bis_iceman 7384 Posted March 31, 2017 31-03-2017 EXE rev. 141143 (game) EXE rev. 141139 (launcher) Size: ~90 MB (depends on Apex ownership) DATA Added: The To-199 Neophron now uses Dynamic Loadouts Tweaked: The audio configuration of structure destruction was improved The East Wind (potential spoilers) Spoiler Fixed: It was not possible to disembark from the Marshall APC in the Resurgent West scenario (https://feedback.bistudio.com/T124097) ENGINE Fixed: Crash on start-up when loading third-party allocators to memory (https://feedback.bistudio.com/T123784) 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 3, 2017 03-04-2017 EXE rev. 141152 (game) EXE rev. 141152 (launcher) Size: ~99 MB (depends on Apex ownership) DATA Added: The Mi-48 Kajman now has Dynamic Loadouts Fixed: Script error when the interface size or the resolution where changed from the Video Options without restarting the game ENGINE Fixed: Incorrect naming of waypoint markers for received orders Fixed: Some DLL files were incorrectly in the Dedicated Server distribution (https://feedback.bistudio.com/T123784) 14 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 4, 2017 04-04-2017 EXE rev. 141178 (game) EXE rev. 141178 (launcher) Size: ~832 MB (depends on Apex ownership) DATA The East Wind (potential spoilers) Spoiler Fixed: A composition was missing in the Resurgent West scenario ENGINE Fixed: The Deleted Event Handler was not fired for some Logic entities Fixed: Dynamically simulated vehicles controlled by players could get disabled when leaving the map boundaries Eden Editor Fixed: Crash in Eden Editor when using a filter on Custom Groups 10 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 5, 2017 05-04-2017 EXE rev. 141192 (game) EXE rev. 141192 (launcher) Size: ~78 MB (depends on Apex ownership) DATA Added: Thrust animation to the Buzzard airplane Tweaked: The take off distance of the Buzzard airplane was improved Fixed: The AR-2 Darter could get some damage to its rotors when taking off while using the selectPlayer command ENGINE Fixed: The disembark waypoint was displaying a 'Stop' order in the UI Tweaked: The createSoundSource script command can now be used also to look for sounds in a scenario config Fixed: Analogue throttle / collective input got lost in the map or while chatting Eden Editor Added: A new set3DENlogicType script command Added: Support for disabling Simple Object simulation attribute on certain objects Fixed: Some attributes were not saved for Simple Objects (e.g. model direction, textures, and others) 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 6, 2017 06-04-2017 EXE rev. 141199 (game) EXE rev. 141199 (launcher) Size: ~79 MB (depends on Apex ownership) DATA Fixed: Character collisions in static weapons were incorrect ENGINE Added: A new diag_resetShapes script command is now available in the Diagnostics EXE Added: A new "activeSensorsOn" MFD condition and animation source 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 7, 2017 07-04-2017 EXE rev. 141217 (game) EXE rev. 141217 (launcher) Size: ~76 MB (depends on Apex ownership) DATA The East Wind (potential spoilers) Spoiler Fixed: The Marshall APC in the Resurgent West scenario could get stuck in some cases ENGINE Fixed: Crash when a Headless Client would try to load the missing GFSDK_SSAO_D3D11.win64 and Tobii.EyeX.Client DLLs (https://feedback.bistudio.com/T123784) Tweaked: The ctrlCreate command is now able to search scenario configs for classes (https://feedback.bistudio.com/T78873 / https://feedback.bistudio.com/T116696) Fixed: Texture serialization of Simple Objects was not working correctly 11 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 10, 2017 10-04-2017 EXE rev. 141235 (game) EXE rev. 141235 (launcher) Size: ~855 MB (depends on Apex ownership) DATA Tweaked: Dynamic Loadout for the Kajman was improved Added: Dynamic Loadouts to the AH-9, PO-30, and WY-55 Tweaked: The Auto-hover hint now shows a key binding Tweaked: The shell-case sound of the SDAR was improved Eden Editor Fixed: The Simple Object attribute was not available ENGINE Added: A new "cmAmmo" MFD source Fixed: Playable units could not respawn on Dedicated Servers in some cases (https://feedback.bistudio.com/T124182) 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 11, 2017 11-04-2017 EXE rev. 141245 (game) EXE rev. 141245 (launcher) Size: ~506 MB (depends on Apex ownership) DATA Tweaked: The configuration of shell-case sounds was improved for the SPAR-16, SPAR-16S, SPAR-17, Zafir and MK20 weapons Tweaked: The MK20 and Katiba weapons now have slightly improved tail sounds ENGINE Added: An ability to split internal and external vehicle sounds 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 12, 2017 12-04-2017 EXE rev. 141271 (game) EXE rev. 141268 (launcher) Size: ~498 MB (depends on Apex ownership) DATA Fixed: The Targeting Pod of the Y-32 Xi'an VTOL was not aligned properly (https://feedback.bistudio.com/T124063) Added: The Y-32 Xi'an now supports Dynamic Loadouts Tweaked: The SDV is now using a dynamic MFD instead of a static texture Changed: Jets DLC is now a default mod (seen for example in the Main Menu), the content is going to be staged later ENGINE Added: New "CMweapon", "airportCorner1toview", "airportCorner2toview", "airportCorner3toview", "airportCorner4toview" MFD sources Fixed: The "wppoint" and "wppointtoview" MFD sources did not work correctly Fixed: Crash when deleting an entity Tweaked: MFDs now use alpha blending (making it possible to render them in all colors, including black) 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 13, 2017 13-04-2017 EXE rev. 141279 (game) EXE rev. 141279 (launcher) Size: ~792 MB (depends on Apex ownership) KNOWN ISSUES Tracking of time spent using Jets DLC assets does not work correctly. It's possible some Steam packages that should include Jets DLC, don't just yet - please be patient while we resolve this on Steam. DATA Added: F/A-181 Black Wasp II* Added: To-201 Shikra* Added: A-149 Gryphon* Added: Sentinel* Added: Deck Crew Vests* Tweaked: Dynamic Loadouts for various aircraft were tweaked (WIP) Tweaked: The probability of breaking a lock by flares was increased Added: Single release mode for countermeasures Fixed: Thrust is no longer indicated for vehicles other than airplanes Eden Editor Tweaked: Module init functions now also fire on the 'connectionChanged3DEN' and 'dragged3DEN' object events * Restrictions apply for those who don't own Arma 3 Jets DLC. ENGINE Added: A new forgetTarget script command Added: First experimental iteration of Mine Detection using the Custom Info Panel feature (unless your character automatically visually spot the mine, you’ll need to manually reveal it to type identity and mark it for others - please direct feedback to https://forums.bistudio.com/forums/topic/200468-jets-custom-info/) 30 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 13, 2017 14-04-2017 No update due to a public holiday. 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 13, 2017 17-04-2017 No update due to a public holiday. 7 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 18, 2017 18-04-2017 EXE rev. 141307 (game) EXE rev. 141307 (launcher) Size: ~619 MB (depends on Apex ownership) KNOWN ISSUES Tracking of time spent using Jets DLC assets does not work correctly DATA Fixed: Secondary explosions on vehicles were triggered when the vehicle had its simulation disabled Fixed: The position of the Pawnee helicopter in Showcase NATO was incorrect Tweaked: Xian now allows for a full range of vectoring angles while on the ground ENGINE Added: A new "vtolvectoring" MFD source Added: A new "submunitionDirectionName" parameter Added: A new "PylonAmmo" MFD source Fixed: Usage time tracking for Jets DLC assets 12 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 19, 2017 19-04-2017 EXE rev. 141358 (game) EXE rev. 141353 (launcher) Size: ~88 MB (depends on Apex ownership) DATA No data changes for today ENGINE Fixed: Latency values were not correctly refreshed at regular time intervals in some cases (https://feedback.bistudio.com/T123689) Fixed: The "admins" server.cfg parameter did not work correctly Fixed: Crash connected to the createGearDialog script command Added: A new admin script command Tweaked: The TBB4 memory allocator was updated (Intel TBB 2017 Update 5 -tbb2017_20170226oss) Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) in the Steam server browser protocol and the in-game server browser Tweaked: Improved placing of wing vortices on airplanes at high speeds LAUNCHER Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) to Launcher's server browser 12 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 20, 2017 20-04-2017 EXE rev. 141362 (game) EXE rev. 141362 (launcher) Size: ~98 MB (depends on Apex ownership) DATA Added: Field Manual entries for Jets DLC aircraft Added: A thrust vectoring indicator to the Xi'an VTOL Added: A new BIS_fnc_admin function ENGINE Added: New "sourceLength" and "sourcePrecision" parameters to the "scale" MFD type Added: New "clipTLParallax" and "clipBRParallax" MFD group parameters Added: A new "pilotcameralock" MFD condition (0 disabled, 1 locked to terrain, 2 locked to objects) Tweaked: Manual guidance of missiles was improved 16 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 21, 2017 21-04-2017 EXE rev. 141382 (game) EXE rev. 141382 (launcher) Size: ~1.4 GB (depends on Apex ownership) KNOWN ISSUE Aircraft can get stuck on the carrier's deck after being placed in Eden Editor DATA Added: CVN-83 USS Freedom aircraft carrier Added: Praetorian 1C AAA autonomous defensive weapon system Added: Mk-49 Spartan SAM autonomous defensive weapon system Added: Mk-21 Centurion SAM autonomous defensive weapon system Fixed: Titan AA missiles were losing track of their target after being launched in some cases The East Wind (potential spoilers) Spoiler Fixed: Some options on the strategic maps at hubs were not localized ENGINE Fixed: The enableHT parameter was ignored in some cases Tweaked: The isVehicleCargo and canVehicleCargo commands now work with non-vehicle cargo Fixed: Manual guidance of the Skalpel missiles was inaccurate 36 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 24, 2017 24-04-2017 EXE rev. 141403 (game) EXE rev. 141403 (launcher) Size: ~4.5 GB (depends on Apex ownership) DATA Fixed: Some sensor properties used incorrect units Added: HMD to the Blackfish VTOL Tweaked: The Targeting Pod mark in Wipeout, Neophron & Xi'an HUDs now stays at the edge of the screen when a ground or point lock is engaged Added: Presets for Dynamic Loadouts Tweaked: The BIS_fnc_synchronizedObjects function now works also in Eden Editor Tweaked: The xH-9 family of helicopters no longer has a sensor display or threat detection Added: A Targeting Pod indicator to Buzzard's HUD Fixed: AT Titans dropped too much after soft-launches from vehicles Tweaked: AT Titan overall performance was improved Added: Following standards set by Eden Editor, Arsenal items have now multi-line tooltips, where the first one shows the display name of an item and the second its class name (currently not yet available for items in uniforms, vests and backpacks) ENGINE Tweaked: The 3rd parameter of the animate and animateSource script commands can now be false Added: A new "autohover" MFD condition for helicopters Added: A new "horizontoview" MFD type Tweaked: HMD MFDs now work on remote units (e.g. controlled by Zeus) Added: A new remoteExecutedOwner script command 19 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 25, 2017 25-04-2017 EXE rev. 141427 (game) EXE rev. 141427 (launcher) Size: ~1.1 GB (depends on Apex ownership) DATA Tweaked: Aircraft with Dymanic Loadout selection are now default (more Intel in the latest SITREP: https://dev.arma3.com/post/sitrep-00191) Added: The new ejection seat system to the Wipeout, Buzzard and Neophron planes Fixed: Sentinel exterior caution text Tweaked: The HUD of the A-149 Gryphon is now more transparent (https://feedback.bistudio.com/T124367) Fixed: The wings of the F/A-181 were flickering when on the ground (https://feedback.bistudio.com/T124357) Fixed: The deflector on the USS Freedom was not closed after take off (https://feedback.bistudio.com/T124488) Fixed: Planes were not properly detached from USS Freedom's catapults after taking off (https://feedback.bistudio.com/T124497) Added: A new Detach action Tweaked: The Rate of Fire of the OPFOR 30 mm gun on To-201 Shikra was increased (https://feedback.bistudio.com/T124399) Fixed: Engines on the F/A-181 appeared switched on even when damaged Fixed: Part of the bomb bay door on the F/A-181 was misplaced in the first LOD Fixed: The front landing gear cover of the F/A-181 was misplaced in the second LOD Fixed: The F/A-181 was missing a landing gear hitpoint Tweaked: The A-149 Gryphon now has 250 rounds per magazine for its gatling gun Added: A new MFD class with static projection of the horizon on the MFD display Fixed: Environmental sound effects were not muffled in the F/A-181's interior Fixed: There was no rain interior sound for the F/A-181 Fixed: Various collision fixes for the USS Freedom carrier ENGINE Fixed: Manually guided missiles were behaving incorrectly 27 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 26, 2017 26-04-2017 EXE rev. 141445 (game) EXE rev. 141445 (launcher) Size: ~447 MB (depends on Apex ownership) DATA Tweaked: USS Freedom now has an updated image in the DLC Browser Tweaked: Jets texts in the DLC Browser were updated Tweaked: Ambient animals now seek a hiding spot while it rains Added: Experimental addition of tides to vanilla terrains (totally unrelated to https://twitter.com/maruksp/status/856469643569094656) Tweaked: Dynamic Loadouts for helicopters were adjusted Tweaked: The HMD of the Blackfoot was improved Added: Dynamic Loadout MFD for the Blackfoot ENGINE Tweaked: The setVehicleAmmoDef script command now works correctly with pylon weapons 26 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 27, 2017 27-04-2017 EXE rev. 141457 (game) EXE rev. 141458 (launcher) Size: ~861 MB (depends on Apex ownership) DATA Added: Sonic Boom SFX Added: Dynamic Loadout MFD to the Black Wasp Tweaked: Get in/out animations for the Shikra and Gryphon were improved Tweaked: The locking duration is now 3s for IR missiles, 1.5s for Radar missiles and ~0s for LGBs Tweaked: Resistance to countermeasures when locking has been decreased Tweaked: The target lead pipper has been removed from CAS jets Tweaked: Pilots are now warned about being targeted by cannons with target lead prediction Tweaked: Security of the debug console was improved Fixed: Glass damage materials of the To-201 were updated Tweaked: Several improvements to the interior of the To-201 Fixed: Parts of landing gear of the To-201 were visible Fixed: The identification number of the To-201 would change to 000 if its camo was changed via the Virtual Garage Tweaked: Thermal Imaging texturing of the To-201 was improved Tweaked: The canopy of the To-201 was not closed by default (e.g. when spawning flying) Tweaked: Several fixes to the textures of the To-201 Tweaked: Ejection seats now have hitpoints and pilots can take damage (WIP) ENGINE Added: A new setAirplaneThrottle script command LAUNCHER Fixed: Min/max player counts in the server browser filter did not accept empty values after they was modified Tweaked: The preset list was moved from a pop-up window to a custom overlay panel (https://connect.microsoft.com/VisualStudio/feedback/details/772619/wpf-popup-jumps-to-second-monitor-unexpectedly-with-horizontaloffset-property) 19 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 28, 2017 28-04-2017 No EXE changes Size: ~785 MB (depends on Apex ownership) KNOWN ISSUE The landing sequence on the USS Freedom lacks hook support DATA Added: Showcase Fighter Jets* Added: Jets DLC Welcome Screen Tweaked: Several LOD optimizations Tweaked: The catapult launching sequence was overhauled * Restrictions apply for those who don't own Arma 3 Jets DLC. ENGINE No EXE changes for today 14 Share this post Link to post Share on other sites
bis_iceman 7384 Posted April 28, 2017 01-05-2017 No update due to a public holiday. 8 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 2, 2017 02-05-2017 EXE rev. 141501 (game) EXE rev. 141501 (launcher) Size: ~965 MB (depends on Apex ownership) DATA Fixed: The landing sequence on the USS Freedom lacked hook support Added: A Jets DLC Dark Blue color preset Fixed: The Jets DLC color code itself was slightly incorrect Tweaked: Various improvements to Showcase Fighter Jets voice overs Fixed: The sensor hint used incorrect action shortcuts Tweaked: The warning about being targeted by cannons with target lead prediction was removed Fixed: The roll indicator in the Neophron plane was incorrect (https://feedback.bistudio.com/T124603) Fixed: Exiting the game was sometimes triggering a save Fixed: Targets were incorrectly warned about Xi'an locking Added: Information prompt about the new controls for Jets Fixed: The Feedback link in the Pause Menu was not working correctly Fixed: Targets were incorrectly warned about DAGR and Scalpel locking Tweaked: Bombs can now again be dropped on just a marked target without a lock and seek the target themselves in flight Tweaked: Countermeasures timings and bursts when used by the AI Fixed: Incorrectly deducted number of CM for the Blackfish and Black Wasp ENGINE Added: A new setUserMFDValue script command Added: A new "User" MFD source Added: A new airplaneThrottle script command Tweaked: The CallExtension interface was enhanced with a RVVersion function Tweaked: The config parameter for Wheels is now disabled when a vehicle is destroyed Fixed: Laser and NV targets were not shown on the display Added: Support for init processing of Simple Objects 15 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 3, 2017 03-05-2017 EXE rev. 141530 (game) EXE rev. 141541 (launcher) Size: ~726 MB (depends on Apex ownership) DATA Fixed: The throttle indicator was missing when flying fixed-wing drones Added: It is now possible to fold wings via the Virtual Garage for the Black Wasp & Sentinel aircraft Fixed: The spectator camera would warp when following fast moving vehicles Fixed: It was not possible to unmap the old Speedbrake (analogue) action ENGINE Fixed: It was not possible to mark vehicles as occupied by enemies unless they were revealed Eden Editor Fixed: Layers were not enabled correctly after loading a scenario Fixed: Placing large objects on the sea surface behaved incorrectly Fixed: Deleting a layer with UAVs would not delete their virtual 'crews' 13 Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 4, 2017 04-05-2017 EXE rev. 141562 (game) EXE rev. 141562 (launcher) Size: ~705 MB (depends on Apex ownership) DATA Tweaked: The Gryphon & Shikra now have the Dynamic Loadout MFD Tweaked: The HUDs of the Gryphon & Shikra were improved Tweaked: The laser designator on Xi'an is now controlled by its gunner instead of its pilot Fixed: Error after removing respawn inventories during a scenario after respawn Fixed: The laser designator on the Sentinel was not working correctly Tweaked: Sensor ranges of all flying drones were adjusted Tweaked: Human tracking sensors no longer recognize different character classes Tweaked: The range of the template laser sensor was increased to 6 km Tweaked: Head motion in airplanes has been reduced in lateral and vertical axes and increased in the longitudinal axis (using the recently added property headGforceLeaningFactor) ENGINE Added: New "cameraHeadingDiff", "cameraHeadingDiffX", and "cameraHeadingDiffY" MFD sources Tweaked: Usage of showAllTargets is now limited to optics Fixed: The setVehicleRadar command was not working correctly Fixed: The orientation of the radar icon in the Greyhawk UAV was incorrect Tweaked: Weapon selection of the Greyhawk UAV 14 Share this post Link to post Share on other sites