RSF TheCapulet 59 Posted July 14, 2012 This release reminded me why I didn't use FXAA or the new one... LOD issues are the worst I've ever had with any of it turned on. ATI 6950, latest drivers. Share this post Link to post Share on other sites
Craig_VG 20 Posted July 14, 2012 Armory doesn't seem to work with the new maps, it spawns you in the far east side: https://dl.dropbox.com/u/6891307/RAINBOW.jpg (Over 100kb) At least there is a pretty rainbow :D Share this post Link to post Share on other sites
5133p39 16 Posted July 14, 2012 Regarding those low quality OA ACR units... Well, if you think about it, technically, it would be possible to remove or downgrade something in a patch, because nobody forces you to install it. But that would be stupid, and BIS is not stupid => so the only conclusion is: it was a mistake and as such it will be fixed. Share this post Link to post Share on other sites
TCEd 0 Posted July 14, 2012 I didn't want this update, but I opened six launcher & it auto updated to this version, how do I fix/revert?? Share this post Link to post Share on other sites
metalcraze 290 Posted July 14, 2012 If it installed only beta - you don't need to revert anything (just delete expansion\beta folder) If it installed full RC - reinstall the whole game. Share this post Link to post Share on other sites
MavericK96 0 Posted July 14, 2012 This release reminded me why I didn't use FXAA or the new one... LOD issues are the worst I've ever had with any of it turned on. ATI 6950, latest drivers. I don't think FXAA/SMAA has anything to do with LOD... Share this post Link to post Share on other sites
W0lle 1052 Posted July 14, 2012 Can't think of a good reason why BIS should suddenly reduce textures or limit features etc of their core Arma games (OA/A2)? Guess it was an unfortunate mistake and nobody at BIS noticed + fixed it. Just wait for the next betabuild or RC.... shit happens + no gamdev is perfect. Beer is on BIS!! As I see it, the existing Czech units have been merged with the new DLC units - which of course are only available in a low-res version else there's no need to sell it anymore. And while doing so, all units are now in low res. As metalcraze said above, it happened before with the XM8s. Nobody's perfect and I'm sure the Devs are aware of that now. After all, it's not the end and complaining about "content taken out" (which is not true) surely doesn't help anyone but only adding fuel to the fire. Share this post Link to post Share on other sites
thr0tt 12 Posted July 14, 2012 Hmm, getting force close on startup. Cant even get into the game with the patch applied. Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 14, 2012 there is a way to revert , you need to launch a beta patch from 1.60 versions but the thing is you can't install it if you patch with 1.61 so basicly if you have someone with an older version it can upload you his beta file and that's perfect ! let me know if you find someone i have the same probleme Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted July 15, 2012 Me neither. But with my current and last config both, it was perfectly reproducible. Massive LOD issues with post processing AA turned on in any way. Share this post Link to post Share on other sites
james2464 177 Posted July 15, 2012 Any chance on fixing the bridge at the dam? (mainly for Dayz) Share this post Link to post Share on other sites
Black Russian 10 Posted July 15, 2012 Arma 2 CO 1.61 RC1 crashes while joining Dayz servers. Crash dump attached at https://dev-heaven.net/issues/37015 Share this post Link to post Share on other sites
orcinus 121 Posted July 15, 2012 @Thr0tt: Is there anything in the .RPT? If it has gone bad, & you didn't back up the game files beforehand (no need to back up user addon folders, btw) you may have to reinstall. Did the hash of the downloaded zip match the published values? Share this post Link to post Share on other sites
cobra5000 0 Posted July 15, 2012 they must add the real capital of Takistan in the final patch Share this post Link to post Share on other sites
thr0tt 12 Posted July 15, 2012 All good, for some reason the install of the patch was still doing stuff in the background so left it a couple if mins and it then fired up ok. Ive got a copy of the arma directory as suggested prior to install so fine for full release. Lod of bushes is screwed ive noticed. Share this post Link to post Share on other sites
chrisb 196 Posted July 15, 2012 Well I reverted back, to 1.60 beta 94444. The RC has a lot of work to do, so will hold back until the official 1.61 patch. Although if the lower res images are still going to be in 1.61 will probably stay at the beta I am at. I can maybe understand why there is a move towards lower grade textures.. BIS! after all these years of being on top of things :j:. Share this post Link to post Share on other sites
kotov12345 10 Posted July 15, 2012 is any chances that you fix one day this one most voted config: https://dev-heaven.net/issues/2649 and relayed feature: https://dev-heaven.net/issues/6464 Also will be very nice if at least 1 island which created by someone not BIS will be included in official update,which give possibility to play mp on public servers. Share this post Link to post Share on other sites
Undeceived 392 Posted July 15, 2012 After all, it's not the end and complaining about "content taken out" (which is not true) surely doesn't help anyone but only adding fuel to the fire. Well, it's not taking out content, but taking away the quality of the content in such a manner, that for me the result is the same -> it's unusable because I don't want to have cancer on my eyes. IMO it doesn't add fuel into the fire because by complaining I want to make clear that BIS hears and is aware of the voice of the customers. What they do after that is their own decision. And after their decision is public everyone can then draw their own consequences. Share this post Link to post Share on other sites
cole 0 Posted July 15, 2012 Guys, you do realize that requesting further fixes for 1.61 is worthless? It's finalized, at this point BI only need to know if the things they changed work as intended. If they don't, there will be RC2 (probably because of the czech army dudes being low-textured), but there won't be no further fixes in 1.61 for topolka dam, features to turn off engine as commander or whatever else. Maybe in 1.62 or the future, but that means that you shouldn't post it here. Share this post Link to post Share on other sites
ricnunes 0 Posted July 15, 2012 Just tested the 1.61 patch release candidate and I'm really disapointed to see that the following bug isn't solved in this lastest 1.61 patch: https://dev-heaven.net/issues/13380 So my question is when will this be solved? When ArmA3 is released? Now really, why does it take so long to solve this very simple issue/bug that doesn't have any risk of breaking other gameplay features? IMO, the Wildcat is one of the most interesting helicopters in ArmA2 and this bug makes this helicopters almost useless (in the attack/gunship role) specially in the MP Co-op enviourments. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 15, 2012 The BVP-1 lacks barrel recoil (The barrel doesn't get pushed back inwards when firing) and the main gun on it has a white crosshair instead of the standard green in ArmA 2. Small things, but they need to be included to make the content match ArmA 2 standards. Also a variety of the new ACR vehicles have the focal point on the driver seat rather than the vehicle's center point instead, meaning when you free look in the camera, it pivots on the driver seat, which isn't following ArmA 2 standard. Share this post Link to post Share on other sites
Shagulon 1 Posted July 15, 2012 I thought the fix to the video memory detection may have solved the flashing I get when playing the beta in crossfire, new video taken of the strobing effect in arma 2 beta. I guess I will have to stop playing arma 2 in crossfire when the beta is released :( video link: Share this post Link to post Share on other sites
twisted 128 Posted July 16, 2012 Question. In tkoh a patch provided the rudimentary ability to code addons using java that could then interface with the reality engine. It is work in progress. So, is this java tie in coming to arma2 with this patch? In a more mature level? Excuse incoherence please. Monday morningitis. Share this post Link to post Share on other sites
rangerpl 13 Posted July 16, 2012 (edited) The BVP-1 lacks barrel recoil (The barrel doesn't get pushed back inwards when firing) and the main gun on it has a white crosshair instead of the standard green in ArmA 2. I noticed this with the ACR T-72 as well. Edit: The Pandur APC also has this problem. 1.61RC also seems to replace the old CDF voices with lower quality ACR lite ones. I'm pretty sure it's just a mistake on Bohemia's part but some people might not be happy about having the CDF (a faction they paid for) use lite voices. As for the new terrains, they are definitely unfinished so don't sweat it. Both Bystrica and Bukovina are missing town-logics (none of the cities have names). I don't know if BIS plans to add on to them (it would be awesome to have something south of the river) but the presence of lakes outside the map's boundaries would suggest that they plan to put something there. I have never seen lakes outside a map before. Edit: Apparently there's some lakes outside Takistan. Still, the ones on Bystrica are looking suspicious. Question. In tkoh a patch provided the rudimentary ability to code addons using java that could then interface with the reality engine. It is work in progress. So, is this java tie in coming to arma2 with this patch? In a more mature level? Excuse incoherence please. Monday morningitis. BIS hasn't announced anything directly for ArmA 2 but with the TOH 1.06 patch you will be able to combine ArmA 2 and TOH content thus allowing you to use the TOH engine features (including Java support) with ArmA 2 content. Edited July 16, 2012 by RangerPL Share this post Link to post Share on other sites
gossamersolid 155 Posted July 16, 2012 I noticed this with the ACR T-72 as well. Edit: The Pandur APC also has this problem. Yeah, this stuff all needs to be fixed BIS. I think it's because the ACR models are coming from the CSLA team and I've noticed that their vehicles lack barrel recoil as well (at least the last time I tried CSLA they did). Share this post Link to post Share on other sites