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Development Branch Changelog

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22-12-2021
EXE rev. 148602 (game)
EXE rev. 148602 (Launcher)
Size: ~205.9 MB

 

DATA

  • Fixed: Camo selections in farther resolution LODs of HEMTT (Repair), HEMTT (Box) and the box itself - FT-T139039
  • Tweaked: Merry Xmas everybody! 🎄

 

ENGINE

  • Fixed: Character orientation on ladders on some Tanoan buildings was off
  • Fixed: createDisplay was not working as expected - FT-T162332
  • Tweaked: Added alternative syntax for createDialog
  • Like 10
  • Thanks 3
  • Haha 2
  • Sad 1

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05-01-2022
EXE rev. 148610 (game)
EXE rev. 148610 (Launcher)
Size: ~97.9 MB

 

DATA

  • Fixed: setUnitPos was not set correctly in exports to SQF - FT-T160837
  • Fixed: Locations search in Eden Editor was not working as expected - FT-T161001
  • Added: 3 new binary jukebox events in CoF: Gray

 

ENGINE

  • Like 11

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12-01-2022

EXE rev. 148629 (game)
EXE rev. 148629 (Launcher)
Size: ~2.8 GB

 

DATA

  • Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO
  • Fixed: Muzzle flash and muzzle slot proxies position in one of the Promet LODs
  • Tweaked: Rearranged chain-of-command on the Prowler and Qilin seats to be more consistent with other armed vehicles - FT-T161915
  • Fixed: Map cursor now shows the same elevation as the map itself (this did not work and will be reverted) - FT-T160606

 

ENGINE

  • Fixed: HashMap would print a circular reference warning if it contained multiple references to the same HashMap - FT-T162441
  • Added: onlyIfUnique parameter to the HashMap set script command - FT-T160982
  • Added: getPiPViewDistance and setPiPViewDistance script commands - FT-T161252
  • Fixed: Scripted laser beams would change thickness based on length
  • Fixed: Eden Editor multiplayer preview was incorrectly available on diagnostics binaries - FT-T154452
  • Fixed: Multiple players getting into a vehicle in multiplayer at the same time, most players would not actually get in because they all tried to get into the same seat (now if a seat is occupied, the next available seat will be taken)
  • Like 14
  • Thanks 5

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20-01-2022
EXE rev. 148671 (game)
EXE rev. 148671 (Launcher)
Size: ~98.8 MB

 

DATA

  • Tweaked: Reverted changes to map cursor elevation due to various inconsistencies it introduced (also fixes a script error)

 

ENGINE

  • Tweaked: Improved performance of network message encoding
  • Fixed: Sound occlusion from createSoundSource / say3D would not update when switching between 1st/3rd Person Perspective while inside a vehicle
  • Fixed: say3D command would always disable sound attenuation (introduced in 2.04) - FT-T131341
  • Fixed: On-screen script errors were only displaying "Generic Error" messages in many cases
  • Fixed: Script errors would be printed to RPT twice (once correct, and a second "Generic Error" message after it)
  • Fixed: Eden Editor cut operations with an object under the cursor would copy all selected units, but only delete the unit under the cursor
  • Fixed: Potential crash when using Regular Expressions in script
  • Tweaked: Removed setElevationOffset command due to inconsistencies it introduced
  • Like 12

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27-01-2022
EXE rev. 148680 (game)
EXE rev. 148680 (Launcher)
Size: ~267 MB

 

DATA

  • Fixed: Wrong SPMG magazine in LDF Special Weapons Crate - FT-T162788
  • Fixed: Mk14 7.62 mm (Classic) was in an incorrect Eden Editor category - FT-T157826
  • Added: Localization for Vorona's additional tooltip - FT-T162849
  • Fixed: Some Old Man radio tracks having wrong config duration - FT-T161192
  • Fixed: Separation between units in the CSAT Recon UAV Team - FT-T160864

 

ENGINE

  • Added: Average texture color to the getTextureInfo command - FT-T162872
  • Tweaked: The RPT mod list now shows when a mod folder does not contain any PBOs (to help with Linux servers)

 

LAUNCHER

  • Fixed: Launcher crashing when running inside Proton / Wine on Linux (partial)
  • Like 11

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02-02-2022
EXE rev. 148702 (game)
EXE rev. 148702 (Launcher)
Size: ~273 MB

 

DATA

  • Tweaked: BIS_fnc_missileLaunchPositionFix has been optimized - FT-T160903
  • Added: "arsenalPreOpen" scripted Event Handler - FT-T160993

ENGINE

  • Added: selectionPosition parameter to return the center / bounding box of multi-point selections
  • Added: "ROADWAY" support for the lineIntersectsSurfaces command - FT-T150513
  • Fixed: Cars no longer lock into an extreme turn if the driver opens the map, changes seat or exits a vehicle after initiating a turn - FT-T162644, FT-T153528
  • Fixed: Selection of groups and waypoints in Zeus was broken in singleplayer
  • Like 16
  • Confused 1

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09-02-2022
EXE rev. 148730 (game)
EXE rev. 148730 (Launcher)
Size: ~59.3 MB

 

ENGINE

  • Fixed: Erratic behavior of Darters following waypoints when flying at high altitude - FT-T82570
  • Added: Optional canReassign parameter to the moveInCargo script command
  • Fixed: Crash when Shift-click selecting an item in a ListView without any previously selected items - FT-T161512
  • Fixed: Rebreather facemasks would show up as soon as your feet touched water while diving goggles only showed while swimming - FT-T139644, FT-T161187, FT-T161998
  • Added: CfgGlasses DivingAndOverwater mode - FT-T139644
  • Added: Automatically adding Creator DLC tags to compositions that contain CDLC objects
  • Tweaked: Limited length of script errors so that on-screen error messages are always shown completely
  • Fixed: Stopping free fall by grabbing onto a ladder would still apply fall damage when leaving the ladder
  • Fixed: "Suspending not allowed in this context" script errors would not show in on-screen error messages - FT-T151337
  • Fixed: Static or mounted M2 machine guns kept auto-reloading on remote clients - FT-T161007
  • Like 13
  • Thanks 1

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16-02-2022
EXE rev. 148829 (game)
EXE rev. 148829 (Launcher)
Size: ~59.4 MB

 

ENGINE

  • Added: setUnitFreefallHeight and getUnitFreefallInfo script commands - FT-T79436, FT-T86405, FT-T75547
  • Fixed: Potential game crash after loading a savegame - FT-T162128
  • Fixed: canAdd script command (and its variants) were creating stray entities (thanks AeoG | El'Rabito) - FT-T163205
  • Tweaked: Performance improvement on Linux servers
  • Tweaked: Removed network reports (networkDiagInterval, NetStrStatsExport) (still available in Profiling builds)
  • Tweaked: Performance improvement if there are many vehicles on the map
  • Fixed: canAdd script command did not check against cumulative container space of a character for multiple items - FT-T127184
  • Fixed: ropeSegments script command reported an incorrect return type
  • Added: -noPauseAudio start parameter to keep audio running while the game is not in focus - FT-T163147
  • Added: Group Event Handlers

 

LAUNCHER

  • Added: -noPauseAudio start parameter
  • Like 12
  • Thanks 1

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24-02-2022
EXE rev. 148862 (game)
EXE rev. 148862 (Launcher)
Size: ~91 MB

 

DATA

  • Fixed: Various translation errors (thanks for the reports)

ENGINE

  • Tweaked: skipTime script command is now limited to a maximum ~1000 hours per skip - FT-T68952
  • Fixed: It was possible to see illegal in-game dates before 1970 - FT-T163269
  • Fixed: Planes would start moving on their own when the user opened a map and placed a marker - FT-T163253
  • Fixed: Incoming missile warnings were played through the radio instead of the effects channel - FT-T163245
  • Fixed: Group Event Handlers were not stored in save games
  • Fixed: drawLaser not rendering a laser if the direction is exactly up or down - FT-T163413
  • Added: findAny script command - FT-T154274
  • Like 10
  • Thanks 2

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11-03-2022
EXE rev. 148939 (game)
EXE rev. 148939 (Launcher)
Size: ~96 MB

 

KNOWN ISSUES

  • 32-bit executables can CTD (Profiling branch has a fix, but we do recommend to switch to 64-bit whenever possible)
  • Various other 2.08 issues and corresponding fixes are also not yet available in this build

 

DATA

  • Tweaked: Removed SQFC from Functions_F and UI_F to first fix found issues
  • Tweaked: Reverted commanding order on LSVs to first investigate playable content issues - FT-T161915

 

ENGINE

  • Tweaked: Arma 3 Units default timeout was reduced from 30s to 10s
  • Fixed: Server did not fully disable VoN when disableVoN config parameter was set
  • Added: Scripted Ammo Event Handlers (partial WIP)
  • Tweaked: Submunition _triggerOnImpact now only triggers for actual hits, not for deflections
  • Added: Script commands compatibleMagazines and compatibleItems
  • Added: Alternate syntax for canAdd to check an item's or magazine's compatibility with weapons
  • Fixed: Counter Measures did not provide the projectile in Fired/FiredMan Event Handlers
  • Added: Projectiles now have a variable namespace (local only)
  • Fixed: Fired/FiredMan Event Handlers often did not provide the projectile when the shooter is remote in multiplayer
  • Tweaked: HitPart events now fire for remote rifle bullets (not missiles, grenades or other projectile types)
  • Like 10
  • Thanks 1

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16-03-2022
EXE rev. 149065 (game)
EXE rev. 149065 (Launcher)
Size: ~66 MB

 

KNOWN ISSUES

  • CTD when applying setObjectTexture(Global) on Simple Objects

 

ENGINE

  • Fixed: Potential crash on 32-bit executables (regardless, please switch to 64-bit wherever possible for a better experience!)
  • Fixed: remoteExec failing when the JIP parameter starts with numbers and a colon, while also not being a valid netId
  • Added: setObjectTexture(Global) and setObjectMaterial(Global) now accept strings defined in hiddenSelections config - FT-T160604
  • Fixed: triggerAmmo command not working on bullets, grenades, mines, flares, submunition - FT-T163630
  • Fixed: Broken fire mode selection on launchers with multiple flight profiles
  • Fixed: VoN being disabled if a disableVoN config entry was present, even if it was set to 0
  • Fixed: Standing up after going prone with a launcher in top-down mode - FT-T128198
  • Added: "Penetrated" ammo event
  • Fixed: VehicleTransport cargoBayDimensions / dimensions / exit positions were XZY format instead of XYZ
  • Fixed: ropeAttachTo errored when an object was passed as argument instead of an array
  • Fixed: Crash when inter-creating ropes between transport vehicles
  • Added: Script command ropesAttachedTo
  • Added: loadConfig script command
  • Added: Use of setObjectTexture(Global) to override a clan selection texture
  • Like 10
  • Thanks 2

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24-03-2022
EXE rev. 149122 (game)
EXE rev. 149122 (Launcher)
Size: ~75 MB

 

KNOWN ISSUES

  • The Old Man scenario gets stuck on loading

 

ENGINE

 

LAUNCHER

  • Tweaked: Mod Preset exports now use HTTPS URLs - FT-T163802
  • Like 7
  • Thanks 1

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31-03-2022
EXE rev. 149165 (game)
EXE rev. 149165 (Launcher)
Size: ~75 MB

 

ENGINE

  • Fixed: Ammo HitPart event not triggering on terrain deflection
  • Fixed: Cruise Control was not stopped when using a handbrake - FT-T163813
  • Fixed: Invalid "setting invalid pitch" log messages - FT-T163807
  • Tweaked: Disabled helicopters exploding when turned upside down in order to test for undesired side effects
  • Tweaked: Several adjustments to scripted vehicle towing - FT-T163769
  • Fixed: Being unable to click the bottom-most item in the inventory if a scrollbar is present - FT-T163667
  • Tweaked: Inventory item lists are now sorted - FT-T163668
  • Tweaked: Inventory UI listboxes now have the class names of the item inside lbData (previously only magazines had them) - FT-T163668
  • Fixed: Various crashes that could happen if a group had no leader unit
  • Added: actionKeysEx script command
  • Fixed: Script compile errors due to missing a closing brace were not logged to RPT
  • Fixed: exitWith potentially exiting the whole script (instead of just one layer) if the script also tried to compile a script file with a missing closing brace in it
  • Added: Alternative syntax for the action script command
  • Like 8
  • Thanks 1

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13-04-2022
EXE rev. 149201 (game)
EXE rev. 149213 (Launcher)
Size: ~332 MB

 

DATA

  • Fixed: LDF mine specialist was created with the wrong backpack type -  FT-T163192
  • Fixed: LDF weapons crate spawning with an incorrect .45 magazine - FT-T163190
  • Fixed: Bearing mismatch in the Rhino MGS commander sight - FT-T163946
  • Fixed: Init script error in some objects types
  • Fixed: Some of the CTRG units were missing role icons in the command bar - FT-T163146
  • Fixed: Init script error for Taru pods - FT-T164036
  • Fixed: Script error in a AI spawn module - FT-T154991
  • Tweaked: Hit registration on swimming and diving animations - FT-T163263
  • Tweaked: Materials on Kamysh and Gorgon turrets - FT-T163395
  • Fixed: NATO's speedboat minigun had a wrong rear gunner perspective when in aiming mode - FT-T163134
  • Tweaked: Expanded Virtual Arsenal itemSelected and itemDeselected Event Handlers so they also work with items and accessories
  • Fixed: Error when stacked Event Handler code was too large - FT-T164036
  • Fixed: Graphical glitches in the damaged model of Land_i_Stone_HouseSmall_V2_F - FT-T163748
  • Fixed: Typo in RscDisplayMain - FT-T164000
  • Fixed: NFOV UI indicator on Titan launcher - FT-T71386

 

ENGINE

  • Added: weaponsInfo script command
  • Fixed: AI would calculate a path even if "PATH" is disabled via disableAI (experimental builds only) - FT-T160446
  • Fixed: Uniform/Vest/Backpack containers not listed in a dead character's inventory - FT-T163668
  • Fixed: triggerAmmo on grenades did not deal any damage - FT-T163630
  • Fixed: Mines did not trigger their "Deleted" Event Handler on explosion or deactivation
  • Tweaked: Added a new alternative syntax for the emptyPositions script command
  • Tweaked: New position names added to emptyPositions in favor of an alternative syntax
  • Like 11
  • Thanks 2

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21-04-2022
EXE rev. 149224 (game)
EXE rev. 149224 (Launcher)
Size: ~281 MB

 

ENGINE

  • Fixed: EnableAttackChanged group Event handler did not fire
  • Fixed: Fleeing group Event Handler always provided true as argument
  • Added: CommandChanged group Event Handler
  • Fixed: High Command not working - FT-T163682
  • Added: Config Init Event Handler for CfgAmmo
  • Like 8
  • Thanks 1

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26-04-2022
EXE rev. 149274 (game)
EXE rev. 149274 (Launcher)
Size: ~76 MB

 

DATA

  • Fixed: Zeus side selection in UI was not working properly - FT-T156738
  • Fixed: Missing include in hold action functions

 

ENGINE

  • Like 9
  • Thanks 1

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04-05-2022
EXE rev. 149299 (game)
EXE rev. 149299 (Launcher)
Size: ~85.5 MB

 

DATA

 

ENGINE

  • Like 8
  • Thanks 1

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18-05-2022
EXE rev. 149361 (game)
EXE rev. 149361 (Launcher)
Size: ~82 MB

 

DATA

 

ENGINE

  • Tweaked: getOpticsMode and setOpticsMode now support changing the optic mode of the primary weapon, secondary weapon, or sidearm - FT-T124258
  • Tweaked: R2T now supports all Thermal Imaging modes (previously only BHOT/WHOT/GHOT)
  • Added: playSoundUI script command
  • Tweaked: Thermal Imaging overhaul (thanks also to Dslyecxi)
  • Tweaked: awake script command is extended to add the ability to nudge dead characters in a temporary ragdoll state - FT-T73168
  • Fixed: Second argument in say, say2D and say3D was not optional - FT-T164790
  • Fixed: awake script command was not always waking up EPE objects
  • Fixed: Floating dead characters and PhysX objects after a building collapse - FT-T63050
  • Like 12
  • Thanks 2

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25-05-2022
EXE rev. 149405 (game)
EXE rev. 149405 (Launcher)
Size: ~85 MB

 

DATA

  • Fixed: Script error on the Military Coffin (Flag) on Eden Editor undo - FT-T162775
  • Tweaked: Environmental sounds of insects and birds are muted when RainParticles snow=1 (mod support, no vanilla snow coming) - FT-T64553
  • Tweaked: BIS_fnc_scriptedMove now supports a group parameter - FT-T164620
  • Added: Arma Reforger menu color preset
  • Added: Arma Reforger controls preset (in so far possible to replicate)

 

ENGINE

  • Tweaked: "IncomingMissile" Event Handler now provides the actual missile as argument
  • Fixed: Flag cloth would not animate on vehicles in 1st person view in some cases - FT-T164798
  • Added: "EntityCreated" and "ProjectileCreated" mission Event Handlers - FT-T124460, FT-T155096
  • Added: autoAdjustTexture config parameter to RscShortcutButton to improve texture alignment - FT-T164820
  • Fixed: Eden Editor script error when the undo action is used - FT-T162775
  • Tweaked: RscShortcutButton TextPos class has received an optional forceMiddle config parameter - FT-T165085
  • Added: title attribute support for <img> and <a> HTML and diary tags - FT-T156361
  • Fixed: Diagnostics binary unable to start due to a shader error
  • Tweaked: onFlare.sqs script now receives the flare projectile as argument
  • Tweaked: Added an explosion source projectile parameter to the "Explosion" entity Event Handler
  • Added: Support for a diary record icon to createDiaryRecord and setDiaryRecordText - FT-T160326
  • Added: setTurretOpticsMode and getTurretOpticsMode commands
  • Added: allDiaryRecords script command
  • Fixed: Weapon OpticsInfo thermalResolution / noise parameters were not read
  • Fixed: "OpticsSwitch" Event Handler did not trigger when animations changed the camera view - FT-T165310
  • Fixed: The amount of surface dust generated from ammo impacts ignored surface humidity
  • Like 17
  • Thanks 3

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02-06-2022
EXE rev. 149421 (game)
EXE rev. 149421 (Launcher)
Size: ~77 MB

 

KNOWN ISSUES

  • Missing bin/Cfg3DEN/Compositions pop-up when opening Eden Editor (you can just click it away)

 

ENGINE

  • Tweaked: setPiPEffect now supports all possible Thermal Imaging modes
  • Fixed: Thermal Imaging could get stuck as a dark image
  • Added: Ability for mods to distribute Eden Editor Compositions in their data
  • Tweaked: Unauthorized Headless Client log messages now also include the IP address
  • Like 12
  • Thanks 1

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15-06-2022
EXE rev. 149538 (game)
EXE rev. 149537 (Launcher)
Size: ~89.5 MB

 

KNOWN ISSUES

  • Using the nearestObject command at the [0, 0, 0] position will freeze the game

 

DATA

  • Tweaked: Ambient temperatures on Livonia, Malden and Tanoa to match their geolocation better (especially in relation to recent Thermal Imagery improvements) - FT-T160044
  • Fixed: Nyx returned an incorrect number of available seats for some of the variants
  • Tweaked: Rear view camera on AMV-7 - FT-T164530
  • Fixed: DAR rocket pod was missing its MFD icon on AH-99 Blackfoot - FT-T164611
  • Added: SQFC Bytecode files for Functions_F and UI_F were reintroduced

 

ENGINE

  • Fixed: Modded Eden Editor compositions are now also listed in Zeus
  • Tweaked: "EntityCreated" Event Handler now does not fire for CfgNonAIVehicles types
  • Fixed: Thermal Imaging adjustment during nighttime and overcast skies
  • Added: filePatchingExceptions[] server config option
  • Added: CargoTypeWhitelist for Vehicle-in-Vehicle transport
  • Added: Turret config ballisticsComputerOverride option that can force turret ballistics computer capabilities regardless of the used weapon
  • Added: "Unlisted" visibility setting to Scenario and Composition Workshop uploads - FT-T163573
  • Fixed: Ammo "HitPart" Event Handler received mixed up normal/components parameters when hitting terrain
  • Fixed: Helicopters 'hopping' when landing due to telling AI to disembark
  • Fixed: Placing custom compositions in Zeus not working since the previous update
  • Fixed: Linux server autodetecting cpuCount as the number of threads instead of the number of cores
  • Tweaked: Improved performance of nearestObject if the desired object is close to the source position
  • Tweaked: Improved performance of nearestObjects, nearObjects, nearestTerrainObjects when scanning a large area
  • Fixed: onUnload was not called when a title effect display was destroyed - FT-T78917
  • Tweaked: Improved performance of isFlatEmpty when objects blocking the space are close to the center
  • Tweaked: Improved performance of nearSupplies when scanning a large area
  • Tweaked: Improved performance of nearRoads when scanning a large area
  • Added: Alternative syntax to the resize command - FT-T165862

 

LAUNCHER

  • Tweaked: Header text of Launcher HTML preset files in order to better explain how to import a preset
  • Like 14
  • Thanks 2

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22-06-2022
EXE rev. 149590 (game)
EXE rev. 149590 (Launcher)
Size: ~90 MB

 

ENGINE

  • Tweaked: Added alternative syntax for allowCrewInImmobile - FT-T165584
  • Fixed: Freeze when calling nearestObject with a position that was close to the edge of the terrain
  • Tweaked: Voice over Net is now by default handled via the server instead of peer-to-peer (a server option exists to switch it back)
  • Tweaked: Vehicles now change locality to the effective commander if no driver or copilot are available - FT-T153212
  • Fixed: Combobox entries were not properly clickable if the list was bigger than its parent control
  • Tweaked: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default
  • Fixed: Redundant nulls returned by the agents script command - FT-T75506
  • Fixed: isNull did not support agents
  • Fixed: Floating ground weapon holders after building collapses (WIP) - FT-T63050
  • Added: Ability to edit the terrain heightmap via script (setTerrainHeight / getTerrainHeight - please read the disclaimers)
  • Added: getTerrainInfo script command - FT-T151907
  • Removed: diag_setTerrainHeight / diag_getTerrainHeight were replaced by non-diag variants
  • Like 11
  • Thanks 2

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29-06-2022
EXE rev. 149605 (game)
EXE rev. 149605 (Launcher)
Size: ~75.5 MB

 

DATA

  • Fixed: Static weapon visibility in spectator mode - FT-T165786

ENGINE

  • Fixed: Buildings with an empty replaceDamaged parameter, but with a destruction animation, did not trigger the "BuildingChanged" Event Handler - FT-T122234
  • Added: Terrain Locations can now be edited like dynamically created ones (see createLocation for relevant commands) - FT-T154323
  • Fixed: Clicking on scrollbars in ControlGroups was not working
  • Like 9
  • Thanks 2

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06-07-2022
EXE rev. 149645 (game)
EXE rev. 149645 (Launcher)
Size: ~114 MB

 

DATA

  • Fixed: Player rank in 2 "First Contact" scenarios
  • Fixed: Script error on Eden Editor undo for the decon showers - FT-T162775
  • Added: Local-only objects to Eden Editor statistics
  • Fixed: Modules always being listed as 0 in Eden Editor statistics
  • Added: Helper script function BIS_fnc_setRain

 

ENGINE

  • Added: Savegame serialization for terrain heightmap editing
  • Tweaked: Thermal Imaging temperature offset of trees
  • Fixed: setTerrainHeight adjustObjects parameter being ignored
  • Added: "OnChildCreated" Display Event Handler
  • Added: isSteamOverlayEnabled script command
  • Added: ctrlSetURLOverlayMode and ctrlURLOverlayMode script commands
  • Added: overlayMode Control config parameter
  • Tweaked: isEqualTypeAll and isEqualTypeArray will return false instead of an error if input is not an array
  • Tweaked: Excluded footsteps from the "EntityCreated" event
  • Tweaked: lineIntersectsSurfaces now returns selections as an array - FT-T166368
  • Added: ctrlSetShadow and ctrlShadow script commands
  • Tweaked: ctrlSetAngle and ctrlAngle now support CT_ACTIVETEXT Controls
  • Tweaked: Lights with dayTime and flare now automatically increase their brightness during daytime in order to stay visible - FT-T161893
  • Tweaked: Objects attached to a unit now stay attached when entering a vehicle - FT-T162552
  • Like 9
  • Thanks 2

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13-07-2022
EXE rev. 149685 (game)
EXE rev. 149685(Launcher)
Size: ~82 MB

 

ENGINE

  • Like 8
  • Thanks 1

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