oukej 2910 Posted April 9, 2019 09-04-2019EXE rev. 145537 (game) EXE rev. 145540 (launcher)Size: ~1.5 GBDATA Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)* Added: Van (Ambulance) is now using a custom sound controller for its siren Added: getMarkerPos [markerName, preserveElevation] for working with the Z coordinate Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions Added: "EmptyLoadout" config class for the creation of empty unit loadouts Added: Scripted Event Handler OnGameInterrupt Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus Fixed: Texts for the Clear All Mines waypoint were not localized * This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but the NATO (Pacific) and Syndikat loadouts (characters, containers, and vehicle cargos) have changed! Warlords Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) Added: Long-range AA defense assets (SAM sites / radars) Added: Autonomous defenses are now limited to 3 per player Added: Parameter for maximum Command Points Added: Custom offset parameter for the Defenses Added: Friendly Fire protection for requested assets (first 3 minutes after being requested) Added: Team balance parameter Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu Changed: Increased the cost of repair and ammo trucks as well as the Rhino Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario Tweaked: The cost of planes was increased Fixed: Various script errors Eden Editor Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality. Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly ENGINE Fixed: Non-local tank suspension looked wrong in multiplayer Fixed: Extreme volumes are no longer possible with playSound3D Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group LAUNCHER KNOWN ISSUE: Some buttons may not have the correct tool-tips Added: DLC support in Launcher (preparing for official third-party DLC) Added: Offical Servers tab in the SERVERS category 11 8 Share this post Link to post Share on other sites
oukej 2910 Posted April 18, 2019 18-04-2019EXE rev. 145618 (game) EXE rev. 145618 (launcher) Size: ~894.5 MB DATA Added: Sand 5.56 STANAG magazines to the magazine wells Tweaked: AKSU magazine proxy replacement timing Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position Tweaked: The BLUFOR M320 does not shine so much anymore Tweaked: Increased the MX SW rate of fire to 750 rounds per minute Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819) Fixed: A few remaining vehicles in which it still was not possible to open the compass Fixed: CTRG story character loadouts Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457) Fixed: Zubr .45 ACP magazine well definition Warlords Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file Added: The cost of any asset can now be changed in the scenario's description.ext file (details) Removed: Respawn backpacks from Virtual Arsenal Fixed: Static defenses no longer limit the maximum group size even when deleted Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR Fixed: Friendly fire penalty issues Fixed: Funds transfer exploit Fixed: Sector vote calculation for dead players Eden Editor Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D Tweaked: Increased precision of the marker position when serializing Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences ENGINE Documentation of some of the changes / additions will be added soon™ Added: kickTimeout settings in the server configs Added: OnUserKicked event handler for the server configs Added: kick.txt which works in sync with the new kickTimeout server config parameter (it is stored alongside ban.txt) Added: A server config parameter lobbyIdleTime to manage players sitting idle in the mission/role selection or briefing Added: calculatePath script command Added: PathCalculated entity event handler Added: addWeaponWithAttachmentsCargo and addWeaponWithAttachmentsCargoGlobal script commands Tweaked: allowedVoteCmds extended with a 'friendly ratio' - players are kicked if enough of players of the same side vote to kick Fixed: ban.txt would sometimes be read from or written to the game root, other times the user folder. From now on, it's always the user folder. Fixed: It was not possible to write into ban.txt and kick.txt Fixed: lnbSetTooltip (https://feedback.bistudio.com/T83315) Fixed: Year would not always sync when setDate was called from the server Fixed: animatePylon and setAmmoOnPylon would not take a pylon name as an argument Fixed: Crash in the voting system Fixed: Using waitUntil with Nil made the script enter a state of infinite suspension Preliminary documentation for: kickTimeout, onUserKicked, side-votekick-ratio - https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/?do=findComment&comment=3350010 votingTimeOut, roleTimeOut, briefingTimeOut, debriefingTimeOut, lobbyIdleTimeout - https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-190-performance-binary-feedback/?do=findComment&comment=3351042 LAUNCHER Added: Creator DLC Global Mobilization is now visible as optional DLC Tweaked: Texts 13 6 Share this post Link to post Share on other sites
oukej 2910 Posted April 27, 2019 No Dev-Branch update this week due to a focus on the upcoming 1.92 Update. Please, try out its Release Candidate with us this - final - weekend and let us know about any issues you encounter! 3 2 Share this post Link to post Share on other sites
DnA 5141 Posted May 3, 2019 As some of you have suggested, we'll stop posting "logistical issues", or similar updates without actual Dev-Branch updates from now on. This should mean that when you are subscribed to this thread, and that lovely notification pops onto your devices 🔔, there really will be a new update awaiting you ... instead of disappointment like today 😈 We do still aim for a weekly update for now, but this may change to be more or less frequent over the year based on dev circumstances and demand. As always, cheers for your feedback! 18 8 5 Share this post Link to post Share on other sites
DnA 5141 Posted May 9, 2019 09-05-2019 EXE rev. 145661 (game) No new Launcher Size: ~1.2 GB DATA Added: BIS_fnc_turretConfig and BIS_fnc_vehicleCrewTurrets functions Tweaked: Offroad visual suspension Tweaked: Mk20 visual magazine switch timing Fixed: Editor previews for Combat Patrol units (https://feedback.bistudio.com/T139095) Fixed: Bad alpha channels on Road Crack decals and changed materials Fixed: Walking slowly while crouched with a lowered sidearm was producing no sounds Fixed: Enabled hidden selections on the FV-720 Mora Wreck Fixed: When a task sent to BIS_fnc_taskParent did not exist, the returned value was incorrectly objNull, not an empty string Fixed: Some incorrectly colored weapon magazines in The East Wind campaign Warlords Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) (iteration) Added: Long-range AA defense assets (SAM sites and radars) Added: Autonomous defenses are now limited to 3 per player Added: A parameter for the maximum Command Points Added: A custom offset parameter for Defenses Added: Friendly Fire protection for requested assets (first 3 minutes after being requested) Tweaked: The costs of planes were increased Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu Removed: Mine dispensers from Arsenal (performance issues) Fixed: Various script errors Eden Editor Fixed: Eden Editor export to SQF was not saving vehicle textures correctly ENGINE Added: A base ammo event handler to the default weapon in order to improve community mod compatibility Tweaked: The default lobbyIdleTimeout was increased to 300 seconds Fixed: Return values on failure for many script commands Fixed: Server crash in the voting system Fixed: Players were able to reconnect even after a kickTimeout was set Fixed: Admins could be kicked with lobbyIdleTimeout set in the server config Fixed: lobbyIdleTimeout would kick Headless Clients Fixed: Crash when assigning targets to a group Fixed: Simple expression interpolate would not work correctly when fromStart > fromEnd Fixed: createVehicleCrew would always create a new group for missing crew instead of adding the crew into the original group Fixed: Simple expression eval would not properly interpolate the right side of the function Fixed: setGroupIconsVisible and hcShowBar returned objectNull instead of null Fixed: setCustomSoundController returned 0 instead of false upon failure 12 Share this post Link to post Share on other sites
DnA 5141 Posted May 23, 2019 23-05-2019 EXE rev. 145689 (game) No new Launcher Size: ~6.3 GB NOTES We've opened a series of Arma 3 Contact feedback threads for various sub-topics: General Livonia Assets As has often been the case, Steam DLC ownership may not fully work during the first hours / days of DLC Dev-Branch staging and pre-orders. Issues will be resolved with Steam's Valve as soon as possible. DATA Added: Livonia* Added: Livonia terrain objects (natural, props, signs, lamps, power lines, railways, decals, structures, etc.) Added: Military Cargo Platforms Added: Banner (LDF) Added: Flag (LDF) Added: Flag (Livonia) Added: Livonia Whiteboards Added: Maps of Livonia Added: Connector Tents Added: Decon Tents Added: Faction Field Tent variants Added: Faction Medical Tent variants Added: Woodland Camouflage Net variants Added: Research Dome variants Added: Research Dome Panels Added: Research Dome Struts Added: Solar-Powered Tents Added: Scaffolding variant Added: Antidote Kit Added: Brooms Added: Brushes Added: Coiled Hose Sprays Added: Decon Kit Added: Decon Showers Added: Drainage Deck Added: Hazmat Bags Added: Lay-Flat Hoses Added: Pressure Hoses Added: SCBA Cylinders Added: Spill Bunds Added: Spinal Boards Added: Sponges Added: Stretcher Roller System Added: Tarps Added: Trash Bag Holder Added: Walking Frame Added: Water Spills Added: Flexible Solar Panels Added: Satellite Antenna variants Added: Omnidirectional Antennas Added: Portable Weather Stations Added: Power Cables Added: Rechargeable Batteries Added: Rechargeable Battery Packs Added: Rugged Computers Added: Rugged Screen variants Added: Rugged IP Telephones Added: Rugged Laptops Added: Rugged Multi-Screen Computers Added: Rugged Portable Generator variants Added: Rugged Portable Server Units Added: Rugged Routers Added: Rugged Solar Panels Added: Rugged Tablet variants Added: Rugged Portable Cabinets Added: Rugged Portable Desks Added: Rugged Desk Chairs Added: Rugged Portable Lamps Added: Transfer Switch Added: Light Cone VFX Added: Tent Lamps Added: Newspaper Added: Books Added: EMP-Proof Cargo Containers Added: CBRN Packaging Added: Plastic Case variants Added: Tin Foil Added: textureSources config property "decals" (an array of texture indices for decals) Added: "camo3" selection to Guerrilla Garment which can hide a bandage from it Added: Ability to hide Field Manual entries by listing them in a mission variable (example: BIS_fnc_advHint_FMHide = ["GlobalTopic_Curator", "EdenUpdate_EdenEditor"];) Added: magazineWells to Underbarrel Grenade Launchers Added: BIS_fnc_spawnOrdered which spawns a given function in the order it was called Tweaked: Vehicle distance filter configuration Fixed: UCAV Sentinel shadows at lower LODs Fixed: Field Manual records for unowned Jets Premium Assets did not display correctly Fixed: An incorrect textureSources texture for B_Truck_01_box_F Fixed: ARCO (Black) had a wrong picture (https://feedback.bistudio.com/T139146) Fixed: Components and liveries were not auto-selected for some vehicles in Garage and for all vehicles on load and import Fixed: Missing red texture for karts Fixed: One of the PO-30 Orca windows was still visible when the doors were hidden Fixed: Saved custom loadouts are now correctly compared against available Arsenal gear, and incompatible loadouts are disabled Fixed: Arsenal Import and Export buttons are now correctly available when applicable in MP Fixed: Importing an Arsenal loadout was not removing old assigned items Fixed: Arsenal was not adding a battery to Laser Designators Fixed: Exporting and then importing the same loadout in Arsenal was removing one magazine Fixed: Weapon magazines were not saved with exported Arsenal loadouts correctly Fixed: Laser Designator batteries were not saved with exported Arsenal loadouts Fixed: Weapons with grenade launchers were missing secondary muzzle magazines in Arsenal Fixed: Weapons were not getting magazines if a unit had no containers in Arsenal Fixed: Various script errors in Arsenal Fixed: The Offroad driver's ability to switch to other seats Eden Editor Fixed: Some waypoint types were not exported correctly by Eden Editor's export to SQF * Content requires ownership of Arma 3 Contact expansion. ENGINE Added: getAudioOptionVolumes and getSubtitleOptions script commands Added: Setting lobbyIdleTimeout to 0 in the server config turns off kicking players from the lobby if they are inactive Added: Setting kickTimeout timer values to 0 in the server config turns the feature off Tweaked: Default values for timeout were changed to: votingTimeOut=10 mins, roleTimeOut=15 mins, briefingTimeOut=10 mins, debriefingTimeOut=10 mins, lobbyIdleTimeout=25 mins Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, kickTimeout type 0 was always used Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, only very basic logging was provided 23 7 1 Share this post Link to post Share on other sites
DnA 5141 Posted May 28, 2019 28-05-2019EXE rev. 145702 (game) No new Launcher EXE Size: ~2.6 GB DATA Known Issue: Missing power line display names Known Issue: Missing SCBA Cylinder textures Known Issue: Missing SFX for the large Decon Shower Added: Camo selections to the PO-30 wreck Added: Garbage Barrels (WIP - known issue: missing textures) Added: Burnt Garbage (WIP) Tweaked: RPG-42 reticle zeroing at 500 meters Tweaked: Improved AI tank path-following (using re-tuned AITankSteeringComponent PID controller settings provided by CUP - many thanks!) Fixed: Several prop functionality scripts were missing (e.g. Decon Showers and Military Cargo Platforms) Fixed: Many incorrect object placements and other issues on Livonia Fixed: Various Livonia RPT errors Fixed: Miscellaneous Livonia object issues Fixed: Polish writing on a large warning sign Fixed: Missing display names for the Rugged Desk Chairs Fixed: Mechanic Clothes had a visible scarf in first person view (https://feedback.bistudio.com/T139556) Fixed: The terrain class name was shown in the death screen instead of the display name (thanks POLPOX and https://feedback.bistudio.com/T139749) Fixed: The ADR-97 magazines author name in Virtual Arsenal was incorrect (https://feedback.bistudio.com/T139683) Eden Editor Added: Eden Editor now offers a summary of all entities used in a scenario, which can be accessed via Scenario > Statistics Fixed: Various new prop Editor previews ENGINE No significant EXE changes 18 1 Share this post Link to post Share on other sites
DnA 5141 Posted June 4, 2019 04-06-2019EXE rev. 145729 (game) No new Launcher EXE Size: ~3.7 GB DATA Known Issue: Missing preview picture for Burnt Garbage Added: Regular Jets DLC fighters to the CAS module options Added: User actions to turn on and off the small Decon Shower Tweaked: Iterated on Burnt Garbage (removed redundant variant) and Garbage Barrels Tweaked: Iterated on the Books Fixed: AO transparency on the large Decon Shower Fixed: Rugged Portable Cabinet and Rugged Portable Desk drawer animations Fixed: Character orientation while climbing ladders of the Airfield Control Tower, adjusted the width of the ladder to match the climbing animation, and added some extra AI positions in the Path LOD (https://feedback.bistudio.com/T139704) Fixed: Missing string RPT errors Fixed: Wrong preview picture for Dome Panel Stack (White, Open) (https://feedback.bistudio.com/T139702) Fixed: Many incorrect object placements and other issues on Livonia Fixed: Miscellaneous Livonia object issues Fixed: Missing power line display names Eden Editor Added: Eden attribute to disable user actions on Decon Showers (can be also activated via script by typing the following code: nameOfDeconShower setVariable ["bin_deconshower_disableAction", true]) Fixed: Faces, voices, and insignia are ignored when checking compatible loadouts in 3DEN or when loading custom loadouts in 3DEN ENGINE Added: script commands removeDiarySubject, removeDiaryRecord, and setDiaryRecordText Added: calculatePath will now support both generic presets such as "car" or "man" and vehicle class names Added: RVExtensionRegisterCallback and "ExtensionCallback" mission event handler Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via "unsafeCVL=1" in the description.ext or server's config) Changed: createDiaryRecord now accepts additional parameter showTitle, which can hide the typical Date, Time of entry format title Fixed: ctrlChecked would not return a Boolean Fixed: addWeaponWithAttachmentsCargo(Global) would not always work if an empty string was used with some of the parameters Fixed: RPT spam randomly caused by a broken network message Fixed: Setting of a value for briefing/debriefing/role/votingTimeout using a number Fixed: The RVExtensionVersion function definition not matching the Windows one (the "int outputSize" function arg was missing) 16 1 Share this post Link to post Share on other sites
DnA 5141 Posted June 7, 2019 07-06-2019EXE rev. 145745 (game) No new Launcher EXE Size: ~4.0 GB DATA Tweaked: LODs for the PO-30 Wreck parts Tweaked: Geometry of Barn (Brick) Tweaked: Muzzle flash colors slightly Fixed: Rogue AI position on the Airfield Control Tower Fixed: Story subtitles no longer ignore the subtitle options Fixed: There was not enough space for the DLC icons in the main menu Fixed: Missing editor preview for the Burnt Garbage Fixed: Miscellaneous Livonia object issues Fixed: Floating pixels on the Garbage Barrels ENGINE Added: "#exec clearkicks" and "#exec unkick" commands for server admins (equivalents for clearbans and unban to complement the kickTimeout server param) Added: Optional local parameter for createSimpleObject so it is possible to create local-only simple objects in MP in order to compensate for the restricted createVehicleLocal Changed: RVExtensionRegisterCallback provides three arguments now: extension name, function name, and data Fixed: DSCheckSignature did not always work correctly with v3 signatures Fixed: lobbyIdleTimeout kicks are now registered as kickTimeout's type 1 issue (connectivity issues) rather than type 0 (bad player behavior, kicks, hacks) 14 4 Share this post Link to post Share on other sites
DnA 5141 Posted June 10, 2019 10-06-2019EXE rev. 145746 (game) No new Launcher EXE Size: ~693 MB NOTES Please leave your feedback about the new weapons in the asset feedback thread - cheers! With the new weapons, the attachment arrays have changed, so not all mods will yet be compatible. DATA Added: Promet 6.5 mm (regular / GL / MR / SG) (olive / black / geometric / sand)* Added: Promet Modular Sight (olive / black / geometric / sand)* Added: Kozlice 12G (regular / sawed-off)* Added: Mk14 7.62 mm (classic)* Added: AKU-12 7.62 mm (black / arid / lush)* Added: RPK-12 7.62 mm (black / arid / lush)* Added: AK-12 7.62 mm arid / lush spray paint variants (regular / GL)** Added: Mk200 6.5 mm black variant*** Added: RPG-42 green variant*** Added: Titan MPRL geometric / olive variants*** Added: 4-five .45 ACP green variant*** Added: Mk17 Holosight arid / lush variants*** Added: ARCO arid / lush variants*** Added: ARCO AK-zeroed variants*** Added: DMS old variant*** Added: DMS Kir-zeroed variant*** Added: Sound Suppressor (7.62 mm) arid / lush variants*** Added: Bipod arid / lush variants*** Added: Compact NVG green variant*** Added: UAV Terminal [LDF]*** Added: IR Grenades for LDF / Spetsnaz*** Tweaked: AK-12 family reload animations Tweaked: Improved AK-12 textures, materials, and model LODs Known Issue: Kozlice shotgun shells can be the wrong color while reloading Known Issue: TRY from the Content Browser may not yet work for weapons Known Issue: The MRD black variant is not yet reskinned Fixed: Replaced placeholder textures of various black and sand colored rugged Apex props Fixed: GL magazines were not removed in Arsenal when a weapon was removed Fixed: Incorrect object placements and other issues on Livonia Fixed: Miscellaneous Livonia object issues * Restrictions apply to those who don't own Arma 3 Contact. ** Restrictions apply to those who don't own Arma 3 Apex. *** Some of the weapon, gear and accessory reskins currently require Arma 3 Contact ownership, but we intend to merge those back to where the originals were added (platform or Arma 3 Apex for example). ENGINE Fixed: LODs could glitch when a weapon is using hidden selection materials (https://feedback.bistudio.com/T121534) Fixed: Headless Clients are no longer taken into account when voting 25 6 Share this post Link to post Share on other sites
DnA 5141 Posted June 12, 2019 12-06-2019EXE rev. 145757 (game) No new Launcher EXE Size: ~1.8 GB DATA Known Issue: Shotgun Slugs are a tad OP after the zeroing fix 😇 Added: Black variant of MRD optics Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk, and PO-30 Orca Added: Field Manual topics are now labeled by a DLC icon Tweaked: Adjusted the roadway LOD of Barn (Brick) Tweaked: Applied minor corrections to Russian, German and Polish warning sign texts Tweaked: The RPK-12 bipod was clipping with side rail accessories Tweaked: The AK-12 hand animation when used with a uniform without gloves Tweaked: BIS_fnc_locationDescription now recognizes named locations of type Hill Tweaked: Visual iteration of the Rugged Desk Chair Fixed: Weird lighting on Radar Complex (HQ) debris Fixed: Corrected Livonia town name signs from Gieraltow to Gieraltów and from Sobotka to Sobótka Fixed: Promet MR accuracy was incorrectly shown in Arsenal Fixed: 12GA Slug ammo ballistics when an optic is attached Fixed: Removed temporary 'magic boxes' from AK-12 models (Contact Expansion Asset Feedback) Fixed: Promet SG is now using a shotgun aiming cursor when the TSP-12 is selected Fixed: The Kozlice reload animation now shows the correct color shells Fixed: NATO Pacific Light AT soldiers were using the wrong MX magazine Fixed: NATO Pacific Team Leaders were missing GPS Fixed: SPAR-16S is now using a proper reload animation when loading STANAG 30rnd magazines Fixed: Duplicated magazines in Zeus ammo box UI Fixed: Hidden magazines (scope = 1) are no longer automatically added when selecting a weapon in Arsenal Fixed: Randomizing loadouts in Arsenal can no longer add hidden weapon attachments Fixed: A looping error caused by an undefined variable at the start of Paradise Found Fixed: Various inventory icons of Contact equipment Fixed: Incorrect object placements and other issues on Livonia Fixed: Miscellaneous Livonia object issues Fixed: Cover Map module was broken (https://feedback.bistudio.com/T140558) Warlords Added: Filter for Global Mobilization assets in Arsenal Added: Mass dismissal of subordinates Added: Sector scan cool-down parameter Changed: SAM site costs were significantly increased Changed: createVehicleLocal replaced with createSimpleObject (with local parameter) Changed: Garbage Collector update Changed: Player's icon is now shown on the map as well as AI players Fixed: Various script errors Fixed: Consecutive friendly fire is no longer ignored ENGINE Fixed: Headless Clients are no longer taken into account when switching server states (https://feedback.bistudio.com/T139685) Changed: unsafeCVL is now turned on by default (old behavior for createVehicleLocal) Tweaked: Default values for timeout were changed back to: votingTimeOut=1 min, roleTimeOut=90 s, briefingTimeOut=1 min, debriefingTimeOut=45 s Tweaked: The default value for lobbyIdleTimeout=0 s (turned off by default) 14 5 Share this post Link to post Share on other sites
DnA 5141 Posted June 13, 2019 13-06-2019EXE rev. 145765 (game) No new Launcher EXE Size: ~1.4 GB DATA Added: MAAWS HEAT 55 round Added: Sprinkler sounds for the large Decon Shower Tweaked: RPK-12 and AKU-12 front iron sight positions Tweaked: Promet family muzzle velocity to accommodate for it having a longer barrel than the basic MX Tweaked: Durability of Cheetah and Panther engines (https://feedback.bistudio.com/T134770) Tweaked: Muzzle flash colors Fixed: Character collision on a part of Church (v1, Ruin) Fixed: Decon Showers were not initializing properly after shutting down via the action menu Fixed: Removed depleted uranium from 12GA slugs after the Livonian military found their dummy targets disappearing on hits Fixed: 100 round magazines no longer count as required items for The East Wind missions (https://feedback.bistudio.com/T140220) Fixed: Glass impact particle effects now also take into the account surface normals, instead of just flying straight into the player's face ENGINE Fixed: The PathCalculated Event Handler would fill each path node with [X, Z, Z] instead of [X, Z, Y] 14 2 8 2 Share this post Link to post Share on other sites
DnA 5141 Posted June 17, 2019 17-06-2019EXE rev. 145769 (game) No new Launcher EXE Size: ~1.6 GB DATA Added: Default hiddenSelections to Kozlice Added: BIS_fnc_parseNumberSafe as a safer alternative to BIS_fnc_parseNumber Fixed: Some assets were missing the author tag Fixed: Kozlice muzzle flash Fixed: Error when loading Showcase Tank Destroyer from a save (a restart of the showcase may be needed as old saves could be corrupted) (https://feedback.bistudio.com/T140469) Fixed: Reflective stripes on Van (Ambulance) were missing from the camo1 selection Fixed: Script error when choosing a random Arsenal loadout (General Discussion - Dev branch) Fixed: Miscellaneous Livonia object issues Fixed: RPK-12 texture glitches ENGINE Fixed: Crash in the dynamic simulation 13 2 Share this post Link to post Share on other sites
DnA 5141 Posted June 20, 2019 20-06-2019EXE rev. 145791 (game) No new Launcher EXE Size: ~1.2 GB DATA Added: CBRN Suit (Blue / MTP / Tropic / White / Woodland / AAF / LDF)* Added: Combination Unit Respirator* Added: Self-Contained Breathing Apparatus* Added: NATO APR* Added: CSAT APR (Black / Olive / Sand)* Added: Regulator Facepiece* Added: LDF Combat Fatigues (Standard / Officer / Rolled-up / Tank Top)* Added: LDF Heli Pilot Coveralls Added: LDF turret / drone backpacks Added: Advanced Modular Helmet (Standard / Olive / Ear Protectors / Chops)* Added: LDF Beret Added: LDF Crew Helmets (Standard / Soft / Heli Crew / Heli Pilot / Pilot) Added: Booniehat (Green / Taiga / Woodland / LDF) Added: Military Cap (Green / Taiga / Woodland / LDF) Added: Assault Pack (Geometric / Woodland) Added: Carryall Backpack (Geometric / Green / Taiga / Woodland) Added: Field Pack (Green / Taiga) Added: Kitbag (Green) Added: Radio Pack (Black / AAF / LDF / Green Hex / Hex / MTP / Tropic / Urban / Woodland)* Added: Modular Carrier (Rig Geometric / Rig Olive / GL Rig Geometric / GL Rig Olive / Lite Geometric / Lite Olive)* Added: Granit Suit (B / B Weathered / T / Tracksuit)* Added: Kipchak Vest (Standard / Tactical Radio)* Added: Avenger Helmet (Standard / Cover B / Cover T)* Added: NATO Combat Fatigues (Woodland / Woodland Tee) Added: NATO Recon Fatigues (Woodland) Added: Woodland Combat Helmet (Standard / Light / Enhanced) Added: Woodland Carrier (Rig / GL Rig / Lite / Special) Added: Farmer Outfit* Added: Looter Leather Jacket* Added: Looter T-Shirt (Black / Olive / Skull / Sport) Added: Scientist Outfit (Formal Blue / Formal White / Informal Red / Informal Black)* Added: Tin Foil Hat* Added: Blindfold (Black / White)* Added: LDF soldiers and groups Added: NATO (Woodland) soldiers and groups Added: Spetsnaz operators and groups Added: Looters and groups Added: Scientists Added: 24 Character faces Added: 3 Polish radio protocols Added: 3 Russian radio protocols Added: LDF / Astra / Exercise Electron / Spetsnaz insignia Added: Livonia / LDF / Looters / Spetsnaz / Russia / Astra map markers Added: Ability to hide caps on power cables and liquid hoses Added: MRD (Black) editor item Added: Initial translations for Contact texts (WIP - feedback here please) Known Issue: new drone / turret backpacks don't work (the vehicles are not yet available) Known Issue: various new faction loadouts are still undergoing tweaks / fixes Known Issue: 2 Looters have 'unknown uniforms' Known Issue: CBRN Specialists don't automatically show the correct hose / filter by script (preview here) Tweaked: Improved environment reflections on Water Spill props Tweaked: Reduced mass for the sawed-off Kozlice variant and adjusted several parameters to properly show stats in Virtual Arsenal (General Discussion - Dev-Branch) This data did not make it in yet after all Tweaked: Improved shotgun pellet characteristics so they bleed off speed in a more realistic fashion This data did not make it in yet after all Tweaked: GUI of the colors menu (category is now a drop-down menu instead of a list box) Fixed: Missing SCBA Cylinder textures Fixed: Micro-freeze after confirming Game Options caused by scanning the whole config instead of a specific GUI display Fixed: Scopes, suppressors, bipods and lasers in inventory containers resulted in disabled loadouts in arsenal (General Discussion - Dev-Branch) Warlords Added: 48-player version of the Whole Altis Warlords scenario Changed: The subordinates limit for 32-player versions of Stratis and Malden Warlords scenarios was raised to 6 Fixed: Garrison vehicles would spawn inside a building in the large Altis Warlords scenario * Restrictions apply to those who don't own Arma 3 Contact. ENGINE No significant EXE changes 23 7 Share this post Link to post Share on other sites
DnA 5141 Posted June 25, 2019 25-06-2019EXE rev. 145798 (game) EXE rev. 145798 (launcher) Size: ~2.1 GB DATA Added: ObjectDestructionLight and ObjectDestructionLightSmall lights are now flickering Tweaked RPK-12 hand animation so it looks more natural when characters don't wear gloves Tweaked: Advanced Modular Helmet stats Tweaked: Blindfold and Head Bandage TI textures Tweaked: Reduced mass for the sawed-off Kozlice variant and adjusted several parameters to properly show stats in Virtual Arsenal Tweaked: Improved shotgun pellet characteristics so they bleed off speed in a more realistic fashion Tweaked: Promet SG muzzle flash Tweaked: BIS_fnc_getCloudletParams now returns also values for setParticleCircle Tweaked: Improved the bullet tracing function in Virtual Arsenal with partial support for submunition (i.e. shotgun pellets). The tracing script is now also attached to the currently controlled vehicle so it's possible to track e.g. a cannon shell path. Tweaked: Farmer Outfit / Looter T-shirt textures Tweaked: LDF Mk200 tracer color Fixed: Small typo in one Russian SF group class name (O_R_InfTeam) Fixed: Modular Carrier and Kipchak vests are now properly worn under full ghillie suits Fixed: Hidden one of the rogue Kitbag AI fillers from Virtual Arsenal Fixed: Resting memory points on Promet and Kozlice Fixed: Respirator soft shadows Fixed: Personality was not correctly applied to Bandit Clothes (Polo) (FT - T141055) Fixed: Non-painted AK-12s had the wrong magazine loaded when placed in the Editor (FT- T140907) Fixed: Smoke launcher is now using SoundSet technology (fixing the missing tails sample) Fixed: Unknown uniforms for 2 Looters Fixed: CBRN Specialists not showing the correct APR filter / hose setup on scenario start Warlords Changed: AI units are now added to the Garbage Collector if they get lost somewhere Changed: Subordinates limit for the 32 player Altis Warlords scenario ENGINE No significant EXE changes LAUNCHER Added: Contact to the DLC section Added: PLAY CONTACT button in case it is owned and installed Added: Support for Contact (Platform) and Contact in the Server Browser Known Issue: Starting the game via the PLAY CONTACT button or the DLC section's Contact toggle does not yet load Contact mode (the data is not yet published) Known Issue: Some retail Steam accounts may currently still see Arma 3 Contact as 'not installed' 9 3 1 Share this post Link to post Share on other sites
DnA 5141 Posted June 26, 2019 26-06-2019No new game EXE No new Launcher EXE Size: ~1.7 GB DATA Added: Tractor (Blue / Green / Red)* Added: ED-1D* Added: ED-1E* Added: Offroad (Covered / Comms as LDF / Green / Black / Forest Rangers / Gendarmerie)* Added: LDF Offroad Added: LDF FV-720 Added: LDF Zamak Added: LDF AL-6 Added: LDF AR-2 Added: LDF UGV Added: LDF WY-55 Added: LDF Radar / Defender Added: LDF Mk30 / Mk32 / Mk6 / Titan turrets Added: Van (LDF / LDF Military Police / LDF Ambulance / Astra) Added: Quad Bike (LDF / Forest Rangers) Added: HEMTT (Cargo / Flatbed as Standard / Tropic) Added: Remote Designator (NATO Woodland) Added: ED-1 Tracks Added: ED-1 Wheel Added: Special Measurement Device Added: LDF AL-6 Case Added: HEMTT Rack Added: COOP 12 Combat Patrol (Livonia)** Added: SC 24 Warlords (Livonia)** Added: Zeus 16+2 Master Livonia (CSAT)** Added: Zeus 16+2 Master Livonia (LDF)** Added: Zeus 16+2 Master Livonia (NATO)** Added: Zeus 48+2 Master Livonia** Known Issue: The "First Contact" campaign promotion mentions you can already restart the game in Contact mode, but you cannot yet Fixed: Contact's vehicle and turret backpacks Fixed: TRY should now work for all relevant assets in Contact's Content Browser (LShift + P) Fixed: Grenade collisions on House (Large, Abandoned) (FT - T84758) * Restrictions apply to those who don't own Arma 3 Contact. ** Content requires ownership of Arma 3 Contact. 27 2 Share this post Link to post Share on other sites
DnA 5141 Posted July 1, 2019 01-07-2019EXE rev. 145804 (game) EXE rev. 145804 (Launcher) Size: ~2.5 GB DATA Added: Contact Welcome Screen Added: WY-55 ammo box hidden selection and applied the correct ammo box to the LDF variant Added: Livonia compatibility with the Civilian Presence modules Added: Hidden selections to ED-1 Mini UGVs Added: Benzyna Van livery Added: LDF motorized / mechanized groups Tweaked: Kozlice reload animation Tweaked: RPK-12 hand animation adjusted again Tweaked: Modular Carrier vests' capacity and mass Tweaked: Livonia ambient life species Tweaked: Improved the emissive material on the Tent Lamp Fixed: The screen selection was not animated with the Rugged Laptop lid Fixed: Gendarmerie Offroad (Covered) was missing its police beacons Fixed: Adjusted alpha sorting in ERCO, MRCO and Promet Modular Sights in order to fix issues that Promet SG had with these Fixed Guerrilla Smocks' hands Fixed: Various issues in the Tractor model Tac-Ops Fixed: Disintegration point - possible script error with an undefined variable ENGINE Fixed: cutRsc would not work correctly sometimes 20 1 Share this post Link to post Share on other sites
DnA 5141 Posted July 3, 2019 03-07-2019EXE rev. 145824 (game) EXE rev. 145824 (Launcher) Size: ~2.2 GB DATA Added: Hay impact particle effects and adjusted penetration properties Tweaked: Kipchak vest pouch layout and positioning Tweaked: Mini UGV light indicator in its HUD Tweaked: Various LDF / civilian role loadouts Fixed: Used identity names for Livonian civilians Fixed: AKM drum magazine was using the wrong reload action Fixed: Leaflet dropping function (https://feedback.bistudio.com/T141507) Fixed: Two Pacific CSAT mechanized groups were using the deprecated (pre-interior) variant of MSE-3 Marid Fixed: An undefined variable error when exporting inventory with a weapon without a magazine in a scheduled script environment with BIS_fnc_exportInventory Fixed: Rook-40 reload animations so the bolt no longer travels back with the slide, but rather moves down after every shot (https://feedback.bistudio.com/T141609) Fixed: Many Livonia object placement issues Warlords Added: CH-67 Huron and Mi-290 Taru are now purchasable by players ENGINE Added: Alternative syntax to isLightOn for retrieving the state of search lights (lights defined in turrets - e.g. on WY-55 Hellcat) Example: isLightOn [cameraOn, [0]] Added: Optional parameter for addWeaponItem for instant loading of magazines into a weapon Example: player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell", true]; Added: PlayerConnected and PlayerDisconnected Event Handlers were extended with _idstr (a string version of _id) Added: #monitor and #monitorDS extended with player count info Changed: Format of the arguments passed to addWeaponWithAttachmentsCargo Fixed: Inconsistent behavior of weaponsItems and weaponsItemsCargo commands. The array will always contain 7 items now (including primaryMuzzleMag and secondaryMuzzleMag even if they're empty). Fixed: Servers with missionsToServerRestart=1 would skip the debriefing after missionEnd Fixed: The array version of the callExtension script command did not check if the function name argument is a string LAUNCHER No significant Launcher changes 15 1 Share this post Link to post Share on other sites
DnA 5141 Posted July 9, 2019 09-07-2019EXE rev. 145833 (game) EXE rev. 145833 (Launcher) Size: ~4.7 GB DATA Known Issue: Missing object sign_entry_en_F.p3d on Livonia Known Issue: Missing texture burned_house_rubble03_co.paa on Livonia Tweaked: LDF editor previews Tweaked: Smoothed out the HEMTT exhaust lid animation Tweaked: Leaflet (New) can now use transparent textures Tweaked: Various LDF loadouts and containers Changed: HEMTT Cargo and Flatbed to be part of the platform Changed: Made new ARCO, Holosight, MRD and Bipod reskins part of the platform Fixed: The foot of an informal scientist outfit was clipping through the sandal when crouching Fixed: Improved shadow behavior of scientist outfits when crouching Fixed: Fire geometry of Wooden House (Small, v12) Fixed: Script error when attempting to TRY weapon attachments from the DLC Content Browser Fixed: Connector Tent collision issues Warlords Changed: The Livonia scenario now uses NATO Woodland and Spetsnaz assets Changed: You will no longer be able to place static defenses when there are enemies nearby ENGINE Fixed: SAM missiles could cause the game to freeze for a few seconds in certain situations Fixed: Random shadow artifacts when drawing roads in the map 15 Share this post Link to post Share on other sites
DnA 5141 Posted July 11, 2019 11-07-2019EXE rev. 145849 (game) EXE rev. 145846 (Launcher) Size: ~3.2 GB DATA Added: Siren to police variants of Offroad and Van Added: Attendant property to the medical variant of the Rugged Cabinet Tweaked: Separated siren and beacon light actions for Offroad and Van Tweaked: Reduced reflectivity of Offroad's interior metal parts that were standing out too much Tweaked: Promet fire mode selector Fixed: Promet MR barrel in TI Fixed: Various loadout issues for Contact assets Fixed: Various Livonia object placement issues Fixed: Missing object / texture errors on Livonia Fixed: Granit Suit geometry clipping through the insignia patch on the left upper arm Fixed: Offroad (Comms) beacon light in resolution LODs ENGINE Added: #monitor and #monitorDS are now retained after server restarts Added: Extended checkAIFeature and enableAIFeature to support the enableAI / disableAI feature set LAUNCHER Fixed: Unlocalized PLAY CONTACT button Tweaked: Spanish localization of new Launcher texts 14 2 Share this post Link to post Share on other sites
DnA 5141 Posted July 17, 2019 17-07-2019EXE rev. 145895 (game) EXE rev. 145895 (Launcher) Size: ~2 GB DATA Added: Hidden selections to garbage barrels and the garbage pile Added: New function BIS_fnc_hasItem to find out if a queried item is in the given inventory or container Changed: Moved new Scientist and Looters uniforms to be part of the (free) platform Fixed: Missing Looters textures Fixed: Combat Patrol Russian SF Team Leader loadout Fixed: Offroad dashboard artifacts when HBAO is turned on Fixed: LDF tracer colors on some vehicles Fixed: Granit and Farmer outfit TI textures Fixed: Few missing Polish Radio Protocol words Fixed: Miscellaneous Livonia object placement issues Fixed: 2D map icons of the new HEMTT variants ENGINE Added: enableAI / disableAI "RADIOPROTOCOL" Added: toUpperAnsi, toLowerAnsi, toArrayAnsi, toStringAnsi Added: diag_deltaTime Tweaked: Improved performance of toString Tweaked: Improved performance when attaching Simple Objects to other objects Fixed: Potential memory corruption when creating an empty string Fixed: The set command would allow creation of arrays with an over-the-limit size Fixed: append would not check for infinite recursion when adding an array to another array Fixed: CTD when calling ropeCreate (FT - T139425) Fixed: CTD when using callExtension callback Fixed: Potential CTD when calling entities Fixed: Potential CTD when processing AI LAUNCHER Fixed: Command-line parameters were not working well when using the 'without mods' button 15 2 Share this post Link to post Share on other sites
DnA 5141 Posted July 26, 2019 26-07-2019EXE rev. 145932 (game) EXE rev. 145932 (Launcher) Size: ~3.5 GB NOTES This update primarily updates to main branch 1.94 data, so it does not contain any truly new post-Contact changes. We have also plugged in the Global Mobilization owner depot, so it should not delete / re-download when switching branches. Please note that the Arma 3 platform Dev-Branch does not actually contain tweaks to GM data. For information on Creator DLC public testing, check this page (RC-Branch section at the bottom). DATA Added: Contact expansion** Added: "First Contact" campaign* Added: Large Alien Entity* Added: Small Alien Entity* Added: Alien Network* Added: Spectrum Device (Jammer / Military / Experimental antennas)* Added: Cutscene and ambient animations* Added: Contact in-game music tracks* Added: Contact campaign characters and roles* Added: Livonia topographic map PDF (Digital Deluxe Edition) Added: Contact OST MP3 / FLAC (Digital Deluxe Edition) * Content requires ownership of Arma 3 Contact expansion. ** Restrictions apply to those who don't own Arma 3 Contact. Added: Missing suitpack textures for the Farmer Outfit and NATO Woodland uniforms Added: 3DEN Steam Workshop tags for Livonia, Contact, and Contact (Platform) Tweaked: Improved skinning on the right arm of a Scientist Outfit Tweaked: Various LDF loadouts Fixed: Material for Scientist ID tags to fix an issue with shadow not being cast on them Fixed: Re-added a missing selection in the Mini UGV shadow LOD and assigned a correct geometry to it Fixed: Moved Promet GL eye memory points closer to its sight to fix clipping issues with some of the uniforms Fixed: Promet GL shadow animation Fixed: HEMTT Transport, Box, Repair and Medical were missing part of their mesh when they were used as Simple Objects Fixed: HEMTT Transport was missing part of its fire geometry Fixed: HEMTT Transport (Covered) and Medical variant canvas covers were too effective at stopping bullets Fixed: HEMTT Medical mirrors in the driver LOD Fixed: Various Livonia object placement issues Fixed: Ambient SFX on terrains other than Livonia were incorrectly overridden Fixed: Ambient SFX near the Livonia water should no longer be muted Fixed: The Rugged Laptops did not have their user texture set in a LOD Fixed: Livonia Combat Patrol would sometimes use AAF instead of LDF Fixed: Livonia ZGM missing location type error ENGINE Added: Support for 'any' and '<null>' to parseSimpleArray Removed: toArrayAnsi and toStringAnsi Fixed: Server did not restart with missionsToServerRestart set Fixed: #monitor and #monitorDS were showing wrong memory usage Fixed: #monitor and #monitorDS were not transferred after server restart Fixed: Passing controlNull to tvExpandAll caused a CTD Fixed: tvDelete returns "" when it should return NOTHING when the control is null Fixed: The game would not load a scenario directly in the editor with <path> passed via the command line LAUNCHER Tweaked: Shortened the text for the PLAY CONTACT button in the Russian translation 13 Share this post Link to post Share on other sites
DnA 5141 Posted August 1, 2019 01-08-2019EXE rev. 145961 (game) EXE rev. 145961 (Launcher) Size: ~222.6 MB DATA Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652) Fixed: ED-1 Mini UGV probing multiplayer locality issues Fixed: Certain custom saved loadouts could not be loaded in Arsenal Fixed: Increased backward-compatibility with popular mods in Arsenal Fixed: Improved forward-compatibility between the new radio protocols and mods "First Contact" (potential spoilers!) Spoiler Fixed: Pvt. Lane could be speaking while hidden in False Negative Fixed: Improved player traversal over the IFV at the end of False Negative Fixed: A sentry at the burn pit would speak and shout warnings while hidden in Going Dark Fixed: Ambient shouts, screams, and volumes were not correctly randomized during the return to Camp Kresnik in Close Encounters Fixed: An animation glitch of Pvt. Dillon at the beginning of Close Encounters Fixed: The next task was not correctly assigned when stealing the Astra van with Eddie in Anomalous Phenomena Fixed: An undefined global variable in a condition after loading a savegame in Anomalous Phenomena Fixed: A POI script was not correctly progressing when getting closer in Anomalous Phenomena Fixed: Script error in Carpe Noctem Tweaked: It was too easily possible to see the Russians in the camp in Anomalous Phenomena Warlords Known Issue: There are issues caused by the attachTo optimizations Removed: The LDF mortar backpack is no longer available in Arsenal Removed: ED-1 Mini UGV backpacks are no longer available in Arsenal Fixed: Turrets can no longer be deployed under terrain ENGINE Added: getResolution was extended with topFOV, leftFOV, and tripleHead Added: getObjectFOV command to get an object's FOV Fixed: tvSort and tvSortByValue would fail if an optional parameter was not passed to the command Fixed: Deleted EH would trigger when a unit enters a vehicle Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo Fixed: currentMuzzle and currentWeaponMode could return a number instead of a string 13 Share this post Link to post Share on other sites
DnA 5141 Posted August 7, 2019 07-08-2019EXE rev. 145991 (game) EXE rev. 145991 (Launcher) Size: ~74 MB DATA Fixed: Further increased backward-compatibility with mods in Arsenal ENGINE Added: New script command isActionMenuVisible Added: New script command isGameFocused Added: New new script command isGamePaused Added: New script command getMissionPath Added: New script command getPosWorldVisual Fixed: Compartments lights were drawing light flares in certain situations Fixed: The FOV of all vehicles would change when the player FOV changed 12 Share this post Link to post Share on other sites
DnA 5141 Posted August 14, 2019 14-08-2019EXE rev. 146002 (game) EXE rev. 146002 (Launcher) Size: ~140.2 MB DATA Added: Missing private keywords to BIS_fnc_3DENInterface (General Discussion - Dev-Branch) Tweaked: Alien Entity behavior routines Fixed: The Contact Welcome Screen counter was not working correctly in Contact mode Fixed: The Alien Entity waypoint was not working if the initial movement grid was not initialized Fixed: The Alien Entity was scanning its own (matter) balls on some occasions Fixed: Missing aircraft wing vortices (FT - T142848) ENGINE Added: currentPilot command (returns the currently piloting unit) Added: getDiverState command (returns the current diver state of the unit) Fixed: A potential Backpack inventory glitch Fixed: An issue where "-name=aaa bbb" would create a profile folder "aaa bbb" instead of just aaa bbb (without quotes) 9 Share this post Link to post Share on other sites