We have recently started using WHM with 4 clients on the server I play on. We normally play Zeus Milsim, where we mostly make missions using building compositions and then place AI inside those. The only problem is that since we started using HCs a few weeks ago, AI shoots through those Zeus placed buildings like they don't exist. Even going so far that the bullets the ai shoot go through objects that should not be able to be shot through like sandbags and h-barriers.
We have been trying to figure out what the problem could be. While RHS has been named as the culprit, since we only use RHS units, I don't think that is the problem because, for as far as I know, RHS doesn't change anything about the AI coding.
What we think might cause the issue, is the buildings being placed by zeus not registering on the HCs. Are all objects being placed by zeus registered by the HC's or are only the AI units registered?
To further add to my believe that it's to do with the buildings being registered, I recently saw multiple vehicles moving through walls at a checkpoint placed by zeus. Not taking any damage going through it and generally not giving a toss about it,
Hope you can elaborate and maybe provide a solution to this problem that is causing 90% of the players each evening getting really pissy.