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Development Branch Changelog

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03-05-2018 

EXE rev. 144737 (game) 

EXE rev. 144737 (launcher) 

Size: ~805 MB 

 

DATA 

  • Tweaked: Vehicle threat and cost values were adjusted 
  • Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL 
  • Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193
  • Fixed: The turret of the Marid APC was missing its damaged texture when damaged 
  • Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226)  
  • Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander 
  • Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized 

     

ENGINE 

  • Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty) 
  • Like 8
  • Thanks 1

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04-05-2018 

No new EXEs

Size: ~675 MB 

 

DATA 

  • Fixed: Commander Picture-in-Picture feeds would not show Elevation values 
  • Tweaked: Further tweaks to vehicle threat and cost values 
  • Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155
  • Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915
  • Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation 
    • Tweaked: The waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation 

     

ENGINE 

No EXE changes today 

  • Like 9
  • Thanks 1

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07-05-2018

There will not be an update today due to challenges incompatible with logistical success.

  • Like 4
  • Haha 15

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08-05-2018

No update will occur on this day due to a Czech national celebration of Liberation Day :drinking2: 

  • Like 8
  • Haha 4

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09-05-2018 

EXE rev. 144757 (game) 

EXE rev. 144757 (launcher) 

Size: ~945 MB

 

DATA

  • Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150)
  • Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507)
  • Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
  • Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
  • Tweaked: Continued vehicle threat and cost value iterations
  • Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters) 
  • Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
  • Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191)
  • Tweaked: Slightly increased the splash damage radius of HEAT munitions

Tac-Ops Mission Pack (potential spoilers)

Spoiler
  • Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation

 

ENGINE

  • Fixed: Potential deadlock during player server disconnection
  • Like 10
  • Thanks 1

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11-05-2018 

EXE rev. 144768 (game) 

EXE rev. 144768 (launcher) 

Size: ~205 MB 

 

DATA 

Showcases (potential spoilers) 

  • Spoiler

    Fixed: There were some barriers missing in Showcase Armed Assault 

     

ENGINE 

  • Fixed: Server CTD 
  • Fixed: Pilot camera would not work
  • Like 7
  • Thanks 1

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14-05-2018 

EXE rev. 144780 (game) 

EXE rev. 144780 (launcher) 

Size: ~73 MB 

 

DATA 

  • Fixed: Inconsistent missile sounds after the introduction of missile fire modes
  • Fixed: Vehicle Titan AT missile fins were not fully extended in some cases

 

ENGINE 

No EXE changes today

  • Like 6
  • Thanks 1

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15-05-2018 

EXE rev. 144786 (game) 

EXE rev. 144786 (launcher) 

Size: ~775 MB 

 

DATA 

  • Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726
  • Tweaked: AI will now stick more to the right side on roads 
  • Tweaked: AI may drive a tiny bit smoother when crossing bridges

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation 

     

The East Wind (potential spoilers) 

  • Spoiler

    Tweaked: Several campaign hubs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance) 

     

ENGINE 

No EXE changes today 

  • Like 9
  • Thanks 2

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16-05-2018 

EXE rev. 144790 (game) 

EXE rev. 144790 (launcher) 

Size: ~66 MB 

 

DATA 

No data update today

 

ENGINE 

  • Fixed: Placing crew into vehicles as Zeus was working incorrectly
  • Like 5
  • Thanks 1

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17-05-2018 

EXE rev. 144798 (game) 

EXE rev. 144798 (launcher) 

Size: ~114 MB 

 

DATA 

  • Tweaked: Slightly increased splash damage radius of HEAT munitions 
  • Fixed: AI in Nyx spammed missiles too fast 
  • Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it 

 

ENGINE 

  • Added: A new activeSensorAlwaysOn ammo parameter 
  • Like 10
  • Thanks 3

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18-05-2018 

EXE rev. 144803 (game) 

EXE rev. 144803 (launcher) 

Size: ~128 MB 

 

DATA 

  • Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
  • Fixed: Offroad's external view offset was incorrect 
  • Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912
  • Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario 

     

ENGINE 

  • Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport 
  • Like 9
  • Thanks 1

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21-05-2018 

No new EXEs

Size: ~11 MB 

 

DATA 

Showcases (potential spoilers) 

  • Spoiler

    Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases 

     

ENGINE 

No EXE update today 

  • Like 7
  • Thanks 1

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22-05-2018 

EXE rev. 144808 (game) 

EXE rev. 144808 (launcher) 

Size: ~831 MB 

 

DATA 

  • Added: Camo selection to Tank Coverall
  • Tweaked: Vehicle threat and cost values were adjusted 

 

ENGINE 

  • Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG)
  • Tweaked: Interaction with inventories of dead characters was improved
  • Like 15
  • Thanks 1

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23-05-2018 

EXE rev. 144812 (game) 

EXE rev. 144812 (launcher) 

Size: ~106 MB 

 

DATA 

  • Fixed: An incorrect texture was assigned to the Tank Coveralls 
  • Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases 

  

ENGINE 

  • Like 18
  • Thanks 7

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24-05-2018
No logistical success today due to a missing Dev-Branch update

  • Like 2
  • Haha 10
  • Confused 6

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25-05-2018 

EXE rev. 144816 (game) 

EXE rev. 144816 (launcher) 

Size: ~117 MB 

 

DATA 

  • Fixed: The Vorona missile had incorrect transparency when AO was enabled 
  • Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles 
  • Tweaked: Slightly reduced CM immunity of ARH missiles 
  • Tweaked: Slightly increased splash damage radius of HEAT munitions 
  • Tweaked: Info Panel actions were removed from the action menu 
  • Tweaked: Improved predictability of HEAT penetration damage (WIP) 

Vanguard 

  • Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu) 
  • Tweaked: Server lobby parameters localization was improved 

Showcases (potential spoilers) 

  • Spoiler
    • Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships 
    • Tweaked: Datalink is now used in Showcase Gunships to make revealing enemy vehicles easier 
    • Fixed: The Buzzard airplane would crash in some cases in Showcase AAF 
    • Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases 
    • Tweaked: Asset compositions of Showcases NATO and CSAT were updated 
    • Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault 

     

The East Wind (potential spoilers) 

  • Spoiler
    • Tweaked: Compositions improved in the Situation Normal scenario 
    • Tweaked: Fog density in the Paradise Found scenario was lowered 

     

  

ENGINE 

No EXE changes today 

  • Like 10
  • Thanks 4

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28-05-2018 

EXE rev. 144822 (game) 

EXE rev. 144822 (launcher) 

Size: ~69 MB 

 

DATA 

Eden Editor 

  • Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window 

 

ENGINE 

  • Tweaked: The fire & view geometries are now enabled for fallen walls (as a test)
  • Like 14
  • Thanks 7

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29-05-2018 

EXE rev. 144825 (game) 

EXE rev. 144825 (launcher) 

Size: ~112 MB 

 

DATA 

  • Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations 
  • Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards

 

ENGINE 

No EXE changes today 

  • Like 10
  • Thanks 1

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30-05-2018

There will be no Dev-Branch update today due to "logistical issues".

  • Like 1
  • Sad 2

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31-05-2018 

EXE rev. 144837 (game) 

EXE rev. 144837 (launcher) 

Size: ~175 MB

 

DATA

  • Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
  • Added: A "Breakwater" user animation to Gorgon

 

ENGINE

  • Fixed: Missing proxy mag when a weapon is on the ground or in FFV
  • Added: New animation source "inWater" for all vehicles
  • Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR)

Eden Editor

  • Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
  • Like 9
  • Thanks 4

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01-06-2018 

EXE rev. 144845 (game) 

EXE rev. 144845 (launcher) 

Size: ~697 MB

 

DATA

Showcases (potential spoilers)

Spoiler
  • Tweaked: Minor changes to compositions in Showcase Armed Assault
  • Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault

 

ENGINE

No relevant EXE changes today

  • Like 4

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04-06-2018

There will be no Dev-Branch update today due to "logistical issues".

  • Like 1
  • Sad 5

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05-06-2018 

EXE rev. 144854 (game) 

EXE rev. 144854 (launcher) 

Size: ~81 MB 

 

DATA 

Apex Protocol (potential spoilers) 

  • Spoiler

    Fixed: Some links to markers in the Keystone scenario were not working 

     

ENGINE 

Eden Editor 

  • Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
  • Like 4
  • Thanks 1
  • Haha 1
  • Confused 1

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06-06-2018 

No new EXEs

Size: ~4.5 MB 

 

DATA 

  • Added: A small aiming dot on the AH-6's front windshield  
  • Added: A new respawn template where tickets can be decreased either on player death or on player spawn

Apex Protocol (potential spoilers) 

  • Spoiler

    Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death) 

     

ENGINE 

No EXE changes today 

  • Like 14
  • Thanks 2

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