bis_iceman 7384 Posted June 8, 2018 07-06-2018 No new EXEs Size: ~13 MB DATA Fixed: The format of ordinal numbers in Russian was incorrect The East Wind (potential spoilers) Spoiler Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario ENGINE No EXE changes today 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 8, 2018 08-06-2018 No new EXEs Size: ~1 MB DATA The East Wind (potential spoilers) Spoiler Fixed: Missing jets at the end of the Tipping Point scenario ENGINE No EXE changes today 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 11, 2018 11-06-2018 No new EXEs Size: ~23 MB DATA Tweaked: Visuals of missile flames were improved ENGINE No EXE changes today 12 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 12, 2018 12-06-2018 EXE rev. 144859 (game) EXE rev. 144859 (launcher) Size: ~68 MB DATA No data changes today ENGINE Eden Editor Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 13, 2018 13-06-2018 No new EXEs Size: ~88 MB DATA Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus) Added: "Maddog" LOAL capability for the AMRAAM and R77 missiles Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036) Tweaked: Minor increase of 105mm HEAT splash damage Fixed: PCML submunition didn't always get reliably triggered in the direct mode ENGINE No EXE changes for today 12 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 15, 2018 14-06-2018 No Dev-Branch update due to logistical issues 2 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 15, 2018 15-06-2018 No new EXEs Size: ~105 MB DATA Tweaked: IR masking tents' behavior was improved Tweaked: Remote designators now transmit their laser target coordinates via Data Link Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation ENGINE No EXE changes for today 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 18, 2018 18-06-2018 No new EXEs Size: ~12 MB DATA Tweaked: Language related addons were repacked ENGINE No EXE changes for today 4 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 19, 2018 19-06-2018 No Dev-Branch update due to "logistical issues" 2 1 1 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 20, 2018 20-06-2018 No new EXEs Size: ~1.7 MB No significant changes to report on today 4 1 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 21, 2018 21-06-2018 EXE rev. 144870 (game) EXE rev. 144870 (launcher) Size: ~82 MB DATA Eden Editor Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor ENGINE Tweaked: AG missiles now get lost when not pointed at the ground when fired Tweaked: Autoseeking missiles check target visibility (through terrain) when locking 8 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 22, 2018 22-06-2018 No update today due to "logistical issues" 2 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 25, 2018 25-06-2018 No update today due to logistical issues 1 1 1 5 Share this post Link to post Share on other sites
bis_iceman 7384 Posted June 26, 2018 26-06-2018 No new EXEs Size: ~634 MB NOTES This is the last of our regular daily Dev-Branch updates. From now on they will be published on a weekly basis, or ad hoc in case something specific benefits from testing (more intel in the latest SITREP). Huge kudos to all pioneers who have helped us test early features, assets, and playable content so far. Thanks to all who have joined the fight to keep the game stable and splendid by staying on this experimental branch every day! See you next week and into the future! DATA Added: USS Liberty (Destroyer)* Added: MK45 Hammer Naval Gun* Added: MK41 VLS Missile Artillery System* Added: Boat Rack* Added: Briefing Room Screen* Added: Briefing Room Desk* Added: R-750 Cronus Radar* Added: AN/MPQ-105 Radar* Added: S-750 Rhea SAM System* Added: MIM-145 Defender SAM System* Added: AGM-88C HARM Anti-Radiation Missile* Added: KH58 Anti-Radiation Missile* Added: Small Diameter Bomb (SDB)* * Free Jets DLC bonus content to all Arma 3 players ENGINE No EXE changes today 41 21 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 3, 2018 03-07-2018 EXE rev. 144890 (game) EXE rev. 144890 (launcher) Size: ~220 MB DATA Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18 Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string) Tweaked: Penetration materials of the industrial shed were adjusted ENGINE Fixed: FPS drop and performance degradation caused by the direct speech channel (https://feedback.bistudio.com/T124746, https://feedback.bistudio.com/T130564) Tweaked: The next target action no longer skips targets if the manual control or autoseek of the missile are enabled Added: New (get)CalculatePlayerVisibilityByFriendly script commands 14 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 10, 2018 10-07-2018 EXE rev. 144906 (game) EXE rev. 144906 (launcher) Size: ~656 MB DATA Fixed: RPT file error connected to the SPG-9 Fixed: The IDAP skin for the Zamak Water Truck was not localized properly Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104) Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly). Fixed: There were some rogue components in the AH-9 PhysX LOD Fixed: camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858) Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL Tweaked: Lowered priority of the "Unload Incapacitated" action Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable Added: A new RscControlsTable base class Fixed: Various issues on the Jets DLC bonus content assets ENGINE Tweaked: Grass is no longer obstructing missile locking 21 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 18, 2018 18-07-2018 EXE rev. 144914 (game) EXE rev. 144914 (launcher) Size: ~1.5 GB DATA Tweaked: AI delay between shots for vehicle-mounted SPG and Vorona Fixed: AI didn't want to use SPG against nearby targets Fixed: Vanilla transport helicopters should no longer do dive attacks Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden) Tweaked: AK-12 hand animations were improved Added: Front lights for the pilots of the WY-55 Hellcat Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing Tweaked: The weapon Info Panel was removed from the static radar optics Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted Fixed: Various issues on the Jets DLC bonus content assets Eden Editor Fixed: Editor previews for Tanks DLC dirt patches were missing Added: Eden Editor attributes for door & solar panel hiding to Medical Tent Fixed: Scenarios exported by the BIS_fnc_3DENExportSQF function caused a script error when a drone was present Tweaked: BIS_fnc_3DENExportSQF now executes init fields only after all entities are created, so they can be referenced Fixed: Tank Engine (Used) had an incorrect Editor preview picture The East Wind (potential spoilers) Spoiler Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership ENGINE Tweaked: Target registration by the SAM sites is now faster Fixed: Gunner turret searchlights would not follow turret movement (https://feedback.bistudio.com/T118330) 20 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted July 25, 2018 25-07-2018 No new EXEs Size: ~1.3 GB DATA Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779) Tweaked: The fuel capacity for the SDV was increased Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors Fixed: Various issues on the Jets DLC bonus content assets Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario Apex protocol (potential spoilers) Spoiler Fixed: Incapacitated players resurrect after the first live feed video ends in the Heart of Darkness scenario Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario Showcases (potential spoilers) Spoiler Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way ENGINE No EXE changes 13 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 7, 2018 07-08-2018 EXE rev. 144927 (game) EXE rev. 144927 (launcher) Size: ~875 MB DATA Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305) Added: Current fire mode indicator to the UI of mortars Fixed: The camera on the Mk45 gun could not move vertically Fixed: Camera rotation sensitivity on the VLS platform was too high Added: Wide zoom level and NV vision mode to Blackfish gun cameras Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function. Tweaked: Animated chain on the Kart model using UVAnimations (https://community.bistudio.com/wiki/UVAnimations) Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function Fixed: The Kart engine sound position was offset Fixed: Random object position (achieved by connecting it to markers) was ignored in scenarios exported by BIS_fnc_3DENExportSQF Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF The East Wind (potential spoilers) Spoiler Fixed: Assault boats would stop before reaching the beach in the Resurgent West scenario (and it caused a related script error) ENGINE No EXE changes 14 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 16, 2018 16-08-2018 EXE rev. 144945 (game) EXE rev. 144945 (launcher) Size: ~96 MB DATA Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505) Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466) Fixed: Ghost Hawk LOD issues ENGINE Fixed: Command line duplication after a Dedicated Server restarts due to the missionToServerRestart command 7 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 22, 2018 22-08-2018 EXE rev. 144959 (game) EXE rev. 144959 (launcher) Size: ~155.6 MB DATA Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle Tweaked: The legs of Zafir’s bipod were too short Showcases (potential spoilers) Spoiler Tweaked: The tank battle in Showcase Armed Assault is now better optimized ENGINE Added: New damper1, damper2, and damper3 sound controllers for vehicles 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted August 28, 2018 28-08-2018 EXE rev. 144976 (game) EXE rev. 144976 (launcher) Size: ~348 MB DATA Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD Tweaked: Goals now collapse on collisions with vehicles Showcases (potential spoilers) Spoiler Tweaked: Base compositions in Showcase Armed Assault ENGINE Added: These diagnostics have been enabled in the Diagnostics Executable: Normal, Roadway, Geometry, ViewGeometry, FireGeometry, Paths, ShadowVolume, ShadowBuffer, and Buoyancy. 10 5 Share this post Link to post Share on other sites
oukej 2910 Posted September 4, 2018 04-09-2018EXE rev. 145008 (game) EXE rev. 145005 (launcher) Size: ~148 MB DATA Tweaked: Deleted the head shadow from Character / Uniform models. Added shadow LODs to proxy head models themselves. Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform (https://feedback.bistudio.com/T131356) Fixed: Hunter and HEMTT headlight flares were not visible (https://feedback.bistudio.com/T127810) Fixed: Bad collision on Airport Control Tower (Metal) ladder that was forcing the avatar into a free fall animation ENGINE Tweaked: Default sharpen filter post-process reduced to 50 Tweaked: Increased the number of available sound controllers (added CustomSoundController6 to CustomSoundController32) 14 3 Share this post Link to post Share on other sites
oukej 2910 Posted September 12, 2018 12-09-2018EXE rev. 145051 (game) EXE rev. 145051 (launcher) Size: ~160 MB DATA Fixed: Caesar airplane wrecks shouldn't float in the air anymore Fixed: Taru helicopter wrecks shouldn't fly away anymore Fixed: Mohawk helicopters shouldn't jump on USS Freedom or USS Liberty anymore Tweaked: Added "bysta" proxy to View Pilot and empty Pilot LOD to heads (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3313477) Fixed: Missing face on the bottom of the verge post models ENGINE No EXE changes 8 2 Share this post Link to post Share on other sites
oukej 2910 Posted September 19, 2018 19-09-2018EXE rev. 145075 (game) EXE rev. 145075 (launcher) Size: ~80 MB DATA Tweaked: Increased the illumination range of soft vehicles' reflectors (APCs & Tanks WIP) ENGINE Fixed: The serverTime command did not return the server time on a server for 5 minutes after a restart (https://feedback.bistudio.com/T127059) 9 1 Share this post Link to post Share on other sites