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Development Branch Changelog

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29-03-2018 

EXE rev. 144597 (game) 

EXE rev. 144597 (launcher) 

Size: ~673 MB 

 

DATA 

  • Tweaked: Engine damage values on Nyx AWC  
  • Tweaked: Vehicle interior geometry should no longer overlap over crew fire geometry 
  • Tweaked: The position of Kuma's commander (when turned in) was adjusted 

 

ENGINE 

No EXE update for today 

  • Like 8
  • Thanks 4

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03-04-2018 

EXE rev. 144605 (game) 

EXE rev. 144605 (launcher) 

Size: ~969 MB 

 

DATA 

  • Tweaked: Improved Time Trial vehicle reset when starting on sloped terrain 

 

Showcase Tank Destroyers (potential spoilers) 

  • Spoiler

    Fixed: Incorrect counting of tanks destroyed by players

     

Altis Requiem (potential spoilers) 

  • Spoiler

    Tweaked: Mini-campaign overview images were updated

     

Remnants of War (potential spoilers) 

  • Spoiler

    Fixed: The car alarm was not playing when the player stole the SUV or when the earthquake occurred in "The Guerrilla"

     

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Fixed: Re-entering the APC in the beginning of the Disintegration Point scenario of the Stepping Stone operation could block the progress of the scenario 

     

Vanguard 

  • Tweaked: Overview images were updated

 

ENGINE 

No EXE updates for today 

  • Like 7
  • Thanks 4

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04-04-2018 

EXE rev. 144609 (game) 

EXE rev. 144609 (launcher) 

Size: ~225 MB 

 

DATA 

  • Tweaked: Adjusted RCWS turret durability on MRAPs, Panther, Bobcat, Marid, Scorcher, Sochor, Speedboat, and UGV 
  • Tweaked: Blackfish can now transport 2x Nyx AWCs of any variant 
  • Fixed: Bombs not falling on target when using the CAS module and the bomb deployment envelope
  • Fixed: The Mohawk helicopter wasn't able to slingload Nyx (special thanks to Keplager

 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Fixed: Behavior of the APC and Slammer was tweaked in the Disintegration Point scenario of the Stepping Stone operation 

     

ENGINE 

No EXE updates for today 

  • Like 6
  • Thanks 2

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06-04-2018 

EXE rev. 144615 (game) 

EXE rev. 144615 (launcher) 

Size: ~750 MB 

 

DATA 

  • Fixed: Some Chinese characters were missing (0x59B3, 0x71C4, 0xF98A) 

Altis Requiem (potential spoilers) 

  • Spoiler
    • Tweaked: NATO offensive forces were tweaked in the Terminal Defiance scenario 
    • Tweaked: Each defensive line now contains an ammo-box (marked on map) with a spare AT launcher, in case the player loses his MBT and has to fight on foot in the Terminal Defiance scenario 
    • Tweaked: Final music is now used in the Terminal Defiance scenario 

     

Vanguard 

  • Fixed: An offroad could get stuck in the air in the Syrta scenario 
  • Tweaked: Icons for the Vanguard modules have been changed 

 

ENGINE 

No EXE update for today 

  • Like 10
  • Thanks 1
  • Haha 1

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10-04-2018 

EXE rev. 144636 (game) 

EXE rev. 144636 (launcher) 

Size: ~91 MB 

 

DATA 

  • Fixed: Single HEAT submunition would not get stopped / slowed down properly by ERA / cage armor 

 

ENGINE 

  • Fixed: CTD in a custom scenario
  • Fixed: The "Tank Rally" and "Hammer Time" Steam Achievements did not get triggered
  • Like 11
  • Thanks 4

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16-04-2018 

EXE rev. 144672 (game) 

EXE rev. 144672 (launcher) 

Size: ~66 MB 

 

DATA 

No data update today

 

ENGINE 

  • Fixed: CTD connected to loading custom terrains
  • Like 9
  • Thanks 1
  • Confused 1

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17-04-2018 

EXE rev. 144675 (game) 

EXE rev. 144675 (launcher) 

Size: ~66 MB 

 

DATA 

No data update today

 

ENGINE 

  • Fixed: CTD when deleting an incoming missile
  • Like 10
  • Thanks 1
  • Confused 1
  • Sad 2

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19-04-2018 

EXE rev. 144677 (game) 

EXE rev. 144677 (launcher) 

Size: ~204 MB 

 

DATA 

Vanguard 

  • Tweaked: Public global voice chat was disabled 
  • Fixed: Switching from a spectator view to a different slot was behaving incorrectly 
  • Tweaked: Friendly fire is no longer allowed during the briefing time 

Altis Requiem (potential spoilers) 

  • Spoiler
    • Tweaked: FIA insurgents now use (single HEAT) RPG-7 instead of (tandem HEAT) MAAWS in the Lost Horizons scenario 
    • Tweaked:  Offensive AI forces in the Terminal Defiance scenario could refuse to fire in some cases 
    • Tweaked: The voice line with HQ about the knocked-out Angara in the Terminal Defiance scenario is now divided into more parts 

     

Showcase Tank Destroyers (potential spoilers) 

  • Spoiler
    • Fixed: It was not possible to finish the "Retreat" task 
    • Fixed: The scenario would fail if AI caused civilian casualties without player input 
    • Fixed: Defending Sofia would be considered unsuccessful even with some armored forces still operational  

     

 

ENGINE 

No EXE changes for today 

  • Like 8
  • Thanks 2

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20-04-2018 

EXE rev. 144681 (game) 

EXE rev. 144681 (launcher) 

Size: ~154 MB 

 

DATA 

  • Fixed: AI will no longer execute incapacitated players in the Revive system

 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler

    Fixed: Player's Marshall in the Steel Pegasus operation had too much ammunition (related to Tanks DLC changes) 

     

 

ENGINE 

  • Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map 
  • Tweaked: The minimal FCS zeroing distance is now 50 meters (can be adjusted in config)
  • Like 13
  • Thanks 3

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23-04-2018 

EXE rev. 144690 (game) 

EXE rev. 144690 (launcher) 

Size: ~142 MB 

 

DATA 

Tac-Ops Mission Pack (potential spoilers)

  • Spoiler

    Fixed: Missing conversation in the Fait Accompli scenario of the Stepping Stone operation

     

 

ENGINE 

  • Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands 
  • Like 9
  • Thanks 1

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25-04-2018 

No new EXEs

Size: ~92 MB 

 

DATA 

  • Tweaked: Hatchback vehicle dynamics 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: There was a missing voice line in the No Reprieve scenario of the Beyond Hope operation 
    • Fixed: Artillery map markers were not being deleted properly in some cases in the Avenging Furies scenario of the Beyond Hope operation 

     

ENGINE 

No EXE changes today 

  • Like 7
  • Thanks 1
  • Haha 1

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26-04-2018 

EXE rev. 144714 (game) 

EXE rev. 144714 (launcher) 

Size: ~671 MB 

 

DATA 

  • Tweaked: APC wheels are now more durable 
  • Tweaked: Tank tracks are now more durable  

 

ENGINE 

No EXE changes today 

  • Like 13
  • Thanks 3

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02-05-2018 

EXE rev. 144728 (game) 

EXE rev. 144728 (launcher) 

Size: ~390 MB 

 

DATA 

  • Fixed: Incorrect sound when firing from the AT variant of the Offroad 
  • Fixed: Some voice over lines were not playing correctly 
  • Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints 
  • Tweaked: A new look of the AAN overlay to match the campaign videos
  • Fixed: BIS_fnc_arrayShuffle was not giving balanced results 
  • Fixed: Hand grenades were using an incorrect LOD when thrown 
  • Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons 

Tac-Ops Mission Pack (potential spoilers) 

  • Spoiler
    • Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation 
    • Fixed: Incorrect scenario dates in the Stepping Stone operation  

     

Showcases (potential spoilers) 

  • Spoiler

    Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet 

     

The East Wind (potential spoilers) 

  • Spoiler
    • Tweaked: The final combat of the Resurgent West scenario was rebalanced 
    • Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates
    • Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced 

     

ENGINE 

  • Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers 
  • Like 10
  • Thanks 4

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