buliwyf 4 Posted October 21, 2011 (edited) http://www.arma2.com/beta-patch.php [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). ARMA2 Community Issue Tracker Bug #25266 (Resolved): AI makes excessive use of binoculars since 1.60 beta ARMA2 Community Issue Tracker Bug #25531 (Resolved): When I play Sick1's Seal Team 6 DEVGRU at the last mission it occurs a CTD... :rolleyes: Edited October 21, 2011 by Buliwyf Share this post Link to post Share on other sites
Robalo 465 Posted October 21, 2011 [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). Awesome, many many thanks for this ! Share this post Link to post Share on other sites
langgis08 10 Posted October 21, 2011 thx BIS for this one, and the one before, the one before before, and ... :) one question: is "-malloc" still alive, meaning setting of "-malloc = [value]" takes influence ? Share this post Link to post Share on other sites
buliwyf 4 Posted October 21, 2011 Awesome, many many thanks for this ! Oh, no problem... :D Share this post Link to post Share on other sites
Varanon 892 Posted October 21, 2011 Just played a round, and noticed that no AI member of my group did announce enemies that they saw. They would shoot, but never say that they saw one. I tried to reproduce it in a test mission, but there it didn't happen... anyone seen similar ? I would say it's just cosmic rays, but since the "reveal" functionality was affected by this beta, I'd though I'd better mention it. Share this post Link to post Share on other sites
.kju 3245 Posted October 21, 2011 reveal is a scripting command. it should not effect normal AI detection. Share this post Link to post Share on other sites
Varanon 892 Posted October 21, 2011 reveal is a scripting command. it should not effect normal AI detection. reveal is a scripting command that affects and is affected by the same functionality as the AI detection mechanism. As such, the concepts might interact. As I said, I noticed this, i.e. during one mission NO group member revealed any enemy target. Whether it has something to do with the scripting command or not is not important, really, but since the functionality of revealing targets was obviously affected, I thought I'd mention it. Share this post Link to post Share on other sites
zzecool 10 Posted October 21, 2011 Both in ARMA2_OA_Build_85598 and the latest ARMA2_OA_Build_85680 ( i don't know about earlier beta patches i didn't used em ) i have problem with my sound that isn't there in the stable version. More precise i have a constant tsik tsik sound like noise especially on heavy looped sounds like the Engine of a truck bike etc. It is also very noticeable when someone is speaking over VON , again the same tsik tsik sound . One strange thing though is that when i alt tab ( like now that im writing this post ) and all the sounds are muted except VON i can here Clearly the guys speaking without the tsik tsik noise You can take a look at this video for better understanding of my problem , the problem begins to be noticeable when im on vehicle http://www.youtube.com/watch?v=9b2n-75Fb8I My specs : Windows 7 64 bit ATi Radeon 4890 11.9 Drivers Asus Blitz Formula with latest Soundmax Drivers. Hope i helped Share this post Link to post Share on other sites
Undeceived 392 Posted October 21, 2011 Holy shit, BIS, thank you so much for the reveal setting, now it will be much easier to make the AI see things at night. :D Thanks a lot!! Share this post Link to post Share on other sites
Tonci87 163 Posted October 21, 2011 Holy shit, BIS, thank you so much for the reveal setting, now it will be much easier to make the AI see things at night. :D Thanks a lot!! How is it used? Share this post Link to post Share on other sites
maddogx 13 Posted October 21, 2011 How is it used? ... it's in the changelog. ;) Share this post Link to post Share on other sites
Hanzu 10 Posted October 21, 2011 (edited) I had game freezed after about 10 minutes of playing and usually my game is very stable. Had to CTRL+ALT+DEL to get to Win7 and saw message about Arma2 RFT has stopped responding. Download crash dump files here EDIT: Have had total of 5 freezes and crashes with this and previous betas: http://dev-heaven.net/issues/25625 Edited October 26, 2011 by Hanzu http://dev-heaven.net/issues/25625 Share this post Link to post Share on other sites
f2k sel 164 Posted October 22, 2011 How is it used? It just raises the amount the enemy knows about a unit. Previously the max amount was 1 which just means they know someone is near now with higher number is knows the enemy is near. I think. It doesn't seem possible to force lower numbers though, ie if it's currently 3 setting it to zero still registers 3. It would be nice if you could force it to zero. Share this post Link to post Share on other sites
froggyluv 2136 Posted October 22, 2011 (edited) It just raises the amount the enemy knows about a unit. Previously the max amount was 1 which just means they know someone is near now with higher number is knows the enemy is near.I think. It doesn't seem possible to force lower numbers though, ie if it's currently 3 setting it to zero still registers 3. It would be nice if you could force it to zero. Mmm would be interesting if the higher number correlated to imminent threat as in CQB. Edited October 22, 2011 by froggyluv Share this post Link to post Share on other sites
Fireball 16 Posted October 22, 2011 More precise i have a constant tsik tsik sound like noise especially on heavy looped sounds like the Engine of a truck bike etc. It is also very noticeable when someone is speaking over VON , again the same tsik tsik sound . Just remove your mobile phone from the vicinity of the computer! ;) No, for real, for me it was really like this, when I had my mobile just next to the cable/volume rulers of my headset I had sounds which I couldn't directly associate to my mobile phone first, but it was a tsik tsik sound, which ceased when I moved my mobile to the other side of my desk. :D Share this post Link to post Share on other sites
buliwyf 4 Posted October 22, 2011 Hey guys.. ...you won`t believe what i found out yesterday... [bug #16421] Changing gear in briefing screen is not working reliable in MP ;) Share this post Link to post Share on other sites
sickboy 13 Posted October 22, 2011 In MP host, editor, trying to play a mission, and then replay it, I ended up with no visible slot selection (empty assignment screen), clicking OK / start the mission actually seemed to work fine and I couldn't find anything (obviously) broken. I suppose it is related to some of the "Host slot selection" changes. Once I can reliably reproduce it i'll CIT it. Share this post Link to post Share on other sites
zzecool 10 Posted October 22, 2011 Just remove your mobile phone from the vicinity of the computer! ;)No, for real, for me it was really like this, when I had my mobile just next to the cable/volume rulers of my headset I had sounds which I couldn't directly associate to my mobile phone first, but it was a tsik tsik sound, which ceased when I moved my mobile to the other side of my desk. :D Read before you post please, i said that this problem doesn't exist in the stable release 1.59 and my phone is nowhere near the pc . This is absolutely a beta patch problem that needs to go away. Share this post Link to post Share on other sites
maddogx 13 Posted October 22, 2011 Hey guys.....you won`t believe what i found out yesterday... [bug #16421] Changing gear in briefing screen is not working reliable in MP ;) Congratulations. You are experiencing a bug that has absolutely nothing to do with that particular issue... :rolleyes: And great job pretending it's something interesting to make people look. Very mature of you. *applause* Share this post Link to post Share on other sites
sickboy 13 Posted October 22, 2011 Fooled me too :) Share this post Link to post Share on other sites
Dwarden 1125 Posted October 22, 2011 Congratulations. You are experiencing a bug that has absolutely nothing to do with that particular issue... :rolleyes:And great job pretending it's something interesting to make people look. Very mature of you. *applause* he is actually posting the bug in each new thread with for beta build ... while i understood he want to get it fixed ... i think it's time to issue infraction for breaking rules (spammy behaviour)... guess enough is enough :) Share this post Link to post Share on other sites
HeinBloed 0 Posted October 22, 2011 [85653] New: Scripting command reveal has a new variant' date=' group reveal [target, accuracy']. To reveal target side use 1.5 (default reveal used accuracy=1). The accuracy value is conform to the knowsAbout value from 0 to 4? Share this post Link to post Share on other sites
.kju 3245 Posted October 22, 2011 See: http://dev-heaven.net/issues/25751 Share this post Link to post Share on other sites
rübe 127 Posted October 22, 2011 It doesn't seem possible to force lower numbers though, ie if it's currently 3 setting it to zero still registers 3. Actually the most elegant thing would be if this command would be additive - so we'd be able to substract knowsAbout, while the command is still named properly. Revealing 0 shouldn't do anything; it's equal to reveal nothing. To unreveal, we should be able to use negative values -- and everything would make perfect sense. It would be nice if you could force it to zero. Absolutely. Revealing -4 should clean all information, given that the boundaries (0-4) will be fixed. This would also allow scripts to decrement knowsAbout at the desired rate and stuff... :) Share this post Link to post Share on other sites