moricky 211 Posted January 10, 2014 Yes, the core team is just me and one programmer. @Chortles: And there's nothing special on the info about sectors - as mentioned, it's just visualization of sector modules which has been in the game for several months already. The highlighted sector is the one player is in (with capture progress visualized). Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 10, 2014 Oh so they are working on a gamemode? I´m not quite sure what to think of this... being happy, maybe? Share this post Link to post Share on other sites
MagnusL 10 Posted January 10, 2014 Yes, the core team is just me and one programmer. When you say "core team", do you mean the team assigned to ARMA3 development, or just the "team" working on this feature? Share this post Link to post Share on other sites
runekn 3 Posted January 10, 2014 When you say "core team", do you mean the team assigned to ARMA3 development, or just the "team" working on this feature? lol, don't worry ;D It's of course the team working on that specific feature/gamemode/thingy. Share this post Link to post Share on other sites
valnwt 11 Posted January 10, 2014 I think he means your first mentioned :rolleyes: I think he means, core team of that feature is him and one more guy :) Share this post Link to post Share on other sites
katipo66 94 Posted January 10, 2014 looks like some sort of conquest game.... with dangerous lightning? Lol... Maybe they trolling! Look forward to seeing what it is! Share this post Link to post Share on other sites
Tonci87 163 Posted January 10, 2014 You missunderstood me. It´s fine if they want to work on it, I just expected something else when they announced a new MP feature. :rolleyes: Share this post Link to post Share on other sites
dale0404 5 Posted January 11, 2014 You missunderstood me. It´s fine if they want to work on it, I just expected something else when they announced a new MP feature. :rolleyes: Like what exactly? Share this post Link to post Share on other sites
DarkDruid 96 Posted January 11, 2014 When you say "core team", do you mean the team assigned to ARMA3 development, or just the "team" working on this feature? It is the team working on this feature. The team working on Arma 3 is much bigger. :) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 11, 2014 Like what exactly? - "bubbled" updates like DayZ - Automatic add on loading/downloads - synchronized wind/weather Not saying I expected anything like this, but since you asked... Share this post Link to post Share on other sites
NeuroFunker 11 Posted January 11, 2014 - "bubbled" updates like DayZ- Automatic add on loading/downloads - synchronized wind/weather Not saying I expected anything like this, but since you asked... aand we are back to this, lot's of people were dissapointed, BI had not much multiplayer missions and modes. Now BI is working on something new for multiplayer as people asked... But why bother, gimme da syncronized weather! Share this post Link to post Share on other sites
roberthammer 582 Posted January 11, 2014 Synchronized weather - it would be about time to make it work ... same goes to the wind Share this post Link to post Share on other sites
DarkDruid 96 Posted January 11, 2014 - "bubbled" updates like DayZ- Automatic add on loading/downloads - synchronized wind/weather Not saying I expected anything like this, but since you asked... Wind should be synchronized in MP already: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2424351&viewfull=1#post2424351 Share this post Link to post Share on other sites
roberthammer 582 Posted January 11, 2014 Wind should be synchronized in MP already: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2424351&viewfull=1#post2424351 Ok so what about Time and weather ;) Share this post Link to post Share on other sites
windies 11 Posted January 11, 2014 - "bubbled" updates like DayZ- Automatic add on loading/downloads - synchronized wind/weather Not saying I expected anything like this, but since you asked... Not to mention Modules that work correctly in multiplayer, like the tasks modules and such. Share this post Link to post Share on other sites
CaptainObvious 95 Posted January 11, 2014 And illogical, too. You know that lightning always takes the shortest route, so it's totally unrealistic to hit the tank, it should hit the tower in the front that's much higher Lightning takes the route that has the least resistance, not the shortest, shortest of course would be a straight line from point A to point B. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 11, 2014 aand we are back to this, lot's of people were dissapointed, BI had not much multiplayer missions and modes. Now BI is working on something new for multiplayer as people asked... But why bother, gimme da syncronized weather! Neurofunker, with all due respect, but stop bitching at me for bitching's sake. Nowhere did I say these things must come, nor did I say I expect them. I was merely giving examples of what people could have expected when they hear "secret multiplayer feature", and I stated just that in my post. Your constant need to disagree/counter anything I say is getting seriously obsessive. There wasn't any criticism in my post, only your pre-defined opinion put it there. I did understand from the very beginning that it was Moricky working on something multiplayer-related, as he said a while ago on Twitter. The features I named would be very useful to have, and even you should agree to that. ---------- Post added at 16:35 ---------- Previous post was at 16:32 ---------- Wind should be synchronized in MP already: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2424351&viewfull=1#post2424351 Nice. I didn't know that. Does that mean you are going to add wind deflection? (*nudge nudge* ;)) Does the wind synchronization also affect waves? I remember that in Arma 2 boats sometimes looked like low-flying UFO's because waves were not synchronized and one clients's peak would be another client's valley. With the extra stress on boats and divers, I reckon this could be an issue to look into. Also, weather and time would be nice if synced. Sometimes rain/fog on one client can make units at a certain distance invisible while on another client, they remain visible. ---------- Post added at 16:38 ---------- Previous post was at 16:35 ---------- Lightning takes the route that has the least resistance, not the shortest, shortest of course would be a straight line from point A to point B. Guess that would be either the flag pole or the watch tower. That would be considering the lightning bolt is a natural one, and without any further information about what we are looking at, it's rather futile to guess :) Share this post Link to post Share on other sites
CrazyGambler 1 Posted January 11, 2014 Question to devs, on that screenshot of new multiplayer feature you just released, did the tank got destroyed by lighting bolt? I hope not becouse its impossible. The metal would conduct the energy down to the ground, and crew and ammo is protected by Carbon-Fiber mesh, even the electronics would not be damaged. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 11, 2014 Question to devs, on that screenshot of new multiplayer feature you just released, did the tank got destroyed by lighting bolt? I hope not becouse its impossible. The metal would conduct the energy down to the ground, and crew and ammo is protected by Carbon-Fiber mesh, even the electronics would not be damaged. You never know, it could have been a synchronized attack from the new T-100 Vursuk Lightning II! >=D http://media.moddb.com/images/groups/1/3/2074/arma3_screenshot_1107_009.jpg (603 kB) *lol* Share this post Link to post Share on other sites
Wiki 1558 Posted January 11, 2014 Can we expect campaign episode 2 in dev branch earlier? If yes, how long before the official release? 1 week - like episode 1? Thanks Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 11, 2014 Can we expect campaign episode 2 in dev branch earlier?If yes, how long before the official release? 1 week - like episode 1? Thanks Stay tuned, the Dev update should be out probably by early tomorrow. Share this post Link to post Share on other sites
papanowel 120 Posted January 11, 2014 Stay tuned, the Dev update should be out probably by early tomorrow. On a sunday (at least in EU), I really doubt it? I expect some news on tuesday (one of the spotrep day). Share this post Link to post Share on other sites
moricky 211 Posted January 12, 2014 Not to mention Modules that work correctly in multiplayer, like the tasks modules and such. Task modules works correctly in multiplayer for some time already. If there's a problem, please report it - there's currently no such issue in the feedback tracker. Share this post Link to post Share on other sites
windies 11 Posted January 12, 2014 Task modules works correctly in multiplayer for some time already. If there's a problem, please report it - there's currently no such issue in the feedback tracker. Well in a mission I made for my coop group, the Task modules were completely borked in multiplayer and they worked fine in single player having tested multiple times. They wouldn't show up correctly, they didn't follow linked trigger states on when to show them and when to assign them etc.... and they always showed as being completed. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 12, 2014 On a sunday (at least in EU), I really doubt it? I expect some news on tuesday (one of the spotrep day). You have a point... Lol. Oh well, when it comes, it comes. Share this post Link to post Share on other sites