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Development Branch Changelog

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09-04-2019
EXE rev. 145537 (game)
EXE rev. 145540 (launcher)

Size: ~1.5 GB

DATA

  • Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*
  • Added: Van (Ambulance) is now using a custom sound controller for its siren
  • Added: getMarkerPos [markerName, preserveElevation] for working with the Z coordinate
  • Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions
  • Added: "EmptyLoadout" config class for the creation of empty unit loadouts
  • Added: Scripted Event Handler OnGameInterrupt
  • Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs
  • Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus
  • Fixed: Texts for the Clear All Mines waypoint were not localized

* This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but the NATO (Pacific) and Syndikat loadouts (characters, containers, and vehicle cargos) have changed!


Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  • Added: Long-range AA defense assets (SAM sites / radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: Parameter for maximum Command Points
  • Added: Custom offset parameter for the Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Added: Team balance parameter
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Changed: Increased the cost of repair and ammo trucks as well as the Rhino
  • Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario
  • Tweaked: The cost of planes was increased
  • Fixed: Various script errors


Eden Editor

  • Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.
  • Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly

 


ENGINE

  • Fixed: Non-local tank suspension looked wrong in multiplayer
  • Fixed: Extreme volumes are no longer possible with playSound3D
  • Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

 


LAUNCHER
KNOWN ISSUE: Some buttons may not have the correct tool-tips

  • Added: DLC support in Launcher (preparing for official third-party DLC)
  • Added: Offical Servers tab in the SERVERS category
  • Like 10
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18-04-2019
EXE rev. 145618 (game)
EXE rev. 145618 (launcher)
Size: ~894.5 MB


DATA

  • Added: Sand 5.56 STANAG magazines to the magazine wells
  • Tweaked: AKSU magazine proxy replacement timing
  • Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
  • Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
  • Tweaked: The BLUFOR M320 does not shine so much anymore
  • Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
  • Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries
  • Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)
  • Fixed: A few remaining vehicles in which it still was not possible to open the compass
  • Fixed: CTRG story character loadouts
  • Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)
  • Fixed: Zubr .45 ACP magazine well definition

Warlords

  • Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
  • Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
  • Removed: Respawn backpacks from Virtual Arsenal
  • Fixed: Static defenses no longer limit the maximum group size even when deleted
  • Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
  • Fixed: Friendly fire penalty issues
  • Fixed: Funds transfer exploit
  • Fixed: Sector vote calculation for dead players

Eden Editor

  • Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
  • Tweaked: Increased precision of the marker position when serializing
  • Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences


ENGINE
Documentation of some of the changes / additions will be added soon™

 

Preliminary documentation for:

 

LAUNCHER

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As some of you have suggested, we'll stop posting "logistical issues", or similar updates without actual Dev-Branch updates from now on. This should mean that when you are subscribed to this thread, and that lovely notification pops onto your devices 🔔, there really will be a new update awaiting you ... instead of disappointment like today 😈

 

We do still aim for a weekly update for now, but this may change to be more or less frequent over the year based on dev circumstances and demand. As always, cheers for your feedback!

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09-05-2019

EXE rev. 145661 (game) 
No new Launcher

Size: ~1.2 GB

 

DATA

  • Added: BIS_fnc_turretConfig and BIS_fnc_vehicleCrewTurrets functions
  • Tweaked: Offroad visual suspension
  • Tweaked: Mk20 visual magazine switch timing
  • Fixed: Editor previews for Combat Patrol units (https://feedback.bistudio.com/T139095)
  • Fixed: Bad alpha channels on Road Crack decals and changed materials
  • Fixed: Walking slowly while crouched with a lowered sidearm was producing no sounds
  • Fixed: Enabled hidden selections on the FV-720 Mora Wreck
  • Fixed: When a task sent to BIS_fnc_taskParent did not exist, the returned value was incorrectly objNull, not an empty string
  • Fixed: Some incorrectly colored weapon magazines in The East Wind campaign

Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) (iteration)
  • Added: Long-range AA defense assets (SAM sites and radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: A parameter for the maximum Command Points
  • Added: A custom offset parameter for Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Tweaked: The costs of planes were increased
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Removed: Mine dispensers from Arsenal (performance issues)
  • Fixed: Various script errors

Eden Editor

  • Fixed: Eden Editor export to SQF was not saving vehicle textures correctly


ENGINE

  • Added: A base ammo event handler to the default weapon in order to improve community mod compatibility
  • Tweaked: The default lobbyIdleTimeout was increased to 300 seconds
  • Fixed: Return values on failure for many script commands
  • Fixed: Server crash in the voting system 
  • Fixed: Players were able to reconnect even after a kickTimeout was set
  • Fixed: Admins could be kicked with lobbyIdleTimeout set in the server config
  • Fixed: lobbyIdleTimeout would kick Headless Clients
  • Fixed: Crash when assigning targets to a group
  • Fixed: Simple expression interpolate would not work correctly when fromStart > fromEnd
  • Fixed: createVehicleCrew would always create a new group for missing crew instead of adding the crew into the original group
  • Fixed: Simple expression eval would not properly interpolate the right side of the function
  • Fixed: setGroupIconsVisible and hcShowBar returned objectNull instead of null
  • Fixed: setCustomSoundController returned 0 instead of false upon failure
  • Like 11

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23-05-2019

EXE rev. 145689 (game) 
No new Launcher

Size: ~6.3 GB

 

NOTES

  • We've opened a series of Arma 3 Contact feedback threads for various sub-topics:
  • As has often been the case, Steam DLC ownership may not fully work during the first hours / days of DLC Dev-Branch staging and pre-orders. Issues will be resolved with Steam's Valve as soon as possible.

 

DATA

  • Added: Livonia*
  • Added: Livonia terrain objects (natural, props, signs, lamps, power lines, railways, decals, structures, etc.)
  • Added: Military Cargo Platforms
  • Added: Banner (LDF)
  • Added: Flag (LDF)
  • Added: Flag (Livonia)
  • Added: Livonia Whiteboards
  • Added: Maps of Livonia
  • Added: Connector Tents
  • Added: Decon Tents
  • Added: Faction Field Tent variants
  • Added: Faction Medical Tent variants
  • Added: Woodland Camouflage Net variants
  • Added: Research Dome variants
  • Added: Research Dome Panels
  • Added: Research Dome Struts
  • Added: Solar-Powered Tents
  • Added: Scaffolding variant
  • Added: Antidote Kit
  • Added: Brooms
  • Added: Brushes
  • Added: Coiled Hose Sprays
  • Added: Decon Kit
  • Added: Decon Showers
  • Added: Drainage Deck
  • Added: Hazmat Bags
  • Added: Lay-Flat Hoses
  • Added: Pressure Hoses
  • Added: SCBA Cylinders
  • Added: Spill Bunds
  • Added: Spinal Boards
  • Added: Sponges
  • Added: Stretcher Roller System
  • Added: Tarps
  • Added: Trash Bag Holder
  • Added: Walking Frame
  • Added: Water Spills
  • Added: Flexible Solar Panels
  • Added: Satellite Antenna variants
  • Added: Omnidirectional Antennas
  • Added: Portable Weather Stations
  • Added: Power Cables
  • Added: Rechargeable Batteries
  • Added: Rechargeable Battery Packs
  • Added: Rugged Computers
  • Added: Rugged Screen variants
  • Added: Rugged IP Telephones
  • Added: Rugged Laptops
  • Added: Rugged Multi-Screen Computers
  • Added: Rugged Portable Generator variants
  • Added: Rugged Portable Server Units
  • Added: Rugged Routers
  • Added: Rugged Solar Panels
  • Added: Rugged Tablet variants
  • Added: Rugged Portable Cabinets
  • Added: Rugged Portable Desks
  • Added: Rugged Desk Chairs
  • Added: Rugged Portable Lamps
  • Added: Transfer Switch
  • Added: Light Cone VFX
  • Added: Tent Lamps
  • Added: Newspaper
  • Added: Books
  • Added: EMP-Proof Cargo Containers
  • Added: CBRN Packaging
  • Added: Plastic Case variants
  • Added: Tin Foil
  • Added: textureSources config property "decals" (an array of texture indices for decals)
  • Added: "camo3" selection to Guerrilla Garment which can hide a bandage from it
  • Added: Ability to hide Field Manual entries by listing them in a mission variable (example: BIS_fnc_advHint_FMHide = ["GlobalTopic_Curator", "EdenUpdate_EdenEditor"];)
  • Added: magazineWells to Underbarrel Grenade Launchers
  • Added: BIS_fnc_spawnOrdered which spawns a given function in the order it was called
  • Tweaked: Vehicle distance filter configuration
  • Fixed: UCAV Sentinel shadows at lower LODs
  • Fixed: Field Manual records for unowned Jets Premium Assets did not display correctly
  • Fixed: An incorrect textureSources texture for B_Truck_01_box_F
  • Fixed: ARCO (Black) had a wrong picture (https://feedback.bistudio.com/T139146)
  • Fixed: Components and liveries were not auto-selected for some vehicles in Garage and for all vehicles on load and import
  • Fixed: Missing red texture for karts
  • Fixed: One of the PO-30 Orca windows was still visible when the doors were hidden
  • Fixed: Saved custom loadouts are now correctly compared against available Arsenal gear, and incompatible loadouts are disabled
  • Fixed: Arsenal Import and Export buttons are now correctly available when applicable in MP
  • Fixed: Importing an Arsenal loadout was not removing old assigned items
  • Fixed: Arsenal was not adding a battery to Laser Designators
  • Fixed: Exporting and then importing the same loadout in Arsenal was removing one magazine
  • Fixed: Weapon magazines were not saved with exported Arsenal loadouts correctly
  • Fixed: Laser Designator batteries were not saved with exported Arsenal loadouts
  • Fixed: Weapons with grenade launchers were missing secondary muzzle magazines in Arsenal
  • Fixed: Weapons were not getting magazines if a unit had no containers in Arsenal
  • Fixed: Various script errors in Arsenal
  • Fixed: The Offroad driver's ability to switch to other seats

Eden Editor

  • Fixed: Some waypoint types were not exported correctly by Eden Editor's export to SQF

* Content requires ownership of Arma 3 Contact expansion.

 

ENGINE

  • Added: getAudioOptionVolumes and getSubtitleOptions script commands
  • Added: Setting lobbyIdleTimeout to 0 in the server config turns off kicking players from the lobby if they are inactive
  • Added: Setting kickTimeout timer values to 0 in the server config turns the feature off
  • Tweaked: Default values for timeout were changed to: votingTimeOut=10 mins, roleTimeOut=15 mins, briefingTimeOut=10 mins, debriefingTimeOut=10 mins, lobbyIdleTimeout=25 mins
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, kickTimeout type 0 was always used
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, only very basic logging was provided
  • Like 22
  • Thanks 7
  • Haha 1

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28-05-2019
EXE rev. 145702 (game)
No new Launcher EXE
Size: ~2.6 GB

 

DATA

  • Known Issue: Missing power line display names
  • Known Issue: Missing SCBA Cylinder textures
  • Known Issue: Missing SFX for the large Decon Shower
  • Added: Camo selections to the PO-30 wreck
  • Added: Garbage Barrels (WIP - known issue: missing textures)
  • Added: Burnt Garbage (WIP)
  • Tweaked: RPG-42 reticle zeroing at 500 meters
  • Tweaked: Improved AI tank path-following (using re-tuned AITankSteeringComponent PID controller settings provided by CUP - many thanks!)
  • Fixed: Several prop functionality scripts were missing (e.g. Decon Showers and Military Cargo Platforms)
  • Fixed: Many incorrect object placements and other issues on Livonia
  • Fixed: Various Livonia RPT errors
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Polish writing on a large warning sign
  • Fixed: Missing display names for the Rugged Desk Chairs
  • Fixed: Mechanic Clothes had a visible scarf in first person view (https://feedback.bistudio.com/T139556)
  • Fixed: The terrain class name was shown in the death screen instead of the display name (thanks POLPOX and https://feedback.bistudio.com/T139749)
  • Fixed: The ADR-97 magazines author name in Virtual Arsenal was incorrect (https://feedback.bistudio.com/T139683)

Eden Editor

  • Added: Eden Editor now offers a summary of all entities used in a scenario, which can be accessed via Scenario > Statistics
  • Fixed: Various new prop Editor previews

 

ENGINE

No significant EXE changes

  • Like 17
  • Thanks 1

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04-06-2019
EXE rev. 145729 (game)
No new Launcher EXE
Size: ~3.7 GB

 

DATA

  • Known Issue: Missing preview picture for Burnt Garbage
  • Added: Regular Jets DLC fighters to the CAS module options
  • Added: User actions to turn on and off the small Decon Shower
  • Tweaked: Iterated on Burnt Garbage (removed redundant variant) and Garbage Barrels
  • Tweaked: Iterated on the Books
  • Fixed: AO transparency on the large Decon Shower
  • Fixed: Rugged Portable Cabinet and Rugged Portable Desk drawer animations
  • Fixed: Character orientation while climbing ladders of the Airfield Control Tower, adjusted the width of the ladder to match the climbing animation, and added some extra AI positions in the Path LOD (https://feedback.bistudio.com/T139704)
  • Fixed: Missing string RPT errors
  • Fixed: Wrong preview picture for Dome Panel Stack (White, Open) (https://feedback.bistudio.com/T139702)
  • Fixed: Many incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Missing power line display names

Eden Editor

  • Added: Eden attribute to disable user actions on Decon Showers (can be also activated via script by typing the following code: nameOfDeconShower setVariable ["bin_deconshower_disableAction", true])
  • Fixed: Faces, voices, and insignia are ignored when checking compatible loadouts in 3DEN or when loading custom loadouts in 3DEN

 

ENGINE

  • Added: script commands removeDiarySubject, removeDiaryRecord, and setDiaryRecordText
  • Added: calculatePath will now support both generic presets such as "car" or "man" and vehicle class names
  • Added: RVExtensionRegisterCallback and "ExtensionCallback" mission event handler
  • Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via "unsafeCVL=1" in the description.ext or server's config)
  • Changed: createDiaryRecord now accepts additional parameter showTitle, which can hide the typical Date, Time of entry format title
  • Fixed: ctrlChecked would not return a Boolean
  • Fixed: addWeaponWithAttachmentsCargo(Global) would not always work if an empty string was used with some of the parameters
  • Fixed: RPT spam randomly caused by a broken network message
  • Fixed: Setting of a value for briefing/debriefing/role/votingTimeout using a number
  • Fixed: The RVExtensionVersion function definition not matching the Windows one (the "int outputSize" function arg was missing)
  • Like 15
  • Sad 1

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07-06-2019
EXE rev. 145745 (game)
No new Launcher EXE
Size: ~4.0 GB

 

DATA

  • Tweaked: LODs for the PO-30 Wreck parts
  • Tweaked: Geometry of Barn (Brick)
  • Tweaked: Muzzle flash colors slightly
  • Fixed: Rogue AI position on the Airfield Control Tower
  • Fixed: Story subtitles no longer ignore the subtitle options
  • Fixed: There was not enough space for the DLC icons in the main menu
  • Fixed: Missing editor preview for the Burnt Garbage
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Floating pixels on the Garbage Barrels

 

ENGINE

  • Added: "#exec clearkicks" and "#exec unkick" commands for server admins (equivalents for clearbans and unban to complement the kickTimeout server param)
  • Added: Optional local parameter for createSimpleObject so it is possible to create local-only simple objects in MP in order to compensate for the restricted createVehicleLocal
  • Changed: RVExtensionRegisterCallback provides three arguments now: extension name, function name, and data
  • Fixed: DSCheckSignature did not always work correctly with v3 signatures
  • Fixed: lobbyIdleTimeout kicks are now registered as kickTimeout's type 1 issue (connectivity issues) rather than type 0 (bad player behavior, kicks, hacks)
  • Like 13
  • Thanks 4

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10-06-2019
EXE rev. 145746 (game)
No new Launcher EXE
Size: ~693 MB

 

NOTES

  • Please leave your feedback about the new weapons in the asset feedback thread - cheers!
  • With the new weapons, the attachment arrays have changed, so not all mods will yet be compatible.

 

DATA

  • Added: Promet 6.5 mm (regular / GL / MR / SG) (olive / black / geometric / sand)*
  • Added: Promet Modular Sight (olive / black / geometric / sand)*
  • Added: Kozlice 12G (regular / sawed-off)*
  • Added: Mk14 7.62 mm (classic)*
  • Added: AKU-12 7.62 mm (black / arid / lush)*
  • Added: RPK-12 7.62 mm (black / arid / lush)*
  • Added: AK-12 7.62 mm arid / lush spray paint variants (regular / GL)**
  • Added: Mk200 6.5 mm black variant***
  • Added: RPG-42 green variant***
  • Added: Titan MPRL geometric / olive variants***
  • Added: 4-five .45 ACP green variant***
  • Added: Mk17 Holosight arid / lush variants***
  • Added: ARCO arid / lush variants***
  • Added: ARCO AK-zeroed variants***
  • Added: DMS old variant***
  • Added: DMS Kir-zeroed variant***
  • Added: Sound Suppressor (7.62 mm) arid / lush variants***
  • Added: Bipod arid / lush variants***
  • Added: Compact NVG green variant***
  • Added: UAV Terminal [LDF]***
  • Added: IR Grenades for LDF / Spetsnaz***
  • Tweaked: AK-12 family reload animations
  • Tweaked: Improved AK-12 textures, materials, and model LODs
  • Known Issue: Kozlice shotgun shells can be the wrong color while reloading
  • Known Issue: TRY from the Content Browser may not yet work for weapons
  • Known Issue: The MRD black variant is not yet reskinned
  • Fixed: Replaced placeholder textures of various black and sand colored rugged Apex props
  • Fixed: GL magazines were not removed in Arsenal when a weapon was removed
  • Fixed: Incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues

* Restrictions apply to those who don't own Arma 3 Contact.
** Restrictions apply to those who don't own Arma 3 Apex.
*** Some of the weapon, gear and accessory reskins currently require Arma 3 Contact ownership, but we intend to merge those back to where the originals were added (platform or Arma 3 Apex for example).

 

ENGINE

  • Fixed: LODs could glitch when a weapon is using hidden selection materials (https://feedback.bistudio.com/T121534)
  • Fixed: Headless Clients are no longer taken into account when voting
  • Like 24
  • Thanks 6

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12-06-2019
EXE rev. 145757 (game)
No new Launcher EXE
Size: ~1.8 GB

 

DATA

  • Known Issue: Shotgun Slugs are a tad OP after the zeroing fix 😇
  • Added: Black variant of MRD optics
  • Added: Glass destruction to WY-55 Hellcat, CH-49 Mohawk, and PO-30 Orca
  • Added: Field Manual topics are now labeled by a DLC icon
  • Tweaked: Adjusted the roadway LOD of Barn (Brick)
  • Tweaked: Applied minor corrections to Russian, German and Polish warning sign texts
  • Tweaked: The RPK-12 bipod was clipping with side rail accessories
  • Tweaked: The AK-12 hand animation when used with a uniform without gloves
  • Tweaked: BIS_fnc_locationDescription now recognizes named locations of type Hill
  • Tweaked: Visual iteration of the Rugged Desk Chair
  • Fixed: Weird lighting on Radar Complex (HQ) debris
  • Fixed: Corrected Livonia town name signs from Gieraltow to Gieraltów and from Sobotka to Sobótka
  • Fixed: Promet MR accuracy was incorrectly shown in Arsenal
  • Fixed: 12GA Slug ammo ballistics when an optic is attached
  • Fixed: Removed temporary 'magic boxes' from AK-12 models (Contact Expansion Asset Feedback)
  • Fixed: Promet SG is now using a shotgun aiming cursor when the TSP-12 is selected
  • Fixed: The Kozlice reload animation now shows the correct color shells
  • Fixed: NATO Pacific Light AT soldiers were using the wrong MX magazine
  • Fixed: NATO Pacific Team Leaders were missing GPS
  • Fixed: SPAR-16S is now using a proper reload animation when loading STANAG 30rnd magazines
  • Fixed: Duplicated magazines in Zeus ammo box UI
  • Fixed: Hidden magazines (scope = 1) are no longer automatically added when selecting a weapon in Arsenal
  • Fixed: Randomizing loadouts in Arsenal can no longer add hidden weapon attachments
  • Fixed: A looping error caused by an undefined variable at the start of Paradise Found
  • Fixed: Various inventory icons of Contact equipment
  • Fixed: Incorrect object placements and other issues on Livonia
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: Cover Map module was broken (https://feedback.bistudio.com/T140558)

Warlords

  • Added: Filter for Global Mobilization assets in Arsenal
  • Added: Mass dismissal of subordinates
  • Added: Sector scan cool-down parameter
  • Changed: SAM site costs were significantly increased
  • Changed: createVehicleLocal replaced with createSimpleObject (with local parameter)
  • Changed: Garbage Collector update
  • Changed: Player's icon is now shown on the map as well as AI players
  • Fixed: Various script errors
  • Fixed: Consecutive friendly fire is no longer ignored

 

ENGINE

  • Fixed: Headless Clients are no longer taken into account when switching server states (https://feedback.bistudio.com/T139685)
  • Changed: unsafeCVL is now turned on by default (old behavior for createVehicleLocal)
  • Tweaked: Default values for timeout were changed back to: votingTimeOut=1 min, roleTimeOut=90 s, briefingTimeOut=1 min, debriefingTimeOut=45 s
  • Tweaked: The default value for lobbyIdleTimeout=0 s (turned off by default)
  • Like 13
  • Thanks 5

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13-06-2019
EXE rev. 145765 (game)
No new Launcher EXE
Size: ~1.4 GB

 

DATA

  • Added: MAAWS HEAT 55 round
  • Added: Sprinkler sounds for the large Decon Shower
  • Tweaked: RPK-12 and AKU-12 front iron sight positions
  • Tweaked: Promet family muzzle velocity to accommodate for it having a longer barrel than the basic MX
  • Tweaked: Durability of Cheetah and Panther engines (https://feedback.bistudio.com/T134770)
  • Tweaked: Muzzle flash colors
  • Fixed: Character collision on a part of Church (v1, Ruin)
  • Fixed: Decon Showers were not initializing properly after shutting down via the action menu
  • Fixed: Removed depleted uranium from 12GA slugs after the Livonian military found their dummy targets disappearing on hits
  • Fixed: 100 round magazines no longer count as required items for The East Wind missions (https://feedback.bistudio.com/T140220)
  • Fixed: Glass impact particle effects now also take into the account surface normals, instead of just flying straight into the player's face

 

ENGINE

  • Fixed: The PathCalculated Event Handler would fill each path node with [X, Z, Z] instead of [X, Z, Y]
  • Like 13
  • Thanks 2
  • Haha 8
  • Sad 2

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17-06-2019
EXE rev. 145769 (game)
No new Launcher EXE
Size: ~1.6 GB

 

DATA

  • Added: Default hiddenSelections to Kozlice
  • Added: BIS_fnc_parseNumberSafe as a safer alternative to BIS_fnc_parseNumber
  • Fixed: Some assets were missing the author tag
  • Fixed: Kozlice muzzle flash
  • Fixed: Error when loading Showcase Tank Destroyer from a save (a restart of the showcase may be needed as old saves could be corrupted) (https://feedback.bistudio.com/T140469)
  • Fixed: Reflective stripes on Van (Ambulance) were missing from the camo1 selection
  • Fixed: Script error when choosing a random Arsenal loadout (General Discussion - Dev branch)
  • Fixed: Miscellaneous Livonia object issues
  • Fixed: RPK-12 texture glitches

 

ENGINE

  • Fixed: Crash in the dynamic simulation
  • Like 12
  • Thanks 2

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20-06-2019
EXE rev. 145791 (game)
No new Launcher EXE
Size: ~1.2 GB

 

DATA

  • Added: CBRN Suit (Blue / MTP / Tropic / White / Woodland / AAF / LDF)*
  • Added: Combination Unit Respirator*
  • Added: Self-Contained Breathing Apparatus*
  • Added: NATO APR*
  • Added: CSAT APR (Black / Olive / Sand)*
  • Added: Regulator Facepiece*
  • Added: LDF Combat Fatigues (Standard / Officer / Rolled-up / Tank Top)*
  • Added: LDF Heli Pilot Coveralls
  • Added: LDF turret / drone backpacks
  • Added: Advanced Modular Helmet (Standard / Olive / Ear Protectors / Chops)*
  • Added: LDF Beret
  • Added: LDF Crew Helmets (Standard / Soft / Heli Crew / Heli Pilot / Pilot)
  • Added: Booniehat (Green / Taiga / Woodland / LDF)
  • Added: Military Cap (Green / Taiga / Woodland / LDF)
  • Added: Assault Pack (Geometric / Woodland)
  • Added: Carryall Backpack (Geometric / Green / Taiga / Woodland)
  • Added: Field Pack (Green / Taiga)
  • Added: Kitbag (Green)
  • Added: Radio Pack (Black / AAF / LDF / Green Hex / Hex / MTP / Tropic / Urban / Woodland)*
  • Added: Modular Carrier (Rig Geometric / Rig Olive / GL Rig Geometric / GL Rig Olive / Lite Geometric / Lite Olive)*
  • Added: Granit Suit (B / B Weathered / T / Tracksuit)*
  • Added: Kipchak Vest (Standard / Tactical Radio)*
  • Added: Avenger Helmet (Standard / Cover B / Cover T)*
  • Added: NATO Combat Fatigues (Woodland / Woodland Tee)
  • Added: NATO Recon Fatigues (Woodland)
  • Added: Woodland Combat Helmet (Standard / Light / Enhanced)
  • Added: Woodland Carrier (Rig / GL Rig / Lite / Special)
  • Added: Farmer Outfit*
  • Added: Looter Leather Jacket*
  • Added: Looter T-Shirt (Black / Olive / Skull / Sport)
  • Added: Scientist Outfit (Formal Blue / Formal White / Informal Red / Informal Black)*
  • Added: Tin Foil Hat*
  • Added: Blindfold (Black / White)*
  • Added: LDF soldiers and groups
  • Added: NATO (Woodland) soldiers and groups
  • Added: Spetsnaz operators and groups
  • Added: Looters and groups
  • Added: Scientists
  • Added: 24 Character faces
  • Added: 3 Polish radio protocols
  • Added: 3 Russian radio protocols
  • Added: LDF / Astra / Exercise Electron / Spetsnaz insignia
  • Added: Livonia / LDF / Looters / Spetsnaz / Russia / Astra map markers
  • Added: Ability to hide caps on power cables and liquid hoses
  • Added: MRD (Black) editor item
  • Added: Initial translations for Contact texts (WIP - feedback here please)
  • Known Issue: new drone / turret backpacks don't work (the vehicles are not yet available)
  • Known Issue: various new faction loadouts are still undergoing tweaks / fixes
  • Known Issue: 2 Looters have 'unknown uniforms'
  • Known Issue: CBRN Specialists don't automatically show the correct hose / filter by script (preview here)
  • Tweaked: Improved environment reflections on Water Spill props
  • Tweaked: Reduced mass for the sawed-off Kozlice variant and adjusted several parameters to properly show stats in Virtual Arsenal (General Discussion - Dev-Branch) This data did not make it in yet after all
  • Tweaked: Improved shotgun pellet characteristics so they bleed off speed in a more realistic fashion This data did not make it in yet after all
  • Tweaked: GUI of the colors menu (category is now a drop-down menu instead of a list box)
  • Fixed: Missing SCBA Cylinder textures
  • Fixed: Micro-freeze after confirming Game Options caused by scanning the whole config instead of a specific GUI display
  • Fixed: Scopes, suppressors, bipods and lasers in inventory containers resulted in disabled loadouts in arsenal (General Discussion - Dev-Branch)

Warlords

  • Added: 48-player version of the Whole Altis Warlords scenario
  • Changed: The subordinates limit for 32-player versions of Stratis and Malden Warlords scenarios was raised to 6
  • Fixed: Garrison vehicles would spawn inside a building in the large Altis Warlords scenario

* Restrictions apply to those who don't own Arma 3 Contact.

 

ENGINE

No significant EXE changes

  • Like 22
  • Thanks 7

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25-06-2019
EXE rev. 145798 (game)
EXE rev. 145798 (launcher)
Size: ~2.1 GB

 

DATA

  • Added: ObjectDestructionLight and ObjectDestructionLightSmall lights are now flickering
  • Tweaked RPK-12 hand animation so it looks more natural when characters don't wear gloves
  • Tweaked: Advanced Modular Helmet stats
  • Tweaked: Blindfold and Head Bandage TI textures
  • Tweaked: Reduced mass for the sawed-off Kozlice variant and adjusted several parameters to properly show stats in Virtual Arsenal
  • Tweaked: Improved shotgun pellet characteristics so they bleed off speed in a more realistic fashion
  • Tweaked: Promet SG muzzle flash
  • Tweaked: BIS_fnc_getCloudletParams now returns also values for setParticleCircle
  • Tweaked: Improved the bullet tracing function in Virtual Arsenal with partial support for submunition (i.e. shotgun pellets). The tracing script is now also attached to the currently controlled vehicle so it's possible to track e.g. a cannon shell path.
  • Tweaked: Farmer Outfit / Looter T-shirt textures
  • Tweaked: LDF Mk200 tracer color
  • Fixed: Small typo in one Russian SF group class name (O_R_InfTeam)
  • Fixed: Modular Carrier and Kipchak vests are now properly worn under full ghillie suits
  • Fixed: Hidden one of the rogue Kitbag AI fillers from Virtual Arsenal
  • Fixed: Resting memory points on Promet and Kozlice
  • Fixed: Respirator soft shadows
  • Fixed: Personality was not correctly applied to Bandit Clothes (Polo) (FT - T141055)
  • Fixed: Non-painted AK-12s had the wrong magazine loaded when placed in the Editor (FT- T140907)
  • Fixed: Smoke launcher is now using SoundSet technology (fixing the missing tails sample)
  • Fixed: Unknown uniforms for 2 Looters
  • Fixed: CBRN Specialists not showing the correct APR filter / hose setup on scenario start

Warlords

  • Changed: AI units are now added to the Garbage Collector if they get lost somewhere
  • Changed: Subordinates limit for the 32 player Altis Warlords scenario

 

ENGINE

No significant EXE changes

 

LAUNCHER

  • Added: Contact to the DLC section
  • Added: PLAY CONTACT button in case it is owned and installed
  • Added: Support for Contact (Platform) and Contact in the Server Browser
  • Known Issue: Starting the game via the PLAY CONTACT button or the DLC section's Contact toggle does not yet load Contact mode (the data is not yet published)
  • Known Issue: Some retail Steam accounts may currently still see Arma 3 Contact as 'not installed'
  • Like 7
  • Thanks 3
  • Haha 1

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26-06-2019
No new game EXE
No new Launcher EXE
Size: ~1.7 GB

 

DATA

  • Added: Tractor (Blue / Green / Red)*
  • Added: ED-1D*
  • Added: ED-1E*
  • Added: Offroad (Covered / Comms as LDF / Green / Black / Forest Rangers / Gendarmerie)*
  • Added: LDF Offroad
  • Added: LDF FV-720
  • Added: LDF Zamak
  • Added: LDF AL-6
  • Added: LDF AR-2
  • Added: LDF UGV
  • Added: LDF WY-55
  • Added: LDF Radar / Defender
  • Added: LDF Mk30 / Mk32 / Mk6 / Titan turrets
  • Added: Van (LDF / LDF Military Police / LDF Ambulance / Astra)
  • Added: Quad Bike (LDF / Forest Rangers)
  • Added: HEMTT (Cargo / Flatbed as Standard / Tropic)
  • Added: Remote Designator (NATO Woodland)
  • Added: ED-1 Tracks
  • Added: ED-1 Wheel
  • Added: Special Measurement Device
  • Added: LDF AL-6 Case
  • Added: HEMTT Rack
  • Added: COOP 12 Combat Patrol (Livonia)**
  • Added: SC 24 Warlords (Livonia)**
  • Added: Zeus 16+2 Master Livonia (CSAT)**
  • Added: Zeus 16+2 Master Livonia (LDF)**
  • Added: Zeus 16+2 Master Livonia (NATO)**
  • Added: Zeus 48+2 Master Livonia**
  • Known Issue: The "First Contact" campaign promotion mentions you can already restart the game in Contact mode, but you cannot yet
  • Fixed: Contact's vehicle and turret backpacks
  • Fixed: TRY should now work for all relevant assets in Contact's Content Browser (LShift + P)
  • Fixed: Grenade collisions on House (Large, Abandoned) (FT - T84758)

* Restrictions apply to those who don't own Arma 3 Contact.
** Content requires ownership of Arma 3 Contact.

  • Like 26
  • Thanks 2

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01-07-2019
EXE rev. 145804 (game)
EXE rev. 145804 (Launcher)
Size: ~2.5 GB

 

DATA

  • Added: Contact Welcome Screen
  • Added: WY-55 ammo box hidden selection and applied the correct ammo box to the LDF variant
  • Added: Livonia compatibility with the Civilian Presence modules
  • Added: Hidden selections to ED-1 Mini UGVs
  • Added: Benzyna Van livery
  • Added: LDF motorized / mechanized groups
  • Tweaked: Kozlice reload animation
  • Tweaked: RPK-12 hand animation adjusted again
  • Tweaked: Modular Carrier vests' capacity and mass
  • Tweaked: Livonia ambient life species
  • Tweaked: Improved the emissive material on the Tent Lamp
  • Fixed: The screen selection was not animated with the Rugged Laptop lid
  • Fixed: Gendarmerie Offroad (Covered) was missing its police beacons
  • Fixed: Adjusted alpha sorting in ERCO, MRCO and Promet Modular Sights in order to fix issues that Promet SG had with these
  • Fixed Guerrilla Smocks' hands
  • Fixed: Various issues in the Tractor model

Tac-Ops

  • Fixed: Disintegration point - possible script error with an undefined variable

 

ENGINE

  • Fixed: cutRsc would not work correctly sometimes
  • Like 18
  • Thanks 1

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03-07-2019
EXE rev. 145824 (game)
EXE rev. 145824 (Launcher)
Size: ~2.2 GB

 

DATA

  • Added: Hay impact particle effects and adjusted penetration properties
  • Tweaked: Kipchak vest pouch layout and positioning
  • Tweaked: Mini UGV light indicator in its HUD
  • Tweaked: Various LDF / civilian role loadouts
  • Fixed: Used identity names for Livonian civilians
  • Fixed: AKM drum magazine was using the wrong reload action
  • Fixed: Leaflet dropping function (https://feedback.bistudio.com/T141507)
  • Fixed: Two Pacific CSAT mechanized groups were using the deprecated (pre-interior) variant of MSE-3 Marid
  • Fixed: An undefined variable error when exporting inventory with a weapon without a magazine in a scheduled script environment with BIS_fnc_exportInventory
  • Fixed: Rook-40 reload animations so the bolt no longer travels back with the slide, but rather moves down after every shot (https://feedback.bistudio.com/T141609)
  • Fixed: Many Livonia object placement issues

Warlords

  • Added: CH-67 Huron and Mi-290 Taru are now purchasable by players

 

ENGINE

  • Added: Alternative syntax to isLightOn for retrieving the state of search lights (lights defined in turrets - e.g. on WY-55 Hellcat)
    • Example: isLightOn [cameraOn, [0]]
  • Added: Optional parameter for addWeaponItem for instant loading of magazines into a weapon
    • Example: player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell", true];
  • Added: PlayerConnected and PlayerDisconnected Event Handlers were extended with _idstr (a string version of _id)
  • Added: #monitor and #monitorDS extended with player count info
  • Changed: Format of the arguments passed to addWeaponWithAttachmentsCargo
  • Fixed: Inconsistent behavior of weaponsItems and weaponsItemsCargo commands. The array will always contain 7 items now (including primaryMuzzleMag and secondaryMuzzleMag even if they're empty).
  • Fixed: Servers with missionsToServerRestart=1 would skip the debriefing after missionEnd
  • Fixed: The array version of the callExtension script command did not check if the function name argument is a string

 

LAUNCHER

No significant Launcher changes

  • Like 13
  • Thanks 1

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09-07-2019
EXE rev. 145833 (game)
EXE rev. 145833 (Launcher)
Size: ~4.7 GB

 

DATA

  • Known Issue: Missing object sign_entry_en_F.p3d on Livonia
  • Known Issue: Missing texture burned_house_rubble03_co.paa on Livonia
  • Tweaked: LDF editor previews
  • Tweaked: Smoothed out the HEMTT exhaust lid animation
  • Tweaked: Leaflet (New) can now use transparent textures
  • Tweaked: Various LDF loadouts and containers
  • Changed: HEMTT Cargo and Flatbed to be part of the platform
  • Changed: Made new ARCO, Holosight, MRD and Bipod reskins part of the platform
  • Fixed: The foot of an informal scientist outfit was clipping through the sandal when crouching
  • Fixed: Improved shadow behavior of scientist outfits when crouching
  • Fixed: Fire geometry of Wooden House (Small, v12)
  • Fixed: Script error when attempting to TRY weapon attachments from the DLC Content Browser
  • Fixed: Connector Tent collision issues

Warlords

  • Changed: The Livonia scenario now uses NATO Woodland and Spetsnaz assets
  • Changed: You will no longer be able to place static defenses when there are enemies nearby

 

ENGINE

  • Fixed: SAM missiles could cause the game to freeze for a few seconds in certain situations
  • Fixed: Random shadow artifacts when drawing roads in the map
  • Like 13

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11-07-2019
EXE rev. 145849 (game)
EXE rev. 145846 (Launcher)
Size: ~3.2 GB

 

DATA

  • Added: Siren to police variants of Offroad and Van
  • Added: Attendant property to the medical variant of the Rugged Cabinet
  • Tweaked: Separated siren and beacon light actions for Offroad and Van
  • Tweaked: Reduced reflectivity of Offroad's interior metal parts that were standing out too much
  • Tweaked: Promet fire mode selector
  • Fixed: Promet MR barrel in TI
  • Fixed: Various loadout issues for Contact assets
  • Fixed: Various Livonia object placement issues
  • Fixed: Missing object / texture errors on Livonia
  • Fixed: Granit Suit geometry clipping through the insignia patch on the left upper arm
  • Fixed: Offroad (Comms) beacon light in resolution LODs

 

ENGINE

 

LAUNCHER

  • Fixed: Unlocalized PLAY CONTACT button
  • Tweaked: Spanish localization of new Launcher texts
  • Like 11
  • Thanks 2

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