Jump to content
DnA

Development Branch Changelog

Recommended Posts

11-06-2020
EXE rev.146461 (game)
EXE rev.146461 (Launcher)
Size: ~ 310 MB

 

DATA

  • Added: Base CfgDustEffects classes to config (CfgDustEffectsAir, CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall) and implemented them on vanilla vehicles - FT-T131130
  • Tweaked: Appearance of wheels in the last resolution LOD of AMV-7 to make it more in line with the rest of the vehicles
  • Fixed: Commander turret indicator direction in interior views - FT-T151429
  • Fixed: Zeroed ironsights on MX, Katiba, TRG, Mk20, Zafir, M320, GM6, Mk18, Rahim, Protector, Sting, Vermin, Zafir and Mk200
  • Fixed: Virtual Arsenal / Garage would incorrectly show the previous DLC icon in the right tab

 

ENGINE

  • Added: New DustEffects class syntax - FT-T131130
  • Added: getAllUnitTraits script command
  • Added: surfaceTexture script command
  • Added: getVehicleTIPars script command
  • Added: Optional parameter to roadsConnectedTo to perform an extended search and return pedestrian 'roads'
  • Tweaked: isOnRoad / roadAt now have better detection on bridges or when a 2D position is supplied
  • Fixed: CTD when a helicopter's HUD / cockpit digital clock reached a full hour - FT-T148480
  • Fixed: "unknown animation source" RPT spam for Simple Objects
  • Fixed: Topography/exportnogrid cheats not working in 3DEN - FT-T151119
  • Fixed: getMousePosition script command not handling sampling resolution correctly - FT-T84241
  • Fixed: isOnRoad / roadAt can now detect pedestrian 'roads' - FT-T151014
  • Like 16
  • Thanks 6
  • Sad 1

Share this post


Link to post
Share on other sites

17-06-2020
EXE rev.146468 (game)
EXE rev.146468 (Launcher)
Size: ~ 825 MB

 

DATA

  • Fixed: If the Destroyer boat rack moved or turned, the 'recover' action could disappear FT-T151178

Warlords

  • Added: Periodic removal of assets spawned or moved below terrain
  • Fixed: Enemies should no longer be spawned inside rocks
  • Fixed: Players should no longer be able to get APERS Mine Dispensers or vehicle armaments from pre-saved loadouts
  • Fixed: It is no longer possible to deploy static defenses through walls, rocks, etc.

Potential spoilers

Spoiler
  • Fixed: The Syndikat boss reply call for the delivered wallet could be missing in "Old Man"

 

ENGINE

  • Added: connectToServer script command
  • Tweaked: getRoadInfo's return is extended with the road start and end positions and an isBridge Boolean toggle FT-T151014
  • Fixed: Killing friendly units could in certain cases increase the rating of the shooter FT-T151495
  • Like 7
  • Thanks 7

Share this post


Link to post
Share on other sites

25-06-2020
EXE rev.146475 (game)
EXE rev.146475 (Launcher)
Size: ~ 80 MB

 

DATA

  • Added: "Vehicles only" difficulty setting to the 3rd person view option

ENGINE

  • Added: "Vehicles only" difficulty option to thirdPersonView. Current values:
    • 0 - disabled
    • 1 - enabled
    • 2 - enabled only for vehicles
  • Tweaked: Most magazinesX commands received an optional parameter to return empty magazines FT-T151895
  • Like 15
  • Thanks 2
  • Sad 3

Share this post


Link to post
Share on other sites

09-07-2020
EXE rev. 146505 (game)
EXE rev. 146505 (Launcher)
Size: ~ 220 MB

 

DATA

  • Fixed: The (grenade) throwing sound while holding a pistol, launcher or no weapon at all, was not correctly triggered FT-T151956
  • Fixed: Smoke not being visible while looking through Kiosk glass FT-T151139

Potential Spoilers (Old Man)

Spoiler

 

  • Fixed: A discussion with Keystone at St. Maria island was interrupted by an incorrect line
  • Fixed: An explosive charge placed by Syndikat would not detonate every time
  • Fixed: Possible script error when the player gets into Koumac and the task received there was not created

 

 

ENGINE

  • Like 21
  • Thanks 3

Share this post


Link to post
Share on other sites

17-07-2020
EXE rev. 146532 (game)
EXE rev. 146532 (Launcher)
Size: ~ 85 MB

 

DATA

  • No significant data changes

ENGINE

LAUNCHER

  • Added: Livonia to the -world= parameter
  • Like 13
  • Thanks 3

Share this post


Link to post
Share on other sites

22-07-2020
EXE rev. 146540 (game)
EXE rev. 146545 (Launcher)
Size: ~ 85 MB

 

DATA

  • Tweaked: Display names of guided bombs in planes' HUDs - FT-T131756

 

ENGINE

 

LAUNCHER

  • Added: Translations for -world= names
  • Like 10
  • Thanks 2
  • Confused 1

Share this post


Link to post
Share on other sites

30-07-2020
EXE rev. 146550 (game)
EXE rev. 146550 (Launcher)
Size: ~ 115 MB

 

DATA

  • Tweaked: Improved Training Mine behavior in the multiplayer environment (and less visible glitching on triggering)
  • Tweaked: Special times now always count as better than the gold medal in Firing Drills and Time Trials (i.e. unlocking Achievements and marking the challenge as done)
  • Fixed: Virtual Arsenal now properly removes magazines belonging to the previously selected weapon

 

ENGINE

  • Changed: Reverted previous change where 3DEN custom compositions were being placed into their own layer (may become an option later)
  • Fixed: disabledChannels[] defined in mission or server config failed when a user rejoined from the lobby FT-T117205
  • Fixed: Wrong Color Format error when linkColor is empty FT-T152776FT-T139588
  • Fixed: Target indicators in the HUD of some Jets were jittering
  • Like 11
  • Thanks 4

Share this post


Link to post
Share on other sites

20-08-2020
EXE rev. 146606 (game)
EXE rev. 146606 (Launcher)
Size: ~ 120 MB

 

DATA

  • Added: "GameOptionsExited" scripted Event Handler
  • Tweaked: VLS launch sound range
  • Fixed: Removed duplicate AT mines from Virtual Arsenal - FT-T152995
  • Fixed: Potential script error in the animal behavior FSM
  • Fixed: Adjusted stance while being armed animations had broken interpolations - FT-T152304
  • Fixed: Increased lifetime of GPR-T 40mm rounds so they can reach targets beyond 2.5km - FT-T127965
  • Fixed: Missing editor preview for NATO post-EMP Ammo Bearer

 

ENGINE

  • Like 13
  • Thanks 5

Share this post


Link to post
Share on other sites

02-10-2020
EXE rev. 146752 (game)
EXE rev. 146752 (Launcher)

Size: ~160  MB

 

DATA

  • Added: "CoF: Gray" Firing Drill
  • Added: Black P07
  • Added: CTRG-13 insignia
  • Added: Arid CTRG Stealth Uniforms*
  • Added: Arid CTRG Stealth Combat Helmet*
  • Added: Various (pop-up) target pictures
  • Added: "Eau de Combat" Aftershave (bottle / boxed)
  • Added: RscTreeMulti main config class for scripted control creation
  • Added: Option not to place custom compositions in their own layer in Eden Editor
  • Added: Ability to increase default magazine count for Firing Drills competitors
  • Added: Firing Drills bonus target support for: Orange / Pumpkin / Aftershave / Dueling Target
  • Added: Support for the Dueling Target in Firing Drills (optional hit conditions for targets)
  • Added: Firing Drill ability to disable automatic recoloring of optional targets (per target type and per target instance)
  • Added: Nicer pling hit SFX for metal plate, rule, restart, and quit targets in Firing Drills
  • Added: Simple spam filter for bonus target VO feedback in Firing Drills
  • Added: Firing Drill event scripts per target instance (next to per target type)
  • Added: Firing Drill support for 3D helper objects as moving target waypoint and random position references (as alternative to markers)
  • Added: Option for Firing Drill CP targets to get re-randomized on reset
  • Added: Gray color support for Firing Drills and target VFX
  • Added: SFX feedback for Firing Drill missed targets and no-shoot hits
  • Added: Ability to disable radio feedback per CP in Firing Drills
  • Added: Firing Drill CP onDeactivate and onClear script hooks
  • Tweaked: Scripted Event Handler GameOptionsExited was renamed to OnGameOptionsExited for consistency
  • Tweaked: Civilian presence module will now look for UnitTypes in the current world before selecting a default set
  • Tweaked: Improved Training Mine functionality on Dedicated Servers
  • Tweaked: Better calibration of accuracy zones on various Firing Drills targets
  • Tweaked: Firing Drills now pass the shooter to onHit event scripts
  • Tweaked: Target destruction FX now consistently use ASL, so they work better above other surfaces than the terrain
  • Tweaked: Applied better scripted loading screen method to Firing Drills
  • Tweaked: Firing Drill radio feedback spam filter for missed targets
  • Fixed: The respawn marker was not deleted when a Camp object was disassembled - FT-T153805
  • Fixed: The Combat Stealth Helmet face shield was missing its shadow
  • Fixed: Inner accuracy zones were not always properly scored in Firing Drills
  • Fixed: Frangible Firing Drill targets would not re-appear after re-entering a CP on Competitive
  • Fixed: Missing displayName for NoPop variants of Orange / Pumpkin
  • Fixed: Firing Drill FF systems were also active on actual enemies (never used before)
  • Fixed: Only updating the Firing Drill CP HUD box when a cleared CP is the active one

* Restrictions apply for those who don't own Arma 3 Apex expansion.

 

ENGINE

 

LAUNCHER

  • Added: Initial support for CSLA CDLC
  • Like 28
  • Thanks 5

Share this post


Link to post
Share on other sites

27-10-2020
EXE rev. 146823 (game)
EXE rev. 146823 (Launcher)
Size: 110  MB

 

DATA

  • Added: CoF: Gray main menu tile video
  • Added: Steam Leaderboard for CoF: Gray
  • Fixed: Eden Editor status bar game version was formatted incorrectly

Old Man

Spoiler

 

  • Fixed: Missing sound for a specific radio chatter
  • Fixed: Script error in CSAT bases (searching for poles with loud-speakers)
  • Fixed: Various WAV file references changed to OGG, and removed a class with non-existent sound

 

 

ENGINE

  • Added: "Suppressed" entity Event Handler - FT-T154215
  • Added: Unicode alternatives to current clipboard operations, copyToClipboardW and copyFromClipboardW script commands (note: approach will be changed to command-line in the next version) - FT-T154207FT-T120317
  • Tweaked: HandleChatMessage Event Handler output array was extended
  • Tweaked: It is now possible to override the sender and text in the HandleChatMessage Event Handler
  • Tweaked: VoN direct chat volume moved from effects to VoN volume slider - FT-T154335
  • Tweaked: Improved startup time when the official server list has to be updated
  • Tweaked: Moved RPT logging into a separate thread to reduce performance impact when lots of logging is going on (but please fix errors and warnings regardless)
  • Tweaked: Added better context for some RPT error messages - FT-T153041
  • Tweaked: Mitigated freeze on every MP client when addCuratorAddons is called with many addons
  • Tweaked: Increased default shadow offset to fix the shadow banding effect
  • Fixed: UAVs would start engines by themselves in Virtual Garage
  • Fixed: Possible crash when using ctrlTextSelection FT-T154240
  • Fixed: elevatePeriscope with instant option would not work in Eden Editor
  • Fixed: createMarker script command was creating markers in the Global chat channel, instead of being channel-less
  • Fixed: Passing an empty texture to setObjectTextureGlobal would not remove the texture
  • Fixed: HandleChatMessage Event Handler returned the wrong owner and did not trigger for all chat events
  • Fixed: VoN radio volume being controlled by the Effects setting instead of the VoN setting - FT-T154335
  • Like 16
  • Thanks 3

Share this post


Link to post
Share on other sites

05-11-2020
EXE rev. 146887 (game)
EXE rev. 146887 (Launcher)
Size: ~270 MB

 

DATA

  • Added: Proper tooltips in Pylon Settings for Laws of War Demining Charges and Leaflets
  • Added: Firing Drills / Time Trials can now be configured in description.ext (making them self-contained and ready for Workshop publication)
  • Added: Gray color support also for Time Trials
  • Tweaked: Exposed Firing Drills / Time Trials modules in Eden Editor (find documentation on Community Wiki here and here)
  • Tweaked: After contacting the quartermaster, NATO Pacific Engineers received appropriately colored magazines - FT-T154021
  • Tweaked: Virtual Garage "onPhaseChanged" and "lockCargo" parameters were not always evaluated when more advanced inheritance was used
  • Fixed: Typo related to Taru Event Handler configuration - FT-T153882
  • Fixed: Some of the FV-720 selections were set incorrectly in resolution LODs
  • Fixed: VR Suit armor hidden selection ("camo3") was not retexturable
  • Fixed: ED-1D and ED-1E are now correctly called out as UGVs, instead of tanks
  • Fixed: Typo in the French text on the back of the Eau de Combat box

 

ENGINE

  • Added: missionNameSource script command
  • Added: Better RPT context for preprocessor errors - FT-T153041
  • Added: Implemented new continue / continueWith and break / breakWith commands for use in loops
  • Added: -debug command line parameter for more verbose logging
  • Added: "LogObjectNotFound" server config option
  • Added: "SkipDescriptionParsing" server config option
  • Added: Script command forceUnicode (provides an option to switch the mode of operation of the following commands to Unicode: copyToClipboardcopyFromClipboard, select, count, in, find, splitString, reverse)
  • Added: Alternative syntax for find command adds an option to start searching from an offset
  • Added: Alternative syntax for reverse command now supports a string argument
  • Added: Experimental terrain topography export as SVG (Dev-Branch only)
  • Added: Rendering of MagazineProxy in sidearm holsters - FT-T153802
  • Tweaked: Eden Editor Compositions that are missing addons will now be greyed out in the list (but still can be placed)
  • Tweaked: Improved speed of stringtable loading during game start
  • Tweaked: channelEnabled would return [nil, nil] instead of [false, false] on non-existing channels
  • Tweaked: Markers now cannot be placed in a channel if both VoN and chat are disabled. Group channel is now always available for server command input even if disabled if no other channel is available. Channel switching will select the next channel relevant to the context. If a player is using VoN, this will cycle VoN enabled channels, etc. Disabled VoN and chat icons were made more obvious.
  • Tweaked: URL-enabled controls would not update their tooltip after the ctrlSetURL command
  • Fixed: Attempt to address Linux server freeze / crash when loading Weferlingen Winter
  • Fixed: say3D start offset parameter was not working in all cases
  • Fixed: disabledChannels did not work during briefings
  • Fixed: getPlayerChannel would return -1 when a player was talking on the Direct channel
  • Fixed: Freeze when opening the Zeus interface with many mods active
  • Fixed: Optics Post Processing effects not updating when switching between optics modes - FT-T80695

 

LAUNCHER

  • Added: New -debug parameter for more verbose logging
  • Like 16
  • Thanks 4

Share this post


Link to post
Share on other sites

12-11-2020
EXE rev. 146926 (game)
EXE rev. 146926 (Launcher)
Size: ~800 MB

 

DATA

  • Fixed: Duplicated civilian characters in Zeus
  • Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories)
  • Fixed: ACRO, RCO, MRCO and Promet Modular Sight were using non-existing optics Post Processing effects
  • Fixed: Demining waypoint - FT-T154841
  • Tweaked: Removed the ability to use telekinesis from UH-80 and CH-67 side door gunners
  • Added: Muzzle flashes to UH-80 and CH-67 miniguns

Old Man (potential spoilers)

Spoiler
  • Fixed: Disable autonomous turrets quest: unfinished uploads and a script error when the player picks up the USB stick

 

ENGINE

  • Fixed: Short game freeze when searching in Tree controls (including Zeus)
  • Added: Firing Drills and Time Trials from Steam Workshop are now listed in the Challenges menu (consider updating Workshop tags to avoid confusion)
  • Added: New syntax for the units script command that returns all units of a specific side
  • Fixed: Crash when RscDisplayInsertMarker had multiple ComboBoxes
  • Like 13
  • Thanks 4
  • Haha 2

Share this post


Link to post
Share on other sites

19-11-2020
EXE rev. 146950 (game)
EXE rev. 146950 (Launcher)
Size: ~88 MB

 

DATA

  • Tweaked: Increased proximity fuse on SAM missiles to 40 meters
  • Tweaked: Improved support for Steam Workshop Firing Drills / Time Trials (selection menu will show personal records)
  • Added: Ability to override loading screen world information in scenario or campaign configs
  • Fixed: Eden Editor camera bank did not reset properly - FT-T127549
  • Fixed: Malformed diver animation when swimming to the right
  • Fixed: Splendid Camera presets did not all properly save - FT-T127572
  • Fixed: RPT error caused by BIS_fnc_animType - FT-T152922

 

ENGINE

  • Added: "PostInit" Event Handler - FT-T118235
  • Fixed: menuShortcutText did not return key combinations - FT-T154395
  • Added: getAllPylonsInfo command with added support for [-1] driver turret for consistency. The currently used empty array [] for the driver turret is supported as well for backward compatibility - FT-T147576
  • Fixed: Bug in setPylonLoadout when no optional turret was given, the current turret was reset to the driver - FT-T154307
  • Fixed: The hideText config property was not working with multiline versions of CT_EDIT
  • Tweaked: The toString script command now supports a code argument and will return a source string expression
  • Fixed: ComboBox scrollbars did not update on resizing
  • Added: Missing script commands for menu strip control: menuSetUrl, menuSetShortcut, menuSetText - FT-T154366
  • Fixed: Script-created markers not being properly propagated in multiplayer
  • Fixed: Being able to place units into locked vehicle turrets in Eden Editor / Zeus
  • Fixed: CTD when using splitString on an empty string
  • Fixed: Zeus not allowing placement of units after addCuratorAddons was executed remotely - FT-T155042
  • Like 20
  • Thanks 3

Share this post


Link to post
Share on other sites

03-12-2020
EXE rev. 147002 (game)
EXE rev. 147002 (Launcher)
Size: ~176.5 MB

 

DATA

  • Tweaked: CH-67 and UH-80 minigun ammo belt skinning
  • Tweaked: Minigun limits on the UH-80

 

ENGINE

  • Tweaked: Rendering/Handling performance of Edit control text - FT-T154837
  • Tweaked: Rendering performance of Edit controls that have a large portion of their text off-screen - FT-T154837
  • Fixed: markerChannel not correctly synchronizing in multiplayer
  • Added: Script command diag_exportConfig (diagnostics executable only)
  • Added: Script command fileExists
  • Added: allVariables support for Display type namespace
  • Fixed: allVariables always returning an empty array on the Control namespace
  • Added: trim script command
  • Added: flatten script command - FT-T155186
  • Fixed: The URL set with menuSetURL was not activating when clicked - FT-T155161
  • Fixed: Drawing straight lines on the map did not show a preview while drawing - FT-T154931
  • Added: tvSortAll and tvSortByValueAll script commands
  • Fixed: Tree UI control rendering performance with many items - FT-T154837
  • Fixed: say script command not properly playing lip sync files
  • Tweaked: Optimized configClasses command performance if the condition is "true" or "getNumber (_x >> 'scope') > 0"
  • Tweaked: Optimized configProperties command performance if the condition is "true" or not provided
  • Fixed: Not being able to remove a picture with lnbSetPicture - FT-T155366
  • Fixed: Eden Editor move widget behaving erratically when moving the cursor off-axis - FT-T155172
  • Tweaked: Optimized configProperties command performance if the condition is "isClass _x" or starts with "isClass _x &&"
  • Fixed: ListBox item shadow was offset incorrectly when rowHeight is used - FT-T154442
  • Fixed: RscEdit would not adjust text width during or after resizing - FT-T154710
  • Like 17
  • Thanks 4

Share this post


Link to post
Share on other sites

17-12-2020
EXE rev. 147055 (game)
EXE rev. 147055 (Launcher)
Size: ~134 MB

 

DATA

  • Fixed: Incorrect loadouts were used for some Livonia ZGM instances
  • Added: New animation for Speedboat minigunners
  • Tweaked: Qilin minigun barrel and gunner animation

 

ENGINE

  • Added: New parameter to the attachTo command that causes the attached object to follow the rotation of the memory point / bone it was attached to
  • Added: Script commands setObjectScale and getObjectScale (note: not fully supported in all contexts; enjoy with caution 😈)
  • Added: SQF HashMap container
  • Added: insert script command - FT-T155531
  • Added: tooltipPerColumn property to ListNBox - FT-T154380
  • Fixed: Sound listener position not following the camera while the map screen is open (seeking feedback on these map versus sound changes)
  • Fixed: Vehicle sound attenuation being disabled while the map screen is open
  • Added: Volume reduction while in vehicles with the map screen opened
  • Added: Basic preprocessor #if support
  • Added: New predefined preprocessor macros
  • Fixed: Groups in Eden Editor custom compositions not always correctly being placed into a separate layer
  • Tweaked: BattlEye update
  • Like 27
  • Thanks 3

Share this post


Link to post
Share on other sites

03-02-2021
EXE rev. 147201 (game)
EXE rev. 147201 (Launcher)
Size: ~690.3 MB

 

NOTES

  • We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker.
  • Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam).
    • This also means in-game links to store and other web pages do not work yet.
    • Remember that even premium assets can be tried without restriction in Virtual Arsenal!

 

DATA

  • Added: Showcase Art of War
  • Added: Showcase Cultural Property**
  • Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)*
  • Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)*
  • Added: Parade Cap (US / CSAT / AAF / LDF)*
  • Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)*
  • Added: Art T-Shirt (6 prints)
  • Added: Coffin
  • Added: Military Coffins
  • Added: Folded Flags
  • Added: Memorial Wreaths
  • Added: Flower Bouquets
  • Added: Portrait Photo Frames
  • Added: Easels
  • Added: Canvases
  • Added: Gallery Frames
  • Added: Gallery Labels
  • Added: Gallery Dioramas
  • Added: Gallery Interiors (special-purpose structures with interiors only)
  • Added: 8 Steam Achievements
  • Added: Art of War Welcome Screen
  • Tweaked: Credits (kudos to all Art of War contest contributors!)
  • 149706: Fixed: In some cases inspectable text was covered by scrollbars
  • 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500
  • 149843: Fixed: Several economy imbalance issues in "Old Man"
  • 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched
  • 149655: Fixed: Incorrect font heights in Warlords
  • 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility)
  • 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431

* Restrictions apply to those who don't own Arma 3 Art of War DLC.
** Content requires ownership of Arma 3 Art of War DLC.

 

ENGINE

  • Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2"
  • Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504
  • Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819
  • Added: Preprocessor support for the #pragma directive
  • Tweaked: Preprocessor #if now does not require an operator
  • Added: Preprocessor __has_include macro/operator - FT-T153547
  • Fixed: setObjectScale resetting object rotation
  • Added: compileScript script command
  • Fixed: HandleChatMessage Event Handler not working properly for system messages
  • Added: #captureSlowFrame server command
  • Added: Logging to attachTo for invalid memory points or invalid arguments
  • Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler
  • Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler
  • Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728
  • Added: New allControls script command syntax that takes a Controls Group - FT-T154801
  • Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806
  • Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675
  • Added: New script command apertureParams - FT-T154354
  • Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660
  • Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency)
  • Added: Ability to configure outside terrain generation
  • Added: setDiarySubjectPicture script command
  • Added: server.cfg option to ignore errors that would otherwise abort scenario starts
  • Added: Missing speechVolume command - FT-T72093
  • Tweaked: ppEffectEnabled can now take an effect name as an argument
  • Fixed: selectDiarySubject was not working - FT-T154260
  • Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260
  • Added: allDiarySubjects command - FT-T154260
  • Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted
  • Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously
  • Added: merge script command
  • Fixed: processDiaryLink was not working during briefings
  • Fixed: Backpack duplication issue
  • Fixed: When diary records share the same title, some records could not be selected
  • Fixed: UI control sounds being affected by fadeRadio - FT-T156517
  • Fixed: playSound3D would not play remotely if volume was set over 5
  • Fixed: xxxVolume commands would not return the current volume
  • Fixed: Some fadeXXX commands would not check for the allowed sound volume level
  • Added: fadeEnvironment and environmentVolume script commands
  • Fixed: diag_exportTerrainSVG railways not being exported correctly
  • Fixed: Not being able to use scripts in Eden Editor that do not return Nothing
  • Added: -language= command line option

 

LAUNCHER

  • Added: Art of War DLC as default DLC

  • Like 20
  • Thanks 3

Share this post


Link to post
Share on other sites

10-02-2021
EXE rev. 147253 (game)
EXE rev. 147254 (Launcher)
Size: ~589 MB

 

DATA

  • Fixed: Formal Suit and Parade Uniform shoe soles were red
  • Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633
  • Tweaked: Regenerated various UI images for Art of War DLC assets
  • Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War
  • Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners
  • Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs
  • Tweaked: Improved skinning on Civilian Backpack
  • Tweaked: Passenger occluders on MH-9 and AH-9

Potential Spoilers

Spoiler
  • Fixed: Disabled actions on ED-1E in the Lars Blanken Gallery (RIP Eddie, stop touching him)
  • Fixed: Incorrect string used in the drones display composition for Showcase Art of War

 

ENGINE

  • Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271
  • Fixed: Art of War Achievements could not be unlocked
  • Fixed: attachTo bone following rotation was not being saved in savegames
  • Fixed: Preprocessor #if __has_include was not properly processing macro commands inside #if blocks
  • Fixed: Radio protocol messages were showing in the language of the sender - FT-T156062
  • Added: Diagnostics EXE commands to live-edit terrain heightmap (results may lead to unknown and glitched consequences) - FT-T156093
  • Added: localize and isLocalized now support $STR prefixes
  • Added: GroupCreated / GroupDeleted Event Handlers - FT-T156211
  • Fixed: CEdit mouse selection was not able to select text that is on the left outside of the view area - FT-T156218
  • Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation
  • Added: forceMapOutsideColor config parameter to CfgWorlds>>OutsideTerrain to disable rendering of outside terrain on the 2D map - FT-T156243
  • Tweaked: HandleChatMessage Event Handler now also returns unlocalized string names where applicable
  • Added: combatBehaviour and setCombatBehaviour commands - FT-T71588
  • Added: ropeSegments script command - FT-T153606
  • Fixed: setSoundEffect envSound did not delete with its trigger
  • Added: setWeaponZeroing script command and currentZeroing alternative syntax
  • Added: diag_localized command
  • Like 12
  • Thanks 5

Share this post


Link to post
Share on other sites

18-02-2021
EXE rev. 147279 (game)
EXE rev. 147279 (Launcher)
Size: ~341 MB

 

DATA

  • Tweaked: The displays on the Diorama Units now have a more generic sandbox texture
  • Fixed: Incorrect animation sources were used on the Type-115 - FT-T121686

 

ENGINE

  • Tweaked: Active server browser tabs after disconnecting from a server - FT-T156008
  • Added: Ability to grab magazines out of weapons on the ground - FT-T155812
  • Fixed: setObjectScale on Simple Objects scaling relative to the current scale instead of the original scale
  • Fixed: "left" align on drawIcon3D was not working correctly - FT-T82067
  • Fixed: It was possible to activate the Get In action multiple times if a vehicle is using slow opening door animations (precise get in)
  • Fixed: Serialization of most showHUD parameters was absent
  • Added: Optional parameter to the showHUD command to show drawIcon3D even when the HUD is hidden - FT-T154136, FT-T116714, FT-T154180, FT-T154138
  • Tweaked: addForce can now be applied to objects of simulation class Man, while forcing an unconscious ragdoll state
  • Added: Server-side log message when mods / signatures do not fit into the Steam Query data limit
  • Tweaked: Added optional offsets for text drawing to drawIcon3D
  • Added: New script command focusedCtrl - FT-T154790
  • Added: Parameter to playSound / say3D to disable attenuation without changing sounds to speech
  • Tweaked: drawIcon3D now has an option to separate the icon and text colors
  • Tweaked: Added an addMissionEventHandler parameter to pass optional arguments to the Event Handler code
  • Fixed: Zeus not initializing unit prices for activeAddons when using the curatorObjectRegistered Event Handler
  • Like 13
  • Thanks 2

Share this post


Link to post
Share on other sites

17-03-2021
EXE rev. 147449 (game)
EXE rev. 147449 (Launcher)
Size: ~580 MB

 

DATA

  • Fixed: Visibility of some Art of War DLC props in Zeus Game Master mode - FT-T156965
  • Tweaked: Replaced Chromatic Aberration Post Processing effects on ACRO, RCO, MRCO and Promet Modular Sight by Radial Blur (this effect can be tweaked via the Radial Blur slider in Video Settings > AA & PP) - FT-T156991

Potential Spoilers

Spoiler
  • Fixed: A flag marker for a hidden artwork was visible before any player interaction in Showcase Cultural Property
  • Added: Music to the outro scene in Showcase Cultural Property
  • Fixed: View distance is now automatically adjusted if required at the end of Showcase Cultural Property

 

ENGINE

  • Added: New scenario config parameter AllowProfileGlasses - FT-T156414, FT-T155328, FT-T81911
  • Tweaked: Performance optimizations for CostMap generation
  • Added: Warning message when attempting to edit a scenario which was saved using a modded Eden Editor - FT-T154222
  • Fixed: Placing entities in Zeus was not always correctly deducting their price - FT-T156972
  • Fixed: magazinesTurret would produce an error when the turret path length was greater than 1 - FT-T156981
  • Tweaked: User profile CustomDifficulty aiLevelPreset is now stored by name instead of index
  • Fixed: Art of War DLC was not handled fully in Steam-based server browsing (this also affected Creator DLC servers)
  • Fixed: Field Manual 3D objects sometimes rendering as a pure white shape
  • Fixed: CTD in the SCENARIOS menu in case a mod deleted vanilla category entries
  • Fixed: CTD if there were errors in a file in the user profile directory and the user name contains a whitespace followed by "S" - FT-T156988
  • Fixed: The in-game official servers list not loading if the cache directory was not yet present
  • Tweaked: Performance optimization for handling map markers
  • Fixed: CTD when deleting a marker in the MarkerCreated Event Handler - FT-T157170
  • Fixed: CTD in the SCENARIOS menu while subscribed to Steam Workshop scenarios that have an incomplete filename - FT-T157230
  • Added: Ability to configure audio output device via the settings (pending full UI implementation) - FT-T75079
  • Added: Config parameters to control whether a vehicle GetOut direction is opposite of its GetIn direction
  • Added: Audio option to configure the volume reduction on the map screen while inside vehicles (pending full UI implementation)
  • Fixed: Player names not showing when hovering over map markers
  • Added: _local parameter to all marker Event Handlers
  • Added: affectedByWind CfgAmmo entry for flares to let them be affected by wind speed (off by default)
  • Fixed: CfgFunctions not found error in Eden Editor - FT-T154708
  • Fixed: Game option changes were not always saving into the user profile
  • Fixed: When using deadzone, the aim would sometimes autocenter when zoomed - FT-T119242
  • Fixed: Units that were assigned to a custom channel would not delete properly - forums
  • Added: openGPS script command - FT-T124710, FT-T157028, FT-T74039, FT-T78824
  • Fixed: Issues when trying to drag uniforms/vests from a dead body into a backpack container
  • Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins - https://steamcommunity.com/discussions/forum/14/2974028351344359625/)

 

LAUNCHER

  • Fixed: Art of War DLC was not handled fully in Launcher server details
  • Added: Global Mobilization DLC banner
  • Like 10
  • Thanks 3

Share this post


Link to post
Share on other sites

31-03-2021
EXE rev. 147490 (game)
EXE rev. 147490 (Launcher)
Size: ~878 MB

 

DATA

  • Fixed: Eden Editor attributes on Scientists and Parade Officers when changing loadouts
  • Fixed: Rotation of Diorama Units on Dedicated Servers
  • Tweaked: Made materials used on MBT-52 consistent with those used on Nyx (the new materials should also be more friendly for community retextures)
  • Tweaked: Position of Square Shades and Square Spectacles
  • Added: gunnerReversedGetOut parameter to the StaticWeapon class and inverted the pos and dir memory points responsible for get in actions. After this change, get in action should be visible as default action when the weapon is approached from the rear. If you are inheriting from the StaticWeapon class and you are overwriting memoryPointsGetInGunner or memoryPointsGetInGunnerDir parameters, please adjust your configs so your character disembarks in the correction direction.

 

ENGINE

  • Added: setDefault parameter to the getOrDefault command - FT-T157359
  • Fixed: Crash caused by the array insert script command - FT-T155531
  • Added: toArray HashMap script command
  • Added: Alternative syntax to insert script command for HashMap
  • Fixed: Map volume reduction not working in 3rd Person Perspective
  • Tweaked: Map volume reduction in vehicles minimum value changed from 25% to 0%
  • Fixed: setObjectScale on static objects (f.e. houses) not synchronizing properly in multiplayer
  • Fixed: Game crash when changing the audio output device in multiplayer with VoN being active - FT-T157418
  • Fixed: Issue with camo face textures not loading in some cases - FT-T154485
  • Fixed: Car engine sounds not restarting when switching audio output device
  • Fixed: Possible freeze in the main menu when using a single/dual core CPU - FT-T156456
  • Fixed: Hide Terrain Module not working properly after loading a scenario in Eden Editor
  • Fixed: The language option sometimes failed to save (the changed language option would reset if the menu was accessed again before a game restart)
  • Added: Preprocessor definition __IS_DEDICATED__ on Dedicated Server / Client
  • Like 12
  • Thanks 3

Share this post


Link to post
Share on other sites

15-04-2021
EXE rev. 147519 (game)
EXE rev. 147522 (Launcher)
Size: ~82.8 MB

 

DATA

  • Tweaked: Increased vertical limits on UH-80 and CH-67 doorguns - FT-T157654
  • Fixed: BIS_fnc_selectDiarySubject was not working - FT-T142552
  • Fixed: Aperture set during scenario preview persisted when returning back to Eden Editor
  • Tweaked: Improved static weapon unflipping
  • Added: OnDisplayRegistered and OnDisplayUnregistered scripted Event Handlers
  • Fixed: BIS_fnc_fadeEffect was not unmuting music after fading out - FT-T156413
  • Added: Arsenal scripted Event Handler when a weapon is selected or removed (Weapon Config >> "VirtualArsenal" >> "Eventhandlers" >> "itemSelected" or "itemDeselected")
  • Fixed: An exploit in Warlords
  • Fixed: Unresponsive AI in some cases in Warlords
  • Added: Command Points failsafe restoration in Warlords
  • Fixed: Diary subject icon placeholders were made invisible by default
  • Added: New Audio Options for map volume reduction while in vehicles and output device selection

 

ENGINE

  • Fixed: Not being able to use scripts in Eden Editor that do not return Nothing 🤪
  • Tweaked: Using CfgWorlds OutsideTerrain >> colorOutside on a map display if available - FT-T156243
  • Fixed: RscEdit controls not rendering text if a parent container is scrolled down but the control is at a Y offset - FT-T157448

 

LAUNCHER

  • Fixed: Launcher was not listing the official servers
  • Like 12
  • Thanks 3

Share this post


Link to post
Share on other sites

21-04-2021
EXE rev. 147535 (game)
EXE rev. 147535 (Launcher)
Size: ~83.1 MB

 

DATA

  • Added: Translations for new audio options and other new strings
  • Fixed: Spawn protection invulnerability would not get terminated properly in some cases in Warlords

 

ENGINE

  • Added: Warning if a server fails to bind to the BattlEye port
  • Fixed: Potential server crash
  • Like 7
  • Thanks 1

Share this post


Link to post
Share on other sites

05-05-2021
EXE rev. 147582 (game)
EXE rev. 147582 (Launcher)
Size: ~68.8 MB

 

ENGINE

  • Fixed: kbTell messages were not showing subtitles for multiplayer clients - FT-T157946
  • Added: regexMatch, regexFind, regexReplace script commands - FT-T157406
  • Tweaked: Automatically add DLC tags to Workshop scenarios on DLC terrains
  • Fixed: _forEachIndex variable inside forEach over HashMaps was broken
  • Fixed: Crash when saving a singleplayer game while a forEach over a HashMap was running
  • Added: HashMap apply, values commands
  • Fixed: Sound volume resetting when switching audio output device - FT-T158124
  • Tweaked: Performance improvement for PBO file lookups
  • Fixed: Crash related to createSimpleObject
  • Fixed: TrackIR head rotation not synchronizing over multiplayer
  • Like 10
  • Thanks 5

Share this post


Link to post
Share on other sites

20-05-2021
EXE rev. 147629 (game)
EXE rev. 147629 (Launcher)
Size: ~95 MB

 

DATA

  • Fixed: Funds transfer feature in Warlords

 

ENGINE

  • Like 10
  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites

26-05-2021
EXE rev. 147661 (game)
EXE rev. 147653 (Launcher)
Size: ~559 MB

 

DATA

  • Fixed: Military Coffin flag was not correctly synchronized in the multiplayer environment
  • Fixed: Russian and Polish radio protocols had "Diver" and "Enemy spotted" swapped
  • Fixed: Machinegunner callouts in the Polish radio protocol
  • Tweaked: Demining Drone collisions with terrain
  • Fixed: Van was missing string localization for its siren actions
  • Fixed: Some of the VR uniforms had incorrect side restrictions
  • Tweaked: Second shadow LOD of the 40mm UGL magazine proxy

 

ENGINE

  • Added: setCruiseControl script command
  • Added: getCruiseControl script command
  • Fixed: playSound disableAttenuation parameter was not working properly
  • Added: allLODs script command - FT-T158617
  • Tweaked: Added support for the "ViewGeometry" LOD for both selectionNames and selectionPosition script commands - FT-T158617
  • Added: ropeType parameter to the ropeCreate command, so you can now create custom rope models / types - FT-T85042
  • Tweaked: selectionPosition command now supports LOD resolution as LOD parameter, in line with the selectionNames command - FT-T158617
  • Fixed: Changing PiP resolution resulted in a black screen (oops)
  • Tweaked: Added alternative syntax for selectionPosition, allowing to select LOD by index and change position visual mode - FT-T158617
  • Tweaked: Added alternative syntax to the deleteVehicleCrew script command, which allows to delete the entire crew - FT-T157300
  • Fixed: Players now cannot get in vehicles with disabled simulation via the action menu (scripting methods are unaffected) - FT-T157067
  • Added: A new script command ctrlMapSetPosition to help with CT_MAP positioning and centering - FT-T158730
  • Fixed: "Engine" Event Handler parameter was flipped if an engine change came in over network
  • Tweaked: +HashMap is now a deep copy (for Array / HashMap values); you can use merge for a flat copy
  • Like 12
  • Thanks 3

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×