Dwarden 1125 Posted September 8, 2011 http://www.arma2.com/beta-patch.php (current patch candidate) [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers. (changes in data) Improved: tracked and wheeled vehicles steering and braking AI ability. Improved: animations with hang gun and gear animations. + several other fixes Share this post Link to post Share on other sites
buliwyf 4 Posted September 8, 2011 (edited) ...gone... :eek: ...back... :D Edited September 8, 2011 by Buliwyf Share this post Link to post Share on other sites
suma 8 Posted September 8, 2011 Beware: the patch was broken. If anyone who downloaded it before the Buliwyf's post please download again. Share this post Link to post Share on other sites
maddogx 13 Posted September 8, 2011 Netcode improvements, AI driving improvements and handgun animation improvements... awesome! :D Does the latter mean that the dreaded AI handgun stance-lock bug has been fixed? Share this post Link to post Share on other sites
RozekPoland 591 Posted September 8, 2011 \ said: [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. Can't it be implemented to the core of the game so that any different version of the game than the server's version cannot connect to the server? I thought it has already been done. Share this post Link to post Share on other sites
metalcraze 290 Posted September 8, 2011 Improved: animations with hang gun and gear animations. Where do I need to look to see the changes? Can't it be implemented to the core of the game that any different version of the game than the server's version cannot connect to the server? I thought it has already been done. It is. This one is to force betas I assume. Share this post Link to post Share on other sites
OMAC 254 Posted September 8, 2011 I don't see these in the changelog: Improved: tracked and wheeled vehicles steering and braking AI ability. Improved: animations with hang gun and gear animations. Were they deleted? Share this post Link to post Share on other sites
maddogx 13 Posted September 8, 2011 As always, not every fix is listed in the changelog. No idea why; that's just the way it is. Share this post Link to post Share on other sites
sickboy 13 Posted September 8, 2011 (edited) Beware: the patch was broken. If anyone who downloaded it before the Buliwyf's post please download again.It seems still broken, dta\bin.pbo and languagecore.pbo signature mismatch on v2 enabled servers.---------- Post added at 15:30 ---------- Previous post was at 15:30 ---------- As always, not every fix is listed in the changelog. No idea why; that's just the way it is.Bugs introduced by intermediate beta versions and solved in later beta versions are not included in the changelog.Still, they should mention them seperately :P (Yet the community can assist with some of them too at least from CIT tickets) ---------- Post added at 15:31 ---------- Previous post was at 15:30 ---------- I don't see these in the changelog:Improved: tracked and wheeled vehicles steering and braking AI ability. Improved: animations with hang gun and gear animations. Were they deleted? They started a clean new changelog it seems. ---------- Post added at 15:33 ---------- Previous post was at 15:31 ---------- Can't it be implemented to the core of the game that any different version of the game than the server's version cannot connect to the server? I thought it has already been done.The new setting allows you to control buildnumbers, while normal the server is version locked (1.58, 1.59 etc).The betas keep increasing buildnumbers but not version number, until the final patch or a big change was introduced which really needs to bump the version number. Edited September 8, 2011 by Sickboy Share this post Link to post Share on other sites
Dwarden 1125 Posted September 8, 2011 Can't it be implemented to the core of the game that any different version of the game than the server's version cannot connect to the server? I thought it has already been done. wait for 1.60 release :D:cool: Share this post Link to post Share on other sites
metalcraze 290 Posted September 8, 2011 Also choppy falling objects animations were fixed Share this post Link to post Share on other sites
Electricleash 133 Posted September 8, 2011 Improved: animations with hang gun and gear animations. Wo there was me thinking we would never see this fixed. Unable to check this right now, but nice one guys! Share this post Link to post Share on other sites
carlostex 38 Posted September 8, 2011 Very nice beta. Keep on fixin' BIS. Share this post Link to post Share on other sites
themaster303 22 Posted September 8, 2011 did anyone also get that jerky movement as gunner when you are with a teammate in the same vehicle. also checkt in the backseats. really jerky view. greetz Share this post Link to post Share on other sites
pauliesss 2 Posted September 8, 2011 Thanks again and again BIS! :bounce3: Share this post Link to post Share on other sites
Varanon 892 Posted September 8, 2011 Seems the handgun stuck problem is gone, I tested with my mission that could reproduce the problem with 99 % certainty, and it never happened now after several tries. The machinegunner still prefers the pistol over his MG36, but that seems to be a faulty range for the G17, as has been mentioned here before. Thanks for the fix, that was really an annoying bug that cost many a good soldier a bullet to the leg ;) Share this post Link to post Share on other sites
nkenny 1057 Posted September 8, 2011 Does the latter mean that the dreaded AI handgun stance-lock bug has been fixed? While KSK soldiers still prefer the Glock17 to their main weapon, I've yet to see a soldier irrevocably locked in place with this beta. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 8, 2011 Can you add a button in options,"Fix personal bugs" :D It would be awesome. Excellent release,gonna test (i had lags using 290) Share this post Link to post Share on other sites
themaster303 22 Posted September 8, 2011 (edited) thats really funny, with this beta, you look at your teammate, he walks/runs around, you switch (alt-tab) to desktop and back ingame. and you see: :D Edited September 8, 2011 by themaster303 Share this post Link to post Share on other sites
mr burns 132 Posted September 8, 2011 (edited) thats really funny, with this beta, you look at your teammate, he walks/runs around, you switch (alt-tab) to desktop and back ingame. and you see: 5DAVxT6GWhQ Fixed that yt for you ;) edit: WTF! Edited September 8, 2011 by Mr Burns Share this post Link to post Share on other sites
Varanon 892 Posted September 8, 2011 thats really funny, with this beta, you look at your teammate, he walks/runs around, you switch (alt-tab) to desktop and back ingame. and you see: :D Yeah, I had those as well, and without switching to the desktop. I also noted that animation of players from other clients are slower than normal. You can even see their own footprints overtake them. Share this post Link to post Share on other sites
Beagle 684 Posted September 8, 2011 Yeah, I had those as well, and without switching to the desktop.I also noted that animation of players from other clients are slower than normal. You can even see their own footprints overtake them. I just saw this too and it affected Players and server controlled A.I. as well in MP. Looks like this build is not good on 1.59 servers. We need 1.60 as a new base. Share this post Link to post Share on other sites
themaster303 22 Posted September 8, 2011 I just saw this too and it affected Players and server controlled A.I. as well in MP. Looks like this build is not good on 1.59 servers. We need 1.60 as a new base. no, we where on a dedicatedserver (beta) running on my system. so server and all games where the sane beta. @burns: thx, i tryed it also but didnt work, don´t know how ... Share this post Link to post Share on other sites
On_Sabbatical 11 Posted September 8, 2011 this beta is bugged for MP bullets go through ennemies,need to make sure though Share this post Link to post Share on other sites