giallustio 770 Posted January 25, 2012 lol...Don't ask me why but i tought that "ace_sys_tracking_marker_override" was the variable for the marker system and not for disable it :) Thank you Sickboy :) Share this post Link to post Share on other sites
GOLGO_13 10 Posted January 25, 2012 Well, I've searched the forum, but I couldn't find a better place to post the question. :D About the laser designator, how much time a battery lasts? (I usually take only 1 battery with me, but I've been using it more than I expected, playing as a Sniper/CAS). Share this post Link to post Share on other sites
RavoC 10 Posted January 25, 2012 Ok so today I donwloaded latest domination from dev heaven cause me and my mate lost our backpacks and gear when entering any vehicle, thinking it was due to old domination.. I have 1.60 and updated ace about 2 hours ago from this post.. I don't know if you guys are aware of this or if there is something wrong with mods I'm using but it's really strange.. Share this post Link to post Share on other sites
Strikor 10 Posted January 26, 2012 That's a normal part of ACE. Crew Restrictions Share this post Link to post Share on other sites
Guest Posted January 26, 2012 ...me and my mate lost our backpacks and gear when entering any vehicle... If it's really ANY vehicle, then there is something wrong with your mods. Share this post Link to post Share on other sites
stk2008 14 Posted January 26, 2012 Yeah should only apply to peeps getting into pilot slots on well air vehicles I think. Share this post Link to post Share on other sites
giallustio 770 Posted January 26, 2012 Guys how can i check if a unit has a weapon on back and if it's true get the weapon class name? I know there's this function but it's not what i need... https://dev-heaven.net/docs/ace/files/sys_ruck/fnc_HasWeapon-sqf.html#ACE_fnc_HasWeapon Share this post Link to post Share on other sites
Robalo 465 Posted January 26, 2012 Guys how can i check if a unit has a weapon on back and if it's true get the weapon class name?I know there's this function but it's not what i need... https://dev-heaven.net/docs/ace/files/sys_ruck/fnc_HasWeapon-sqf.html#ACE_fnc_HasWeapon Look at the last function under ACE - Ruck: ACE_fnc_WeaponOnBackName Share this post Link to post Share on other sites
giallustio 770 Posted January 26, 2012 Thank you Robalo :) missed at all :D Share this post Link to post Share on other sites
messiahua 0 Posted January 29, 2012 Currently when you get in any crew position in vehicle, your weapons are being dropped or stored in vehicle cargo, but ace_sys_vehicle_limit_crew_weapons is false by default, so why is it working? How can one disable this feature? Share this post Link to post Share on other sites
Guest Posted January 29, 2012 ... so why is it working? Because it's the wrong variable... Share this post Link to post Share on other sites
messiahua 0 Posted January 29, 2012 (edited) Because it's the wrong variable... nevermind, I found function at last: ace_sys_eject_fnc_weaponCheckEnabled Edited January 29, 2012 by MessiahUA Share this post Link to post Share on other sites
Tonci87 163 Posted January 30, 2012 For you folks who didn´t notice it. There has been a hotfix on SU 6 Days ago (Yeah noticed it now, Sickboy forgott to mention it?) Run Verify and Repair Share this post Link to post Share on other sites
sickboy 13 Posted January 30, 2012 For you folks who didn´t notice it. There has been a hotfix on SU 6 Days ago (Yeah noticed it now, Sickboy forgott to mention it?) Run Verify and Repair Today as well ;-) Not forgotten, rather just making sure things are in order before reporting it en-masse :) Share this post Link to post Share on other sites
islesfan186 83 Posted January 31, 2012 okay so I was messing around with the hellfire flight modes today cuz I'm still new to ACE and just messing with stuff...one question though. when I select LOAL HI or LO, and tell the AI gunner to fire a missile, the missile still shoots straight as a dart...it never goes up to altitude. I'm kinda guessing that it has something to do with the laser already being on target or maybe just on in general, but even after i tell the AI to fire the missile, then tell it which target to designate, it still shoots straight out, doesnt climb up and then find the laser spot. all flight modes work fine if I'm the gunner though. any help? Share this post Link to post Share on other sites
raptor 6 actual 13 Posted February 1, 2012 (edited) @Sickboy- How do we contact you if we need to pertaining to a new mod and permissions? I contacted you via Dev-Heaven and know you're extremely busy, but just seeing if there's a better time or delivery method you prefer. Please PM response back when you get a chance. TY Edited February 1, 2012 by Raptor 6 Actual Share this post Link to post Share on other sites
clawhammer 10 Posted February 1, 2012 Is there any way to make the wind in ACE² more smooth? We had in the last days some Sniper Training sessions on our Server and we got Problems at shooting at targets with a range of more than 800 meters because the wind changes too fast. Its very hard to hit a target, any ideas? Share this post Link to post Share on other sites
messiahua 0 Posted February 1, 2012 Is there any way to make the wind in ACE² more smooth? You can read mission makers notes here: http://ace.dev-heaven.net/wagn/Wind_Deflection Share this post Link to post Share on other sites
clawhammer 10 Posted February 1, 2012 (edited) You can read mission makers notes here: http://ace.dev-heaven.net/wagn/Wind_Deflection All i can do with that is to turn it off/on. I want to control the wind direction and the power of the wind. Next big thing is, how to sync that to all clients. Edited February 1, 2012 by Clawhammer Share this post Link to post Share on other sites
sickboy 13 Posted February 1, 2012 (edited) @Sickboy- How do we contact you if we need to pertaining to a new mod and permissions? I contacted you via Dev-Heaven and know you're extremely busy, but just seeing if there's a better time or delivery method you prefer. Please PM response back when you get a chance. TY You can contact us by the contact info as found in our documentation/website. http://ace.dev-heaven.net/wagn/About_Us Edited February 1, 2012 by Sickboy Share this post Link to post Share on other sites
BlackMambo 10 Posted February 1, 2012 hi all, i'm looking for mission packs made for ace2...both sp and mp (with ia only)...can somebody help me? Share this post Link to post Share on other sites
sickboy 13 Posted February 1, 2012 hi all,i'm looking for mission packs made for ace2...both sp and mp (with ia only)...can somebody help me? Several missions are bundled with ACE, also some others are listed at http://ace.dev-heaven.net/wagn/Missions Share this post Link to post Share on other sites
BlackMambo 10 Posted February 1, 2012 Sickboy, tnx for reply but i've already played the missions bundled with ace and all the missions listed in your link (except for the ones without ia support)...so i've asked if somebody knows a pack of missions made with ace in mind...everytime i have a lot of fun play this mod and play normal missions with ace it's not the same that play ace missions.... Share this post Link to post Share on other sites
Angus S 10 Posted February 1, 2012 Try playing the flashpoint missions.they weren't made for ace but they work well with it Share this post Link to post Share on other sites
BlackMambo 10 Posted February 1, 2012 angus, you mean the mission that is completely random (faction,weapons,objective) or at least you can customize a lot of settings??? Share this post Link to post Share on other sites