mcnools 62 Posted December 25, 2011 Thanks Old Bear! Share this post Link to post Share on other sites
Higgings. 0 Posted December 25, 2011 Very, very, very nice map. The size of it, fit my tast perfectly and in runs like a charme. Many interesting areas as small vallys with a road in the buttom and mine area ect. it is just bloody nice. :) Share this post Link to post Share on other sites
b00ce 160 Posted December 26, 2011 I'm making a random gameplay video of it, this is just one frame. This map can look so EPIChttp://i.imgur.com/MSgy8.jpg Woa, that's sick. It looks like the hill is a mountain miles and miles away. Share this post Link to post Share on other sites
antoineflemming 14 Posted December 26, 2011 Seriously loving this map. Snow patches + Winter month + 0705 time + bad weather setting give the map a great winter desert feel! Share this post Link to post Share on other sites
LordJarhead 1721 Posted December 27, 2011 I just jumped in to say, this is an awesome map! WOW! I just saw these small winter spots up the hills and that was totally awesome! Really great map. Thanks for this! Keep up the good work, mate! Jarhead Share this post Link to post Share on other sites
Black² 10 Posted December 27, 2011 Had a quick playtest with a unit member last night, set up a basic insurgency style mission. assault compounds, blow up cache's hidden in caves etc. Map runs very well and is set up interresting enough, had a lot of difficulty spotting compounds at night in the higher valley! Fun Share this post Link to post Share on other sites
metalcraze 290 Posted December 27, 2011 I think it will be good if McNools is to expand the map like IceBreakr I mean over the time he can easily bring it to the size of at least Zargabad - yet the level of detail on this map is much higher than on BIS desert ones. Share this post Link to post Share on other sites
Higgings. 0 Posted December 27, 2011 Ehhh, a coordinate on the caves :D Can´t find them :) Share this post Link to post Share on other sites
tpw 2315 Posted December 27, 2011 Ehhh, a coordinate on the caves :DCan´t find them :) +1 I can't find the bloody things either! Share this post Link to post Share on other sites
Gruman 123 Posted December 27, 2011 There is a Point of Interest Mission in the Datafolder... Open it in the editor and look at the markings... ;-) Share this post Link to post Share on other sites
tpw 2315 Posted December 27, 2011 There is a Point of Interest Mission in the Datafolder... Open it in the editor and look at the markings... ;-) That was the first thing i did but couldn't see anything marked on my map. I'll go and give it another try. Thanks swissMAG Share this post Link to post Share on other sites
Gruman 123 Posted December 27, 2011 You need to go into the editor and go into "Marker Mode". Then you see all the POI ;) Share this post Link to post Share on other sites
Higgings. 0 Posted December 27, 2011 Ahhh, thanks all. Got to learn to read the readme´s hehe. Share this post Link to post Share on other sites
mrcash2009 0 Posted December 28, 2011 Just wanted to say that this is a top fav map now. Perfect size for performance, perfect for patrols, IED search scripts, skirmishes, house searching etc. Its like a "Clafgan light" .. but I dont like to insult with comparison, just referring to look/location and size. Love it mate, spot on. Share this post Link to post Share on other sites
wiggum2 31 Posted December 28, 2011 Great map, much better then Takistan ! Share this post Link to post Share on other sites
Clarkey1 10 Posted December 28, 2011 Just because I can't stop gawking: I havn't noticed any problems with SOM Tactical airstrikes. Call 'em lase 'em... aaand boom. Will keep trying to break it but works fine for me so far (using ACE2 SOFLAM). I hanv't tried Vanilla but I've had it screw up on me on Takistan and Chernarus many times so pretty sure it's a BIS bug and not a map thing (i'm no expert though:confused:). Thanks again McNools. @antoineflemming if you havn't tried it yet the dynamic snow (mild) gamelogic that comes with NiM weather addon also looks great in the inner valley for that desert winter feel.:D Share this post Link to post Share on other sites
mcnools 62 Posted December 28, 2011 Nice screenshots Clarkey1! I'll put a link to your post with them (and a few others who've posted screenshots) right away. :) Glad you like it! Share this post Link to post Share on other sites
SuicideCommando 333 Posted December 28, 2011 Now if some missions would start popping up for this excellent map. Great job McNools, you can see that you put a lot of time and effort into this. Share this post Link to post Share on other sites
nikiforos 450 Posted December 28, 2011 I just finished a mission against insurgents involving in total 200 soldiers , vehicles , helicopters. Its amazing that the lowest FPS during the heaviest part of the figh was 40 FPS. I believe that patch 1.60 was incredible and together with JSRS 1.4 mod and ofcourse this fantastic map gives the game another dimension. THank you both for making this game more EPIC then ever :). Share this post Link to post Share on other sites
mcnools 62 Posted December 28, 2011 Sounds epic! I'm actually very surprised by the performance on this map aswell, I was scared that the amount of detail and vegetation I was placing was just going to create a good looking but unplayable map, I'm glad that's not the case! Share this post Link to post Share on other sites
mrcash2009 0 Posted December 28, 2011 Indeed FPS only comes for me with AI, not the map itself. I added civvie vehicles & OA civvies and 1 car spawned and in the main town I only saw 1 person spawn, so is it a case that its half working for ambient civvies? Would be good to be able to populate with the module a little more, unsure if its the map and actually normal for the size/civvie ratio. Share this post Link to post Share on other sites
mcnools 62 Posted December 28, 2011 Hm, have you tried the debug-command for the module? (can't remember the exact one, but I think it's mentioned here in the topic somwhere), it shows you all the civvies etc. For me I get quite a lot of civvies spawning, usually several for each building. There's another command for the modules init-line where you can decide the amount of civilians for each house aswell. BIS_alice_mainscope setvariable ["civilianCount","5"]; (that should spawn 5 civvies for each house of I'm correct). The Civilian vehicles module isn't needed to have civvies driving around though, that's a part of the ambient civilians (expansion)-module, it only spawns vehicles here and there as far as I know. :) Share this post Link to post Share on other sites
Electricleash 133 Posted December 28, 2011 Fantastic map McNools! Share this post Link to post Share on other sites
mrcash2009 0 Posted December 29, 2011 Hm, have you tried the debug-command for the module? (can't remember the exact one, but I think it's mentioned here in the topic somwhere), it shows you all the civvies etc. For me I get quite a lot of civvies spawning, usually several for each building. I will give it a blast and test it out, seeing as you report it being ok it might be my end or the test I was trying out. Share this post Link to post Share on other sites
mcnools 62 Posted December 29, 2011 This is the debug-command: this setvariable ["debug",true] Using that (on the Ambient Civilians (Expansion)-module) I get plenty of civvies spawning. :) So it should be working. Share this post Link to post Share on other sites