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Found 8 results

  1. Enhanced Helicopter Tailrotor Effect Mod Version 2.1 For Arma 3 by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------------------------------------------ - Enhances the tailrotor effect on vertical tail rotor configured helicopters. - Version 2.1 Added all vanilla Helicopters also Bis Base Classes. - Increased start time to 15 secs. - More challenging flight characteristics. - More of a "Take on Helicopters" feel. - Version 2.1 Now works better with rudder pedals AND is AI friendly. - Will work for Addons based off these units/classes. - Signed and has server key. - Big Thanks to CPT Dubois for helping to Dev for rudder pedal use.:) - Enjoy.:) https://steamcommunity.com/sharedfiles/filedetails/?id=1526953405 http://www.mediafire.com/folder/kvn91htvuhwun/ANZACSAS_Enhanced_Helicopter_Tailrotor_Effect_Mod_v2.1 Note - This mod enhances the torque/anti-torque effect associated with vertical tail rotor configured helicopters.Try the mod and you will feel the effect.
  2. Enhanced Helicopter Tailrotor Effect Mod For Arma 3 by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------------------------------------------ - Enhances the tailrotor effect on US helicopters. - UH-80, AH-99, AH-9, MH-9 also Bis Base Classes. - More challenging flight characteristics. - More of a "Take on Helicopters" feel. - Will work for Addons based off these units/classes. - Signed and has server key. - Enjoy.:) https://steamcommunity.com/sharedfiles/filedetails/?id=1526953405 http://www.mediafire.com/file/9d9bpdl6hz3tdav/ANZACSAS_Enhanced_Helicopter_Tailrotor_Effect_Mod.7z/file Note - This mod enhances the torque/anti-torque effect associated with vertical tail rotor configured helicopters.Try the mod and you will feel the effect.
  3. Helicopter Flight Model - Upgrade Project I'm looking for someone who is well knowledgeable in scripting / coding, animations and air vehicle assets (helicopters to be exact). Now when it comes down to the helicopter part I don't necessarily need someone with real world knowledge or experience but it does help. However, I am looking for someone with intermediate to advanced knowledge of both the standard flight model and advanced flight model of Arma 3. The purpose of this project is to enhance immersion and realism in the flight model for those helicopter enthusiasts alike. If interested please contact me by email below so we can discuss the project and compensation in further detail. feenx.sama@gmail.com Thanks, - P. Dubois --- edit: looking for a programmer, 3d model animator and a sound engineer or someone with a mix of some or all skills. update: Dev team found, work has commenced. No longer actively seeking devs.
  4. The flight model right now is very unrealistic and unique of other games. It feels as if jets are gliding through the air. If you roll your plane to the right or left, it doesn't move. I suggest for there to be more improvements in the flight model to match that of other games such as GTA 5, Battlefield 3 or 4, War Thunder, or even flight simulation games such as Flight Simulator X or X-Plane. Some suggestions include: 1. Weight 2. Wind and pressure 3. Flaps improvement 4. Rolling improvements
  5. dlegion

    flaps are still useful?

    hello, after TANK DLC update i noticed a change in flight model, or at least in making flaps almost useless. any info on that ? didnt see anything about it in changelog! thanks!
  6. Short story Is there any way of not only modding the (AFM) flight model parameters of helicopters but replace the physics model as well? Like an "Custom Flight Model". Long story I know Arma is not a flight sim and with a different audience but after flying the Huey and Gazelle in DCS for over a year, as well as trying my hands on a R22 in real life, I cannot for my life fly in ArmA anymore. The flight model of most helicopters in ArmA (even with the AFM) is right in the uncanny valley between console and realistic making it the wrong kind of difficult to fly. It feels like the helicopters have the wrong mass/momentum, the rotors don't bite into the air, the engines feel weak, the behaviour is "unpredictable" because the feedback cues aren't really there. With a good simulation and a bit of knowledge of the physics of helicopters you *know* what it will do, when and why - you can feel it - it becomes predictable, natural and almost easy to fly. It's joyful. The UH-80 tilts to the right at takeoff and through the whole flight envelope making me push the stick hard left all the time (that is not how a helicopter works), it's sluggish as hell (not that I have ever flown a real blackhawk) and the tail rotor is either a desktop fan or a jet engine. The *H-9 feels like it has an engine made out of rubberbands, paper and glue. The Huron is OK but breaks down in fire and pain if you look at it funny. Can't do a perfect touchdown like this at 70kph without everything breaking: https://www.youtube.com/watch?v=2taHRbdesV8 And the damn *'splode, 'splode, 'splode* damage model. "Oops, well any landing you can walk away from... - nope *'splode*". I used to love flying in ArmA, now I hate it and I want it to be fun like it once was 18 months ago: https://www.youtube.com/watch?v=lam9_lqVv78 Is there any work going into improving helicopters or can we mod ourselves out of this?
  7. UH-80 AFM Revision I apologize for not having pretty pictures, Download: https://www.dropbox.com/s/ymn94ir0ja0njwx/KEP_UH80_AFM.7z?dl=0 ----Description---- This mod aims to bring increased accuracy to the vanilla UH80 flight model. I felt that this was worthwhile due to deficiencies in the flight model that do not represent, or reflect the visuals/expected performance of the Ghosthawk (the vanilla flight model only has 4 blades per rotor, T700-701C 30 min. engine power, etc.). The largest implications of this include more hover power, crisper and lighter cyclic response, slightly faster top speed, and more coordinated anti-torque control. Also try to avoid large cyclic movements at high airspeeds. The main rotor may come off. Included: - BIS UH-80 AFM revision ----Installation---- Simply extract the contents into a mod folder, then add it as a local mod folder in the launcher. ----Changelog---- 02 MAR 2017: Changed: - UH-80 AFM --Increased SL tip speed to M 0.72 --Increased engine HP and torque limits to conform to UH-60M specifications. --Decreased gear ratio of main gearbox (be careful, high speed transmission failures and main shaft shear are now extremely likely) --Increased blade root size of main rotor. --Decreased blade radius of main rotor. --Increased main rotor blade count to 5 (previously 4). --Canted tail rotor by 25 degrees. --Decreased tail rotor blade radius. --Decreased tail rotor blade chord. --Changed tail rotor blade count to 5 (previously 4). --Some other stuff.
  8. Hello, I have a few questions regarding flight model editing in ArmA 3. 1. In class RotorLibHelicopterProperties What relationship to maxTorque, stressDamagePerSec, and maxMainRotorStress/maxTailRotorStress have? Additionally, what does the value maxTorque apply to? It is universal across all rotor systems? Is it specific to the main rotor? Tail rotor? What about coaxial/tandem/side-by-side? The example simply says "90% of both engines in XML". 2. In class RotorLibHelicopterProperties Do the defines: maxHorizontalStabilizerLeftStress, maxHorizontalStabilizerRightStress, and maxVerticalStabilizerStress do anything? 3. In class RotorLibHelicopterProperties What does retreatBladeStallWarningSpeed do? 4. In class RotorLibHelicopterProperties What do horizontalWingsAngleCollMin and horizontalWingsAngleCollMax do? 5. In the RotorLib XML, what reference is there to main rotor and tail rotor as far as the model.cfg is concerned? Can there only be two rotor systems? 6. In ToH, it was possible to define multiple stabilizers per geometric plane. e.g. two horizontal stabs, two vertical stabs, etc. In ArmA 3, this appears to be limited. The engine no longer recognizes <HorizontalStabilizerLeft> and <HorizontalStabilizerRight> as valid flight surfaces when used together. Did something change?II had an error in one of my edits that caused the flight model to not load if one of the stabilizers loaded. It is still possible to define as many stabilizers as desired. 7. What is going on after Effective Translational Lift? It should be a dynamic inherent to all rotor systems, so is the engine automatically compensating for it? It does not appear to have a noticeable effect. 8. Is it possible to have a list of all functions of RotorLib that are integrated into ArmA 3? The XML documentation is not all inclusive, and it would be helpful to know exactly what can, and can't be done with the flight model. 9?. I also have a some questions about the vanilla Ghosthawk .xml, but I'm not sure how to list them. The .xml as it stands, appears to represent a UH-60L model aircraft (aerodynamics and the newer model main rotor blades, but lower engine power '30 min rated power for the 701C as opposed to the 701D which is slightly higher', etc.) but the Ghosthawk is a substantially different aircraft (worse aero, probably, different rotor blades, different rotor configurations, etc.) Was this an oversight of some sort that has gone un-noticed? Thank you for taking the time to read through all of my questions!
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