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Development Branch Changelog

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09-04-2019
EXE rev. 145537 (game)
EXE rev. 145540 (launcher)

Size: ~1.5 GB

DATA

  • Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*
  • Added: Van (Ambulance) is now using a custom sound controller for its siren
  • Added: getMarkerPos [markerName, preserveElevation] for working with the Z coordinate
  • Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions
  • Added: "EmptyLoadout" config class for the creation of empty unit loadouts
  • Added: Scripted Event Handler OnGameInterrupt
  • Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs
  • Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus
  • Fixed: Texts for the Clear All Mines waypoint were not localized

* This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but the NATO (Pacific) and Syndikat loadouts (characters, containers, and vehicle cargos) have changed!


Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  • Added: Long-range AA defense assets (SAM sites / radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: Parameter for maximum Command Points
  • Added: Custom offset parameter for the Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Added: Team balance parameter
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Changed: Increased the cost of repair and ammo trucks as well as the Rhino
  • Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario
  • Tweaked: The cost of planes was increased
  • Fixed: Various script errors


Eden Editor

  • Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.
  • Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly

 


ENGINE

  • Fixed: Non-local tank suspension looked wrong in multiplayer
  • Fixed: Extreme volumes are no longer possible with playSound3D
  • Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

 


LAUNCHER
KNOWN ISSUE: Some buttons may not have the correct tool-tips

  • Added: DLC support in Launcher (preparing for official third-party DLC)
  • Added: Offical Servers tab in the SERVERS category
  • Like 10
  • Thanks 8

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18-04-2019
EXE rev. 145618 (game)
EXE rev. 145618 (launcher)
Size: ~894.5 MB


DATA

  • Added: Sand 5.56 STANAG magazines to the magazine wells
  • Tweaked: AKSU magazine proxy replacement timing
  • Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
  • Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
  • Tweaked: The BLUFOR M320 does not shine so much anymore
  • Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
  • Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries
  • Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)
  • Fixed: A few remaining vehicles in which it still was not possible to open the compass
  • Fixed: CTRG story character loadouts
  • Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)
  • Fixed: Zubr .45 ACP magazine well definition

Warlords

  • Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
  • Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
  • Removed: Respawn backpacks from Virtual Arsenal
  • Fixed: Static defenses no longer limit the maximum group size even when deleted
  • Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
  • Fixed: Friendly fire penalty issues
  • Fixed: Funds transfer exploit
  • Fixed: Sector vote calculation for dead players

Eden Editor

  • Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
  • Tweaked: Increased precision of the marker position when serializing
  • Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences


ENGINE
Documentation of some of the changes / additions will be added soon™

 

preliminary documentation for:

kickTimeout, onUserKicked, side-votekick-ratio : https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/?do=findComment&comment=3350010

votingTimeOut, roleTimeOut, briefingTimeOut, debriefingTimeOut, lobbyIdleTimeout https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/?do=findComment&comment=3351042

 

LAUNCHER

  • Like 12
  • Thanks 6

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