R0adki11 3949 Posted January 7, 2016 I think we will have to wait a few months for Apex details. Likely we will get a steady stream of announcements regards EDen soon. Pity though we couldn't get something new. Patience is a virtue, i am sure some news will appear soon... 1 Share this post Link to post Share on other sites
en3x 209 Posted January 7, 2016 Welcome to another great year for Arma 3! In 2016 we'll be releasing the free Eden Update and the Apex expansion, both of which contain their obvious core components as well as a plethora of other additions and improvements. During the first quarter you'll see us focusing on Eden, with plenty of activity on Dev-Branch leading up to the update itself. The second quarter will finally deliver more details on the contents of the expansion. It's also when our window for letting you board your flights to Tanoa opens. http://dev.arma3.com/post/sitrep-00137 In short: In 2016 is release of eden update and apex.It will contain core components and other additions and improvements.In first quarter you will see plenty activity on dev branch. In the second quarter we will release information about content of the expansion. Will they tell us what components and additions and improvements can we expect to see in first quarter? Share this post Link to post Share on other sites
R3vo 2654 Posted January 7, 2016 https://community.bistudio.com/wiki/Arma_3_Parallax_Map Pettka edited some stuff on this page today, probably for the upcoming parallax improvements. (Note to myself, I should stop stalking people) 2 Share this post Link to post Share on other sites
roberthammer 582 Posted January 7, 2016 https://community.bistudio.com/wiki/Arma_3_Parallax_Map Pettka edited some stuff on this page today, probably for the upcoming parallax improvements. (Note to myself, I should stop stalking people) Hmm interesting - it seems they probably fixed the ugly parallax issue from A2 (at least i think so) , that took longer than supposed to Share this post Link to post Share on other sites
R3vo 2654 Posted January 7, 2016 I've no clue about that stuff, does this perchance fix the issue, where the ground would move when you're crawling? Share this post Link to post Share on other sites
roberthammer 582 Posted January 7, 2016 I've no clue about that stuff, does this perchance fix the issue, where the ground would move when you're crawling? Maybe i dunno , but it should be a lot better than it was Share this post Link to post Share on other sites
graemeshute 218 Posted January 8, 2016 https://community.bistudio.com/wiki/Arma_3_Parallax_Map Pettka edited some stuff on this page today, probably for the upcoming parallax improvements. (Note to myself, I should stop stalking people) No no stalk more information is valued here. Share this post Link to post Share on other sites
danil-ch 165 Posted January 8, 2016 Some more stalking :D https://community.bistudio.com/wiki/Geometric_Occluders Geometric occluders (GO) are new feature for improving rendering performance. Their purpose is to quickly filter out rendering of objects that are occluded by other objects. To get most of its benefit, there must be as few of GOs in scene as possible and they should be as big as possible. When there is too much small GOs it may happen that computing occlusion will be more consuming than to render those occluded objects. 4 Share this post Link to post Share on other sites
Greenfist 1863 Posted January 8, 2016 Note on that wiki edit: Added description of the Geometric Occluders technology that is going to hit dev-branch for Arma 3 soon How Soonâ„¢? :P edit. Damn. He's counter-stalking us! 2 Share this post Link to post Share on other sites
R3vo 2654 Posted January 8, 2016 it can bring acceleration in order of hundreds percent especially in crowded town areas. Sounds quite interesting, maybe this will finally solve/improve the huge performance issues towns have. Share this post Link to post Share on other sites
pettka 694 Posted January 8, 2016 Note on that wiki edit: How Soonâ„¢? :P edit. Damn. He's counter-stalking us! SoonBI time :icon_twisted: 3 Share this post Link to post Share on other sites
R3vo 2654 Posted January 8, 2016 Note on that wiki edit: How Soonâ„¢? :P edit. Damn. He's counter-stalking us! It's on dev branch Added: Geometric occluder technology (https://community.bistudio.com/wiki/Geometric_Occluders) Share this post Link to post Share on other sites
CaptainObvious 95 Posted January 8, 2016 Damn, interesting times we have here! :ok: Share this post Link to post Share on other sites
R3vo 2654 Posted January 11, 2016 Some interesting infors about 3den https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks 2 Share this post Link to post Share on other sites
roberthammer 582 Posted January 11, 2016 Some interesting infors about 3den https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks Nice , but i would rather have those hiddenselections for the weapon attachments 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted January 11, 2016 Nice , but i would rather have those hiddenselections for the weapon attachments Seconded. Plus, animation for attachments and a few extra sources like selected magnification mode and whether or not the user is aiming down sight so that ShortDot's and VCOG could finally be usable. 1 Share this post Link to post Share on other sites
rap36 0 Posted January 11, 2016 I am new to ARMA 3. I have not played games since SWAT 3 and HitMan. This game looks good to me and I might learn a few things. I'm a military history buff and a regular long distance shooter. I shoot at 1000yard at ranges here in Texas, using a custom 308win with Vortex Razor 4.5 to 27 EBR MOA scope. I am wondering if you use these resources for development: 1. The Ultimate Sniper by Major Plaster 2. AccurateShooter.com 3. ShooterReady.com 4. AppliedBalistics.com 5. HogSaddle.com 6. https://archive.org/details/milmanual-fm-23-10-sniper-training I would greatly appreciate some positive response and links to forums relating to the above ideas. RAP36 Share this post Link to post Share on other sites
danil-ch 165 Posted January 12, 2016 It seems that soon we will get another Ambient Occlusion technique: HBAO+ Found this in languagecore_f.pbo after the last DEV update. <Key ID="STR_A3_OPTIONS_HBAO_PLUS"> <Original>HBAO+</Original> <French>HBAO+</French> <Spanish>HBAO+</Spanish> <Italian>HBAO+</Italian> <Polish>HBAO+</Polish> <Russian>HBAO+</Russian> <German>HBAO+</German> <Czech>HBAO+</Czech> <English>HBAO+</English> <Portuguese>HBAO+</Portuguese> 2 Share this post Link to post Share on other sites
SSG-Levi 7 Posted January 12, 2016 *RAP36as for game mechanics like scope elevation and windage adjustments as well as wind effecting bullets and rangefinders you can turn to ACE3 mod.in that mode you can enable some advanced ballistics options which will effect the trajectory according to the angle, range and wind.as for more contemporary weapons - you can use other mods like: CUP_weapons, RH weapon packs and RHS packs.and as for tactics and situations, a gameplay with a human spotter against AIs or humans in an MP environment will probably give you what you are looking for... there you will be able to implement the thing you've learned in the sniper field guide and the ultimate sniper book.and it is really depended on the scenario you are in.Large scale MP missions against AI for example: Patrol Ops, Invade and Annex... (on a serious server).and of course you could always use the editor to just place yourself somewhere with some pop up targets in various ranges and practice... (just make sure to enable the wind and advanced ballistics of ACE3). the standard ARMA3 game does have ballistic simulation for bullets but no wind simulation, and the scope adjustments are in 100s of meters and not in MOAs of Mils. (and a mix of fictional and real rifles and scopes). 1 Share this post Link to post Share on other sites
zukov 490 Posted January 12, 2016 today is the day! finally we will have some informations about tanoa... :lol: Share this post Link to post Share on other sites
R3vo 2654 Posted January 12, 2016 today is the day! finally we will have some informations about tanoa... :lol: How do you know ? Share this post Link to post Share on other sites
zukov 490 Posted January 12, 2016 How do you know ? I saw the birds flyng at dawn 1 Share this post Link to post Share on other sites
R3vo 2654 Posted January 12, 2016 Ah of course, that's how I always get the right numbers for the lottery. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 12, 2016 HBAO+ you say? More groundbreaking NVidia Technologies are always welcome in the Arma series. =D Share this post Link to post Share on other sites
R3vo 2654 Posted January 12, 2016 HBAO+ you say? More groundbreaking NVidia Technologies are always welcome in the Arma series. =D Not necessarily ground breaking, but definitely a welcome improvemnt. The current ambient occulusion is quite hard on the GPU and I personally think that the highest setting looks worse than middle or low. Share this post Link to post Share on other sites