suma 8 Posted November 9, 2011 http://www.arma2.com/beta-patch.php [86217] Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) Also fixed http://dev-heaven.net/issues/26256 properly. With a little luck this could be the last beta before the Release Candidate of the 1.60 patch. Please, check and verify all reported regressions, esp. in recent fixes, to see if there is anything which would block RC. Share this post Link to post Share on other sites
buliwyf 4 Posted November 9, 2011 (edited) thanks for the update... Edited November 9, 2011 by Buliwyf Share this post Link to post Share on other sites
sickboy 13 Posted November 9, 2011 (edited) Great! Big thanks to you and everyone who have reported, provided feedback, testing etc! It's been a long road, but it has been very much worth it! Just.... And TI adjustments for models that don't have TI Maps has been arranged too; http://dev-heaven.net/issues/16673#note-5(bow) Suma (bow). ... what's next, Tank Smoke Launchers that don't automatically throw smoke anymore in MP if Player is commander, and thus not causing multiplication * amount of connected players, crashes, ruined games, angry faces etc? :D http://dev-heaven.net/issues/17458 ---------- Post added at 15:41 ---------- Previous post was at 15:37 ---------- Or the good old: I loose my gear when tired near/in the water, and the gear is multiplied * amount of connected players, causing large network traffic, desync and other issues? http://dev-heaven.net/issues/26162 The cause of these two might just be related.. And probably also related to the very old bug (I think mostly fixed now) when trying to put too many items into ammo boxes - the boxes would spill, and this would also multiply * amount of connected players ;P Armstrong made enough votes there! Edited November 9, 2011 by Sickboy Share this post Link to post Share on other sites
danil-ch 165 Posted November 9, 2011 (edited) http://dev-heaven.net/issues/25348#change-116481 this fix is broken in 86218 now in ThroughWallRepro.Shapur_BAF ai run through wall and in AIThroughFence.Chernarus ai just run through wooden fences also this http://dev-heaven.net/issues/26273 regression compared to 1.59 Edited November 9, 2011 by Danil-ch Share this post Link to post Share on other sites
metalcraze 290 Posted November 9, 2011 Suma can you look into this before 1.60 comes out? http://dev-heaven.net/issues/23559 There were a lot of improvements for AI but it should use crouch stance when it doesn't go prone instead of standing when possible. Share this post Link to post Share on other sites
carlostex 38 Posted November 9, 2011 I confirm that fix on #25348 is broken. Every repro does confirm it actually. Share this post Link to post Share on other sites
OMAC 254 Posted November 9, 2011 Confirmed broken: http://dev-heaven.net/issues/25348 AI behavior travelling across Takistan oil pipes is still ok. Share this post Link to post Share on other sites
carlostex 38 Posted November 9, 2011 AI behavior travelling across Takistan oil pipes is still ok. I might have seen it wrong or maybe i didn't test that one, but chernarus repro and utes are definately showing broken Share this post Link to post Share on other sites
suma 8 Posted November 9, 2011 Suma can you look into this before 1.60 comes out?http://dev-heaven.net/issues/23559 There were a lot of improvements for AI but it should use crouch stance when it doesn't go prone instead of standing when possible. Sorry, not for 1.60. There is multitude of improvements still possible, and some of them are likely to be implement in future patches, but no more are considered for 1.60. Share this post Link to post Share on other sites
gossamersolid 155 Posted November 9, 2011 This should be fixed for sure: http://dev-heaven.net/issues/17458 Share this post Link to post Share on other sites
On_Sabbatical 11 Posted November 9, 2011 Is it possible to fix these bugs in 1.60: -Planes shoot flares automatically when locked by another plane (http://dev-heaven.net/issues/17821) -ATTAKA missile is terribly inaccurate.(http://dev-heaven.net/issues/23311) Share this post Link to post Share on other sites
suma 8 Posted November 9, 2011 This should be fixed for sure:http://dev-heaven.net/issues/17458 Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door. Share this post Link to post Share on other sites
papoose244 10 Posted November 9, 2011 Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door. Great hope to see it soon im becoming Impatient do you thin it will be out before December? Share this post Link to post Share on other sites
Tonci87 163 Posted November 9, 2011 And there will be a Patch after 1.6? Share this post Link to post Share on other sites
gibaba123 10 Posted November 9, 2011 man, need correct the ati 11. driver bug, the texture option is locked in normal and low Share this post Link to post Share on other sites
metalcraze 290 Posted November 9, 2011 OK, Suma. Just fix 25348 (again) and it's time for RC Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted November 9, 2011 I'd rather 1.60 get released now. It seems like it's made a ton of ground, so there's no point delaying it any longer. I would like to see 1.61 focus more on content fixes rather than programming bug fixes. Just sayin'. :) Share this post Link to post Share on other sites
das attorney 858 Posted November 9, 2011 Any chance of looking at this one before 1.60 rolls out: http://dev-heaven.net/issues/25927 It was introduced in the beta's somewhere. I could work round it, but would be nice if fixed :) Share this post Link to post Share on other sites
nkenny 1057 Posted November 9, 2011 Yay! Great job BIS. Given the frequency of beta releases its often hard to see the distance travelled. Compare the current beta to 1.59 however, and the list of fixes are considerable. Can't wait to see what sort of config/model/mission level fixes are implemented. :) -k Share this post Link to post Share on other sites
Craig_VG 20 Posted November 10, 2011 Glad to hear it. I am in favor of you getting it out the door. The fixlist is, indeed, quite considerable. Thanks BIS! bobtom Share this post Link to post Share on other sites
gossamersolid 155 Posted November 10, 2011 Even this is unlikely to be fixed for 1.60. The waiting for stable patch has been already way too long and we really want to get it out of the door. Well as long as we see a 1.61, that's a very reasonable outlook on it. If there isn't going to be a 1.61, then I think it's pretty imperative that a bug that causes crashes should be addressed. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted November 10, 2011 There's still recent releases of patches for older BIS games than A2/OA. So I think it's reasonable to expect patches to continue for the foreseeable future. Share this post Link to post Share on other sites
burdy 11 Posted November 10, 2011 It seems that alot of GTX 400 series users (including me) are getting low GPU usage (and bad FPS because of it).. Any chance that this will be fixed by 1.60 release? Share this post Link to post Share on other sites
Spike 21 0 Posted November 10, 2011 Bug:looking in a scope with night vision on,you only see black. Share this post Link to post Share on other sites
Beagle 684 Posted November 10, 2011 Bug:looking in a scope with night vision on,you only see black.Feature not bug! Share this post Link to post Share on other sites