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ARMA 2: OA beta build 86218

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http://www.arma2.com/beta-patch.php

[86217] Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)

Also fixed http://dev-heaven.net/issues/26256 properly.

With a little luck this could be the last beta before the Release Candidate of the 1.60 patch. Please, check and verify all reported regressions, esp. in recent fixes, to see if there is anything which would block RC.

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thanks for the update...

Edited by Buliwyf

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Great! Big thanks to you and everyone who have reported, provided feedback, testing etc!

It's been a long road, but it has been very much worth it!

Just....

And TI adjustments for models that don't have TI Maps has been arranged too; http://dev-heaven.net/issues/16673#note-5

(bow) Suma (bow).

... what's next, Tank Smoke Launchers that don't automatically throw smoke anymore in MP if Player is commander, and thus not causing multiplication * amount of connected players, crashes, ruined games, angry faces etc? :D

http://dev-heaven.net/issues/17458

---------- Post added at 15:41 ---------- Previous post was at 15:37 ----------

Or the good old: I loose my gear when tired near/in the water, and the gear is multiplied * amount of connected players, causing large network traffic, desync and other issues? http://dev-heaven.net/issues/26162

The cause of these two might just be related..

And probably also related to the very old bug (I think mostly fixed now) when trying to put too many items into ammo boxes - the boxes would spill, and this would also multiply * amount of connected players ;P

Armstrong made enough votes there!

Edited by Sickboy

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AI behavior travelling across Takistan oil pipes is still ok.

I might have seen it wrong or maybe i didn't test that one, but chernarus repro and utes are definately showing broken

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Suma can you look into this before 1.60 comes out?

http://dev-heaven.net/issues/23559

There were a lot of improvements for AI but it should use crouch stance when it doesn't go prone instead of standing when possible.

Sorry, not for 1.60. There is multitude of improvements still possible, and some of them are likely to be implement in future patches, but no more are considered for 1.60.

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This should be fixed for sure:

http://dev-heaven.net/issues/17458

Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door.

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Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door.

Great hope to see it soon im becoming Impatient do you thin it will be out before December?

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man, need correct the ati 11. driver bug, the texture option is locked in normal and low

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I'd rather 1.60 get released now. It seems like it's made a ton of ground, so there's no point delaying it any longer.

I would like to see 1.61 focus more on content fixes rather than programming bug fixes. Just sayin'. :)

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Yay! Great job BIS. Given the frequency of beta releases its often hard to see the distance travelled. Compare the current beta to 1.59 however, and the list of fixes are considerable. Can't wait to see what sort of config/model/mission level fixes are implemented.

:)

-k

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Glad to hear it. I am in favor of you getting it out the door.

The fixlist is, indeed, quite considerable. Thanks BIS!

bobtom

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Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door.

Well as long as we see a 1.61, that's a very reasonable outlook on it. If there isn't going to be a 1.61, then I think it's pretty imperative that a bug that causes crashes should be addressed.

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There's still recent releases of patches for older BIS games than A2/OA. So I think it's reasonable to expect patches to continue for the foreseeable future.

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It seems that alot of GTX 400 series users (including me) are getting low GPU usage (and bad FPS because of it).. Any chance that this will be fixed by 1.60 release?

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Bug:looking in a scope with night vision on,you only see black.
Feature not bug!

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