ivan_dksd 10 Posted January 7, 2012 Thanks for all the efforts you have put in this map. One of the best maps i have tried so far. The only problem i found is that when using mission assistant(not sure if in English is called that way, i have Spanish version) and try to edit the units and objectives positions all of them are out of the map limits, so you can´t actually edit it. Other than that superb map! Share this post Link to post Share on other sites
mcnools 62 Posted January 7, 2012 Thank you! and your'e welcome. :) I'm not sure what the mission assistant is, but I'm guessing this problem is because of the fact that my map is a lot smaller than Takistan etc. not sure how to fix this though, so if anyone have any ideas I'd be happy to hear them. :) Share this post Link to post Share on other sites
j rock 10 Posted January 10, 2012 (edited) awesome top notch map,,,,, realistic, natual, and many excellent word people use in the previous post that i can't agree more... a little map that pack a punch,,, its like a fancy french dinner tiny but taste and looks stunning though u don't want too much of it cause every thing would just turn dull. (and i don't like vegetable, not too much of it,,, i ment the amount of trees and bush) if u made this map for the BI map competition i would surely vote for ur map BIG BIG ty for ur time and effort for making this map Edited January 10, 2012 by j rock Share this post Link to post Share on other sites
wiggum2 31 Posted January 10, 2012 @ McNools Could you please provide Dslyecxi with the informations he need so he can include your great map into the next version of the ShackTac Fireteam HUD ? :) Share this post Link to post Share on other sites
mcnools 62 Posted January 10, 2012 @ McNoolsCould you please provide Dslyecxi with the informations he need so he can include your great map into the next version of the ShackTac Fireteam HUD ? :) Well, I have no idea what that information might be, so I can't really help until I know. :) Share this post Link to post Share on other sites
wiggum2 31 Posted January 10, 2012 @ ShackTac Fireteam HUD I think its all here: http://forums.bistudio.com/showpost.php?p=1592515&postcount=1 Under "How to adjust for other islands". Share this post Link to post Share on other sites
Robalo 465 Posted January 10, 2012 Here's my grid config for this map: class Grid : Grid { offsetX = 0; offsetY = 5120; class Zoom1 { zoomMax = 0.0001; format = "XY"; formatX = "0000"; formatY = "0000"; stepX = 10; stepY = -10; };\ class Zoom2 {\ zoomMax = 0.2; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; };\ class Zoom3 { zoomMax = 1; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; }; This makes 2+2 digit (1000 m^2) and 3+3 digit (100 m^2) grids on map and 4+4 grids on the GPS (ACE style). For the HUD, this works with the above (haven't tested it with the default grids): class ST_FTHud_IslandSettings { class MCN_HazarKot { Centre[] = {50, 5050}; Scale = 0.66; Zoom = 0.095; }; }; Share this post Link to post Share on other sites
mcnools 62 Posted January 11, 2012 I'll look into it for the next version, :) would it cause problems if you don't have ShackTac Fireteam HUD installed though? Share this post Link to post Share on other sites
Robalo 465 Posted January 11, 2012 I'll look into it for the next version, :) would it cause problems if you don't have ShackTac Fireteam HUD installed though? No problems at all. Thanks! Share this post Link to post Share on other sites
mcnools 62 Posted January 11, 2012 Sounds good! I'll look into it. I'd like to fix other bugs and such for the next version before releasing it though, so that it's worth the download for the ones not using the ShackTac Fireteam HUD. Right now the only change (that I remember) is fixing one of the houses at the mine (the ground was sticking up through the floor) and adding some detail around the compound to the far north. Share this post Link to post Share on other sites
james2464 176 Posted January 14, 2012 Amazing map!!, man i would love to see some PVP on this. Will this be ported to Arma 3? I read Arma 3 will have PVP Share this post Link to post Share on other sites
mcnools 62 Posted January 14, 2012 I have no idea if it will be ported to ArmA3 or not, don't even know if it's possible. :) Share this post Link to post Share on other sites
james2464 176 Posted January 14, 2012 I have no idea if it will be ported to ArmA3 or not, don't even know if it's possible. :) I hope so :D I think someone in the community will find a stable way of porting maps to Arma 3! Share this post Link to post Share on other sites
KeyCat 131 Posted January 14, 2012 A bit late to the party but yet another awesome map, great work McNools and thanks for sharing! /KC Share this post Link to post Share on other sites
mcnools 62 Posted January 16, 2012 Nice video! :) Putting it up in the first post if that's okay! Share this post Link to post Share on other sites
DetCord 96 Posted January 16, 2012 Nice video! :) Putting it up in the first post if that's okay! No worries here, Mc. Go ahead. Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 13, 2012 Yo Mc, very nice island. I got a question: In my dynamic mission, it's only picking one town as a mission zone. Did you declare all the areas as hills, towns, villages and stuff like that?? Share this post Link to post Share on other sites
mcnools 62 Posted April 15, 2012 Yo Mc, very nice island. I got a question: In my dynamic mission, it's only picking one town as a mission zone. Did you declare all the areas as hills, towns, villages and stuff like that?? hm, don't think I've assigned anything like that apart from city centres unfortunatly. :/ Share this post Link to post Share on other sites
metalcraze 290 Posted April 15, 2012 Any updates planned? Share this post Link to post Share on other sites
mcnools 62 Posted April 17, 2012 No, not really. I do have a version on my computer with a couple of changes (fixed a bug with a building that was mentioned and added a few more bushes someplace, if I recall correctly), but it's not something I'm focusing on right now. :) Share this post Link to post Share on other sites
sv5000 127 Posted April 18, 2012 Mate, just d/l this map yesterday.....AWESOME!!! started making a HVT snatch mission straight away it inspired me so much!. Thanks for your hard work, Your T1 units are right at home on this one. Share this post Link to post Share on other sites
DetCord 96 Posted April 19, 2012 Got another one for ya, Mc. Share this post Link to post Share on other sites
mcnools 62 Posted April 21, 2012 Thought I had replied that I put up a link to your new video in the first post, but apparently not! I hope I get to see a couple of videos from Aliabad once I release it aswell. :) Share this post Link to post Share on other sites
Variable 322 Posted June 2, 2012 Amazing island. Thank you McNools! I tried to search for missions for it but couldn't find any. Does someone direct me for coop missions made for this island that do not require ACE? Share this post Link to post Share on other sites