Sif 10 Posted June 25, 2011 Aww... What makes you think the ACE team will do it? Did they say something? I dunno the whole fact the current ones are just 30 minute reskins that nearly anyone can do is probably a very good reason. Or the fact that these ones don't require you to have ArmA2 to use? :cheers: Share this post Link to post Share on other sites
wipman 1 Posted June 25, 2011 Hi, on the readme don't says nothing about that this Marines are only for the ArmA2:CO v1.57. They don't work with the ArmA2 v1.10 and that's very sad for me. After the "Bink USMC needs OA v1.57 to work" message... i get another message, im not sure if it's a bug or what, here it's: - Bink's USMC v1.0 units Error Message with the ArmA2 v1.10: Will be really pimp if they were for the ArmA2. Let's C ya Share this post Link to post Share on other sites
STALKERGB 6 Posted June 25, 2011 @wipman, that error is most likely to do with the backpack proxy used in OA, I found the same problem with my British units. Bink would need to have two sets of models, one for OA and one for A2. It can get a bit confusing with two sets of everything lol Still, he might do it at some point. Share this post Link to post Share on other sites
heroes maker 10 Posted June 25, 2011 a remplacement pack ? right now ? OH YEAH BABY ! Share this post Link to post Share on other sites
Nakk3N 10 Posted June 25, 2011 This units looks amazing, it's the best piece of work of any game i have seen, thank you! Share this post Link to post Share on other sites
dysta 10 Posted June 25, 2011 I really like this mod, though there's some gears mixed up of this mod with both USMC and US army on (CO). Like a US Army Marksman, Engineer, Crewman with USMC helmets (MARPAT or OD green). They should have their same pattern for whole gears. Would you fix it for further update? :) Share this post Link to post Share on other sites
wipman 1 Posted June 25, 2011 @wipman, that error is most likely to do with the backpack proxy used in OA, I found the same problem with my British units. Bink would need to have two sets of models, one for OA and one for A2. It can get a bit confusing with two sets of everything lolStill, he might do it at some point. Hi, thanks for the info StalkerGB; i wasn't sure if it was a true bug or just a problem derived from not having the OA installed as CO along with the ArmA2 v1.10. This units look very pimp on the screenshots. Let's C ya Share this post Link to post Share on other sites
Tonci87 163 Posted June 25, 2011 I created a ticket, vote it up! http://dev-heaven.net/issues/20791 Share this post Link to post Share on other sites
Sif 10 Posted June 25, 2011 I created a ticket, vote it up!http://dev-heaven.net/issues/20791 Done. Share this post Link to post Share on other sites
Nightrain 10 Posted June 25, 2011 Hi, on the readme don't says nothing about that this Marines are only for the ArmA2:CO v1.57. They don't work with the ArmA2 v1.10 and that's very sad for me.After the "Bink USMC needs OA v1.57 to work" message... i get another message, im not sure if it's a bug or what, here it's: - Bink's USMC v1.0 units Error Message with the ArmA2 v1.10: Will be really pimp if they were for the ArmA2. Let's C ya Indeed the readme doesn't say that. But on the downloadpage on armaholic and in my previous post it does. Share this post Link to post Share on other sites
LycanVS 10 Posted June 25, 2011 (edited) The Replacement Pack...I noticed that the AR and MG soldier models were not being replaced...Something with the config or on my end? *EDIT* Also, the Corpsman soldier model is not replaced as well Edited June 25, 2011 by LycanVS Share this post Link to post Share on other sites
cole 0 Posted June 25, 2011 The Replacement Pack...I noticed that the AR and MG soldier models were not being replaced...Something with the config or on my end?*EDIT* Also, the Corpsman soldier model is not replaced as well are you using ACE by any chance? If you are, it's the Ruckless feature of ACE overriding the replacement pack entries. You can disable ruckless in aceclippi.exe but that'll cause some soldiers to run around with 2 backpacks. Share this post Link to post Share on other sites
Laqueesha 474 Posted June 25, 2011 (edited) I found some bugs/glitches with the units, this is not related to the replacement pack. * At a distance, the SMAW anti-tank rifleman's arms are stretched out to the sides, similar to the T-1000 in Terminator 2. * Also, on the radio telephone operator, the hand/glove textures are bugged; this could be a problem with the U.V. mapping. P.S. I haven't tried out the replacement pack yet, but I'll get around to it soon. ;) Edited June 25, 2011 by Laqueesha Share this post Link to post Share on other sites
Claymore 0 Posted June 26, 2011 In the replacementpack are 2 replacementfiles, can we use them BOTH at thesame time or just one at a time?? I have ArmA 2 OA+BAF+PMC Btw, SUPER-UNITS!! :bounce3: Thanks. Best regards. Share this post Link to post Share on other sites
Laqueesha 474 Posted June 26, 2011 In the replacement pack are 2 replacement files, can we use them BOTH at thesame time or just one at a time? Yes you can. The desert replacement pack replaces Operation Arrowhead's U.S. Army units and the woodland replacement pack replaces ArmA 2's U.S.M.C. units. Share this post Link to post Share on other sites
Muahaha 10 Posted June 26, 2011 (edited) So how does this work? Add a new mod folder and make sure the 2 replacement files are in then all vanila marines will be using this awesome texture replacement? How bout the desert version? Edit: Ahh. now i got it working. Edited June 26, 2011 by Muahaha Share this post Link to post Share on other sites
sickboy 13 Posted June 26, 2011 BINK USMC Added to Six Updater Network http://stats.six-updater.net/mods/show/06f510ac-9fde-11e0-a2f6-001517bd964c Share this post Link to post Share on other sites
Raj 0 Posted June 26, 2011 Nice work Binkowski, the marines are Awesome... thks for those badasses :) Share this post Link to post Share on other sites
stun 5 Posted June 26, 2011 Amazing job Binkowski and team. Thank you very much. The only bug i've spotted is that the corpsman's helmet disappears at about 35 metres. Share this post Link to post Share on other sites
pauliesss 2 Posted June 26, 2011 Amazing job Binkowski and team. Thank you very much.The only bug i've spotted is that the corpsman's helmet disappears at about 35 metres. Yep, and same disappearing problem is with backpacks, they disappear really quickly(when you are 20m or so away from the soldier). Share this post Link to post Share on other sites
Braloun 10 Posted June 26, 2011 I have question, i play with this marines in multiplayer, but the game fall me. Is this marines compability with ACE please? thank you Share this post Link to post Share on other sites
OhioYankee 0 Posted June 26, 2011 How do I use the replacement files? Just add them in to the mod's folder? Share this post Link to post Share on other sites
Banderas 0 Posted June 27, 2011 How do I use the replacement files? Just add them in to the mod's folder? Yes, you simply add it into an addon folder, along with these Marines of course Share this post Link to post Share on other sites
Laqueesha 474 Posted June 28, 2011 Amazing job Binkowski and team. Thank you very much. The only bug i've spotted is that the corpsman's helmet disappears at about 35 metres. This happens a lot with infantry models in ArmA 2, even the default ones. Share this post Link to post Share on other sites
Stagler 39 Posted June 28, 2011 Nice units mate. RTO unit cant carry a backpack though, shame this since the model doesnt have one modelled on. Share this post Link to post Share on other sites