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mibf

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About mibf

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  1. It is related to -ip startup parameter. The server sends windows primary ip (which selects the lowest of addresses) to steam instead of you set in -ip.
  2. $able Can you make a high priority for mission filters, please? Filter files in the root folder have higher priority now and overwrites mission filters.
  3. Check for update and reporter account validation does not work in 1.51.
  4. nuxil Could you please make ban reports for BattlEye Hack # ? Example:
  5. I am aware that similar thread already exists but it addresses the question in a little bit different way and didn't get proper presponse anyway. Apparently these rpt messages appear at the same time as players experience lag and desyncronization on the server. I really would like to know what causes these messages in rpt: 2012/11/30, 20:48:00 Server: Network message 3aa0162 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0162 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0163 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0163 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0166 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0166 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending 2012/11/30, 20:48:00 Server: Network message 3aa0167 is pending and what can we do to prevent this or at least make this happen less often. I assume that bandwidth settings somehow affect this but my experiements with different and different settings didn't solve it. Maybe its server engine problem and we should make a dev-heaven ticket with all our observations?
  6. Still doesn't work in vanilla. When this will be fixed?
  7. It seems that doesn't work on arma 2 vanilla server. I have scripts.txt in BattlEye folder where is bans.txt placed. The server restarted yesterday. scripts.txt: ... 1 serverCommand 1 #login ... and etc. About 2 hours ago I got hacker on the server with this: &serverCommand format["#kick %1 ",hkickbandata]; &serverCommand "#reassign"; And scripts.log still not created! One fully day without any line of log. I got 3 A2 Vanilla server and nothing. On A2 CO servers it works fine - 35mb log per day with things like that: if (serverCommandAvailable "#vote") then { _votingAllowed = BTW - can you make some possibility to exclude things like that: logging serverCommand, but not serverCommandAvailable or line with serverCommand and not with #vote. I know about "space after serverCommand", but it's can be not for all situation..
  8. scripts.txt doesn't work without arma server restart. If I add some new option to scripts.txt, should I restart the server too?
  9. Look on servers rank. That top OA and A2. And don't forget - update just released and not all of players installed it. In my opinion, many of players still play A2 (not free edition). Sufficient quantity to correct the patches. And where you get this numbers? ---------- Post added at 07:22 PM ---------- Previous post was at 07:12 PM ---------- If I understand you right, it will be enough if I remove sig1 files: languagecore.pbo.bi.bisign bi1.bikey (or just this file?) and set verifySignatures 2 ?
  10. Can you update 1.11 and 1.60 patch archive with this file? I can't imagine, how every player will be download this file after update to 1.11. They just join to another server without sigcheck, because it's looks like server problem or something like that. They just will not understand that they need to do. And not all of player will read forum or website about this problem. ...It's a huge mistake and big troubles for server admins and players.
  11. All the same: languagecore.pbo BA1EA86FDF5C045411A32B1D9F71512A languagecore.pbo.bi.bisign EF5E82803DC0727969A6421D7B96FF74 languagecore.pbo.bi2.bisign FC3FA8F2D9762F257E67274EEE84FB46 Same in my game and servers. CO 1.60 works fine.
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