Varanon 892 Posted September 8, 2011 I just saw this too and it affected Players and server controlled A.I. as well in MP. Looks like this build is not good on 1.59 servers. We need 1.60 as a new base. We tested this on a hosted game with one connected client, both running 84391, so it is definitely not a version incompatibility. Share this post Link to post Share on other sites
f2k sel 164 Posted September 8, 2011 (edited) With this patch attachto objects are flickering, not quite the same as before but bad enough. Old Problem http://dev-heaven.net/issues/22863 Looking at it again it does seem as bad as before. New Updated Ticket http://dev-heaven.net/issues/24327 Edited September 9, 2011 by F2k Sel Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted September 8, 2011 New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. Thank you so much 4 this! Really needful... Share this post Link to post Share on other sites
.kju 3245 Posted September 8, 2011 Improved: animations with hang gun and gear animations. Can we please get some more details on these. It would help to confirm these fixes/improvements and to link them to the CIT tickets. ty Share this post Link to post Share on other sites
maddogx 13 Posted September 8, 2011 Indeed, we demand proper repros for these fixes! :D Share this post Link to post Share on other sites
MavericK96 0 Posted September 8, 2011 did anyone also get that jerky movement as gunner when you are with a teammate in the same vehicle.also checkt in the backseats. really jerky view. greetz I get that in 1.59 stock so I'm not sure it's really a beta issue. I think it just has to do with the netcode and being jumpy in general. Hopefully better VSI implementation will alleviate this in future betas/1.60+. Share this post Link to post Share on other sites
SaOk 112 Posted September 8, 2011 I cant believe that the most annoying AI bug ever from ArmA1, stucking AI with pistol, seems to be finally fixed or at least much improved. Biggest thanks! :) I already learnt to live with that but I still remember hours of frustration in ArmA1 while trying to create AI groups focused mission. Also the performance leaks seems to be gone or much improved. Looks really great so far. :) Share this post Link to post Share on other sites
icebreakr 3159 Posted September 8, 2011 Amazing update, a real shocker *thumbs up* :) Share this post Link to post Share on other sites
nkenny 1057 Posted September 8, 2011 Yeah, I had those as well, and without switching to the desktop.I also noted that animation of players from other clients are slower than normal. You can even see their own footprints overtake them. I can confirm the same thing. I'd upload pictures, but the video shows it all. Interestingly enough I didn't see this effect playing on a public 1.59 server earlier in the evening. -k Share this post Link to post Share on other sites
Reezo 45 Posted September 8, 2011 Thanks for the new beta! As I sidenote I would like to point out that servers running ACE v1.11 stable (as we do) seem to have problems running anything..probably @CBA not being compatible or something like that..I am still trying to investigate. No problems when running Vanilla and great fixes! Share this post Link to post Share on other sites
megagoth1702 252 Posted September 9, 2011 I also noted that animation of players from other clients are slower than normal. You can even see their own footprints overtake them. Known issue for long time. Vote up here. http://www.dev-heaven.net/issues/13360 Share this post Link to post Share on other sites
MavericK96 0 Posted September 9, 2011 Known issue for long time.Vote up here. http://www.dev-heaven.net/issues/13360 Yeah, I have the same issue in 1.59 stock, so it's not really from the betas. Would be nice to see it fixed, though, as it looks funky when guys "slide" along like that from the animation and movement being desynchronized. Share this post Link to post Share on other sites
no use for a name 0 Posted September 9, 2011 (edited) Can we please get some more details on these.It would help to confirm these fixes/improvements and to link them to the CIT tickets. ty It seems as tho this bug was fixed: Edited September 9, 2011 by No Use For A Name Share this post Link to post Share on other sites
SnR 1 Posted September 9, 2011 Anything that assists servers, the heart of the MP game, is mosted welcomed :) Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted September 9, 2011 Good to see the massive beta Patch'es in recent times, but now was time for a NEW Final Patch for OA (or not) ??? ;) Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 Good to see the massive beta Patch'es in recent times, but now was time for a NEW Final Patch for OA (or not) ??? ;)Few annoying bugs that still should be fixed as they're new since 1.59 Share this post Link to post Share on other sites
Alwarren 2767 Posted September 9, 2011 Known issue for long time.Vote up here. http://www.dev-heaven.net/issues/13360 This one's different.. The animation was about half the speed, as was the movement. I could see the footsteps on the floor overtake the guy, and after a few steps the player would "snap" to the real position. Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2011 Known issue for long time.Vote up here. http://www.dev-heaven.net/issues/13360 I should clarify: I wrote animations, but I meant the actual movement, i.e. as Alwarren wrote, the footsteps overtake the actual soldier making the footsteps. It looked like the soldiers were moonwalking sometimes, but this might have been the same problem as the deformations seen in the video. Share this post Link to post Share on other sites
maruk 80 Posted September 9, 2011 Few annoying bugs that still should be fixed as they're new since 1.59 Would it be possible to provide more specifics to which are the outstanding new issues created by the 1.60 beta? We feel 1.60 is getting closer to completion so it is important to ensure it does not introduce new issues as side effect of all the new fixes and improvements. (and I really mean new issues that were not present in current official releaser 1.59, at this stage we do not plan to work on such bug fixes any more for 1.60 maybe except one promissing development). Share this post Link to post Share on other sites
dmarkwick 261 Posted September 9, 2011 I'm such a pathetic loser that all I can see is except one promissing development. Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 (edited) Would it be possible to provide more specifics to which are the outstanding new issues created by the 1.60 beta?We feel 1.60 is getting closer to completion so it is important to ensure it does not introduce new issues as side effect of all the new fixes and improvements. (and I really mean new issues that were not present in current official releaser 1.59, at this stage we do not plan to work on such bug fixes any more for 1.60 maybe except one promissing development). They are on the CIT and discussed with Dwarden / CIT crew. All of them describe issues introduced in 1.60 beta, compared to 1.59. Bug #24305 (In progress): Can't join servers when v2 signature is enabled (introduced in beta) Bug #22863: AttachTo causes the object to lagRelated: http://dev-heaven.net/issues/24307#change-108497 (Trying to get the right repro!) Bug #24327 (New): Attachto flickering in Beta 84291 Bug #24235 (Feedback): Physics problem in 84290 compared with 1.59. Bug #23754: CreateVehicle'd Missiles/Shells/Bombs lack collision (pass through objects) (Trying to get the right repro for the cases left that still experience the issue!) Bug #22560: [83110] Bullet spawn position wrong in burst mode for high RoF vehicle weapons, causing visual weirdness It seems like new issues introduced ref visual state interpolation, or perhaps it's related to the bandwidth optimizations for standing/moving units? Bug #23555: Interpolation/Animation changes bugged in MP---------- Post added at 14:08 ---------- Previous post was at 14:03 ---------- For some funny effects see Kju mentions some others below: Also this is one introduced by 1.60 betas:> Bug #24296 - Headshots don't register against moving men http://dev-heaven.net/issues/24296 And it would be great to see the AI view block issue fully addressed: > Not every grass type blocks AI view - model issue? http://dev-heaven.net/issues/24177 Edited September 9, 2011 by Dwarden Share this post Link to post Share on other sites
gL33k 0 Posted September 9, 2011 i seriously don't like the new interpolation stuff. soldiers warp back every seconds even with 40+ fps server and low bandwith (on LAN). it maybe has something to do with my personal basic.cfg settings, wich are : MinBandwidth=320000;MaxBandwidth=10000000; MaxMsgSend=256; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.0049999999; MaxCustomFileSize=1600000; Share this post Link to post Share on other sites
.kju 3245 Posted September 9, 2011 Also this is one introduced by 1.60 betas: > Bug #24296 - Headshots don't register against moving men http://dev-heaven.net/issues/24296 And it would be great to see the AI view block issue fully addressed: > Not every grass type blocks AI view - model issue? http://dev-heaven.net/issues/24177 Share this post Link to post Share on other sites
sickboy 13 Posted September 9, 2011 i seriously don't like the new interpolation stuff. soldiers warp back every seconds even with 40+ fps server and low bandwith (on LAN).it maybe has something to do with my personal basic.cfg settings, wich are : See http://dev-heaven.net/issues/23555 and related tickets. Interpolation is supposedly disabled in MP still, so you might experience good old http://dev-heaven.net/issues/1915etc. Or new bugs, I suppose you are at least on the latest beta build on both server and clients. Share this post Link to post Share on other sites