Dwarden 1125 Posted July 13, 2012 (edited) The time has come for brave community to get hands on RC of upcoming patch, this time 1.61 Changelog: (all from betas between 1.60 and now), minor UI stuff http://www.gamefront.com/files/21981793/ARMA2OA_Patch_1_61.zip CRC32: 97B1D5EA MD5: DB7B4694A63E53BDC7307DBD36E18536 SHA-1: 8BAC05766B551410C1721644795F1DBDA7EB90CE WARNING This update will modify your existing game installation. Rollback to previous version is not possible. Upgrading to the final 1.61 patch also may not be possible. It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch). As always, use at your own risk. Thanks a lot for your support! please be aware that no easy rollback to 1.60 is possible unless You have full backup fyi changes since last beta [94918] New: command unit addMagazine[name, ammoCount] [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648 ) beta in Sync with 1.61 RC1 candidate for these who don't want install 1.61 RC1 http://forums.bistudio.com/showthread.php?137182-ARMA-2-OA-beta-build-94945-(1-61-MP-build) BattlEye Support: ... supported... please read below about 1.61 issues with BattlEye Install either: http://www.gamefront.com/files/21983321/Setup_BattlEyeARMA2OA.exe or manually update to 1.61 version of BattlEye: admins using server 94949 or hosters with 94945 may experience problems with hosting for more than 1 player until fix in next version please change kickDuplicate=1; to kickDuplicate=0; and don't use ban.txt for engine bans ... Edited July 14, 2012 by Dwarden Share this post Link to post Share on other sites
noubernou 77 Posted July 13, 2012 Any chance we are going to see the hitPart EH locality bug fixed (https://dev-heaven.net/issues/27837)? It would be really nice to have this be in the next stable release so it can be pushed into use with mods and not have to require betas. Share this post Link to post Share on other sites
mibf 0 Posted July 13, 2012 Why you so hate the admins? Share this post Link to post Share on other sites
suma 8 Posted July 13, 2012 Any chance we are going to see the hitPart EH locality bug fixed (https://dev-heaven.net/issues/27837)? It would be really nice to have this be in the next stable release so it can be pushed into use with mods and not have to require betas. Definitely not for 1.61 final. If everything goes well, this RC will become a final. If something goes terribly wrong, what went wrong will be fixed, but there will be no more fixes or new features for 1.61 final. Share this post Link to post Share on other sites
orcinus 121 Posted July 13, 2012 Cheers, Dwarden! Will test & report any problems ASAP. Share this post Link to post Share on other sites
danil-ch 165 Posted July 13, 2012 What about this regressions ? https://dev-heaven.net/issues/32115 https://dev-heaven.net/issues/29310 Share this post Link to post Share on other sites
On_Sabbatical 11 Posted July 13, 2012 Any chance we get a toogleable handling system ? Share this post Link to post Share on other sites
Undeceived 392 Posted July 13, 2012 Great work, BIS! Share this post Link to post Share on other sites
zamani532 1 Posted July 13, 2012 Exclude filter, don't give us normal ARMA2 players the shaft. Share this post Link to post Share on other sites
xeno 234 Posted July 13, 2012 [94918] New: command unit addMagazine[name, ammoCount] Where is the get command for the magazines plus ammoCount ? Definitely not for 1.61 final. If everything goes well, this RC will become a final. If something goes terribly wrong, what went wrong will be fixed, but there will be no more fixes or new features for 1.61 final. :( Xeno Share this post Link to post Share on other sites
orcinus 121 Posted July 13, 2012 Ooh! Two new maps plus a cut-out from Takistan! Thank you, BIS The Takistan cutout will be great for setting up large-scale scenarios without a big hit on FPS. One comment - at some point it would be nice if the towns & villages in the two new maps acquired names. Briefings & navigation would be a lot easier :) Share this post Link to post Share on other sites
ModeZt 0 Posted July 13, 2012 sorry for not creating a ticket in bug tracker. was unable to test properly. but the bug is important and i believe was introduced after 1.60. Markers on the map are visible to everybody on the server even when they are made in group channel / direct chat channel / vehicle channel. Especially related to the one unnamed popular mod. You can usually see lots of markers on the map even when the global and side channels are disabled!! I can even chat with ppl using markers. I create a marker in direct channel and after about 5 mins the marker is visible to other ppl on the server. And they are not within 40 meters from my location. Share this post Link to post Share on other sites
Hanzu 10 Posted July 13, 2012 (edited) Showstopped bugs: Boot Camp 02: Parachute Jump training mission that was broken in 94444 beta is still broken in 1.61.94945 RC1. https://dev-heaven.net/issues/36778 Boot Camp 08: Armor training mission that was broken in 1.60 final is still broken in 1.61.94945 RC1. https://dev-heaven.net/issues/28187 Please do not leave things this way. Experience has taught many new Arma2 players will abandon the whole game if missions cannot be finished. Edited July 13, 2012 by Hanzu Share this post Link to post Share on other sites
froggyluv 2136 Posted July 13, 2012 Ooh! Two new maps plus a cut-out from Takistan! Wait what?! Theres two brand new maps in this beta :confused: Share this post Link to post Share on other sites
maruk 80 Posted July 13, 2012 (edited) Wait what?! Theres two brand new maps in this beta :confused: Three letters: A C R (lite) So maybe you can find some more surprises in the 1.61, who knows... Edited July 13, 2012 by Maruk Share this post Link to post Share on other sites
twisted 128 Posted July 13, 2012 (edited) Three letters:A C R (lite) So maybe you can find some more surprises in the 1.61, who knows... awesome! new maps + new units + hints! :butbut: Edited July 13, 2012 by twisted Share this post Link to post Share on other sites
zamani532 1 Posted July 13, 2012 Three letters:A C R (lite) So maybe you can find some more surprises in the 1.61, who knows... Boo, you loose the default arrowhead CZ models if you upgrade to 1.61, bad move BIS.. Share this post Link to post Share on other sites
bristow 1 Posted July 14, 2012 Instead of the better texture version we use to have we get worse ones. BAF and PMC DLC low textures were not as bad as these. With one single move you have ruined your game. Share this post Link to post Share on other sites
onlyrazor 11 Posted July 14, 2012 Instead of the better texture version we use to have we get worse ones. BAF and PMC DLC low textures were not as bad as these.With one single move you have ruined your game. Ahem. Do the words Release Candidate One mean anything to you? It's not even an official update yet. Share this post Link to post Share on other sites
metalcraze 290 Posted July 14, 2012 (edited) Sorry for a slight hijack (a related one though) - but https://dev-heaven.net/issues/32115 Please fix this AI problem before 1.61 final. Don't leave ArmA2 with AI AT gunners broken. I really want to be able to play missions with AIs and vehicles again. And at least 32 other people too. Also vote it up people, especially the ones caring about your SP/Coop experience. ------ So Czech DLC essentially has reskinned Chernarus, smaller and cut into two parts? :( Edited July 14, 2012 by metalcraze Share this post Link to post Share on other sites
ArmAriffic 10 Posted July 14, 2012 Some pics of the new terrains for those who don't want to update yet... Bystrica: http://img546.imageshack.us/img546/378/arma2oa2012071411313702.png http://imageshack.us/photo/my-images/191/arma2oa2012071411270433.png/ http://imageshack.us/photo/my-images/827/arma2oa2012071411280106.png/ http://imageshack.us/photo/my-images/10/arma2oa2012071411290243.png/ Bukvina: http://imageshack.us/photo/my-images/96/arma2oa2012071411375265.png/ http://imageshack.us/photo/my-images/849/arma2oa2012071411380652.png/ http://imageshack.us/photo/my-images/513/arma2oa2012071411390105.png/ Takistan cut out: http://imageshack.us/photo/my-images/13/arma2oa2012071411400732.png/ Bystrika and Bukvina are summer Cherno with a few differences to the vanilla ArmA 2 one. Takistan cut out is exactly what it says, just the middle of the map made into what I presume is a smaller map for Coop's and PVP. Share this post Link to post Share on other sites
ceeeb 147 Posted July 14, 2012 Can I suggest that some town and place names get added to the new maps prior to the official 1.61 patch. Share this post Link to post Share on other sites
Vipera 10 Posted July 14, 2012 I don't know why we need these maps in so bad textures quality if we have original big maps in good quality. Share this post Link to post Share on other sites
.kju 3245 Posted July 14, 2012 can someone confirm this or add more precise repro steps: Bug #36840: Disabled channels can be bypassed by use of markers https://dev-heaven.net/issues/36840 Share this post Link to post Share on other sites