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Development Branch Changelog

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02-06-2021
EXE rev. 147691 (game)
EXE rev. 147691 (Launcher)
Size: ~78.5 MB

 

DATA

  • Fixed: Script errors in Vanguard multiplayer
  • Fixed: Script error in Karts multiplayer (Zeus) racing
  • Fixed: Default treeItem colorDisabled was using an incorrect color in Eden Editor
  • Fixed: When sorting was applied in the "Open file" menu in Eden Editor, the visually selected file was not the chosen file - FT-T134630
  • Tweaked: Changed the short tread selection on AH9 / M900 so it's actually short on both sides
  • Fixed: Removed camo selection from Kitbag and Field Pack shadow LODs, because they were breaking retextures using hiddenSelectionsMaterials

 

ENGINE

  • Added: irLight entry to all light config classes to turn a light source into a InfraRed-only light
  • Added: volumeShape entry to weapon flashlight config classes to allow the use of volumetric light cone models
  • Added: irDotSize entry to weapon IR laser attachment config classes for the size of the IR dot on laser impact
  • Fixed: IR strobes not showing up in night vision PiP cameras
  • Fixed: IR strobes could be seen by AI if a player has night vision, even when the AI has no night vision
  • Added: setLightIR script command
  • Tweaked: Cruise control now aborts the speed limit when you brake manually
  • Tweaked: Cruise control now lets you drive faster than the target speed when you apply manual thrust
  • Fixed]: "TakeMagazine" and "TakeDropMagazine" actions now work properly again - FT-T77005, FT-T75585, FT-T76535
  • Tweaked: "TakeMagazine" action now has an optional parameter to force the picked up magazine to the backpack
  • Fixed: "Killed" Event Handler was sometimes firing twice - FT-T149510
  • Fixed: Never-ending barrage of explosions when a "HandleDamage" Event Handler returned 0 - FT-T72109
  • Fixed: Players got kicked when a multiplayer scenario contained custom models with textures - FT-T147191
  • Added: Scripted directional light support (#lightreflector) with new commands setLightConePars and setLightVolumeShape

 

LAUNCHER

  • Like 17
  • Thanks 7

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17-06-2021
EXE rev. 147768 (game)
EXE rev. 147768 (Launcher)
Size: ~112.9 MB

 

DATA

  • Added: triggerInterval attribute for Eden Editor triggers - FT-T158881
  • Fixed: Eden Editor's export to SQF / Terrain Builder window had broken scrollbars - FT-T141001
  • Fixed: Editor Editor export to SQF with an incorrect attribute type - FT-T158949
  • Added: "Force load" button to Eden Editor's missing required addons display (use carefully at your own risk) - FT-T157981
  • Fixed: Some of the jet canopies were missing localization
  • Fixed: Subsonic bullet fly-by sounds were playing with 0 volume (thanks Dslyecxi)
  • Fixed: Rogue polygons in the bottom part of the Crane model - FT-T158622

 

ENGINE

  • Tweaked: Enabled setTowParent support for tanks (without automatic steering)
  • Tweaked: Towed vehicle braking behavior
  • Added: __TIMESTAMP_UTC__ preprocessor macro
  • Added: getSensorTargets / getSensorThreats script commands
  • Fixed: selectionPosition command could not return the position of face selections - FT-T158916
  • Added: maxLifetime parameter to the NVMarker config
  • Added: blinkingPattern / blinkingStartsOn / blinkingPatternGuarantee parameters to the NVMarker config - FT-T158909
  • Added: Ability to 'force load' Eden Editor scenarios with missing addons (use carefully at your own risk) - FT-T157981
  • Tweaked: Light flare effects are now visible during the day, if daylight is enabled on them - FT-T152896
  • Fixed: getLightingAt was ignoring some dynamic light sources - FT-T156930
  • Fixed: getLighting / getLightingAt script commands returned the wrong value for ambient brightness
  • Fixed: Missing serialization for triggerInterval - FT-T158881
  • Added: Eden Editor trigger attribute for triggerInterval - FT-T158881
  • Fixed: Zeus camera could get stuck if its direction was set via script - FT-T158928
  • Fixed: skipLobby as server parameter did not work - FT-T133184
  • Fixed: allowProfileGlasses as server parameter did not work - FT-T158671
  • Tweaked: Both skipLobby and allowProfileGlasses can now take Booleans as well as 1 or 0
  • Fixed: A host creating a server would skip the lobby if a scenario had skipLobby set to 1
  • Fixed: Type attribute search in Eden Editor was not reset when X was clicked - FT-T158966
  • Fixed: __HAS_INCLUDE macro was not respecting the filePatching parameter
  • Tweaked: Improved performance of light flare handling
  • Fixed: Eden Editor Arsenal glasses were not applied on Dedicated Servers. Eden Editor Arsenal glasses now take priority, then profile glasses (if any), unless disallowed with allowProfileGlasses. setIdentity and addGoggles script command are unaffected and will override all of the above.
  • Tweaked: ComboBox controls now respect the disabled property of items and prevents them from being selected
  • Fixed: Eden Editor object/trigger/group/module variable name attributes allowed their names to start with an underscore - FT-T125850
  • Added: New type of Eden Editor validation globalVariable to complement the existing variable
  • Added: getTextureInfo script command - FT-T150571, FT-T159007
  • Tweaked: Extended audible distance for subsonic bullet flyby sounds from 5m to 15m
  • Added: Optional parameter to lbSortby and lnbSortBy commands to be able to sort by textRight - FT-T159021
  • Fixed: lbText did not return text when used with a control instance rather than idc on CT_TOOLBOX
  • Fixed: Crash when placing vehicles with no resolution LODs in their model on a Dedicated Server in view of AI units
  • Fixed: lbXYZ idc version commands did not support the same control types as control instance version variants
  • Fixed: lbSetTooltip now works with CT_TOOLBOX
  • Tweaked: lbAdd does not force set tooltip on CT_TOOLBOX any more, use lbSetTooltip
  • Tweaked: lnbSize now supports CT_TOOLBOX
  • Added: Missing lbTooltip script command - FT-T80590
  • Fixed: Text set with lnbSetTextRight would not show - FT-T159026, FT-T85957
  • Fixed: +/- buttons in the Arsenal container loadout list were drawn outside of the listbox - FT-T156702
  • Fixed: idc syntax of ctrlText / ctrlSetText supported less control types
  • Tweaked: ctrlTextWidth and ctrlTextHeight support more control types
  • Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32
  • Tweaked: Most Event Handlers (including config type EH) now have a local variable _thisEvent which contains the name of the event - FT-T118235
  • Fixed: Multiple joystick axis key binding was not ignoring disconnected devices in averaging - FT-T119742
  • Like 11
  • Thanks 5

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24-06-2021
EXE rev. 147802 (game)
EXE rev. 147803 (Launcher)
Size: ~360.4 MB

 

DATA

  • Added: Polish and Russian names (Smolko, Sternik, Stolarski, Stype, Yakhin, Zielinski, Adamovich, Burak, Gorecki, Ivanov, Kesson, Kowalski, Kruglikov, Krupin, Kushan, Nowak, Petrenko) to the Polish and Russian radio protocols
  • Fixed: Texture mismatch on dynamically created entities in multiplayer (primarily vehicle liveries) - FT-T118235
  • Added: Volumetric light cones (similar as on vehicles) to flashlights
  • Fixed: Hummingbird customization did not persist in Eden Editor
  • Fixed: Different animal textures could be applied in multiplayer - FT-T155860
  • Tweaked: Utilities config viewer now has an option to toggle localized text of the entries
  • Tweaked: Utilities commands viewer returns more command information, has wildcard search, and the HELP button links directly to Community Wiki command pages
  • Fixed: Typo in the BIS_fnc_sandstorm function

 

ENGINE

  • Fixed: Eden Editor marker entities were always created as icons - FT-T159074, FT-T159060
  • Tweaked: Added alternative syntax to the displayCtrl script command
  • Fixed: Crash if a weapon adds itself as sub-item
  • Tweaked: squadParams script command is extended with Arma 3 squad ID and Arma 3 Units ID information
  • Fixed: Thunder could not be silenced with enableEnvironment nor fadeEnvironment - FT-T159219
  • Added: Modded key binding support
  • Added: diag_stacktrace script command
  • Added: setServerEventHandler and getServerEventHandler script commands, as well as a serverNamespace script command
  • Added: New script command weaponReloadingTime - FT-T151810
  • Tweaked: weaponState now also returns the current weapon reload time 1 to 0 - FT-T151810
  • Tweaked: Zeus pricing handling when in 'god mode' (everything is free)
  • Fixed: Sound of ladder climbing being stuck at the bottom of a ladder when in third-person view - FT-T159152
  • Like 17
  • Thanks 1

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30-06-2021
EXE rev. 147828 (game)
EXE rev. 147824 (Launcher)
Size: ~69.2 MB

 

DATA

  • Fixed: When benches on the MH-9 were removed in Garage, the player could still sit on them
  • Fixed: When a config is not a class, the Config utility did not show the addon it belongs to
  • Tweaked: The Config utility now remembers the last config look up and the Commands utility tooltip was improved

 

ENGINE

  • Tweaked: Added optional enable argument to the menuEnable command to be able to disable a menu item when false - FT-T159270
  • Tweaked: selectionPosition alternative syntaxes now support proxies
  • Fixed: Eden Editor shift-click rotation was resetting rotation widget rotations - FT-T159275
  • Tweaked: Eden Editor now disables autosaves if an error happens during scenario load - FT-T157168
  • Fixed: PiP view distance not scaling when the overall view distance is adjusted
  • Tweaked: moveOut was further improved - FT-T79658
  • Added: ctrlSetTooltipMaxWidth script command
  • Tweaked: lbSortBy and lnbSortBy now have an optional flag to switch Unicode support off in favor of performance
  • Fixed: Shape markers created with Eden Editor UI were setting markerType to a shape name instead of an empty string - FT-T159443
  • Added: displayChild script command to complement displayParent
  • Fixed: Crash when deleting the Mission Display through the createDisplay script command - FT-T157895
  • Fixed: Eden Editor's 'Force Load' button did not work on the first try if the scenario is too old - FT-T157981
  • Like 12
  • Thanks 2

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08-07-2021
EXE rev. 147859 (game)
EXE rev. 147859 (Launcher)
Size: ~68.8 MB

 

DATA

  • Fixed: EditMulti3 / EditMulti5 textboxes being bigger than their background in Eden Editor - FT-T159160

 

ENGINE

  • Added: ctrlBackgroundColor, ctrlForegroundColor script commands - FT-T126632
  • Tweaked: Setting and getting color on text, background, and foreground Controls should be improved and more Control types are supported - FT-T156137
  • Fixed: Zeus' Recent menu was not working in 'god mode'
  • Fixed: menuEnable Control instance version was not resolving item path correctly when trying to disable the item
  • Tweaked: Added alternative syntax for isPlayer command that works for dead players as well
  • Fixed: Bug in setVectorDirAndUp  - FT-T153531
  • Added: -preprocDefine command-line parameter to define global preprocessor macros
  • Added: script command selectionVectorDirAndUp
  • Fixed: Eden Editor's placeCompositionInLayer setting was not correctly reordering layers if the composition contained waypoints - FT-T156806
  • Fixed: Secondary ladder climbing sound being stuck at the bottom of ladders when in 3rd Person Perspective - FT-T159152
  • Fixed: It was possible to change seat to a locked position using Eden Editor's context menu
  • Fixed: Multiple typos in the in-game command help for lnbXYZ commands - FT-T159533
  • Tweaked: Added alternative syntax to the weaponState command to be able to query a specific weapon for a unit - FT-T152553
  • Tweaked: Output of the weaponState command was extended with magazine reloading phase info - FT-T152553
  • Fixed: enableGunLights did not always work for every AI unit in a group - FT-T154810
  • Tweaked: Added optional parameter to playSound3D to create sound local-only in MP
     

LAUNCHER

  • Tweaked: Custom command-line parameters are now always visible
  • Like 9

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14-07-2021
EXE rev. 147890 (game)
EXE rev. 147890 (Launcher)
Size: ~69.3 MB

 

ENGINE

  • Added: Ability to place Eden Editor Compositions in Zeus
  • Added: zeusCompositionScriptLevel server.cfg / description.ext option
  • Added: Alternative syntax to collect3DENHistory to customize the history entry - FT-T159607
  • Like 11
  • Thanks 1

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