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Development Branch Changelog

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09-04-2019
EXE rev. 145537 (game)
EXE rev. 145540 (launcher)

Size: ~1.5 GB

DATA

  • Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*
  • Added: Van (Ambulance) is now using a custom sound controller for its siren
  • Added: getMarkerPos [markerName, preserveElevation] for working with the Z coordinate
  • Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions
  • Added: "EmptyLoadout" config class for the creation of empty unit loadouts
  • Added: Scripted Event Handler OnGameInterrupt
  • Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs
  • Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus
  • Fixed: Texts for the Clear All Mines waypoint were not localized

* This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but the NATO (Pacific) and Syndikat loadouts (characters, containers, and vehicle cargos) have changed!


Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  • Added: Long-range AA defense assets (SAM sites / radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: Parameter for maximum Command Points
  • Added: Custom offset parameter for the Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Added: Team balance parameter
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Changed: Increased the cost of repair and ammo trucks as well as the Rhino
  • Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario
  • Tweaked: The cost of planes was increased
  • Fixed: Various script errors


Eden Editor

  • Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.
  • Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly

 


ENGINE

  • Fixed: Non-local tank suspension looked wrong in multiplayer
  • Fixed: Extreme volumes are no longer possible with playSound3D
  • Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

 


LAUNCHER
KNOWN ISSUE: Some buttons may not have the correct tool-tips

  • Added: DLC support in Launcher (preparing for official third-party DLC)
  • Added: Offical Servers tab in the SERVERS category
  • Like 10
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18-04-2019
EXE rev. 145618 (game)
EXE rev. 145618 (launcher)
Size: ~894.5 MB


DATA

  • Added: Sand 5.56 STANAG magazines to the magazine wells
  • Tweaked: AKSU magazine proxy replacement timing
  • Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
  • Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
  • Tweaked: The BLUFOR M320 does not shine so much anymore
  • Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
  • Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries
  • Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)
  • Fixed: A few remaining vehicles in which it still was not possible to open the compass
  • Fixed: CTRG story character loadouts
  • Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)
  • Fixed: Zubr .45 ACP magazine well definition

Warlords

  • Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
  • Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
  • Removed: Respawn backpacks from Virtual Arsenal
  • Fixed: Static defenses no longer limit the maximum group size even when deleted
  • Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
  • Fixed: Friendly fire penalty issues
  • Fixed: Funds transfer exploit
  • Fixed: Sector vote calculation for dead players

Eden Editor

  • Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
  • Tweaked: Increased precision of the marker position when serializing
  • Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences


ENGINE
Documentation of some of the changes / additions will be added soon™

 

Preliminary documentation for:

 

LAUNCHER

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As some of you have suggested, we'll stop posting "logistical issues", or similar updates without actual Dev-Branch updates from now on. This should mean that when you are subscribed to this thread, and that lovely notification pops onto your devices 🔔, there really will be a new update awaiting you ... instead of disappointment like today 😈

 

We do still aim for a weekly update for now, but this may change to be more or less frequent over the year based on dev circumstances and demand. As always, cheers for your feedback!

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09-05-2019

EXE rev. 145661 (game) 
No new Launcher

Size: ~1.2 GB

 

DATA

  • Added: BIS_fnc_turretConfig and BIS_fnc_vehicleCrewTurrets functions
  • Tweaked: Offroad visual suspension
  • Tweaked: Mk20 visual magazine switch timing
  • Fixed: Editor previews for Combat Patrol units (https://feedback.bistudio.com/T139095)
  • Fixed: Bad alpha channels on Road Crack decals and changed materials
  • Fixed: Walking slowly while crouched with a lowered sidearm was producing no sounds
  • Fixed: Enabled hidden selections on the FV-720 Mora Wreck
  • Fixed: When a task sent to BIS_fnc_taskParent did not exist, the returned value was incorrectly objNull, not an empty string
  • Fixed: Some incorrectly colored weapon magazines in The East Wind campaign

Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) (iteration)
  • Added: Long-range AA defense assets (SAM sites and radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: A parameter for the maximum Command Points
  • Added: A custom offset parameter for Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Tweaked: The costs of planes were increased
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Removed: Mine dispensers from Arsenal (performance issues)
  • Fixed: Various script errors

Eden Editor

  • Fixed: Eden Editor export to SQF was not saving vehicle textures correctly


ENGINE

  • Added: A base ammo event handler to the default weapon in order to improve community mod compatibility
  • Tweaked: The default lobbyIdleTimeout was increased to 300 seconds
  • Fixed: Return values on failure for many script commands
  • Fixed: Server crash in the voting system 
  • Fixed: Players were able to reconnect even after a kickTimeout was set
  • Fixed: Admins could be kicked with lobbyIdleTimeout set in the server config
  • Fixed: lobbyIdleTimeout would kick Headless Clients
  • Fixed: Crash when assigning targets to a group
  • Fixed: Simple expression interpolate would not work correctly when fromStart > fromEnd
  • Fixed: createVehicleCrew would always create a new group for missing crew instead of adding the crew into the original group
  • Fixed: Simple expression eval would not properly interpolate the right side of the function
  • Fixed: setGroupIconsVisible and hcShowBar returned objectNull instead of null
  • Fixed: setCustomSoundController returned 0 instead of false upon failure
  • Like 11

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23-05-2019

EXE rev. 145689 (game) 
No new Launcher

Size: ~6.3 GB

 

NOTES

  • We've opened a series of Arma 3 Contact feedback threads for various sub-topics:
  • As has often been the case, Steam DLC ownership may not fully work during the first hours / days of DLC Dev-Branch staging and pre-orders. Issues will be resolved with Steam's Valve as soon as possible.

 

DATA

  • Added: Livonia*
  • Added: Livonia terrain objects (natural, props, signs, lamps, power lines, railways, decals, structures, etc.)
  • Added: Military Cargo Platforms
  • Added: Banner (LDF)
  • Added: Flag (LDF)
  • Added: Flag (Livonia)
  • Added: Livonia Whiteboards
  • Added: Maps of Livonia
  • Added: Connector Tents
  • Added: Decon Tents
  • Added: Faction Field Tent variants
  • Added: Faction Medical Tent variants
  • Added: Woodland Camouflage Net variants
  • Added: Research Dome variants
  • Added: Research Dome Panels
  • Added: Research Dome Struts
  • Added: Solar-Powered Tents
  • Added: Scaffolding variant
  • Added: Antidote Kit
  • Added: Brooms
  • Added: Brushes
  • Added: Coiled Hose Sprays
  • Added: Decon Kit
  • Added: Decon Showers
  • Added: Drainage Deck
  • Added: Hazmat Bags
  • Added: Lay-Flat Hoses
  • Added: Pressure Hoses
  • Added: SCBA Cylinders
  • Added: Spill Bunds
  • Added: Spinal Boards
  • Added: Sponges
  • Added: Stretcher Roller System
  • Added: Tarps
  • Added: Trash Bag Holder
  • Added: Walking Frame
  • Added: Water Spills
  • Added: Flexible Solar Panels
  • Added: Satellite Antenna variants
  • Added: Omnidirectional Antennas
  • Added: Portable Weather Stations
  • Added: Power Cables
  • Added: Rechargeable Batteries
  • Added: Rechargeable Battery Packs
  • Added: Rugged Computers
  • Added: Rugged Screen variants
  • Added: Rugged IP Telephones
  • Added: Rugged Laptops
  • Added: Rugged Multi-Screen Computers
  • Added: Rugged Portable Generator variants
  • Added: Rugged Portable Server Units
  • Added: Rugged Routers
  • Added: Rugged Solar Panels
  • Added: Rugged Tablet variants
  • Added: Rugged Portable Cabinets
  • Added: Rugged Portable Desks
  • Added: Rugged Desk Chairs
  • Added: Rugged Portable Lamps
  • Added: Transfer Switch
  • Added: Light Cone VFX
  • Added: Tent Lamps
  • Added: Newspaper
  • Added: Books
  • Added: EMP-Proof Cargo Containers
  • Added: CBRN Packaging
  • Added: Plastic Case variants
  • Added: Tin Foil
  • Added: textureSources config property "decals" (an array of texture indices for decals)
  • Added: "camo3" selection to Guerrilla Garment which can hide a bandage from it
  • Added: Ability to hide Field Manual entries by listing them in a mission variable (example: BIS_fnc_advHint_FMHide = ["GlobalTopic_Curator", "EdenUpdate_EdenEditor"];)
  • Added: magazineWells to Underbarrel Grenade Launchers
  • Added: BIS_fnc_spawnOrdered which spawns a given function in the order it was called
  • Tweaked: Vehicle distance filter configuration
  • Fixed: UCAV Sentinel shadows at lower LODs
  • Fixed: Field Manual records for unowned Jets Premium Assets did not display correctly
  • Fixed: An incorrect textureSources texture for B_Truck_01_box_F
  • Fixed: ARCO (Black) had a wrong picture (https://feedback.bistudio.com/T139146)
  • Fixed: Components and liveries were not auto-selected for some vehicles in Garage and for all vehicles on load and import
  • Fixed: Missing red texture for karts
  • Fixed: One of the PO-30 Orca windows was still visible when the doors were hidden
  • Fixed: Saved custom loadouts are now correctly compared against available Arsenal gear, and incompatible loadouts are disabled
  • Fixed: Arsenal Import and Export buttons are now correctly available when applicable in MP
  • Fixed: Importing an Arsenal loadout was not removing old assigned items
  • Fixed: Arsenal was not adding a battery to Laser Designators
  • Fixed: Exporting and then importing the same loadout in Arsenal was removing one magazine
  • Fixed: Weapon magazines were not saved with exported Arsenal loadouts correctly
  • Fixed: Laser Designator batteries were not saved with exported Arsenal loadouts
  • Fixed: Weapons with grenade launchers were missing secondary muzzle magazines in Arsenal
  • Fixed: Weapons were not getting magazines if a unit had no containers in Arsenal
  • Fixed: Various script errors in Arsenal
  • Fixed: The Offroad driver's ability to switch to other seats

Eden Editor

  • Fixed: Some waypoint types were not exported correctly by Eden Editor's export to SQF

* Content requires ownership of Arma 3 Contact expansion.

 

ENGINE

  • Added: getAudioOptionVolumes and getSubtitleOptions script commands
  • Added: Setting lobbyIdleTimeout to 0 in the server config turns off kicking players from the lobby if they are inactive
  • Added: Setting kickTimeout timer values to 0 in the server config turns the feature off
  • Tweaked: Default values for timeout were changed to: votingTimeOut=10 mins, roleTimeOut=15 mins, briefingTimeOut=10 mins, debriefingTimeOut=10 mins, lobbyIdleTimeout=25 mins
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, kickTimeout type 0 was always used
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, only very basic logging was provided
  • Like 22
  • Thanks 7
  • Haha 1

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28-05-2019
EXE rev. 145702 (game)
No new Launcher EXE
Size: ~2.6 GB

 

DATA

  • Known Issue: Missing power line display names
  • Known Issue: Missing SCBA Cylinder textures
  • Known Issue: Missing SFX for the large Decon Shower
  • Added: Camo selections to the PO-30 wreck
  • Added: Garbage Barrels (WIP - known issue: missing textures)
  • Added: Burnt Garbage (WIP)
  • Tweaked: RPG-42 reticle zeroing at 500 meters
  • Tweaked: Improved AI tank path-following (using re-tuned AITankSteeringComponent PID controller settings provided by CUP - many thanks!)
  • Fixed: Several prop functionality scripts were missing (e.g. Decon Showers and Military Cargo Platforms)
  • Fixed: Many incorrect object placements and other issues on Livonia
  • Fixed: Various Livonia RPT errors
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Polish writing on a large warning sign
  • Fixed: Missing display names for the Rugged Desk Chairs
  • Fixed: Mechanic Clothes had a visible scarf in first person view (https://feedback.bistudio.com/T139556)
  • Fixed: The terrain class name was shown in the death screen instead of the display name (thanks POLPOX and https://feedback.bistudio.com/T139749)
  • Fixed: The ADR-97 magazines author name in Virtual Arsenal was incorrect (https://feedback.bistudio.com/T139683)

Eden Editor

  • Added: Eden Editor now offers a summary of all entities used in a scenario, which can be accessed via Scenario > Statistics
  • Fixed: Various new prop Editor previews

 

ENGINE

No significant EXE changes

  • Like 17
  • Thanks 1

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04-06-2019
EXE rev. 145729 (game)
No new Launcher EXE
Size: ~3.7 GB

 

DATA

  • Known Issue: Missing preview picture for Burnt Garbage
  • Added: Regular Jets DLC fighters to the CAS module options
  • Added: User actions to turn on and off the small Decon Shower
  • Tweaked: Iterated on Burnt Garbage (removed redundant variant) and Garbage Barrels
  • Tweaked: Iterated on the Books
  • Fixed: AO transparency on the large Decon Shower
  • Fixed: Rugged Portable Cabinet and Rugged Portable Desk drawer animations
  • Fixed: Character orientation while climbing ladders of the Airfield Control Tower, adjusted the width of the ladder to match the climbing animation, and added some extra AI positions in the Path LOD (https://feedback.bistudio.com/T139704)
  • Fixed: Missing string RPT errors
  • Fixed: Wrong preview picture for Dome Panel Stack (White, Open) (https://feedback.bistudio.com/T139702)
  • Fixed: Many incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Missing power line display names

Eden Editor

  • Added: Eden attribute to disable user actions on Decon Showers (can be also activated via script by typing the following code: nameOfDeconShower setVariable ["bin_deconshower_disableAction", true])
  • Fixed: Faces, voices, and insignia are ignored when checking compatible loadouts in 3DEN or when loading custom loadouts in 3DEN

 

ENGINE

  • Added: script commands removeDiarySubject, removeDiaryRecord, and setDiaryRecordText
  • Added: calculatePath will now support both generic presets such as "car" or "man" and vehicle class names
  • Added: RVExtensionRegisterCallback and "ExtensionCallback" mission event handler
  • Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via "unsafeCVL=1" in the description.ext or server's config)
  • Changed: createDiaryRecord now accepts additional parameter showTitle, which can hide the typical Date, Time of entry format title
  • Fixed: ctrlChecked would not return a Boolean
  • Fixed: addWeaponWithAttachmentsCargo(Global) would not always work if an empty string was used with some of the parameters
  • Fixed: RPT spam randomly caused by a broken network message
  • Fixed: Setting of a value for briefing/debriefing/role/votingTimeout using a number
  • Fixed: The RVExtensionVersion function definition not matching the Windows one (the "int outputSize" function arg was missing)
  • Like 15
  • Sad 1

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07-06-2019
EXE rev. 145745 (game)
No new Launcher EXE
Size: ~4.0 GB

 

DATA

  • Tweaked: LODs for the PO-30 Wreck parts
  • Tweaked: Geometry of Barn (Brick)
  • Tweaked: Muzzle flash colors slightly
  • Fixed: Rogue AI position on the Airfield Control Tower
  • Fixed: Story subtitles no longer ignore the subtitle options
  • Fixed: There was not enough space for the DLC icons in the main menu
  • Fixed: Missing editor preview for the Burnt Garbage
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Floating pixels on the Garbage Barrels

 

ENGINE

  • Added: "#exec clearkicks" and "#exec unkick" commands for server admins (equivalents for clearbans and unban to complement the kickTimeout server param)
  • Added: Optional local parameter for createSimpleObject so it is possible to create local-only simple objects in MP in order to compensate for the restricted createVehicleLocal
  • Changed: RVExtensionRegisterCallback provides three arguments now: extension name, function name, and data
  • Fixed: DSCheckSignature did not always work correctly with v3 signatures
  • Fixed: lobbyIdleTimeout kicks are now registered as kickTimeout's type 1 issue (connectivity issues) rather than type 0 (bad player behavior, kicks, hacks)
  • Like 13
  • Thanks 4

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10-06-2019
EXE rev. 145746 (game)
No new Launcher EXE
Size: ~693 MB

 

NOTES

  • Please leave your feedback about the new weapons in the asset feedback thread - cheers!
  • With the new weapons, the attachment arrays have changed, so not all mods will yet be compatible.

 

DATA

  • Added: Promet 6.5 mm (regular / GL / MR / SG) (olive / black / geometric / sand)*
  • Added: Promet Modular Sight (olive / black / geometric / sand)*
  • Added: Kozlice 12G (regular / sawed-off)*
  • Added: Mk14 7.62 mm (classic)*
  • Added: AKU-12 7.62 mm (black / arid / lush)*
  • Added: RPK-12 7.62 mm (black / arid / lush)*
  • Added: AK-12 7.62 mm arid / lush spray paint variants (regular / GL)**
  • Added: Mk200 6.5 mm black variant***
  • Added: RPG-42 green variant***
  • Added: Titan MPRL geometric / olive variants***
  • Added: 4-five .45 ACP green variant***
  • Added: Mk17 Holosight arid / lush variants***
  • Added: ARCO arid / lush variants***
  • Added: ARCO AK-zeroed variants***
  • Added: DMS old variant***
  • Added: DMS Kir-zeroed variant***
  • Added: Sound Suppressor (7.62 mm) arid / lush variants***
  • Added: Bipod arid / lush variants***
  • Added: Compact NVG green variant***
  • Added: UAV Terminal [LDF]***
  • Added: IR Grenades for LDF / Spetsnaz***
  • Tweaked: AK-12 family reload animations
  • Tweaked: Improved AK-12 textures, materials, and model LODs
  • Known Issue: Kozlice shotgun shells can be the wrong color while reloading
  • Known Issue: TRY from the Content Browser may not yet work for weapons
  • Known Issue: The MRD black variant is not yet reskinned
  • Fixed: Replaced placeholder textures of various black and sand colored rugged Apex props
  • Fixed: GL magazines were not removed in Arsenal when a weapon was removed
  • Fixed: Incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues

* Restrictions apply to those who don't own Arma 3 Contact.
** Restrictions apply to those who don't own Arma 3 Apex.
*** Some of the weapon, gear and accessory reskins currently require Arma 3 Contact ownership, but we intend to merge those back to where the originals were added (platform or Arma 3 Apex for example).

 

ENGINE

  • Fixed: LODs could glitch when a weapon is using hidden selection materials (https://feedback.bistudio.com/T121534)
  • Fixed: Headless Clients are no longer taken into account when voting
  • Like 24
  • Thanks 6

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12-06-2019
EXE rev. 145757 (game)
No new Launcher EXE
Size: ~1.8 GB

 

DATA

  • Known Issue: Shotgun Slugs are a tad OP after the zeroing fix 😇
  • Added: Black variant of MRD optics
  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk, and PO-30 Orca
  • Added: Field Manual topics are now labeled by a DLC icon
  • Tweaked: Adjusted the roadway LOD of Barn (Brick)
  • Tweaked: Applied minor corrections to Russian, German and Polish warning sign texts
  • Tweaked: The RPK-12 bipod was clipping with side rail accessories
  • Tweaked: The AK-12 hand animation when used with a uniform without gloves
  • Tweaked: BIS_fnc_locationDescription now recognizes named locations of type Hill
  • Tweaked: Visual iteration of the Rugged Desk Chair
  • Fixed: Weird lighting on Radar Complex (HQ) debris
  • Fixed: Corrected Livonia town name signs from Gieraltow to Gieraltów and from Sobotka to Sobótka
  • Fixed: Promet MR accuracy was incorrectly shown in Arsenal
  • Fixed: 12GA Slug ammo ballistics when an optic is attached
  • Fixed: Removed temporary 'magic boxes' from AK-12 models (Contact Expansion Asset Feedback)
  • Fixed: Promet SG is now using a shotgun aiming cursor when the TSP-12 is selected
  • Fixed: The Kozlice reload animation now shows the correct color shells
  • Fixed: NATO Pacific Light AT soldiers were using the wrong MX magazine
  • Fixed: NATO Pacific Team Leaders were missing GPS
  • Fixed: SPAR-16S is now using a proper reload animation when loading STANAG 30rnd magazines
  • Fixed: Duplicated magazines in Zeus ammo box UI
  • Fixed: Hidden magazines (scope = 1) are no longer automatically added when selecting a weapon in Arsenal
  • Fixed: Randomizing loadouts in Arsenal can no longer add hidden weapon attachments
  • Fixed: A looping error caused by an undefined variable at the start of Paradise Found
  • Fixed: Various inventory icons of Contact equipment
  • Fixed: Incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Cover Map module was broken (https://feedback.bistudio.com/T140558)

Warlords

  • Added: Filter for Global Mobilization assets in Arsenal
  • Added: Mass dismissal of subordinates
  • Added: Sector scan cool-down parameter
  • Changed: SAM site costs were significantly increased
  • Changed: createVehicleLocal replaced with createSimpleObject (with local parameter)
  • Changed: Garbage Collector update
  • Changed: Player's icon is now shown on the map as well as AI players
  • Fixed: Various script errors
  • Fixed: Consecutive friendly fire is no longer ignored

 

ENGINE

  • Fixed: Headless Clients are no longer taken into account when switching server states (https://feedback.bistudio.com/T139685)
  • Changed: unsafeCVL is now turned on by default (old behavior for createVehicleLocal)
  • Tweaked: Default values for timeout were changed back to: votingTimeOut=1 min, roleTimeOut=90 s, briefingTimeOut=1 min, debriefingTimeOut=45 s
  • Tweaked: The default value for lobbyIdleTimeout=0 s (turned off by default)
  • Like 12
  • Thanks 5

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13-06-2019
EXE rev. 145765 (game)
No new Launcher EXE
Size: ~1.4 GB

 

DATA

  • Added: MAAWS HEAT 55 round
  • Added: Sprinkler sounds for the large Decon Shower
  • Tweaked: RPK-12 and AKU-12 front iron sight positions
  • Tweaked: Promet family muzzle velocity to accommodate for it having a longer barrel than the basic MX
  • Tweaked: Durability of Cheetah and Panther engines (https://feedback.bistudio.com/T134770)
  • Tweaked: Muzzle flash colors
  • Fixed: Character collision on a part of Church (v1, Ruin)
  • Fixed: Decon Showers were not initializing properly after shutting down via the action menu
  • Fixed: Removed depleted uranium from 12GA slugs after the Livonian military found their dummy targets disappearing on hits
  • Fixed: 100 round magazines no longer count as required items for The East Wind missions (https://feedback.bistudio.com/T140220)
  • Fixed: Glass impact particle effects now also take into the account surface normals, instead of just flying straight into the player's face

 

ENGINE

  • Fixed: The PathCalculated Event Handler would fill each path node with [X, Z, Z] instead of [X, Z, Y]
  • Like 12
  • Thanks 2
  • Haha 8
  • Sad 2

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17-06-2019
EXE rev. 145769 (game)
No new Launcher EXE
Size: ~1.6 GB

 

DATA

  • Added: Default hiddenSelections to Kozlice
  • Added: BIS_fnc_parseNumberSafe as a safer alternative to BIS_fnc_parseNumber
  • Fixed: Some assets were missing the author tag
  • Fixed: Kozlice muzzle flash
  • Fixed: Error when loading Showcase Tank Destroyer from a save (a restart of the showcase may be needed as old saves could be corrupted) (https://feedback.bistudio.com/T140469)
  • Fixed: Reflective stripes on Van (Ambulance) were missing from the camo1 selection
  • Fixed: Script error when choosing a random Arsenal loadout (General Discussion - Dev branch)
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: RPK-12 texture glitches

 

ENGINE

  • Fixed: Crash in the dynamic simulation
  • Like 10
  • Thanks 2

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