raptor90 1 Posted May 26, 2012 How about shooting on the targets with that selected mg ? Share this post Link to post Share on other sites
Tonci87 163 Posted May 26, 2012 @Maruk, will there be further AI tweaks? Share this post Link to post Share on other sites
rok 0 Posted May 26, 2012 Not sure if this has been fixed yet but,In the bootcamp tutorial tank training. When it comes to you being told to select the tanks machine gun nothing else happens. I sat there for 10 minutes waiting for instructions. NO targets about, only sand and rocks Just tested it and it's still bugged in this beta. (I guess content fixes like this come only with final non-beta patches?) Relevant CIT tickets: https://dev-heaven.net/issues/28187 https://dev-heaven.net/issues/28470 Share this post Link to post Share on other sites
Tankbuster 1747 Posted May 26, 2012 Error creating Direct3D 9 Graphical Engine And back to desktop just after the tickboxes. I'm using Spirited Machine launcher. When I don't run the beta, it runs just fine. ---------- Post added at 22:13 ---------- Previous post was at 22:11 ---------- Grrr. Ignore the above, it's working fine now. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted May 26, 2012 I get huge stuttering when i shoot through ZU23 scope ... it's because of the LOD thing. Share this post Link to post Share on other sites
Maystor 10 Posted May 26, 2012 Sorry if this sounds stupid, but can anyone tell me what has changed in latest betas regarding LOD blending? I'm not sure what kind of improvements am I supposed to be looking for? I was kind of hoping vegetation LOD blending would happen during the actual zooming and thus not be so distracting but I don't really see much difference to be honest. LOD blending on static screens, ie after zooming in has finished has quite a big effect on gameplay imo. My eyes still get distracted by movement of vegetation every single time. Share this post Link to post Share on other sites
cm. 10 Posted May 27, 2012 After testing this for a while, still getting quite a few memory violations on the server. Will try with tbb3 which was more stable while running 1.6 stock at least. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 27, 2012 Ran smoothly for several hours on DAYZ AUS2 Share this post Link to post Share on other sites
cm. 10 Posted May 27, 2012 Yeah it seems like an issue with allowing non-beta players to join beta servers. DayZ ANZ2 has been running great from what I can gather but that only allows people with 93121 and later to join Share this post Link to post Share on other sites
james2464 177 Posted May 27, 2012 MOARRRR updates :D I wish the beta patches were as frequent as Dayz updates :P Rocket's work ethic is insane. Share this post Link to post Share on other sites
no use for a name 0 Posted May 27, 2012 MOARRRR updates :DI wish the beta patches were as frequent as Dayz updates :P Rocket's work ethic is insane. Ya I guess 5 patches in one week isn't enough... Oh, and in case you didn't realize - BIS is updating the engine with issues found in the mod(s); so it might just take a little more time to cycle everything down the line until a beta is release. Sorry, no "instant gratification" here Share this post Link to post Share on other sites
-=seany=- 5 Posted May 27, 2012 (edited) With this beta I am getting noticeably worse stuttering when pressing (and releasing) my zoom view button. It is very reminiscent of the kind of performance problems we used to get in Arma1 (and early Arma2 iirc) while zooming. I have just tested on my own in the editor (Chernarus) between Beta 93160 and 92333 (the last beta I had before the current one). 93160: Zoomed out FPS : 40 Zoom transition FPS : 22 :- When the stutter occurs Zoomed in FPS : 35 92333: Zoomed out FPS : 40 Zoom transition FPS : 28 Zoomed in FPS : 35 I am guessing it is related to [93017]Fixed: LOD blending not working reliably I have not noticed any change in how the LODs are swapping. But this new stutter is extremely annoying, so for me this is is a major step backward. It would be good if the LOD swapping could be fixed, but to be honest I am kind of used to it now and don't find it that distracting. Not nearly as much as this stutter anyway. [93017]Fixed: LOD blending not working reliably Which is the actual DevHeaven report for this bug, so I can report it there too? Edited May 27, 2012 by -=seany=- Share this post Link to post Share on other sites
KeyCat 131 Posted May 27, 2012 After testing this for a while, still getting quite a few memory violations on the server. Will try with tbb3 which was more stable while running 1.6 stock at least. Just a FYI.... Last night I played on a server for ~4+ hours and no memory violations for me, running default malloc. /KC Share this post Link to post Share on other sites
On_Sabbatical 11 Posted May 27, 2012 I'm afraid you will have to cancel the LOD blending fix for the momeny,because as stated above,it still causes some huge stutterings while zooming and when looking at forests. Share this post Link to post Share on other sites
Zorg_DK 10 Posted May 27, 2012 This beta patch is smooth sailing for me, no issues zooming. Share this post Link to post Share on other sites
kremator 1065 Posted May 27, 2012 Smooth for me. Although I'm not getting as smooth a blending as I expected. IMHO the blending should occur slowly over quite a while (depending on your speed). If say, I'm walking up to a tree in the distance, the LOD change can be quite slow, so that I don't notice the change. If I am in a car travelling towards the same tree, the LOD change should be a little faster. Share this post Link to post Share on other sites
Maystor 10 Posted May 27, 2012 When you are walking or driving everything around you is moving as well so LOD blending in those cases is not really an issue IMO. It's when you're zooming in or using scoped weapons that it becomes really noticeable and distracting. The way I see it, perfect solution would be making the blending occur while zooming so by the time it's finished the LODs are already switched. For scoped weapons, use instantaneous switching with no blending, like in OFP. I'll do some testing but I think I'm experiencing stuttering as well. That's pretty much the only change I've noticed so far regarding this LOD fix. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted May 28, 2012 Can someone try the following please ? : - In editor,add ZU23 and get in as gunner. -Open the scope view and look at some forest (chernarus) -Start shooting If you notice FPS drop please report it here. Share this post Link to post Share on other sites
ArmAriffic 10 Posted May 28, 2012 Can someone try the following please ? :- In editor,add ZU23 and get in as gunner. -Open the scope view and look at some forest (chernarus) -Start shooting If you notice FPS drop please report it here. I do, but I think it has been like that for a while. Share this post Link to post Share on other sites
xeno 234 Posted May 28, 2012 If you notice FPS drop please report it here. The FPS drop while shooting is caused by the smoke/particle system (smoke right in front of your sight). Old engine problem, the particle system causes most of the time a (huge) FPS drop. On my system I can place an unit on desert island half a meter in front of the oil rig, nothing else. When I start shooting at the metal of the rig my FPS fall down from 120 to 60. When the smoke caused by shooting the rifle disappears FPS go back to 120. Xeno Share this post Link to post Share on other sites
dr. hladik 231 Posted May 28, 2012 [93156] Changed: increased gear MP messages priority Did anybody noticed, if this change has decreased time delay while taking items in DayZ gear? Share this post Link to post Share on other sites
MadMak 1 Posted May 28, 2012 [93156] Changed: increased gear MP messages priority Did anybody noticed, if this change has decreased time delay while taking items in DayZ gear? DayZ servers have a hard time. It lags like hell. But the thing I've spotted is that items sometimes stuck and can't be unloaded from backpack or can't be taken. Sometimes if you try to unload something from your backpack it will duplicate (unloaded 50 cans from my backpack to zombie body). But all these items doesn't exist. You can see 34 bean cans, but the guy next to you can't. If you will reconnect to server they disappear. Share this post Link to post Share on other sites
Dajunka 10 Posted May 28, 2012 Another BUG in bootcamp tutorial. E11:TEAM COMMAND Textures keep reloading every time you move you head, the result is a slide show of around 1 fps. Is it the patches that are breaking the tutorials or were they always bugged like this? Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted May 28, 2012 [93156] Changed: increased gear MP messages priority Did anybody noticed, if this change has decreased time delay while taking items in DayZ gear? Very noticeable difference for me. Haven't had any extended waits between seeing things go from one inventory to another since that build. Share this post Link to post Share on other sites
Tankbuster 1747 Posted May 28, 2012 I'm seeing this too. Much quicker. Share this post Link to post Share on other sites