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Development Branch Changelog

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09-04-2019
EXE rev. 145537 (game)
EXE rev. 145540 (launcher)

Size: ~1.5 GB

DATA

  • Added: Magazine proxies to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*
  • Added: Van (Ambulance) is now using a custom sound controller for its siren
  • Added: getMarkerPos [markerName, preserveElevation] for working with the Z coordinate
  • Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions
  • Added: "EmptyLoadout" config class for the creation of empty unit loadouts
  • Added: Scripted Event Handler OnGameInterrupt
  • Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs
  • Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus
  • Fixed: Texts for the Clear All Mines waypoint were not localized

* This change allows different types (f.e. color) magazines to be loaded into the same weapon dynamically, but the NATO (Pacific) and Syndikat loadouts (characters, containers, and vehicle cargos) have changed!


Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  • Added: Long-range AA defense assets (SAM sites / radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: Parameter for maximum Command Points
  • Added: Custom offset parameter for the Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Added: Team balance parameter
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Changed: Increased the cost of repair and ammo trucks as well as the Rhino
  • Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario
  • Tweaked: The cost of planes was increased
  • Fixed: Various script errors


Eden Editor

  • Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.
  • Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly

 


ENGINE

  • Fixed: Non-local tank suspension looked wrong in multiplayer
  • Fixed: Extreme volumes are no longer possible with playSound3D
  • Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

 


LAUNCHER
KNOWN ISSUE: Some buttons may not have the correct tool-tips

  • Added: DLC support in Launcher (preparing for official third-party DLC)
  • Added: Offical Servers tab in the SERVERS category
  • Like 10
  • Thanks 8

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18-04-2019
EXE rev. 145618 (game)
EXE rev. 145618 (launcher)
Size: ~894.5 MB


DATA

  • Added: Sand 5.56 STANAG magazines to the magazine wells
  • Tweaked: AKSU magazine proxy replacement timing
  • Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies
  • Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position
  • Tweaked: The BLUFOR M320 does not shine so much anymore
  • Tweaked: Increased the MX SW rate of fire to 750 rounds per minute
  • Fixed: NATO vehicles in the Remnants of War campaign were using Pacific liveries
  • Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)
  • Fixed: A few remaining vehicles in which it still was not possible to open the compass
  • Fixed: CTRG story character loadouts
  • Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)
  • Fixed: Zubr .45 ACP magazine well definition

Warlords

  • Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file
  • Added: The cost of any asset can now be changed in the scenario's description.ext file (details)
  • Removed: Respawn backpacks from Virtual Arsenal
  • Fixed: Static defenses no longer limit the maximum group size even when deleted
  • Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR
  • Fixed: Friendly fire penalty issues
  • Fixed: Funds transfer exploit
  • Fixed: Sector vote calculation for dead players

Eden Editor

  • Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D
  • Tweaked: Increased precision of the marker position when serializing
  • Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences


ENGINE
Documentation of some of the changes / additions will be added soon™

 

Preliminary documentation for:

 

LAUNCHER

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As some of you have suggested, we'll stop posting "logistical issues", or similar updates without actual Dev-Branch updates from now on. This should mean that when you are subscribed to this thread, and that lovely notification pops onto your devices 🔔, there really will be a new update awaiting you ... instead of disappointment like today 😈

 

We do still aim for a weekly update for now, but this may change to be more or less frequent over the year based on dev circumstances and demand. As always, cheers for your feedback!

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09-05-2019

EXE rev. 145661 (game) 
No new Launcher

Size: ~1.2 GB

 

DATA

  • Added: BIS_fnc_turretConfig and BIS_fnc_vehicleCrewTurrets functions
  • Tweaked: Offroad visual suspension
  • Tweaked: Mk20 visual magazine switch timing
  • Fixed: Editor previews for Combat Patrol units (https://feedback.bistudio.com/T139095)
  • Fixed: Bad alpha channels on Road Crack decals and changed materials
  • Fixed: Walking slowly while crouched with a lowered sidearm was producing no sounds
  • Fixed: Enabled hidden selections on the FV-720 Mora Wreck
  • Fixed: When a task sent to BIS_fnc_taskParent did not exist, the returned value was incorrectly objNull, not an empty string
  • Fixed: Some incorrectly colored weapon magazines in The East Wind campaign

Warlords

  • Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum) (iteration)
  • Added: Long-range AA defense assets (SAM sites and radars)
  • Added: Autonomous defenses are now limited to 3 per player
  • Added: A parameter for the maximum Command Points
  • Added: A custom offset parameter for Defenses
  • Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)
  • Tweaked: The costs of planes were increased
  • Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu
  • Removed: Mine dispensers from Arsenal (performance issues)
  • Fixed: Various script errors

Eden Editor

  • Fixed: Eden Editor export to SQF was not saving vehicle textures correctly


ENGINE

  • Added: A base ammo event handler to the default weapon in order to improve community mod compatibility
  • Tweaked: The default lobbyIdleTimeout was increased to 300 seconds
  • Fixed: Return values on failure for many script commands
  • Fixed: Server crash in the voting system 
  • Fixed: Players were able to reconnect even after a kickTimeout was set
  • Fixed: Admins could be kicked with lobbyIdleTimeout set in the server config
  • Fixed: lobbyIdleTimeout would kick Headless Clients
  • Fixed: Crash when assigning targets to a group
  • Fixed: Simple expression interpolate would not work correctly when fromStart > fromEnd
  • Fixed: createVehicleCrew would always create a new group for missing crew instead of adding the crew into the original group
  • Fixed: Simple expression eval would not properly interpolate the right side of the function
  • Fixed: setGroupIconsVisible and hcShowBar returned objectNull instead of null
  • Fixed: setCustomSoundController returned 0 instead of false upon failure
  • Like 11

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23-05-2019

EXE rev. 145689 (game) 
No new Launcher

Size: ~6.3 GB

 

NOTES

  • We've opened a series of Arma 3 Contact feedback threads for various sub-topics:
  • As has often been the case, Steam DLC ownership may not fully work during the first hours / days of DLC Dev-Branch staging and pre-orders. Issues will be resolved with Steam's Valve as soon as possible.

 

DATA

  • Added: Livonia*
  • Added: Livonia terrain objects (natural, props, signs, lamps, power lines, railways, decals, structures, etc.)
  • Added: Military Cargo Platforms
  • Added: Banner (LDF)
  • Added: Flag (LDF)
  • Added: Flag (Livonia)
  • Added: Livonia Whiteboards
  • Added: Maps of Livonia
  • Added: Connector Tents
  • Added: Decon Tents
  • Added: Faction Field Tent variants
  • Added: Faction Medical Tent variants
  • Added: Woodland Camouflage Net variants
  • Added: Research Dome variants
  • Added: Research Dome Panels
  • Added: Research Dome Struts
  • Added: Solar-Powered Tents
  • Added: Scaffolding variant
  • Added: Antidote Kit
  • Added: Brooms
  • Added: Brushes
  • Added: Coiled Hose Sprays
  • Added: Decon Kit
  • Added: Decon Showers
  • Added: Drainage Deck
  • Added: Hazmat Bags
  • Added: Lay-Flat Hoses
  • Added: Pressure Hoses
  • Added: SCBA Cylinders
  • Added: Spill Bunds
  • Added: Spinal Boards
  • Added: Sponges
  • Added: Stretcher Roller System
  • Added: Tarps
  • Added: Trash Bag Holder
  • Added: Walking Frame
  • Added: Water Spills
  • Added: Flexible Solar Panels
  • Added: Satellite Antenna variants
  • Added: Omnidirectional Antennas
  • Added: Portable Weather Stations
  • Added: Power Cables
  • Added: Rechargeable Batteries
  • Added: Rechargeable Battery Packs
  • Added: Rugged Computers
  • Added: Rugged Screen variants
  • Added: Rugged IP Telephones
  • Added: Rugged Laptops
  • Added: Rugged Multi-Screen Computers
  • Added: Rugged Portable Generator variants
  • Added: Rugged Portable Server Units
  • Added: Rugged Routers
  • Added: Rugged Solar Panels
  • Added: Rugged Tablet variants
  • Added: Rugged Portable Cabinets
  • Added: Rugged Portable Desks
  • Added: Rugged Desk Chairs (known issue: missing display names)
  • Added: Rugged Portable Lamps
  • Added: Transfer Switch
  • Added: Light Cone VFX
  • Added: Tent Lamps
  • Added: Newspaper
  • Added: Books
  • Added: EMP-Proof Cargo Containers
  • Added: CBRN Packaging
  • Added: Plastic Case variants
  • Added: Tin Foil
  • Added: textureSources config property "decals" (an array of texture indices for decals)
  • Added: "camo3" selection to Guerrilla Garment which can hide a bandage from it
  • Added: Ability to hide Field Manual entries by listing them in a mission variable (example: BIS_fnc_advHint_FMHide = ["GlobalTopic_Curator", "EdenUpdate_EdenEditor"];)
  • Added: magazineWells to Underbarrel Grenade Launchers
  • Added: BIS_fnc_spawnOrdered which spawns a given function in the order it was called
  • Tweaked: Vehicle distance filter configuration
  • Fixed: UCAV Sentinel shadows at lower LODs
  • Fixed: Field Manual records for unowned Jets Premium Assets did not display correctly
  • Fixed: An incorrect textureSources texture for B_Truck_01_box_F
  • Fixed: ARCO (Black) had a wrong picture (https://feedback.bistudio.com/T139146)
  • Fixed: Components and liveries were not auto-selected for some vehicles in Garage and for all vehicles on load and import
  • Fixed: Missing red texture for karts
  • Fixed: One of the PO-30 Orca windows was still visible when the doors were hidden
  • Fixed: Saved custom loadouts are now correctly compared against available Arsenal gear, and incompatible loadouts are disabled
  • Fixed: Arsenal Import and Export buttons are now correctly available when applicable in MP
  • Fixed: Importing an Arsenal loadout was not removing old assigned items
  • Fixed: Arsenal was not adding a battery to Laser Designators
  • Fixed: Exporting and then importing the same loadout in Arsenal was removing one magazine
  • Fixed: Weapon magazines were not saved with exported Arsenal loadouts correctly
  • Fixed: Laser Designator batteries were not saved with exported Arsenal loadouts
  • Fixed: Weapons with grenade launchers were missing secondary muzzle magazines in Arsenal
  • Fixed: Weapons were not getting magazines if a unit had no containers in Arsenal
  • Fixed: Various script errors in Arsenal
  • Fixed: The Offroad driver's ability to switch to other seats

Eden Editor

  • Fixed: Some waypoint types were not exported correctly by Eden Editor's export to SQF

* Content requires ownership of Arma 3 Contact expansion.

 

ENGINE

  • Added: getAudioOptionVolumes and getSubtitleOptions script commands
  • Added: Setting lobbyIdleTimeout to 0 in the server config turns off kicking players from the lobby if they are inactive
  • Added: Setting kickTimeout timer values to 0 in the server config turns the feature off
  • Tweaked: Default values for timeout were changed to: votingTimeOut=10 mins, roleTimeOut=15 mins, briefingTimeOut=10 mins, debriefingTimeOut=10 mins, lobbyIdleTimeout=25 mins
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, kickTimeout type 0 was always used
  • Fixed: When kicking a player via the server's onHackedData / onUnsignedData event handlers, only very basic logging was provided
  • Like 16
  • Thanks 7

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