

Pyronick
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21 ExcellentAbout Pyronick
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Rank
Master Sergeant
core_pfieldgroups_3
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Interests
Simulation gaming, racing, motorsports, listening music, security politics
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Military
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Male
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sgth3nry3
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in/nickbakkernl
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Petition to open source Operation Flashpoint / Arma CWA code?
Pyronick replied to inlesco's topic in ARMA 3 - GENERAL
Basically, this would be the main reason for me. Pure maintenance for longevity, maybe have the OSS community replace some legacy APIs or other layers. But I can see that exposing code still in use with ArmA 3 could negatively affect the anti-cheating and cybersecurity of the latter. Maybe once all legacy code is no longer present in an active games still being sold, it could be an option?- 14 replies
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- operation flashpoint
- ofp
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It happens to the best... But then again, your onboard IGP should be able to run the game as well, if you install the appropriate drivers.
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I guess that in this particular case you don't need to make it rocket science. Just the shrapnel of the ATGM casing that will splinter, before or during impact doesn't even matter here, is very likely to kill these two men here.
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It is very unfortunate that it is not released as a Steamplay game. Therefore, I have requested a refund as I cannot support this step... I don't mind paying extra, but it is against my principals.
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I think many of these problems are caused by PhysX not simulating the tracks, but rather the wheels inside. That, and probably the geometry of the wheels and the collision detection. I haven't really taken a look in how TankX works, but I imagine that this is the result of measures taken to improve performance. Having complex geometry such as tracks, coupled with high speed collision detection would severely degrade performance. Not really sure if this is actually fixable unless we get much faster hardware.
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I was actually hoping that BI would open source Arma CWA. But this already made my day!
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64-bit Executables Feedback
Pyronick replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
The dev branch adds more than just the 64-bits executable. -
This! The Stinger-like screech and the Sidewinder-like whine would add a lot to immersion and make it more realistic at the same time!
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It is also relatively easy to win the hearts and minds of the Linux/FLOSS community. To make a statement, BIS could release the source code of the Arma: Cold War Assault engine. Even small gestures like these have a huge impact. And it would fit with the 15th anniversary of Operation Flashpoint: Cold War Crisis.
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Fixed Wing Flight Model (dev branch)
Pyronick replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Well, isn't the landing bit one of the dodgiest things in Arma 3?- 874 replies
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- flight model
- flying
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(and 3 more)
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Perhaps an idea to for BIS to implement (opt-out) SteamCloud for automatic backups in Arma 3?
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It has been there since OFP, albeit in a different shape
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Agreed.
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It is already possible, but that means you would have to compromise on graphical fidelity. The thing is that in a few years time, customers will want to see better graphics than current-day Arma 3 and then the developers would still have to compromise.
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I guess its also the reason why fast air is not really "fast" air. Even though combat usually takes place within 300 meters, being able to spot your enemy from as far as 9 km really makes a difference. It also changes gameplay because in some situation you can assess if you need to retreat or apply certain strategies/tactics before you end up in a firefight. It would also change the character of the game from tactics-based to tactics AND strategy-based. That being said, one cannot expect top notch visual fidelity AND huge view distances. There always is and will be a compromise.