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Development Branch Changelog

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19-01-2018 

EXE rev. 144121 (game) 

EXE rev. 144121 (launcher) 

Size: ~582 MB 

 

DATA 

  • Tweaked: Further work on the vehicle audio overhaul 
  • Tweaked: Sound configs of the Hunter, Ifrit, and Strider MRAPs were overhauled (WIP)

The East Wind (potential spoilers) 

  • Spoiler

    Fixed: An enemy AA unit could have troubles reaching its destination in the Air Superiority scenario 

     

ENGINE 

Eden Editor

  • Fixed: Markers are now properly hidden using set3DENIconsVisible
  • Like 9
  • Thanks 1

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22-01-2018 

EXE rev. 144137 (game) 

EXE rev. 144137 (launcher) 

Size: ~456 MB 

 

DATA 

  • Fixed: Alpha sorting of insignias on several uniforms 
  • Tweaked: The Prowler and Qilin LSVs received an overhauled sound configuration (WIP)
  • Fixed: The ERCO scopes had an invisible front glass 
  • Fixed: Proxies for sight attachments on the AK-12 and AK-12 GL were not properly aligned 

 

ENGINE 

No EXE changes for today

  • Like 10
  • Thanks 1

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23-01-2018 

No new EXEs

Size: ~388 MB 

 

DATA 

  • Fixed: Character collisions with the front of the Van (Service variant) were incorrect 
  • Tweaked: The Hatchback (Sport variant), Karts, and Quadbikes received an overhauled sound configuration (WIP)
  • Fixed: It was possible to see through the cockpit glass of the Orca helicopter while in thermal view (https://feedback.bistudio.com/T127552
  • Fixed: The gear lever in the Ifrit MRAP was behaving erratically for an automatic transmission 
  • Fixed: Character collisions with the empty BTR-K were incorrect 

 

ENGINE 

No EXE changes for today 

  • Like 9
  • Thanks 1

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24-01-2018 

No new EXEs

Size: ~28 MB 

 

DATA 

  • Fixed: The gear lever in the Strider MRAP was behaving erratically for an automatic transmission 
  • Tweaked: All 120mm magazines can now be used for both cannon_120mm_long and cannon_120mm
  • Fixed: AI didn't want to use 30mm HE shells against infantry 

 

ENGINE 

No EXE changes for today

  • Like 9
  • Thanks 1

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25-01-2018 

EXE rev. 144147 (game) 

EXE rev. 144162 (launcher) 

Size: ~607 MB 

 

DATA 

  • Tweaked: The 'establishingShot' function (used in Showcase scenarios) now supports an optional parameter to control how long it lasts 

 

ENGINE 

  • Like 8
  • Thanks 2

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26-01-2018 

No new EXEs

Size: ~23 MB 

 

DATA 

  • Fixed: Pop-up error related to the usage of ERCO scopes 

 

ENGINE 

No EXE changes for today

  • Like 7
  • Thanks 1

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29-01-2018 

EXE rev. 144181 (game) 

EXE rev. 144181 (launcher) 

Size: ~80 MB 

 

DATA 

  • Tweaked: Wood Piles had incorrect materials  

 

ENGINE 

No EXE changes for today 

  • Like 8
  • Thanks 2

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30-01-2018 

EXE rev. 144193 (game) 

EXE rev. 144193 (launcher) 

Size: ~77 MB 

 

DATA 

No data changes for today 

 

ENGINE 

  • Tweaked: Code clean-up and refactoring 
  • Like 10
  • Thanks 2

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31-01-2018 

EXE rev. 144203 (game) 

EXE rev. 144203 (launcher) 

Size: ~234 MB 

 

DATA 

  • Tweaked: The vehicle number on the nose and fins of the Blackfish VTOL can now be re-textured 

 

ENGINE 

No EXE changes

  • Like 8
  • Thanks 2

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01-02-2018 

EXE rev. 144205 (game) 

EXE rev. 144205 (launcher) 

Size: ~67 MB 

 

DATA 

No data update for today 

 

ENGINE 

  • Like 4
  • Thanks 1

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02-02-2018

EXE rev. 144211 (game) 

EXE rev. 144211 (launcher) 

Size: ~70 MB 

 

DATA

  • Tweaked: Lock-on After Launch for Laser Guided Bombs (just drop the bomb roughly at a laser target and the bomb will find its way)
  • Tweaked: Bomb glide performance

 

ENGINE

No relevant EXE changes today

  • Like 10
  • Thanks 3

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05-02-2018 

EXE rev. 144229 (game) 

EXE rev. 144229 (launcher) 

Size: ~200 MB 

 

DATA 

  • Added: Top attack fire mode for the shoulder-launched Titan AT 
  • Added: Overfly top attack fire mode for the PCML launcher (damage values are still WIP) 
  • Tweaked: Laser-guided bombs are now fully LOAL (lock-on after launch) and no longer lock on targets 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: There was a duplicated conversation in some cases in the Disintegration Point scenario of the Stepping Stone operation 
    • Tweaked: Behavior of the APC was improved in the Disintegration Point scenario of the Stepping Stone operation 

     

ENGINE 

  • Like 11
  • Thanks 9

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06-02-2018 

No new EXEs

Size: ~3.3 MB 

 

DATA 

The BattlEye client was updated.

 

ENGINE 

No EXE changes for today

  • Like 5
  • Sad 4

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08-02-2018 

EXE rev. 144240 (game) 

EXE rev. 144240 (launcher) 

Size: ~192 MB 

 

DATA 

  • Fixed: Alpha sorting of a few pieces of glass was incorrect 

Tac-Ops Mission Pack (potential spoilers) 

ENGINE 

  • Tweaked: The Steam API DLL was updated to version 1.42 
  • Tweaked: The LOAL bombs now ignore marked target positions
  • Fixed: Incorrect view transition when switching from first to third person view in some vehicles 
  • Like 6
  • Thanks 2

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13-02-2018 

EXE rev. 144282 (game) 

EXE rev. 144282 (launcher) 

Size: ~562 MB 

 

DATA 

 

ENGINE 

  • Fixed: Locked bombs will no longer ignore given targets
  • Like 9
  • Thanks 4

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14-02-2018 

No new EXEs

Size: ~113 MB 

 

DATA 

  • Fixed: Unlocalized texts in the code performance result window

 

Tac-Ops Mission Pack (potential spoilers) 

 

ENGINE 

No EXE changes for today

  • Like 5
  • Thanks 1

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15-02-2018 

EXE rev. 144306 (game) 

EXE rev. 144306 (launcher) 

Size: ~68 MB 

 

DATA 

No data changes today 

 

ENGINE 

  • Tweaked: Reduced the default time an AI tank driver has to be stuck before turning away and re-planning 
  • Tweaked: AI driving wheeled vehicles now prefer roads less when in Combat or Stealth mode 
  • Like 11
  • Thanks 6

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16-02-2018 

EXE rev. 144316 (game) 

EXE rev. 144316 (launcher) 

Size: ~100 MB 

 

DATA 

No data changes today 

 

ENGINE 

  • Tweaked: Tanks no longer generate exhaust particles when their driver is unconscious 
  • Fixed: The moveOut script command would not be effective on unconscious characters inside vehicles 
  • Fixed: The camera could get stuck for unconscious players in the multiplayer environment 
  • Like 8
  • Thanks 1

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