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Development Branch Changelog

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09-06-2017
EXE rev. 142002 (game) 
No new Launcher
Size: ~837 MB (depends on Apex ownership)

 
DATA

  • Fixed: The picture for "Escape from Malden" displayed in the DLC browser was incorrect
  • Fixed: Some HMDs were visible when turning to the sides
  • Added: Dynamic Loadout MFD information for the Neophron and Xi'an aircraft
  • Added: A laser designator indicator for the Xi'an and Blackfish crews 
  • Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (https://forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303
  • Tweaked: Defining a module function as "" no longer triggers an error message
  • Tweaked: The overview picture of the Combat Patrol game type has been changed
  • Tweaked: Flight models of the Black Wasp and Shikra aircraft


ENGINE

  • Fixed: vectorWorldToModel did not work as expected
  • Tweaked: Improved addForce and addTorque reliability
  • Like 16

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12-06-2017 
EXE rev. 142021 (game) 
EXE rev. 142024 (launcher) 
Size: ~3.1 GB (depends on Apex ownership) 

 
DATA  

  • Added: Map symbols to several more objects 
  • Added: Vehicle turret indicators to the remaining ground vehicles 
  • Tweaked: Some structures were reconfigured (audio-wise) 
  • Added: Audio-related memory points for certain structures
  • Tweaked: Garage icons for several vehicles

 

ENGINE 

  • Added: A new allAirports script command  
  • Fixed: The airportSide script command was behaving incorrectly 
  • Like 18

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13-06-2017 
EXE rev. 142036 (game) 
EXE rev. 142036 (launcher) 
Size: ~1 GB (depends on Apex ownership) 


DATA  

  • Added: Image for Combat Patrol in the DLC Browser
  • Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized 
  • Fixed: Several localization glitches (e.g. the Splendid Camera) 
  • Fixed: The tutorial about scenario attributes contained an incorrect item 
  • Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent
  • Added: Overview images for the Combat Patrol Tanoa and Stratis variants

 

ENGINE 

  • No EXE change for today
  • Like 11

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14-06-2017 
EXE rev. 142048 (game) 
EXE rev. 142048 (launcher) 
Size: ~746 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Field Manual image of the Combat Patrol mode was incorrect 
  • Tweaked: Focus of the Malden world scenes was improved
  • Tweaked: Tides are removed from the official terrains as several issues weren't addressed yet. We plan to address those issues in the future and bring back the tides as soon as they are solved. 
  • Added: A waypoint indicator to the HUD of the A-164

 

ENGINE 

  • Fixed: A crash connected to multiplayer
  • Like 16

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15-06-2017 
EXE rev. 142063 (game) 
EXE rev. 142063 (launcher) 
Size: ~320 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: The Patrol game mode was missing the Malden DLC icon 
  • Fixed: It was too difficult to shoot through the ruins of Church 02 
  • Tweaked: The BIS_fnc_initVehicles function now skips the change of mass when used with a simple object 
  • Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object 
  • Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect 
  • Fixed: The pilots of the WY-55 can now lock ASRAAM missiles 
  • Tweaked: Pilots of the Wipeout, Buzzard and Neophron were changed to Fighter Pilots (no parachute, pistol only)

 

ENGINE 

  • No EXE changes for today
  • Like 13

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16-06-2017 
EXE rev. 142078 (game) 
EXE rev. 142078 (launcher) 
Size: ~297 MB (depends on Apex ownership) 

 
DATA  

  • Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
  • Fixed: Incorrect spawning position of the Marid APC in Showcase Combined Arms

 

ENGINE 

  • Added: New "ptsPerSquareRoadSimple", "ptsPerSquareMainRoad", and "ptsPerSquareMainRoadSimple" terrain config parameters 
  • Fixed: Crash when adjusting the zeroing 
  • Fixed: Disabling destruction effects using the setDamage command did not work properly in the multiplayer environment 
  • Fixed: Crash connected to the setUnitLoadout script command 

Eden Editor 

  • Fixed: Loading a scenario with Simple Objects would cause issues in some cases
  • Like 12

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19-06-2017 
EXE rev. 142108 (game) 
EXE rev. 142108 (launcher) 
Size: ~580 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI
  • Fixed: The grenade launcher of the AK12 would be open at incorrect moments 
  • Fixed: Brake lights on the Tempest trucks were not working correctly 
  • Fixed: The occluder of the Tent Hangar was inverted 

 
ENGINE 

  • No EXE changes for today
  • Like 11

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20-06-2017 

  • No update today due to internal communication channel issues
  • Like 9

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21-06-2017 
EXE rev. 142168 (game) 
EXE rev. 142168 (launcher) 
Size: ~690 MB (depends on Apex ownership)
 
 
DATA  

  • Tweaked: The Malden DLC artwork for the DLC Browser was updated to the final version (Shift+P)
  • Added: The Malden DLC description in the DLC Browser now leads to a correct address (https://malden.arma3.com), which will go live with the DLC release
  • Added: Radio voice-overs to Combat Patrol 
  • Fixed: Shadows were clipping on the Gryphon's nozzle
  • Tweaked: The helicopter 3rd person view was returned to a fixed chase spot without smoothing and pitch following (https://forums.bistudio.com/forums/topic/204694-helicopter-camera/
  • Tweaked: The availability of the debug console can now be configured using the CfgDebugConsole class 
  • Added: The task 'description' property can be now defined as a formatted array in the CfgTaskDescriptions class
  • Tweaked: The debug console can now be configured with the "enableDebugConsole" root mod parameter 
  • Tweaked: Flight model of the Gryphon plane (inc. fixed stall and better rudder authority) 
  • Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
  • Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability) 
  • Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun) 
  • Tweaked: The default FOV in helicopters was increased to 0.9 
  • Fixed: An aircraft zoom-in bug for some mods (https://forums.bistudio.com/forums/topic/204980-helicopter-fov-changes-on-airspeed-exceeds/
  • Tweaked: Flight model of the Black Wasp II plane (it should be more stable and more correct AoA behavior)


ENGINE 

  • Added: extCameraParams[] = {-1} to force the old external camera behavior 
  • Tweaked: The diagnostics executable should now crash earlier in case of invalid memory addressing. Please report all crashes, especially when the "Forced crash: array access out of range" message appears in the RPT file. We hope to use fixes of such crashes to make Arma 3 more stable in the long run, but need these more drastic measures to track them more effectively.

Eden Editor 

  • Fixed: Potential crash when using a mod filter on an empty tree
  • Fixed: Config warning when using a mod filter on an empty object tree
  • Like 18

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22-06-2017 
EXE rev. 142183 (game) 
EXE rev. 142183 (launcher) 
Size: ~669 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Min/max FOV in Jets DLC aircraft is now consistent with the rest of the game

 

ENGINE 

  • Tweaked: The shotShell, shotSubmunitions, and shotGrenade ammo simulation types now work also on pylons 
  • Tweaked: The shotIlluminating ammo simulation type now works also on airplanes 
  • Added: A new "muzzleImpulseFactor" magazine parameter (range 0 - 1 to tweak the recoil force on vehicles) 
  • Added: A new "CfgSoundEnvironToControlers" core class to have better control over connecting vehicle sounds to surfaces

Eden Editor 

  • Added: Support for navigating the Open Scenario dialog just by keyboard
  • Tweaked: The Open dialog now filters out folders without any mission files
  • Like 18

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23-06-2017 
EXE rev. 142190 (game) 
EXE rev. 142190 (launcher) 
Size: ~63 MB (depends on Apex ownership)
 
 
DATA  

  • No data changes for today

 
ENGINE 

  • Fixed: Some IK hand animations in cockpits could appear to be lagging
  • Like 8

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26-06-2017
EXE rev. 142202 (game)
EXE rev. 142202 (launcher)
Size: ~64 MB (depends on Apex ownership)

 
DATA
No data changes today


ENGINE

  • Tweaked: Updated log messages relating to null objects or groups passed to remoteExec as arguments
  • Tweaked: Renamed "CfgSoundEnvironToControlers" to "CfgSoundEnvironToControllers"
  • Like 8

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27-06-2017 
EXE rev. 142227 (game) 
EXE rev. 142219 (launcher) 
Size: ~677 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The durability of fighter jets was improved 
  • Tweaked: Slightly reduced the maneuverability, damage and countermeasure resistance of MR missiles
  • Tweaked: The distance of the MR missile proximity fuse was increased
  • Tweaked: The intensity of Flora, Fauna, and Wind sound layers was adjusted (Stratis, Altis and Malden)
  • Fixed: The durability of the Brick Bungalow was too low
  • Tweaked: The AMRAAM missiles were replaced by ASRAAMs in the Wipeout AA loadout 
  • Tweaked: Pilots of the Wipeout, Buzzard and Neophron are now Fighter Pilots (no parachute, pistol only) 
  • Tweaked: The collision shape of characters when crawling to the sides was improved 
  • Tweaked: A parachute is no longer required in Showcase Fixed Wings due to the new ejection seat feature 
  • Tweaked: VR blocks can now be also retextured using procedural textures along with material changing 
  • Fixed: The SDAR fire geometry material could stop 0.50 cal bullets (http://feedback.arma3.com/view.php?id=24497
  • Tweaked: The weight of the Vehicle Ammo Box was adjusted to make it able to be sling loaded by Mohawks and Ghosthawks
  • Fixed: The probability of AI Skyfire fire modes at long distances was improved 
  • Tweaked: Rifles using caseless ammo do not eject (fake) empty cartridge models anymore

Eden Editor 

  • Fixed: The position of the "Mirror" button in the pylons settings was incorrect 
  • Fixed: The DLC attribute in Eden Editor for no DLC was not properly localized 

 
ENGINE 

Eden Editor 

  • Like 21

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28-06-2017 
EXE rev. 142239 (game) 
EXE rev. 142233 (launcher) 
Size: ~139 MB (depends on Apex ownership) 

 
DATA  

  • Added: Carrier deck static props 
  • Added: Support for insignia materials
  • Fixed: The check for an array value of the enableDebugConsole script command was missing 
  • Tweaked: The BIS_fnc_selectRandomWeighted function is now optimized  
  • Added: A new BIS_fnc_allTurrets function 

Eden Editor 

  • Added: The debug console is now available by default in Eden Editor's multiplayer preview and for the host only 

 
ENGINE 

  • No EXE changes for today
  • Like 21

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29-06-2017 
EXE rev. 142244 (game) 
EXE rev. 142244 (launcher) 
Size: ~629 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Some planes were falling through the carrier deck (https://forums.bistudio.com/forums/topic/206231-bug-report-uss-freedom/
  • Fixed: The nozzle shadow of the Gryphon plane was incorrect 
  • Tweaked: Jets are now using weapon relative CCIP calculations when locked onto other aircraft and using machineguns
  • Tweaked: The fire rates of the GSh cannon and M61 minigun were increased 
  • Fixed: A string in Showcase Scuba was not localized 
  • Tweaked: Slightly lowered volumes for the Blackfoot Minigun and Slammer Coaxial weapons 

Eden Editor 

  • Fixed: An editor preview for the 'Bar gate (open)' was missing 


ENGINE 

  • Added: A new isUIContext script command
  • Like 14

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30-06-2017 
No new game EXE

EXE rev. 142254 (launcher)
Size: ~1.4 GB (depends on Apex ownership) 

 
DATA  

  • Tweaked: Black Wasp, Shikra, Gryphon and Buzzard are now slightly more vulnerable to .50 cal weapons 
  • Tweaked: The tyre penetration material was replaced with rubber where appropriate 
  • Tweaked: The sound of wind in one of the Tanoa Main Menu world scenes was reduced 
  • Added: An ability to pre-fill the search field using a fourth (optional) parameter for the BIS_fnc_openFieldManual function 
  • Added: An optional third parameter for the BIS_fnc_VRSpawnEffect function to select a large effect size (0: regular / default - 1: large) 
  • Fixed: The BIS_fnc_moduleFriendlyFire function would not correctly attribute friendly fire caused via player-controlled unarmed drones (collisions)
  • Fixed: Occlusion and obstruction sound for vehicle-mounted weapons was incorrect (https://feedback.bistudio.com/T124559)

Eden Editor

  • Added: Eden Editor attributes to allow re-texturing Tablets, Photos and VR Billboards

 
ENGINE 

  • No EXE changes for today
  • Like 12

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03-07-2017 
EXE rev. 142267 (game) 
EXE rev. 142268 (launcher) 
Size: ~63 MB (depends on Apex ownership) 

 
DATA  

  • No data changes for today

 
ENGINE 

  • Added: A new "viewDriverInExternal" parameter 
  • Fixed: Crash connected to the setUserMFDvalue script command  
  • Fixed: The cutObj script command did not support the "showInMap" parameter 
  • Added: A new "ispip" animation source
  • Like 11

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04-07-2017 
EXE rev. 142285 (game) 
EXE rev. 142285 (launcher) 
Size: ~6.4 GB (depends on Apex ownership) 

 
KNOWN ISSUE 

  • The data of the whole game were repacked. Please report any related issues (missing textures and icons, pop-up errors, etc.) to the Feedback Tracker. Thanks!

 

DATA  

  • Fixed: The "Environmental sound BattlefieldExplosions3 not found" pop up error
  • Tweaked: Restored the experimental iteration of Mine Detection using the Custom Info Panel feature (unless your character automatically visually spots a mine, you’ll need to manually reveal it for type identification and to mark it for others - please direct feedback to https://forums.bistudio.com/forums/topic/200468-jets-custom-panels-gps-camera-feeds/)
  • Fixed: Script error when calling '["Preload"] call BIS_fnc_arsenal;'
  • Tweaked: The BIS_fnc_addStackedEventHandler, BIS_fnc_removeStackedEventHandler and BIS_fnc_executeStackedEventHandler functions are no longer supported
  • Fixed: Occlusion and obstruction sound for static weapons and the MK20 rifle was incorrect (https://feedback.bistudio.com/T124559)

 

ENGINE 

  • Fixed: Server crash when deleting a vehicle in cargo (https://feedback.bistudio.com/T125844
  • Added: New "isTurret" and "isGun" parameters (removing problematic and hard-coded "HitTurret" & "HitGun" dependencies; "HitTurret" & "HitGun" still work as before) 
  • Like 15

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07-07-2017
EXE rev. 142299 (game)
EXE rev. 142295 (launcher)
Size: ~137 MB (depends on Apex ownership)


DATA

  • Fixed: Many small localization tweaks and fixes
  • Added: Chinese Traditional and Chinese Simplified languages
  • Fixed: Titan & Signal Pistol had incorrect icons in the Field Manual
  • Added: Animation Viewer can now be accessed from Eden Editor (Tools > Animation Viewer)
  • Added: Splendid Camera can now be accessed from Eden Editor (Tools > Camera)
  • Fixed: Alpha sorting on Pawnee
  • Fixed: The command bar picture of the steerable parachute used an incorrect texture
  • Fixed: Sentences which were using InLocation (e.g. "Move to point Alpha") were not used when the checked position was closer than 50 meters to the location
  • Fixed: BIS_fnc_animType did not recognize Apan, Afds, Afal and Apar anim types
  • Fixed: "Environmental sound WindFast not found" pop up error
  • Added: Laser designator now shows a special cursor when designating is active

 

ENGINE

  • Added: New MFD source "targetHeight"
  • Added: New scipt commands for info panels - infoPanelComponents, enableInfoPanelComponent, infoPanelComponentEnabled, setInfoPanel, infoPanels, showHUD (updated), shownHUD (updated)
  • Like 17

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10-07-2017 
EXE rev. 142317 (game) 
EXE rev. 142318 (launcher) 
Size: ~626 MB (depends on Apex ownership) 

 
DATA  

  • Added: An ability to change the MFD color using the setUserMFDvalue script command

 

ENGINE 

  • Added: New "weaponHeading", "laserDist", "visionMode", and "flirMode" MFD sources 
  • Fixed: Multiple-launched manually guided missiles could get confused (https://feedback.bistudio.com/T126044

 

LAUNCHER 

  • Like 12

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11-07-2017 
EXE rev. 142327 (game) 
EXE rev. 142327 (launcher) 
Size: ~88 MB (depends on Apex ownership) 

 
DATA  

  • Tweaked: The mass value of the 'b_leucaena_f' bush was reduced in order to deal less damage to vehicles 
  • Added: New icons for non-default camo variants of the MK20 rifle 
  • Tweaked: Icons of the TRG-20 now represent the current visual state 

 

ENGINE 

  • Added: A new clockhour24 animation source (it goes from 0 to 1 in 24h) 

 

LAUNCHER 

  • Fixed: A typo in the message for importing Steam mods from a list
  • Like 11

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12-07-2017 
EXE rev. 142330 (game) 
EXE rev. 142330 (launcher) 
Size: ~179 MB (depends on Apex ownership) 

 
DATA  

  • Fixed: Karts in the Zeus Karts Race scenarios could spawn incorrectly in some cases 
  • Fixed: The Tasks Manager could be opened during cutscenes 

 

ENGINE 

  • No EXE changes today
  • Like 9

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13-07-2017
EXE rev. 142346 (game)
EXE rev. 142346 (launcher)
Size: ~256 MB (depends on Apex ownership)

 

DATA

  • Tweaked: Combat Patrol - weather & daytime presets are no longer forced for user-made scenarios
  • Tweaked: Improved civilian base class event handler inheritance for better compatibility with community addons
  • Added: Non-moving variants of wind turbines; you can find them in the editor as "Wind Turbine (Off)" and "Wind Turbine (Off, Camo)"
  • Added: Light when firing launchers; also moved light and smoke effects from ammo to the weapon itself for NLAW and Titan
  • Tweaked: The function that does the adjustments to vehicles through Garage is now spawned (this way it works properly also for simple objects)
  • Added: The scenario description in the loading screen now stretches vertically up to the height of the overview image

 

ENGINE

  • Fixed: The commander's turret didn't work if the main turret was broken (it is properly independent on each other now)
  • Like 18

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