NeilZar 58 Posted August 3, 2022 03-08-2022EXE rev. 149760 (game) EXE rev. 149760 (Launcher) Size: ~75MB ENGINE Fixed: Buildings' allowDamage state was not reset on mission change - FT-T166527 Fixed: nearestObjects class name check did not work on "Ammo" - FT-T166472 Fixed: cutRsc would first call "onLoad" and then "onUnload" Event Handler if an existing display was replaced (order is now Unload/Load) - FT-T78917 Fixed: closeDisplay on a cutRsc effect would not remove the effect - FT-T78917 Added: getEventHandlerInfo support for "Group"/"Ammo" events - FT-T166230 Added: getEventHandlerInfo support for "Display"/"Control" events - FT-T166230 Fixed: "BuildingChanged" Event Handler was firing on building damage - FT-T166632 Fixed: Floating dead bodies above destroyed tents - FT-T63050 Tweaked: "BuildingChanged" Event Handler is now also triggering for destroyed tents and walls Tweaked: Added optional instigator parameter to setHit, setHitIndex, setHitPointDamage Tweaked: Added optional killer and instigator parameters to setDamage (the MP restrictions are similar to setShotParents) Fixed: setDamage useEffects option did not work on trees, walls, and tents Tweaked: Added ability to influence the fall direction of a tree, pole, or wall Tweaked: Added negative index support (Python-like) to select and set commands - FT-T166810 Added: freeExtension script command to Dev-Branch Fixed: "Unknown attribute itemsCmd" error - FT-T166881 Tweaked: Added RVExtensionContext method to callExtension implementation - FT-T165723 8 1 Share this post Link to post Share on other sites
DnA 5143 Posted August 24, 2022 24-08-2022EXE rev. 149816 (game) EXE rev. 149816 (Launcher) Size: ~90 MB DATA Added: Translations for new 2.10 texts 6 1 Share this post Link to post Share on other sites
DnA 5143 Posted September 1, 2022 01-09-2022EXE rev. 149863 (game) EXE rev. 149863 (Launcher) Size: ~93 MB DATA Tweaked: Various reported translation issues ENGINE Fixed: Potential failure to auto detect CPUCount on Linux Fixed: Thermal Imaging not working if airTemperature is negative Fixed: Crash when navigating a multiselect ListBox using arrow keys Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316 Fixed: Broken old syntax of allowCrewInImmobile - FT-T165584 Fixed: The incoming missile sound tweak affected some community mods in an undesired way - FT-T163245 Fixed: LBSelChanged fired when there was no actual selection change Fixed: LBSelChanged did not fire in multiselect ListBox on Ctrl + Space Fixed: lbSelection was not updated inside the LBSelChanged Event Handler - FT-T167219 Fixed: nearestObjects did not detect some types - FT-T167313 Tweaked: LBSelChanged Event Handler will return an additional array of multi-selections for LB_MULTI controls Fixed: lbSelection returned the wrong index for the first row Added: New script command isSameAs - FT-T167311 Tweaked: Both laserTarget and isLaserOn can now be used with vehicle turrets - FT-T167317 Tweaked: It is now possible to override the volume of played sound via the SoundPlayed Event Handler by returning a number from 0 to 5 - FT-T167315 Tweaked: allObjects is extended to include triggers and ordered vehicles Tweaked: Default Thermal Imaging contrast reduced a little bit again Added: getTIParameters / setTIParameter script commands to adjust Thermal Imaging contrast Added: assignedVehicles script command - FT-T153136 Added: assignedGroup script command Tweaked: addVehicle will now soft-force the correct group on the already added vehicle Tweaked: leaveVehicle will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from 10 1 Share this post Link to post Share on other sites
DnA 5143 Posted September 7, 2022 07-09-2022EXE rev. 149907 (game) EXE rev. 149907 (Launcher) Size: ~97 MB ENGINE Tweaked: fullCrew will now also return the assigned unit to the vehicle's position Fixed: radioChannelCreate and radioChannelSetLabel did not localize the labels Tweaked: EPEContactStart and EPEContact will now return the impact reaction force vector and point of impact in world coordinates Fixed: Previous helicopter hopping fix was applied too soon during landing Tweaked: isSameAs was renamed to isEqualRef Added isNotEqualRef script command Added: getCorpse script command - FT-T167380 Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux Tweaked: lbSetSelected now accepts an array of indexes as well as an optional parameter to force the Event Handler - FT-T167375 Fixed: AI would ignore waypoint completion radius - FT-T167056 Fixed: AI pathing would try to reuse an old path even if it is far away Fixed: Preprocessor handling of nested if/ifdef - FT-T166710 Fixed: canAddItemToUniform/Vest/Backpack alternate syntax did not check the correct container Tweaked: Added alternative syntax to getDirVisual - FT-T167414 8 2 Share this post Link to post Share on other sites
DnA 5143 Posted September 14, 2022 14-09-2022EXE rev. 149941 (game) EXE rev. 149941 (Launcher) Size: ~75 MB ENGINE Fixed: Some HashMap commands had an inconsistent return type Added: getOrDefaultCall script command to HashMap - FT-T167434 Fixed: allMissionObjects would not return objects of a certain type Fixed: entities would not return certain kinds of objects Fixed: nearestObject did not return certain types of objects Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444 Fixed: Terrain Builder being unable to connect to the x64 game binary Added: -setThreadCharacteristics start parameter Fixed: deleteVehicleCrew was not always deleting crew - FT-T167473 Added: "animated" named property to the buoyancy LOD 10 1 Share this post Link to post Share on other sites
DnA 5143 Posted September 21, 2022 21-09-2022EXE rev. 149969 (game) EXE rev. 149970 (Launcher) Size: ~75 MB ENGINE Fixed: actionKeysEx did not detect a double tap in a key combination Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473 Fixed: Thermal Imagery glitches on Intel integrated GPUs Tweaked: Limited number of autodetected CPU cores to 16 8 1 Share this post Link to post Share on other sites
DnA 5143 Posted October 5, 2022 05-10-2022EXE rev. 149975 (game) EXE rev. 149975 (Launcher) Size: ~85 MB DATA Added: "Camo_3" hidden selection for MLOD of Falcon UAV - FT-T167384 Fixed: BTR-K and ZSU-39 were missing damage named selection, preventing them from showing proper materials when damaged - Forums Tweaked: Laptop screen texture from the "Prologue" campaign - FT-T167578 ENGINE Fixed: compatibleItems and compatibleMagazines could return duplicate items - FT-T167534 9 1 Share this post Link to post Share on other sites
DnA 5143 Posted November 3, 2022 03-11-2022EXE rev. 149990 (game) EXE rev. 149990 (Launcher) Size: ~75 MB ENGINE Added: "text" Procedural texture source - FT-T161708 10 2 Share this post Link to post Share on other sites
DnA 5143 Posted November 16, 2022 16-11-2022EXE rev. 150030 (game) EXE rev. 150030 (Launcher) Size: ~80 MB DATA Fixed: Minor clipping of fingers on the right hand when using the Promet rifle Added: Black variant of Carryall backpack - FT-T167324 ENGINE Tweaked: Added textColor to text procedural textures and changed the color order to RGB(A) Added: ctrlAt script command Added: displayUpdate script command (part of UI to Texture) Added: displayUniqueName script command (part of UI to Texture) Added: UI to Texture support Fixed: allMissionObjects returning an empty array when running on Proton Added: groups <side> script command - FT-T164521 Added: targets script command syntax for groups - FT-T168408 11 2 Share this post Link to post Share on other sites
DnA 5143 Posted November 23, 2022 23-11-2022EXE rev. 150080 (game) EXE rev. 150080 (Launcher) Size: ~75 MB ENGINE Fixed: "text" procedural texture alignment and text size Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176 Fixed: Crash when a vehicle has more magazineslot proxies than muzzles Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242 Tweaked: Added texture type parameter to "ui" procedural texture Fixed: .mdmp and .bidmp files were not cleaned up from the log folder Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958 Fixed: Possible crash on a script error inside Unicode script files - FT-T167570 13 1 Share this post Link to post Share on other sites
DnA 5143 Posted November 30, 2022 30-11-2022EXE rev. 150092 (game) EXE rev. 150093 (Launcher) Size: ~78 MB DATA Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks) Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty) Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders) Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders) Fixed: Some SFX had bad volume applied (Arma Invaders) ENGINE Added: New MapType for "river" object rendering on 2D map Fixed: UI to Texture crash when changing to windowed mode Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923 Added: Optional windyCoef parameter to the enableEnvironment command - forums Tweaked: Added alternative syntax to the allObjects script command - FT-T164242 10 1 Share this post Link to post Share on other sites
DnA 5143 Posted December 7, 2022 07-12-2022EXE rev. 150132 (game) EXE rev. 150132 (Launcher) Size: ~80 MB DATA Fixed: Possible Eden Editor composition error - FT-T167270 Fixed: Possible script error in a respawn function ENGINE Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056 Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103 Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798 Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262 Fixed: doStop in an init script could break AI behavior in multiplayer Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain) 12 2 Share this post Link to post Share on other sites
DnA 5143 Posted December 14, 2022 14-12-2022EXE rev. 150151 (game) EXE rev. 150151 (Launcher) Size: ~75 MB ENGINE Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys) Fixed: In modded keybindings, key combinations would block the main key - FT-T164496 Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab LAUNCHER Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change 10 1 Share this post Link to post Share on other sites
DnA 5143 Posted January 4, 2023 4-1-2023EXE rev. 150168 (game) EXE rev. 150168 (Launcher) Size: ~75 MB ENGINE Added: needService script command Added: "Service" mission Event Handler - FT-T167446 Added: allowService / allowedService script commands Tweaked: fullCrew was extended with position names Tweaked: Added an alternative syntax to the canSlingLoad command - FT-T169481 Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797 Tweaked: AIPathOffset added to getRoadInfo - FT-T166542 Fixed: Hidden vegetation would still trigger collision sounds - FT-T153969 Added: getForcedSpeed script command - FT-T169525 Added: equipmentDisabled script command - FT-T167466 Added: getUnloadInCombat script command - FT-T165935 Tweaked: Added support for CT_OBJECT creation using ctrlCreate - FT-T165245 Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049 11 1 Share this post Link to post Share on other sites
DnA 5143 Posted January 11, 2023 11-1-2023EXE rev. 150196 (game) EXE rev. 150196 (Launcher) Size: ~76 MB DATA Tweaked: Removed a legacy filter of GM content in Warlords Arsenal ENGINE Fixed: Linux server was not correctly handling large numbers in config files Fixed: Random numbers on Linux servers were not always random - FT-T169575 Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666 Fixed: UI to Texture text was stretched according to game window aspect ratio Added: setTurretLimits / getTurretLimits script commands - FT-T164568 8 2 Share this post Link to post Share on other sites
DnA 5143 Posted January 18, 2023 18-1-2023EXE rev. 150223 (game) EXE rev. 150223 (Launcher) Size: ~107 MB DATA Fixed: SPG9 tail sound was 2D only - FT-T167073 Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523 Fixed: Huron would lose hidden selections in distant LODs - FT-T167384 Fixed: Potential group spam during initialization of modules - FT-T167804 Fixed: Ifrit brake lights were always on - FT-T169348 Added: UI channel slider to the audio options ENGINE Added: Engine support for weapon optics with an integrated flashlight / laser Added: modifierBlocking property to CfgUserActions - FT-T164496 Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265 Added: insideBuilding script command - FT-T169652 Added: Map factor to getAudioOptionVolumes command - FT-T169741 Added: getTowParent script command - FT-T163653 Added: direction animation source for weapons - FT-T169291 Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970 Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128 Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name Added: Ability to specify vectorUp for scripted particle effects - FT-T151354 Added: "ScriptError" Mission Event Handler - FT-T161933 LAUNCHER Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701 11 5 Share this post Link to post Share on other sites
DnA 5143 Posted January 25, 2023 25-1-2023EXE rev. 150258 (game) EXE rev. 150258 (Launcher) Size: ~83 MB ENGINE Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148 Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781 Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838 Added: getVideoOptions script command Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879 Tweaked: Improved performance of nular commands and variables Fixed: RscPicture texture paths were always forced to be lowercase Added: UI to Texture displays now fire the OnDraw Event Handler 8 2 Share this post Link to post Share on other sites
DnA 5143 Posted February 1, 2023 1-2-2023EXE rev. 150284 (game) EXE rev. 150284 (Launcher) Size: ~80 MB ENGINE Added: Predefined preprocessor definition __A3_DIAG__ when running the diagnostics executable Fixed: Script errors inside the "ScriptError" Event Handler could crash the game - FT-T161933 Tweaked: Added ability to remove a single item from containers with script - FT-T76533 Added: backpacks scripting command - FT-T72038 Added: ctrlMapDir scripting command - FT-T169976 Tweaked: Added alternative syntax to the enableAudioFeature scripting command Tweaked: ropeCreate command is extended with a number of rope segments parameter - FT-T170046 Added: as keyword to the import directive - FT-T170074 Tweaked: select range for the array count argument is now optional - FT-T170083 12 1 Share this post Link to post Share on other sites
DnA 5143 Posted February 8, 2023 8-2-2023EXE rev. 150296 (game) EXE rev. 150299 (Launcher) Size: ~79 MB DATA Fixed: Some distant shot sounds from SPG9 were not audible Fixed: Potential respawn disabled glitch in Apex Protocol Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796 ENGINE Tweaked: Added building_exterior to enableAudioFeature for objects Fixed: enableAudioFeature would not reset on mission restart Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030 Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734 Added: "Drowned" mission Event Handler 11 1 Share this post Link to post Share on other sites
DnA 5143 Posted February 22, 2023 22-2-2023EXE rev. 150321 (game) EXE rev. 150321 (Launcher) Size: ~106 MB DATA Added: 2.12 Translations Tweaked: Translations of various texts (thanks to FT reporters) ENGINE Tweaked: BattlEye anti-cheat update Tweaked: Helicopters can now be carefully submerged without turning into an instant wreck Fixed: Crash if a script error occurs in a config file during game start - FT-T161933 Added: waterDamaged script command Fixed: emptyPositions incorrectly reported the total empty positions Tweaked: Added a "Turret" filter to emptyPositions - FT-T75127 Added: setCuratorSelected and addCuratorSelected script commands - FT-T170238 Added: curatorSelectionPreset script command - FT-T170238 Added: inAreaArrayIndexes script command - FT-T170535 Added: setCuratorSelectionPreset and loadCuratorSelectionPreset script commands - FT-T170238 11 3 Share this post Link to post Share on other sites
DnA 5143 Posted March 1, 2023 1-3-2023EXE rev. 150328 (game) EXE rev. 150328 (Launcher) Size: ~66 MB ENGINE Added: "CuratorSelectionPresetLoaded" and "CuratorSelectionPresetSaved" Event Handlers - FT-T170238 Added: stopSound script command - FT-T170618 Added: soundParams script command - FT-T170618 Tweaked: Added offset parameter to playSoundUI - FT-T170618 Tweaked: unitIsUAV now also checks if a given unit is a UAV pilot or is remote controlling a UAV pilot - FT-T170425 6 2 Share this post Link to post Share on other sites
DnA 5143 Posted March 16, 2023 16-3-2023EXE rev. 150344 (game) EXE rev. 150344 (Launcher) Size: ~66 MB ENGINE Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710 Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837 Added: vectorSide and vectorSideVisual commands - FT-T170775 Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret 7 2 Share this post Link to post Share on other sites
DnA 5143 Posted March 22, 2023 22-3-2023EXE rev. 150371 (game) EXE rev. 150371 (Launcher) Size: ~1.2 GB DATA Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact) Fixed: Script error on mission selection in Tac-Ops Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161 Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984 Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit ENGINE Fixed: Flashlight quadratic attenuation had no effect (engine would always overwrite it) - FT-T170990 Fixed: Tank number plates were not syncing over the network Tweaked: Added basic number plate support to airplanes and helicopters - FT-T171021 Tweaked: Added config support for ctrlCreate - FT-T170687 Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Tweaked: create3DENEntity command now supports "comment" Tweaked: Eden Editor "OnHistoryChange" events are now called after the editor is cleared (because the history is cleared too) Fixed: Error messages on Linux servers did not print a timestamp to the log - FT-T171037 Fixed: namedProperties did not work on objects without a config (some terrain objects) - FT-T159828 Added: Alternative syntax for namedProperties that allows to select a LOD and returns HashMap - FT-T166739 Added: setMarkerDrawPriority / markerDrawPriority script commands - FT-T171059 Added: boundingBoxReal alternative syntax that can specify a LOD - FT-T166687 Tweaked: vectorAdd / vectorDiff / vectorDotProduct / vectorMultiply / vectorMagnitude / vectorMagnitudeSqr now accept arbitrary length vectors - FT-T156984 Tweaked: vectorNormalized now accepts arbitrary length vectors - FT-T156984 Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - FT-T80680 Added: maxFileCacheSize command line parameter Tweaked: Array insert command can now use a negative index to insert relative to the end - FT-T170977 13 3 Share this post Link to post Share on other sites
DnA 5143 Posted March 30, 2023 30-3-2023EXE rev. 150408 (game) EXE rev. 150408 (Launcher) Size: ~66 MB ENGINE Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265 Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838 Added: New createHashMapObject command for OOP scripting - FT-T170647 Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647 Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647 Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135 Fixed: Creating a new user profile now trims whitespace from the profile name Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970 Added: "Committed" Control Event Handler - FT-T170616 Tweaked: Added time parameter to the "Committed" Event Handler Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095 Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125 Fixed: "GetOut" Event Handler was not always firing - FT-T170613 Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742 Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970 Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754 Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193 13 1 Share this post Link to post Share on other sites
DnA 5143 Posted April 5, 2023 5-4-2023EXE rev. 150442 (game) EXE rev. 150442 (Launcher) Size: ~66 MB ENGINE Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766 Tweaked: isFinal now accepts any argument type - FT-T170647 Added: forEachReversed script command Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264 Added: "EditChanged" Control Event Handler Added: getSlotItemName script command Fixed: Editor Editor's init script boxes did not correctly display compilation errors 6 1 Share this post Link to post Share on other sites