Dwarden 1125 Posted December 30, 2011 (edited) http://www.arma2.com/beta-patch.php [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) + server and client crash fixes + crash on squad.xml http://dev-heaven.net/issues/27326 HOTFIX file (primary for servers): A2OA-160-hotfix-04.7z http://www.multiupload.com/JC12BB52CC CRC32: C0D1A5EA MD5: 23BBA52A1A61C8F94DA1105B0E7A1AB1 SHA-1: 3580D0034D30E69097C38FE87F55BF2FB3EFAF7D if You need ARMA2RFT.EXE then You need rename the ARMA2RFT.EXE.#RFT remember beta installer DO NOT OVERWRITE anything in your full game so client can use the beta setup __________________ Edited December 30, 2011 by Dwarden Share this post Link to post Share on other sites
metalcraze 290 Posted December 30, 2011 At this rate AI in ArmA3 will probably be really sweet Although what I really want to see is a competent AI inside the buildings Share this post Link to post Share on other sites
On_Sabbatical 11 Posted December 30, 2011 Godd work... AI at high skill levels becomes unreal ... not sweet. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 30, 2011 Godd work...AI at high skill levels becomes unreal ... not sweet. first people complain AI suck now they complain it's too good :) don't worry one day AI will have special subsection named 'human flaws simulation' Share this post Link to post Share on other sites
Andy Mcnab 10 Posted December 30, 2011 A2OA-160-hotfix-04 make ? Share this post Link to post Share on other sites
metalcraze 290 Posted December 30, 2011 AI at high skill levels becomes unreal ... not sweet. Really? Maybe it will finally do its share of killing. Share this post Link to post Share on other sites
Beagle 684 Posted December 30, 2011 Really? Maybe it will finally do its share of killing.Soem player want A.I. not to be able to do the same amout off kills as players do...also keep in mind...if youre outnumbered, you die. A.I. is better in self preservation, so maybe the rush and get killed playstyle does not work that good anymore. A.I. is managable when you take A.I. as a serious thread that wil kill you when you act without caution....especially up close now...so just running around them in circles does not work anymore...and was never a valid tactic. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 30, 2011 Soem player want A.I. not to be able to do the same amout off kills as players do...also keep in mind...if youre outnumbered, you die. A.I. is better in self preservation, so maybe the rush and get killed playstyle does not work that good anymore. then lower the AI skill accordingly, ofcourse if there is something wrong, good CIT ticket may help resolve it fast ---------- Post added at 17:37 ---------- Previous post was at 17:35 ---------- A2OA-160-hotfix-04 make ? done, first post Share this post Link to post Share on other sites
kremator 1065 Posted December 30, 2011 Godd work...AI at high skill levels becomes unreal ... not sweet. Welcome to WAR IS HELL !!! Share this post Link to post Share on other sites
Beagle 684 Posted December 30, 2011 then lower the AI skill accordingly, ofcourse if there is something wrong, good CIT ticket may help resolve it fast The point is, there is nothing wrong with A.I. As long as you treat them like a real threat all goes well. It's usually the lack of caution and the underestimation that lets A.I. look like killer bots. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 30, 2011 The point is, there is nothign wrong with A.I. As long as you treat them like a real thread all goes well. Its usually the lack of caution and the underestimation that lets A.I. look like kiler bots. well self-preservation, environment awareness and proper usage, human mistakes and human like behavior is never ending battle in AI coding :D Share this post Link to post Share on other sites
krycek 349 Posted December 30, 2011 Actually I was never bothered by AI scoring kills.I even let my AI squadmates do the killing although they act like idiots sometimes.Weird because always it happens on my side even though the unit skill is set in my favour. Share this post Link to post Share on other sites
metalcraze 290 Posted December 30, 2011 (edited) Soem player want A.I. not to be able to do the same amout off kills as players do...also keep in mind...if youre outnumbered, you die. A.I. is better in self preservation, so maybe the rush and get killed playstyle does not work that good anymore. A.I. is managable when you take A.I. as a serious thread that wil kill you when you act without caution....especially up close now...so just running around them in circles does not work anymore...and was never a valid tactic. This was directed at me? Because I complain for the past few months that AI doesn't shoot as well as I do. It wasn't rare that I put down almost a whole enemy squad while friendly AIs just do 1-3 kills per person at best even with max skills and precision. The problem here is that my kill amounts are medium in MP (meaning I'm far from a leet shooter guy) which means that AIs are worse shots than average humans. One of the problems is that AIs just keep shooting while standing. And can't control their recoil. Edited December 30, 2011 by metalcraze Share this post Link to post Share on other sites
kordax 10 Posted December 30, 2011 first people complain AI suck now they complain it's too good :) lol! AI is too good and i have too many fps! wtf are you doing?! There's 2012 soon and why are you still working? Share this post Link to post Share on other sites
froggyluv 2136 Posted December 30, 2011 The AI is getting pretty sick - especially if you compare to Arma 2 1.0. Just took these guys for a test spin in the BAF Campaign mission Heat where a large group of your AI are needed to defend a FOB from enemies attacking from both altitude and all sides. Pretty impressive to see all of my guys adjusting cover by using edges of walls, firing from under fence holes (in proper prone) and almost successfully firing out from windows (were about 6 inches too short to the side). What was noticeable was their quicker reaction to threats coming in from different directions. Share this post Link to post Share on other sites
Neopas 10 Posted December 30, 2011 (edited) Did anyone find the gunner of HMV GPK M2 to sit in a funny way when player-group leader enters the vehicle? Edit:Happens to me with other HMV`s too.(mk19,tow) No mods. Edited December 30, 2011 by Neopas Share this post Link to post Share on other sites
Tonci87 163 Posted December 30, 2011 Don´t wory Dwarden, make the AI as good as you can. I guess People will then have to stop making Missions were one awesome super special forces squad takes on a whole battalion of enemys in a open Firefight ^^ Share this post Link to post Share on other sites
humvee28 10 Posted December 30, 2011 My RPT is flooded with "listed twice" Entrys while starting ArmA. A little Part of it: Item str_ep1_pica.sqmmarkers_item80 listed twice Item str_ep1_pica.sqmmarkers_item70_1 listed twice Item str_ep1_pica.sqmmarkers_item60_0 listed twice Item str_ep1_pica.sqmmarkers_item50_1 listed twice Item str_ep1_pica.sqmmarkers_item30_4 listed twice Item str_ep1_pica.sqmmarkers_item20_3 listed twice Item str_ep1_pica.sqmmarkers_item10_2 listed twice Item str_ep1_overview.html0_20 listed twice Item str_ep1_mission.sqmmission_intel0_15 listed twice Item str_ep1_initjipcompatible.sqf9_6 listed twice Item str_ep1_initjipcompatible.sqf8_6 listed twice Item str_ep1_initjipcompatible.sqf7_6 listed twice Item str_ep1_initjipcompatible.sqf6_6 listed twice Item str_ep1_initjipcompatible.sqf5_6 listed twice Item str_ep1_initjipcompatible.sqf4_8 listed twice Item str_ep1_initjipcompatible.sqf3_8 listed twice Item str_ep1_initjipcompatible.sqf2_9 listed twice Item str_ep1_initjipcompatible.sqf22_0 listed twice Item str_ep1_initjipcompatible.sqf21_0 listed twice Item str_ep1_initjipcompatible.sqf20_2 listed twice Item str_ep1_initjipcompatible.sqf19_2 listed twice Item str_ep1_initjipcompatible.sqf1_9 listed twice I´m running CO 1.60 with 87662. Share this post Link to post Share on other sites
mrcash2009 0 Posted December 30, 2011 [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates Great job, no more scripting first person whisper in stealth :) Share this post Link to post Share on other sites
arthur666 10 Posted December 30, 2011 [87652] Fixed: AI always turned out when player is effective commander in cargo This has been my #1 peeve since June 2009. Thank you. Now I have alot of homebrew mechanized squad missions to revisit. Share this post Link to post Share on other sites
f2k sel 164 Posted December 30, 2011 Did anyone find the gunner of HMV GPK M2 to sit in a funny way when player-group leader enters the vehicle?Edit:Happens to me with other HMV`s too.(mk19,tow) No mods. I have seen this also. Order a unit to get into an empty vehicle and you get in as cargo or in the back. Driver is now standing in the drivers seat. External view shows no driver. You should create a ticket. Share this post Link to post Share on other sites
Neopas 10 Posted December 30, 2011 (edited) Just waited to see if it`s happening to others too.I `ll go ahead and make one. Edit:http://dev-heaven.net/issues/27419 Edited December 30, 2011 by Neopas Share this post Link to post Share on other sites
Dwarden 1125 Posted December 30, 2011 ticket w/o screenshot/video/repro mission is quite weak, please improve Share this post Link to post Share on other sites
deltafiveone 11 Posted December 31, 2011 I have seen this also. Order a unit to get into an empty vehicle and you get in as cargo or in the back. Driver is now standing in the drivers seat. External view shows no driver. You should create a ticket. Thank you for this patch BIS! After the 1.60 CO full patch I was getting CTDs when I'd go back and forth between the map and gameplay as well as slow FPS. This patch helped my stability a lot so far. Hopefully Humvee GPK M2 issue can be sorted out easily. I repro'd the steps that F2k Sel stated and had the same result, driver is standing up while in first person view and 3rd person view reveals no driver. Share this post Link to post Share on other sites
fredkatz 1 Posted December 31, 2011 I have seen this also. Order a unit to get into an empty vehicle and you get in as cargo or in the back. Driver is now standing in the drivers seat. External view shows no driver. You should create a ticket. Thanks BIS for the fixes to the APC turn-out bug The Takistani 2B14 mortar has a similar bug, if you have an AI gunner and you get in the back, the Gunner becomes invisible. When you get out of the mortar the Gunner is still invisible until you tell the AI to leave and re-enter the mortar Share this post Link to post Share on other sites