bis_iceman 7384 Posted January 18, 2018 18-01-2018 No update today due to 'logistical issues' 1 1 3 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 19, 2018 19-01-2018 EXE rev. 144121 (game) EXE rev. 144121 (launcher) Size: ~582 MB DATA Tweaked: Further work on the vehicle audio overhaul Tweaked: Sound configs of the Hunter, Ifrit, and Strider MRAPs were overhauled (WIP) The East Wind (potential spoilers) Spoiler Fixed: An enemy AA unit could have troubles reaching its destination in the Air Superiority scenario ENGINE Tweaked: The addAction command now can accept a memoryPoint (https://feedback.bistudio.com/T126959) Fixed: Particles were 'sliding' when the Splendid Camera was rotating Eden Editor Fixed: Markers are now properly hidden using set3DENIconsVisible 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 22, 2018 22-01-2018 EXE rev. 144137 (game) EXE rev. 144137 (launcher) Size: ~456 MB DATA Fixed: Alpha sorting of insignias on several uniforms Tweaked: The Prowler and Qilin LSVs received an overhauled sound configuration (WIP) Fixed: The ERCO scopes had an invisible front glass Fixed: Proxies for sight attachments on the AK-12 and AK-12 GL were not properly aligned ENGINE No EXE changes for today 10 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 23, 2018 23-01-2018 No new EXEs Size: ~388 MB DATA Fixed: Character collisions with the front of the Van (Service variant) were incorrect Tweaked: The Hatchback (Sport variant), Karts, and Quadbikes received an overhauled sound configuration (WIP) Fixed: It was possible to see through the cockpit glass of the Orca helicopter while in thermal view (https://feedback.bistudio.com/T127552) Fixed: The gear lever in the Ifrit MRAP was behaving erratically for an automatic transmission Fixed: Character collisions with the empty BTR-K were incorrect ENGINE No EXE changes for today 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 24, 2018 24-01-2018 No new EXEs Size: ~28 MB DATA Fixed: The gear lever in the Strider MRAP was behaving erratically for an automatic transmission Tweaked: All 120mm magazines can now be used for both cannon_120mm_long and cannon_120mm Fixed: AI didn't want to use 30mm HE shells against infantry ENGINE No EXE changes for today 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 25, 2018 25-01-2018 EXE rev. 144147 (game) EXE rev. 144162 (launcher) Size: ~607 MB DATA Tweaked: The 'establishingShot' function (used in Showcase scenarios) now supports an optional parameter to control how long it lasts ENGINE Fixed: The setUnitLoadout command could cause lag / FPS drops when creating entities (WIP) (https://feedback.bistudio.com/T127225) 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 26, 2018 26-01-2018 No new EXEs Size: ~23 MB DATA Fixed: Pop-up error related to the usage of ERCO scopes ENGINE No EXE changes for today 7 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 29, 2018 29-01-2018 EXE rev. 144181 (game) EXE rev. 144181 (launcher) Size: ~80 MB DATA Tweaked: Wood Piles had incorrect materials ENGINE No EXE changes for today 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 30, 2018 30-01-2018 EXE rev. 144193 (game) EXE rev. 144193 (launcher) Size: ~77 MB DATA No data changes for today ENGINE Tweaked: Code clean-up and refactoring 10 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 31, 2018 31-01-2018 EXE rev. 144203 (game) EXE rev. 144203 (launcher) Size: ~234 MB DATA Tweaked: The vehicle number on the nose and fins of the Blackfish VTOL can now be re-textured ENGINE No EXE changes 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 1, 2018 01-02-2018 EXE rev. 144205 (game) EXE rev. 144205 (launcher) Size: ~67 MB DATA No data update for today ENGINE Added: The 'Shots' diagnostic was enabled for the Diagnostics Executable 4 1 Share this post Link to post Share on other sites
DnA 5143 Posted February 2, 2018 02-02-2018 EXE rev. 144211 (game) EXE rev. 144211 (launcher) Size: ~70 MB DATA Tweaked: Lock-on After Launch for Laser Guided Bombs (just drop the bomb roughly at a laser target and the bomb will find its way) Tweaked: Bomb glide performance ENGINE No relevant EXE changes today 10 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 5, 2018 05-02-2018 EXE rev. 144229 (game) EXE rev. 144229 (launcher) Size: ~200 MB DATA Added: Top attack fire mode for the shoulder-launched Titan AT Added: Overfly top attack fire mode for the PCML launcher (damage values are still WIP) Tweaked: Laser-guided bombs are now fully LOAL (lock-on after launch) and no longer lock on targets Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: There was a duplicated conversation in some cases in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Behavior of the APC was improved in the Disintegration Point scenario of the Stepping Stone operation ENGINE Tweaked: The third person change of view parameter is now delayed to improve the overall player experience Fixed: Tactical Ping on map difficulty settings did not always work (https://feedback.bistudio.com/T127282) Fixed: The setUnitLoadout command could cause lag / FPS drops when creating entities (https://feedback.bistudio.com/T127225) 11 9 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 6, 2018 06-02-2018 No new EXEs Size: ~3.3 MB DATA The BattlEye client was updated. ENGINE No EXE changes for today 5 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 7, 2018 07-02-2018 No update today due to 'logistical issues' 1 5 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 8, 2018 08-02-2018 EXE rev. 144240 (game) EXE rev. 144240 (launcher) Size: ~192 MB DATA Fixed: Alpha sorting of a few pieces of glass was incorrect Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Script errors in the Avenging Furies scenario of the Beyond Hope operation (https://feedback.bistudio.com/T127633) ENGINE Tweaked: The Steam API DLL was updated to version 1.42 Tweaked: The LOAL bombs now ignore marked target positions Fixed: Incorrect view transition when switching from first to third person view in some vehicles 6 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 10, 2018 09-02-2018 No update due to technical issues 2 5 1 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 12, 2018 12-02-2018 No update due to technical issues 1 1 4 1 9 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 13, 2018 13-02-2018 EXE rev. 144282 (game) EXE rev. 144282 (launcher) Size: ~562 MB DATA Fixed: Incorrect texture on the civilian RHIB engine water outlets Tweaked: HEMMT suspension has been slightly improved (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3264690) Tweaked: Friction of surfaces and their bounciness Added: Rangefinder to PCML and Titan optics Tweaked: PCML performance and damage Tweaked: Titan laser guidance has been removed Fixed: Various vehicles had (partly) broken collisions due to an issue in model binarization ENGINE Fixed: Locked bombs will no longer ignore given targets 9 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 14, 2018 14-02-2018 No new EXEs Size: ~113 MB DATA Fixed: Unlocalized texts in the code performance result window Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Pop-up error in the Stepping Stone operation (https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3269635) ENGINE No EXE changes for today 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 15, 2018 15-02-2018 EXE rev. 144306 (game) EXE rev. 144306 (launcher) Size: ~68 MB DATA No data changes today ENGINE Tweaked: Reduced the default time an AI tank driver has to be stuck before turning away and re-planning Tweaked: AI driving wheeled vehicles now prefer roads less when in Combat or Stealth mode 11 6 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 16, 2018 16-02-2018 EXE rev. 144316 (game) EXE rev. 144316 (launcher) Size: ~100 MB DATA No data changes today ENGINE Tweaked: Tanks no longer generate exhaust particles when their driver is unconscious Fixed: The moveOut script command would not be effective on unconscious characters inside vehicles Fixed: The camera could get stuck for unconscious players in the multiplayer environment 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 19, 2018 19-02-2018 No update today due to 'logistical issues' 1 4 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 20, 2018 20-02-2018 No update today due to "logistical issues" 2 1 6 1 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted February 21, 2018 21-02-2018 EXE rev. 144332 (game) EXE rev. 144332 (launcher) Size: ~895 MB DATA Added: Vehicle Customization to the M2A1 Slammer, M2A4 Slammer UP, M4 Scorcher, M5 Sandstorm MLRS, IFV-6a Cheetah, CRV-6e Bobcat, IFV-6c Panther, AMV-7 Marshall, T-100 Varsuk, 2S9 Sochor, BTR-K Kamysh, ZSU-39 Tigris, MSE-3 Marid, MBT-52 Kuma, FV-720 Mora, and AFV-4 Gorgon vehicles Added: Fully modelled 3D interiors to the M2A1 Slammer, M2A4 Slammer UP, M4 Scorcher, M5 Sandstorm MLRS, IFV-6a Cheetah, CRV-6e Bobcat, IFV-6c Panther, T-100 Varsuk, 2S9 Sochor, BTR-K Kamysh, ZSU-39 Tigris, MBT-52 Kuma, and FV-720 Mora vehicles Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Insufficient amount of spare ammo in one of the crates in the Avenging Furies scenario of the Beyond Hope operation ENGINE Added: Extended Damage Model applied to the M2A1 Slammer, M2A4 Slammer UP, M4 Scorcher, M5 Sandstorm MLRS, IFV-6a Cheetah, CRV-6e Bobcat, IFV-6c Panther, AMV-7 Marshall, T-100 Varsuk, 2S9 Sochor, BTR-K Kamysh, ZSU-39 Tigris, MSE-3 Marid, MBT-52 Kuma, FV-720 Mora, and AFV-4 Gorgon vehicles 42 8 Share this post Link to post Share on other sites