lazerath 10 Posted July 29, 2011 (edited) http://www.arma2.com/beta-patch.php [83258] Fixed: tugging tracks on tanks Edited July 29, 2011 by lazerath Added fix info Share this post Link to post Share on other sites
Muahaha 10 Posted July 29, 2011 Hurray! change logs please....:P Share this post Link to post Share on other sites
f2k sel 164 Posted July 29, 2011 (edited) Setvector causing flipped vehicles to bounce has been fixed in this patch, thanks for that. Edited July 29, 2011 by F2k Sel Share this post Link to post Share on other sites
Dwarden 1125 Posted July 29, 2011 more fixes aren't mentioned sorry ... {don't blame me i can't BLAME it either} Share this post Link to post Share on other sites
Muahaha 10 Posted July 29, 2011 (edited) No worries Dwarden, just would like to know what has been fixed, so I can try it out. edit: stay getting CTD on harvest red cutscenes. Edited July 29, 2011 by Muahaha Share this post Link to post Share on other sites
joey_45 0 Posted July 29, 2011 I've only just downloaded the last beta patch... It's like waiting for a bus this is. Thank you BIS. Share this post Link to post Share on other sites
metalcraze 290 Posted July 29, 2011 Is the AttachTo jumping fixed yet? Share this post Link to post Share on other sites
sickboy 13 Posted July 29, 2011 Is the AttachTo jumping fixed yet? You tell us :) Share this post Link to post Share on other sites
-=seany=- 5 Posted July 29, 2011 http://www.arma2.com/beta-patch.php[83258] Fixed: tugging tracks on tanks I use armour all the time, but I have no clue what this is. Anyone else know? Share this post Link to post Share on other sites
f2k sel 164 Posted July 29, 2011 Is the AttachTo jumping fixed yet? I can't seen any change. Share this post Link to post Share on other sites
Pyronick 21 Posted July 29, 2011 I use armour all the time, but I have no clue what this is. Anyone else know?Yeah I'm eager to learn about this aswell. Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 29, 2011 tracks fixed haleluya Share this post Link to post Share on other sites
-=seany=- 5 Posted July 29, 2011 (edited) haleluya ....so that means you know then?...You did notice that 2 people above you where wondering what it was? care to share? The only thing I can think of that was wrong with tracks was that one of the apcs could still drive with wrecked(red) tracks..Warrior IFV I think..Pretty low priority too. Chances are if your apc had red tracks you where a dead man anyway. For me this is the number 1 bug to be fixed with Turreted vehicles: http://dev-heaven.net/issues/13110 Edited July 29, 2011 by -=seany=- Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 29, 2011 a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary. Share this post Link to post Share on other sites
zyklone 1 Posted July 29, 2011 a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary. Isn't that an OFP bug? :butbut: Share this post Link to post Share on other sites
f2k sel 164 Posted July 29, 2011 That's weird I never noticed the track problem until 5mins before I installed the new patch. I can't see the texture switching in this patch so that really is a quick fix for me. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 29, 2011 a really ancient issue with track texture twitching back and forth very rapidly even when vehicle was stationary. Yea that's been around for a while and I'm glad it's finally fixed. I'm glad these small little polish fixes are finally being done. :) With any luck by the time ArmA 3 is out we'll have a very stable & polished ArmA 2. Share this post Link to post Share on other sites
old_painless 182 Posted July 29, 2011 more fixes aren't mentioned sorry ... {don't blame me i can't BLAME it either} LOL, using Subversion also at your shop, Dwarden? Mighty fine tool, btw -OP PS: Thanks for all your fine patch work these days, can't test a thing, off to Malta tomorrow :) Share this post Link to post Share on other sites
Beagle 684 Posted July 29, 2011 Isn't that an OFP bug? :butbut:You will be surprised how much OFP bugs are still in A2 or where reintroduced later on.And im always surprised whenever BI "fixes" a broken Feature by just disabling it. Share this post Link to post Share on other sites
Alwarren 2767 Posted July 29, 2011 Is the AttachTo jumping fixed yet? Just tested it with the "Provision" template, no it's not. Share this post Link to post Share on other sites
DAP 619 Posted July 29, 2011 I found weird collisions bug with this beta. This bug sometimes appears, when one unit come in contact(collision) with other unit. 8GE4UErDZsE Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 30, 2011 Seriously? Lol :D Share this post Link to post Share on other sites
Rough Knight 9 Posted July 30, 2011 Wow..... he's very flexible. Share this post Link to post Share on other sites
Beagle 684 Posted July 30, 2011 I found another bugged feature in OA thats was once working perfectly. Nearly all aircraft that once had the audible and visible missiles warning in initial release do not have it anymore. I remeber that ALL US choppers had this in pre 1.59 versions. currently NO WARNING AT ALL: MH-60 all variants MV-22 UH-1 all variants Su-25 all variants AH-6 and MH-6 A-10 Ka-60 L39ZA Only visual warning (flashing radar section) Mi-8/17 all variants Mi-24 all variants AH-1Z AH-64 (USMC) C-130J AV-8B Su-34 F-35B Missile warning working as exspected only with: AH-11 AH-1 (BAF) AH-64D (US) HC-3 HC-4 well...thats it. I wonder how this could just slip by. Share this post Link to post Share on other sites
gonk 0 Posted July 30, 2011 I found another bugged feature in OA thats was once working perfectly. Nearly all aircraft that once had the audible and visible missiles warning in initial release do not have it anymore.. . . well...thats it. I wonder how this could just slip by. I noticed this but thought it was to do with IR missles ...where you get no warning...which is correct in RL... but Radar and Laser missles.... I never tested.. Share this post Link to post Share on other sites