DualJoe 10 Posted November 1, 2011 Looking great Raunhofer, that's a lot of plants indeed. My preference also lies more with these kinds of terrains instead of the miniaturized desert terrains like Takistan. I'm also working on a 8kmx8km project and was wondering by how much trees and bushes would drop framerates. Is there some trick where you can guestimate how the finished map will perform ingame? What cell size are you using by the way, if you haven't mentioned it before? I'm trying a 4096 grid with 2 meter spacing on a 1:1 scale map, based on a real life area. Bushlurker mentioned that working with 4096 grids causes problems and that's why no one does it. Do you have any insights on the grid cell size matter that you'd be prepared to share? I couldn't find any info on the matter and so far haven't noticed any problems, but I'm still working on the heightmap. So no models, roads or trees yet, just grass. However since it's mostly farmland I can't imagine framerates dropping significantly in the finished version. Share this post Link to post Share on other sites
Raunhofer 13 Posted November 1, 2011 What cell size are you using by the way, if you haven't mentioned it before? I'm trying a 4096 grid with 2 meter spacing on a 1:1 scale map, based on a real life area. Bushlurker mentioned that working with 4096 grids causes problems and that's why no one does it. Do you have any insights on the grid cell size matter that you'd be prepared to share? I couldn't find any info on the matter and so far haven't noticed any problems, but I'm still working on the heightmap. So no models, roads or trees yet, just grass. However since it's mostly farmland I can't imagine framerates dropping significantly in the finished version. Grid 1024, cell 8m, satellite grid 48 is the best way to go. It works well and runs perfectly. In practice if you select your objects wisely it doesn't matter how much you have them. The most important thing is to recognize heavy-duty-objects from the light ones and try to use more less objects which have high GPU-usage. Just avoid too 'leafy'-plans :) Share this post Link to post Share on other sites
DualJoe 10 Posted November 2, 2011 Ha, no Dutch Jungle then. Maybe next time I'll try a smaller grid size, but for my current project 4096 is the minimum resolution for decent looking terrain detail. In case it really does cause problems, I'll downscale everything to 2048. Anyway thanks for the info and keep up the good work, looking forward to trying your map ingame. Share this post Link to post Share on other sites
Raunhofer 13 Posted December 15, 2011 (edited) Attention! Christmas is near and first snowflakes are falling as I sit in a abandoned factory complex writing this forum post with my laptop. This complex has been abandoned for years after the huge Battle of Blaise End. After long days of hard work it is time to relax and open some presents which my friends have sent to me. I'll continue working after the holidays. Have a good Christmas folks! Oh! And I almost forgot! I uploaded few photos for you from the land of battlefields. Hope my camera will hold upcoming winter... Over and out! Note: Work in progress (heavily) Edited December 16, 2011 by Raunhofer Share this post Link to post Share on other sites
mcnools 62 Posted December 15, 2011 Looks simply amazing, I love the cold, isolated feeling it gives me. Well done! Share this post Link to post Share on other sites
Raunhofer 13 Posted December 15, 2011 Thanks, feedback is always welcome. Share this post Link to post Share on other sites
nettrucker 144 Posted December 16, 2011 This is really awesome. Looks great . . . you mapmakers have a special place in my heart. Thanks for your awesome work can't wait to try it out. Share this post Link to post Share on other sites
josche 11 Posted December 16, 2011 Looks simply amazing, I love the cold, isolated feeling it gives me. Well done! Dito, Share this post Link to post Share on other sites
katipo66 94 Posted December 16, 2011 Evokes isolation and emotion without the threat of zombies (ala Namalsk), and looks well cluttered for some interesting fighting? Like* Share this post Link to post Share on other sites
VanhA-ICON 11 Posted December 16, 2011 Loving the atmosphere. Great job! Share this post Link to post Share on other sites
R0adki11 3949 Posted December 16, 2011 looks amazing, will be great for CQB :) Share this post Link to post Share on other sites
nkenny 1057 Posted December 16, 2011 Looking sweet. -k Share this post Link to post Share on other sites
nouty 10 Posted December 16, 2011 Can't wait to test. Share this post Link to post Share on other sites
Sky999 10 Posted December 16, 2011 Did you make that red foliage in the first picture? It's amazing! Share this post Link to post Share on other sites
Archosaurusrev 12 Posted December 16, 2011 (edited) I love your other islands, this one looks amazing. Also, brofist for being from Winland. Edited December 16, 2011 by Archosaurusrev Share this post Link to post Share on other sites
b00ce 160 Posted December 16, 2011 looks amazing, will be great for CQB :) Or anything for that matter. :p Looking great! What about those pictures was a work in progress? Looks done to me. ;D TFB has been creaming their collective pants over this, when they're not showering praises over Clafghan lol, the ground clutter looks phenomenal. Very natural. Compare http://www.outdoor.com/wp-content/uploads/2008/01/chainlakestrailmtbaker.jpg to http://koti.mbnet.fi/a3tech/islpro3x/2/sm/sml_03.jpg and http://landscapephoto.us/Images/Olallie-Forest-Scene.jpg to http://koti.mbnet.fi/a3tech/islpro3x/2/sm/sml_02.jpg Its very close to nature; like I said before, great work. :) Share this post Link to post Share on other sites
Lagussi 9 Posted December 17, 2011 Looks really, really good! I can hear the distant wind already on that god-forsaken island...and the first smell of the snow... Share this post Link to post Share on other sites
Pfhaota 11 Posted December 17, 2011 Ace job. Good lighting settings for the pictures too. The older pics had a tad bit high contrast making it hard to see the beauty. Share this post Link to post Share on other sites
J-Guid 10 Posted December 19, 2011 Raunhofer, your map likes on Stalker territories! Its good :) Please make more different 'opened' houses! You can see thus in Panthera2 island and Lingor, its great variant for CQB and PvP (TvT) missions! Thanks! Share this post Link to post Share on other sites
student 10 Posted January 11, 2012 Good job gyes,waiting Share this post Link to post Share on other sites
Raunhofer 13 Posted January 26, 2012 (edited) Updated Caribou Frontier pictures As you can see I'm progressing with the island, slowly but surely. Notice that these areas are still under construction so there might be some glitches and visual quality flaws visible. Edited January 26, 2012 by Raunhofer added one image Share this post Link to post Share on other sites
fingolfin 1972 Posted January 26, 2012 Looks fantastic! Can't wait. :) Share this post Link to post Share on other sites
metalcraze 290 Posted January 26, 2012 Looks asskicking. Hopefully a release date isn't too far. Don't see many high trees though. Some high pine trees would be nice to have for detail and variety. Share this post Link to post Share on other sites
Raunhofer 13 Posted January 26, 2012 Looks asskicking. Hopefully a release date isn't too far.Don't see many high trees though. Some high pine trees would be nice to have for detail and variety. Not to worry, there are dense forests too. Share this post Link to post Share on other sites
Erasmus 10 Posted January 26, 2012 I just can't understand, why there are so much talented people working with this kind of projects for free? But hell, I'm so glad that there is :bounce3: Thank you Raunhofer! Your work is simply the pure SUPER awesomness Can't wait for this release. Thirsk is still my favourite island, but when this one comes out... YAY! Share this post Link to post Share on other sites