bis_iceman 7384 Posted December 1, 2017 01-12-2017 EXE rev. 143722 (game) EXE rev. 143722 (launcher) Size: ~65 MB DATA No data update today ENGINE Fixed: Using disableAI "WEAPONAIM" was producing incorrect results Fixed: Warning messages connected to the set3DENMissionAttribute script command were not correct Fixed: The worldToModelVisual script command did not behave correctly 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 4, 2017 04-12-2017 EXE rev. 143725 (game) EXE rev. 143725 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: Partial fix of game ports being open only on the default value (2302) (WIP) 6 1 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 5, 2017 05-12-2017 EXE rev. 143729 (game) EXE rev. 143729 (launcher) Size: ~69 MB DATA Tweaked: The PhysX geometry of the MB-4WD was improved to help it deal with obstacles ENGINE Tweaked: The "PlateInfos" config parameter now works with armored vehicles 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 7, 2017 06-12-2017 No update due to "logistical issues" 3 3 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 7, 2017 07-12-2017 EXE rev. 143757 (game) EXE rev. 143757 (launcher) Size: ~307 MB DATA Fixed: Small texture error on the AK12 rifle Fixed: Missing keybind shortcuts in the Fixed-Wing (UAV) Field Manual entry Tweaked: Ground clutter models should now change LODs more smoothly (https://feedback.bistudio.com/T124606) Tweaked: Offroad's proxies are now part of each Offroad model to prevent different LODs for proxies and the car Fixed: Some Virtual Garage customization options of the Offroad were not blocking others correctly Fixed: Rifle inspection revealed that all black MX base and GL rifles were missing the manufacturer decals. These were re-applied. Tac-Ops Mission Pack (potential spoilers) Spoiler Tweaked: Post-processing of some voice lines in the Stepping Stone operation was removed Fixed: Some lines in outros of the operations could overlap Tweaked: Amount of ammo in the player's squad in the Fait Accompli scenario of the Stepping Stone operation Fixed: Wrong date in the Fait Accompli scenario of the Stepping Stone operation Tweaked: Balance of the fight at ERV in the LZ Nowhere scenario of the Steel Pegasus operation Tweaked: It is not possible to save during the intros and outros of the Steel Pegasus operation anymore Tweaked: Anti-Air defense is now better balanced in the Disintegration Point scenario of the Stepping Stone operation Fixed: Incorrect speed when clicking map marker links in the Disintegration Point scenario of the Stepping Stone operation Added: An autosave after the player calls the infantry to go in the Disintegration Point scenario of the Stepping Stone operation Tweaked: Marker size (potential AT defense) in the Disintegration Point scenario of the Stepping Stone operation Fixed: An incorrect artillery support icon in the Disintegration Point scenario of the Stepping Stone operation ENGINE Added: New OpticsIn & OpticsOut config parameters (override memoryPointGunnerOptics) reading direction, pitch and roll from a bone Fixed: Potential memory allocation issue on 64-bit game executables Fixed: Players were unable to join Dedicated Servers with non-default game ports Fixed: Players were kicked from Dedicated Servers with a BattlEye related message (https://feedback.bistudio.com/T127236) Fixed: Potential game crashes related to BattlEye integration 16 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 8, 2017 08-12-2017 EXE rev. 143761 (game) EXE rev. 143761 (launcher) Size: ~172 MB DATA Tweaked: Driving characteristics of the IFV-6c Panther were adjusted Tweaked: Small changes to vehicle handling of the Kamysh, Kuma, Varsuk and Zamak Fixed: Trailing spaces in a named property of some objects (https://feedback.bistudio.com/T127302) Fixed: Polygons clipping through the front of the HEMTT truck cabin Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Players could get stuck after resuming the outro in the Disintegration Point scenario of the Stepping Stone operation Eden Editor Tweaked: The Basic Civilian Behavior module now also works in the multiplayer environment ENGINE Added: New driverInfoPanelCameraPos and gunnerInfoPanelCameraPos options 11 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 11, 2017 11-12-2017 EXE rev. 143767 (game) EXE rev. 143767 (launcher) Size: ~67 MB DATA No data update for today ENGINE Fixed: The 'Unknown enum value' errors would display incorrectly for the createAgent, createUnit, setVehiclePosition, and createVehicle script commands (https://feedback.bistudio.com/T127233) Fixed: The 'Unknown enum value' errors would display incorrectly for the getUnitTrait script command (https://feedback.bistudio.com/T127243) 11 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 12, 2017 12-12-2017 EXE rev. 143780 (game) EXE rev. 143780 (launcher) Size: ~167 MB DATA Fixed: Stretched texture in the cockpit of the Caesar BTT wreck model Fixed: The RHIB would still be shown as hot in TI mode when in a destroyed state Fixed: Some faces were missing on the LIM-85's gas tube collar Fixed: On all SPAR rifles the bolt would clip through the receiver when firing or when the weapon was empty Fixed: A selection issue in Hummingbird's FireGeometry LOD Fixed: RPT errors created by FIA ammo boxes Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Scenario progress could get stuck after resuming an outro of the Beyond Hope operation Eden Editor Fixed: Keyframe Animation visualizers were not working in Eden Editor due to an incorrect handling of selected objects ENGINE Fixed: The 'Unknown enum value' errors would display incorrectly for the edit3DENMissionAttributes and set3DENMissionAttributes script commands (https://feedback.bistudio.com/T127247) 10 3 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 13, 2017 13-12-2017 EXE rev. 143807 (game) EXE rev. 143807 (launcher) Size: ~155 MB DATA Tweaked: The animatedBriefing and animatedOpening functions were moved to the Functions_F_Tacops addon Tweaked: Naming conventions of the animatedBriefing and animatedOpening functions were updated ENGINE Fixed: Crash connected to incorrect PhysX & Geometry LODs (https://feedback.bistudio.com/T127248) Fixed: Incorrect vehicle Dynamic Simulation states near players 6 1 Share this post Link to post Share on other sites
DnA 5143 Posted December 14, 2017 14-12-2017 EXE rev. 143855 (game) EXE rev. 143855 (launcher) Size: ~99 MB DATA Fixed: The glass parts of the Caesar BTT would not hide when in a destroyed state Fixed: There was a floating mesh part in the second LOD of the Syndikat camouflage uniform Fixed: Prowler & Qilin suspension so their wheels are no longer sunk in the ground Fixed: The .50 cal part of the Type 115 gun would eject empty cases even though it uses caseless ammo Tweaked: The jungle camouflage of the M320 and LRPS were too bright compared to the sniper using them Fixed: Closed a mesh hole in the lowest LOD of the Ghosthawk Tweaked: Initial view angles in CAS airplanes Tweaked: The exhaust texture of the grey and brown hex variant of the Buzzard should be a bit darker now Tweaked: Added an ejection seat warning decal to Buzzard's AAF camouflage Tweaked: All Katibas now have caseless ammunition chambered (https://twitter.com/Irawulf/status/660562927007768580) Fixed: Some parts of the upper Bergen backpack where weighted to the character's head Tweaked: Reduced sway for launchers and binocular items ENGINE Fixed: Hidden vehicles with disabled simulation could fall through the terrain after being enabled Added: Shot instigators are propagated to sub-munitions now (https://feedback.bistudio.com/T123463) 12 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 15, 2017 15-12-2017 No new EXE Size: ~220 MB DATA Added: Fully modeled vehicle interiors to the AMV-7 Marshall, MSE-3 Marid a AFV-4 Gorgon APCs (more Intel) (feedback) ENGINE No EXE update for today 27 18 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 18, 2017 18-12-2017 EXE rev. 143931 (game) EXE rev. 143931 (launcher) Size: ~106 MB DATA Tweaked: The initial head/view angle in several vehicles was adjusted Fixed: Several holes in the last two LODs of the A6M Zero wreckage were patched Tweaked: Improved the shadow on the A6M Zero wreck's propeller head Fixed: Several holes on the canopy mesh of the A6M Zero wreckage were patched Fixed: The RCO, MRCO, ARCO and ERCO had an artifact on the lens when the sun was reflected from them Tweaked: The CAR-84, CAR-95-1 and CMR-76 now have improved barrels and flash suppressors in the first resolution LOD Tweaked: The shadows of several dirt humps were improved Fixed: Light reflection on the Yorris sight was too strong (https://feedback.bistudio.com/T117549) ENGINE Added: A new "headAimDown" parameter for turrets (useful together with "usesPip", in normal turrets still use "initElev") Tweaked: The diag_setLightNew and diag_lightNewLoad script commands were enabled for the Diagnostics executable Tweaked: The "hiddenSelectionsTextures" parameter now works on magazines (only if the weapon supports the magazine as proxy) 15 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 19, 2017 19-12-2017 EXE rev. 143953 (game) EXE rev. 143953 (launcher) Size: ~347 MB DATA Tweaked: Several LODs of the Sofa were improved to allow deploying bipods on the back rest Fixed: Minor clipping errors on the Bandit Clothes (Polo Shirt) uniform Fixed: Some parts of the Bandit Clothes (Checkered) uniform were missing RVMATs Added: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down Fixed: Some UVs of the Prowler in lower LODs weren't in their designated spot leading to texture errors Added: Airbrake meshes for the Buzzard Fixed: Players could get stuck when climbing a ladder on the Land_Pier_Box_F structure (https://feedback.bistudio.com/T127375) ENGINE Tweaked: The 3rd, 4th, and 5th parameters in the createVehicle script command are now optional Tweaked: Entity locality is now set before the init script call 8 4 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted December 19, 2017 20-12-2017 - 03-01-2018 There will not be any Dev-Branch updates until January 3rd 2018. Enjoy the holidays everyone! 22 10 2 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 3, 2018 03-01-2018 EXE rev. 144012 (game) EXE rev. 144012 (launcher) Size: ~105 MB DATA Tweaked: Geometry LODs of the Blackfish were improved Fixed: Shadow was clipping through the Syndikat Camouflage uniform Tweaked: Lower LODs of the Syndikat Camouflage uniform were adjusted to prevent clipping Fixed: Removed the Altis flag from the 2nd LOD of the Syndikat Camouflage uniform Tweaked: One part of the Geometry LOD of the Abandoned Hauler was improved to prevent players from clipping into it when crawling underneath Fixed: Minor mismatch of MB 4WD's suspension animations Tweaked: Silencers on the Mk14 should no longer clip into the barrel Tweaked: The position of the muzzle slot proxy on the MK-1 EMR was moved to prevent the silencer from clipping into the barrel Fixed: Shadow errors on lower LODs of all ground uniforms models Tweaked: Thermal textures of Darter / Tayran drones were improved Tweaked: Friction properties of surfaces were adjusted (WIP) ENGINE Added: A new "belog" startup parameter (to be used with "netlog" only) for enhanced BattlEye logging 12 5 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 4, 2018 04-01-2018 EXE rev. 144013 (game) EXE rev. 144013 (launcher) Size: ~386 MB DATA Fixed: Incorrect connection of vehicle parts in the shadow LOD of the Blackfish VTOL Fixed: Small hole in the water drain pipes on the RHIB Fixed: Script error connected to the BIS_fnc_effectFiredRocket function (https://feedback.bistudio.com/T127490) Fixed: Damage to wheels would cause a switch of materials for the whole vehicle Tweaked: Kart handling after the PhysX update (WIP) Eden Editor Fixed: Performance drop when selecting and manipulating multiple entities (https://feedback.bistudio.com/T127366) Tac-Ops Mission Pack (potential spoilers) Spoiler Fixed: Overlapping texts in the intro and outro sections of the Stepping Stone operation ENGINE No EXE changes for today 9 4 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 5, 2018 05-01-2018 EXE rev. 144028 (game) EXE rev. 144028 (launcher) Size: ~104 MB DATA Fixed: Suspension diving of the MB 4WD was incorrect when accelerating Fixed: RPT error message when spawning the Kuma MBT Fixed: Incorrect durability of Full Ghillie uniforms (https://feedback.bistudio.com/T127160) Fixed: Some dashboard indicators on the Tempest truck were incorrect Tweaked: Tempest truck PhysX & suspension animations were improved Added: New UI inventory icons for IEDs ENGINE Tweaked: Direct tracked vehicles driving (by WASD keys) was improved Added: A new "plateFont" terrain config parameter (overrides "fontPlate") Added: New "plateFormat" and "plateLetters" parameters Fixed: The InitAngleX and InitAngleY parameters were not behaving correctly (HeadAimDown was deprecated for turrets) 9 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 8, 2018 08-01-2018 EXE rev. 144040 (game) EXE rev. 144041 (launcher) Size: ~260 MB DATA Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs Fixed: The Blackfish VTOL was missing propellers in the last two LODs Tweaked: Sun reflection on the RHIB glass parts was improved Tweaked: UV mapping of the RHIB in lower LODs was improved to remove some visual artifacts Fixed: Incorrect shadow under the collar of the Syndikat Camouflage Uniform Tweaked: Further adjustments to vehicle weapons dispersion and AI usage Added: The AK12 compensator will now be hidden if it has a muzzle attachment Tweaked: The muzzle attachment proxies on the AK12, SPAR17, and Cyrus were realigned (https://feedback.bistudio.com/T122035) Tweaked: PhysX handling of karts was improved Fixed: Characters could get stuck while using the ladder on the Pier Platform Fixed: Shading errors in lower resolution LODs of the RPG-42 (https://feedback.bistudio.com/T84532) Tweaked: The death stare of characters was made a bit more human-like (kudos to @taro8 for assisting with it!) ENGINE No EXE changes today 11 2 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 9, 2018 09-01-2018 EXE rev. 144048 (game) EXE rev. 144048 (launcher) Size: ~73 MB DATA Tweaked: Suspension animations of the Hatchback were improved Tweaked: Handling of the Hatchback was improved ENGINE Fixed: Incorrect swapping of items contained in uniforms (https://feedback.bistudio.com/T127432) Fixed: Centering of the pilot view was incorrect in one more case Fixed: Broken turret locality 7 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 10, 2018 10-01-2018 EXE rev. 144059 (game) EXE rev. 144059 (launcher) Size: ~180 MB DATA Tweaked: The BIS_fnc_effectFiredRocket function (that was recently fixed) is now optimized and tested. Undesired systemChat print was removed (https://feedback.bistudio.com/T127490). Tweaked: Handling of the hatchback was improved Remnants of War (potential spoilers) Spoiler Fixed: Incorrect date format in the Remnants of War briefing timeline when playing in French Eden Editor Fixed: In Turkish, slider values in Eden Editor's attributes (e.g. Skill or Health) were written as "100%" instead of the correct "%100" Fixed: The code performance result window was not localized ENGINE No EXE changes for today 4 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 11, 2018 11-01-2018 EXE rev. 144065 (game) EXE rev. 144067 (launcher) Size: ~632 MB DATA Tweaked: Driving characteristics of the IFV-6c Panther were improved Tweaked: Acceleration sensitive view motion in vehicles was reduced ENGINE Fixed: Bombs using an old configuration would not follow their glide path properly Added: New "missileManualControlCone" parameter for manually guided missiles 8 2 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 12, 2018 12-01-2018 EXE rev. 144067 (game) No new launcher EXE Size: ~64 MB DATA Tweaked: Stricter 6DOF translation limits in APCs and Tanks (base classes) ENGINE Added: New "pixelPrecision" parameter (0: default - auto, 1: on, 2: off) Added: New ctrlSetPixelPrecision script command 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 15, 2018 15-01-2018 EXE rev. 144083 (game) EXE rev. 144083 (launcher) Size: ~73 MB DATA Fixed: Artifacts on the compass with Ambient Occlusion enabled ENGINE Fixed: Missile locking behavior was not correct in some cases after recent improvements Tweaked: MFD vector source can be used in text elements now (as source = "[x]impactpoint" or source = "[y]impactpoint") Added: A new "turretworld" MFD vector source Fixed: View parameters would change when changing seats in vehicles 8 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 16, 2018 16-01-2018 EXE rev. 144089 (game) EXE rev. 144089 (launcher) Size: ~114 MB DATA Fixed: The direction of unit logos on several vehicles was incorrect (https://feedback.bistudio.com/T127527) Tweaked: The driving model of the Hatchback was improved Tweaked: Materials of Wood Piles were improved ENGINE Tweaked: Initial angles for interior head tilting are now restricted to first-person view 6 1 Share this post Link to post Share on other sites
bis_iceman 7384 Posted January 17, 2018 17-01-2018 EXE rev. 144101 (game) EXE rev. 144101 (launcher) Size: ~426 MB DATA Tweaked: Sound configs of the Offroad, MB 4WD, HEMTT, Zamak, and Tempest were overhauled (WIP) ENGINE No EXE changes for today 7 2 Share this post Link to post Share on other sites