heroes maker
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10 GoodAbout heroes maker
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Staff Sergeant
core_pfieldgroups_3
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video games
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Australian SOTG - Commandos
heroes maker replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very good detailed textures, i would love to see them in arma 3 but in the meanwhile i think i'll try to make a mission for CO with them. -
NATO Special Operations Command [BETA]
heroes maker replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the US soldier in the middle ... is that OMNIPAT camo ? or some multicam pixel ? -
from what i look in the pictures, there's surpat, and that new russian digital camo, i don't know the name but if i remember well some unit on a A2 mod have it
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Arma 3 Alpha Addon request thread
heroes maker replied to Macedonian gr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
units in deceptex camo http://www.hyperstealth.com/deceptex/ i don't have any favorite ( i would buy them all if i got enough money ) so you guys can make any of them -
Arma 2 Addon request thread
heroes maker replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
requesting units with UCP-D camo, i'm not talking about ARPAT but the prototype with some brown on it. thanks -
Takistani Armed Forces 2035 v0.6b
heroes maker replied to antoineflemming's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Vilas made an AK-12 in his last eastern weapon pack, also, ACE added the AEK series, wich can be also found on armaholic. well since takistan has beel left by the american in the arma-verse ( look at the PMC campaign ), i suppose some unit with western weapons would be okay, but only from the 2012 era. -
[SP] Apocalypse - Invade. Control. Conquer
heroes maker replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
aaaaah ok thanks -
Russian police [WIP]
heroes maker replied to cherep's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
good job, i like the model of the vest -
VME PLA MOD for ARMA II
heroes maker replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
good job VME team, keep up the good work ! -
Hell in the Pacific MOD
heroes maker replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh lawdy that's would be intense -
[SP] Apocalypse - Invade. Control. Conquer
heroes maker replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
but, i still don't understand what does the number next to the faction mean ( in the menu for example "0 - USMC" ), the only thing i understand is, if the number is high it'll get spawned much more than the other ? -
[SP] Apocalypse - Invade. Control. Conquer
heroes maker replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
you should ask Xeno or other most knowed multiplayer mission maker, i only know a few thing -
[SP] Apocalypse - Invade. Control. Conquer
heroes maker replied to markb50k's topic in ARMA 2 & OA - USER MISSIONS
hello, i have one question, it was maybe already answered but i didn't get the time to read everything, so here it is does this mission is actually getting a Coop OR PvP version ? thanks -
Sympathy for the Devil campaign and Addons
heroes maker replied to sethofchaos's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
well, it's simple, place a unit on the map set as "playable", for the respawn you have to write this in the description.ext respawn = type; [ 0 = none, 1 = bird, 2 = respawn on the dead body, 3 = respawn at base, 4 = take control of a other playable unit of the same team, 5 = take control of a playable unit of the same side] respawndelay = time in second; -
i have my idea about this, i can see for the permanent map people will call it cheating or unrealistic ( what if in the future, soldiers will have GPS attached on their wrist ? you'll still call this unrealistic ? ) here how it goes : when map is not activated - the player see the leaderboard or a menu showing his caracteristics, everybody know that BIS saids the movement and stamina of the player will depend on it's gears, so how about showing what he wear ( except magazines and other object ) and if they are damage or not, if you prefer, a "body" icon like in SWAT 4 showing the damage received on the armor/helmet/player with colors ( green, yellow, orange and red ). when map is activated - the player actually see the map on the second monitor so what did you guys think ?