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Development Branch Changelog

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03-08-2022
EXE rev. 149760 (game)
EXE rev. 149760 (Launcher)
Size: ~75MB

 

ENGINE

  • Fixed: Buildings' allowDamage state was not reset on mission change - FT-T166527
  • Fixed: nearestObjects class name check did not work on "Ammo" - FT-T166472
  • Fixed: cutRsc would first call "onLoad" and then "onUnload" Event Handler if an existing display was replaced (order is now Unload/Load) - FT-T78917
  • Fixed: closeDisplay on a cutRsc effect would not remove the effect - FT-T78917
  • Added: getEventHandlerInfo support for "Group"/"Ammo" events - FT-T166230
  • Added: getEventHandlerInfo support for "Display"/"Control" events - FT-T166230
  • Fixed: "BuildingChanged" Event Handler was firing on building damage - FT-T166632
  • Fixed: Floating dead bodies above destroyed tents - FT-T63050
  • Tweaked: "BuildingChanged" Event Handler is now also triggering for destroyed tents and walls
  • Tweaked: Added optional instigator parameter to setHitsetHitIndexsetHitPointDamage
  • Tweaked: Added optional killer and instigator parameters to setDamage (the MP restrictions are similar to setShotParents)
  • Fixed: setDamage useEffects option did not work on trees, walls, and tents
  • Tweaked: Added ability to influence the fall direction of a tree, pole, or wall
  • Tweaked: Added negative index support (Python-like) to select and set commands - FT-T166810
  • Added: freeExtension script command to Dev-Branch
  • Fixed: "Unknown attribute itemsCmd" error - FT-T166881
  • Tweaked: Added RVExtensionContext method to callExtension implementation - FT-T165723
  • Like 7
  • Thanks 1

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24-08-2022
EXE rev. 149816 (game)
EXE rev. 149816 (Launcher)
Size: ~90 MB

 

DATA

  • Added: Translations for new 2.10 texts
  • Like 4
  • Thanks 1

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01-09-2022
EXE rev. 149863 (game)
EXE rev. 149863 (Launcher)
Size: ~93 MB

 

DATA

  • Tweaked: Various reported translation issues

ENGINE

  • Fixed: Potential failure to auto detect CPUCount on Linux
  • Fixed: Thermal Imaging not working if airTemperature is negative
  • Fixed: Crash when navigating a multiselect ListBox using arrow keys
  • Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316
  • Fixed: Broken old syntax of allowCrewInImmobile - FT-T165584
  • Fixed: The incoming missile sound tweak affected some community mods in an undesired way - FT-T163245
  • Fixed: LBSelChanged fired when there was no actual selection change
  • Fixed: LBSelChanged did not fire in multiselect ListBox on Ctrl + Space
  • Fixed: lbSelection was not updated inside the LBSelChanged Event Handler - FT-T167219
  • Fixed: nearestObjects did not detect some types - FT-T167313
  • Tweaked: LBSelChanged Event Handler will return an additional array of multi-selections for LB_MULTI controls
  • Fixed: lbSelection returned the wrong index for the first row
  • Added: New script command isSameAs - FT-T167311
  • Tweaked: Both laserTarget and isLaserOn can now be used with vehicle turrets - FT-T167317
  • Tweaked: It is now possible to override the volume of played sound via the SoundPlayed Event Handler by returning a number from 0 to 5 - FT-T167315
  • Tweaked: allObjects is extended to include triggers and ordered vehicles
  • Tweaked: Default Thermal Imaging contrast reduced a little bit again
  • Added: getTIParameters / setTIParameter script commands to adjust Thermal Imaging contrast
  • Added: assignedVehicles script command - FT-T153136
  • Added: assignedGroup script command
  • Tweaked: addVehicle will now soft-force the correct group on the already added vehicle
  • Tweaked: leaveVehicle will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from
  • Like 9
  • Thanks 1

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07-09-2022
EXE rev. 149907 (game)
EXE rev. 149907 (Launcher)
Size: ~97 MB

 

ENGINE

  • Tweaked: fullCrew will now also return the assigned unit to the vehicle's position
  • Fixed: radioChannelCreate and radioChannelSetLabel did not localize the labels
  • Tweaked: EPEContactStart and EPEContact will now return the impact reaction force vector and point of impact in world coordinates
  • Fixed: Previous helicopter hopping fix was applied too soon during landing
  • Tweaked: isSameAs was renamed to isEqualRef
  • Added isNotEqualRef script command
  • Added: getCorpse script command - FT-T167380
  • Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux
  • Tweaked: lbSetSelected now accepts an array of indexes as well as an optional parameter to force the Event Handler - FT-T167375
  • Fixed: AI would ignore waypoint completion radius - FT-T167056
  • Fixed: AI pathing would try to reuse an old path even if it is far away
  • Fixed: Preprocessor handling of nested if/ifdef - FT-T166710
  • Fixed: canAddItemToUniform/Vest/Backpack alternate syntax did not check the correct container
  • Tweaked: Added alternative syntax to getDirVisual - FT-T167414
  • Like 6
  • Thanks 2

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14-09-2022
EXE rev. 149941 (game)
EXE rev. 149941 (Launcher)
Size: ~75 MB

 

ENGINE

  • Like 7
  • Thanks 1

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21-09-2022
EXE rev. 149969 (game)
EXE rev. 149970 (Launcher)
Size: ~75 MB

 

ENGINE

  • Fixed: actionKeysEx did not detect a double tap in a key combination
  • Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473
  • Fixed: Thermal Imagery glitches on Intel integrated GPUs
  • Tweaked: Limited number of autodetected CPU cores to 16
  • Like 5
  • Thanks 1

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