roberthammer 582 Posted June 1, 2012 One thing i know for sure - it is an Ar15 platform ,but dunno which one it is and it is too long to be just normal weapon , it must be marksman rifle - i will search the whole internet :D Share this post Link to post Share on other sites
blu3sman 11 Posted June 1, 2012 OK... I have a theory about the the solider near the Fennec is holding.... It's a weapon based on the AR-15 platform. Look at the barrel length once it clears the handguard as well as the telescopic stock... Robert, any thoughts on this :D ? Looks like Mystery Rifle with suppressor and TWS. Share this post Link to post Share on other sites
roberthammer 582 Posted June 1, 2012 (edited) I think i got it - this can be the weapon http://www.remingtonmilitary.com/Firearms/Sniper%20Rifles/RSASS.aspx or it can be customized M110 http://www.knightarmco.com/m110.html or something very similar to these guns Edited June 1, 2012 by RobertHammer Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 1, 2012 You guys are some weapon fetishists :confused: I'd rather point to the 15 fps when he shoots the FFARs :p Share this post Link to post Share on other sites
Maio 293 Posted June 1, 2012 You guys are some weapon fetishists :confused:I'd rather point to the 15 fps when he shoots the FFARs :p Well... I can't talk for Robert, but I'm a bit of a "scenario fetishist". It's how all the elements come into play to form a enjoyable scenario. In this case I'm curious about the weapon the US solider is holding as I believe weapons derived from the AR-15 platform still fit esthetically in the 2035 setting, as long as their not the M16 or M4. The guerrillas can have all the fun they want with those 2. Share this post Link to post Share on other sites
instagoat 133 Posted June 1, 2012 What I noticed was that the soldier with the mystery AR-15 is wearing a russian style chest-rig instead of bodyarmour or tactical bandolier. Pretty neat. Share this post Link to post Share on other sites
Maio 293 Posted June 1, 2012 What I noticed was that the soldier with the mystery AR-15 is wearing a russian style chest-rig instead of bodyarmour or tactical bandolier. Pretty neat. Yup, it's this model. Can't wait to get a look at the bandolier though. Share this post Link to post Share on other sites
Corvinus 35 Posted June 1, 2012 OK... I have a theory about the the solider near the Fennec is holding.... It's a weapon based on the AR-15 platform. Look at the barrel length once it clears the handguard as well as the telescopic stock... To me it looks like the Mystery Rifle (which itself looks like a cross between RobArm XCR and Busmaster ACR) with a long barrel and a sniper stock. Share this post Link to post Share on other sites
ImperatorBellus88 1 Posted June 1, 2012 Will armor be stronger so you can take like 5-7 bullets to the chest and still be alive? Share this post Link to post Share on other sites
nikiforos 450 Posted June 1, 2012 Well if you are Superman I believe you could take 5-7 bullets otherwise 1 or 2 bullets maximum. Share this post Link to post Share on other sites
dekster 1 Posted June 1, 2012 Will armor be stronger so you can take like 5-7 bullets to the chest and still be alive? Oh god please no. (I even think the current damage-model is too soft) Share this post Link to post Share on other sites
ImperatorBellus88 1 Posted June 1, 2012 That is still not realistic at all, if you ever saw the Iraqi sniper video, he shoots a US Marine, he falls down but gets back up again and runs behind the Humvee. This isn't the 20th century, if your shot in the chest or stomach, it is all covered by your armor , you should be able to survive 5-7 shots in that area. Arma 2 was never realistic in this respect. Share this post Link to post Share on other sites
paecmaker 23 Posted June 1, 2012 That is still not realistic at all, if you ever saw the Iraqi sniper video, he shoots a US Marine, he falls down but gets back up again and runs behind the Humvee. This isn't the 20th century, if your shot in the chest or stomach, it is all covered by your armor , you should be able to survive 5-7 shots in that area. Arma 2 was never realistic in this respect. With all due respect, I have never seen(or heard ) from a guy taking 5-7 bullets even with body armor and still be able to fight. "Military" bullets are made to penetrate body armor, and even if the body armor is able to take one or two bullets the soldier wont be in a fighting condition(even with body armor the sheer force of the bullet can probably break bones even if the actual bullet is stopped). That guy you talked about he got shot and managed to get to safety but thats about it. Share this post Link to post Share on other sites
Steakslim 1 Posted June 1, 2012 (edited) Should note that in todays new video, the red dot sight mounted ontop of the optic during the animation demo looks to be a Leupold Deltapoint: http://www.leupold.com/tactical/products/scopes/deltapoint-reflex-sights/deltapoint-reflex-sight/ Or a copy of it. The sight picture kinda gives it away in the video. It looks like it's covered with a protective base that fits flush around the sight, vaguely similar to the Larue Iron-dot bases (though those don't fight flush around the doctor sights they're used for) Edit: Scratch that, found the cover seen in the video: http://dsgarms.com/images/products/LEU114488.jpg , can't find the name of it other than it's only featured with the Deltapoint mounted on the Mark 4 HAMR of Leupold's, that I can find so far. Edited June 1, 2012 by Steakslim Share this post Link to post Share on other sites
nodunit 397 Posted June 1, 2012 That is still not realistic at all, if you ever saw the Iraqi sniper video, he shoots a US Marine, he falls down but gets back up again and runs behind the Humvee. This isn't the 20th century, if your shot in the chest or stomach, it is all covered by your armor , you should be able to survive 5-7 shots in that area. Arma 2 was never realistic in this respect. For small arms it would make more sense..though speaking of that video, did they ever reveal what caliber that soldier was hit with? Or what type of armor he was wearing, dragonskin, iron plates, kevlar, what? Share this post Link to post Share on other sites
-Coulum- 35 Posted June 1, 2012 With all due respect, I have never seen(or heard ) from a guy taking 5-7 bullets even with body armor and still be able to fight. "Military" bullets are made to penetrate body armor, and even if the body armor is able to take one or two bullets the soldier wont be in a fighting condition(even with body armor the sheer force of the bullet can probably break bones even if the actual bullet is stopped).That guy you talked about he got shot and managed to get to safety but thats about it. Exactly. If you are able to sustain multiple hits due to body armour I hope that approriate negative penalties are enforced like pain and what not. Technically, the human body, even without armour can sustain many bullet wounds without suffering immediate death if there is no hits in the heart or major arteries. Many people have been shot multiple times at point blank and survived for an hour to days afterward before dying (some of them don't even die). But that doesn't mean that they were combat effective upon being shot, and that doesn't mean that in arma we should make everyone able to be hit a dozen times in the chest without being incapacitated. I agree with Dekster. The current damage model is actually quite forgiving. What I would like to see is more randomness in wound effects to represent psychophysical factors. Also, on the topic of body armour, in the future there will probably much more armour piercing rounds being used in war and thus armour won't have as much of an impact on protection. I wonder what the mechanics behind armour will be and how realistically it will be portrayed. Share this post Link to post Share on other sites
Steakslim 1 Posted June 1, 2012 Ah shit, I'm blind, just watched the 720p, the OPTIC and the red dot are the Mark 4 HAMR with the Deltapoint. Might as well add it to the list. Edit: Should add that BIS has made for an interesting choice of optics in ArmA 3. Share this post Link to post Share on other sites
Panda_pl 0 Posted June 1, 2012 For small arms it would make more sense..though speaking of that video, did they ever reveal what caliber that soldier was hit with? Or what type of armor he was wearing, dragonskin, iron plates, kevlar, what? If you look around you can find out it was a close range shot with SVD (7.62 Mosin, so battle rifle caliber) and it hit his SAPI plate pretty much straight on. Share this post Link to post Share on other sites
nodunit 397 Posted June 1, 2012 If you look around you can find out it was a close range shot with SVD (7.62 Mosin, so battle rifle caliber) and it hit his SAPI plate pretty much straight on. Mmm I see, thank you for the information. Share this post Link to post Share on other sites
Dingo8 1 Posted June 2, 2012 @ 4:07: Looks like the collimator sight will have adjustable reticules. :) (Holy crap, those firing sound and muzzle flash effects are much better than I hoped!!) Share this post Link to post Share on other sites
Booster 1 Posted June 2, 2012 (edited) When I seen the new muzzle flashes I got an uncontrollable erection that just won't go down! The short firefight at the end was sweet and the enemies animations were so lifelike they were hard to differentiate from real soldiers, the ragdoll animations really added to the realism. Night scenes were epic, Arma3's graphics already look so sharp it makes all the big-name FPS games look laughable. Edit: I almost forgot to mention the underwater scenes (still too excited about the muzzle flashes) the underwater environment looks spectacular, I'm certain that people who don't even normally play games like Arma will be very impressed with how immersive it looks. Edited June 2, 2012 by Booster Share this post Link to post Share on other sites
Steakslim 1 Posted June 2, 2012 I'm likin the new muzzle flashes to, even the small detail of sparks flyin out is a nice touch you don't see in many games. Share this post Link to post Share on other sites
Tom1 10 Posted June 2, 2012 With all due respect, I have never seen(or heard ) from a guy taking 5-7 bullets even with body armor and still be able to fight. "Military" bullets are made to penetrate body armor, and even if the body armor is able to take one or two bullets the soldier wont be in a fighting condition(even with body armor the sheer force of the bullet can probably break bones even if the actual bullet is stopped).That guy you talked about he got shot and managed to get to safety but thats about it. Larger rounds (7.62x54 and 7.62x51 etc) are generally less effective than modern rifle ammunition such as the M855A1 5.56x45, 7N10 5.45x39 and the 5.8x42 DPB95 rounds when it comes to not only wounding profiles (as in wounds difficult to treat, wounds that need more attention and wounds that will most likely put a soldier out of the fight, but keep alive in order to force allies to re-direct attention to aiding the casualty) but also penetration of materials such as body armour. Level III and IV armour plates will stop roughly around 3-4 rounds although this depends on the tightness of the shot groups, in some cases armour will crack and lose effectiveness after 2 tightly placed shots but won't after 6 spread out shots. Kevlar can protecty against some shrapnel, round pistol ammo and small shotgun pellets but not pointed rifle ammunition. Modern US light and heavy body armour have the same level of ballistic protection from the SAPI/ESAPI/XSPAI plate inserts although the heavier armour sets have more 'soft protection' from pistols, pellets, shrapnel etc. In a conflict where both sides are coming up against armoured targets the use of armour piercing ammunition will no doubt rise dramatically, and rounds such as the M995 5.56x45, 7N24 5.45x39mm and DPB88 5.8x42mm all have roughly equal (some speculation in regards to chinese ammunition) and (again with some speculation) are able to pierce these levels of body armour (level III and IV) although they collectivley are less damaging to the armour's condition itself (due to needle like penetrator) and they have to be travelling at speeds only possible when fired from close distances, in most cases no further than 200 metres. While 200 metres still seems like a long way away this is far less than the rifles' effective range when utilising (also more accurate) ball ammunition. So ImperatorBellus88 has a great deal of truth behind what he is saying. Obviously infantry combat will be brought to closer engagement ranges with the use of air support, squad level portable artillary (light mortars), UAV/UGVs and improved technology, the use of infantry (and their effectiveness) will be kept for close range engaements in the near future, so engagements closer than 200 metres to ensure targets are wounded when shot in the torso are likely and accurately modelled body armour and ammunition variations won't negativelly effect the gameplay of arma 3, especially when non-infantry assets are used in conjuction with infantry. The choice between heavy and light armour with the new fatigue system would greatly improve the dynamics of both COOP and PVP, while both would offer protection to the midsection from ball ammo... pistols and shotguns would also be protected against to greater levels with heavier armour and explosions would have to be closer to inflict wounds (shrapnel resistance). Geurillas and local militia may not always have access to state of the art armour piercing ammunition or any armour at all! Think of the possibilities ;) Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 2, 2012 Since when all soldiers will get the latest hi-tech lightweight (full) body protection for free? Soldiers don't wear body protection 24/7. Sorry, but there is a difference between Hollywood/casual games and reality.... Share this post Link to post Share on other sites
rye1 22 Posted June 2, 2012 (edited) NoRailGunner - What are you saying? I mean is this a subjective or objective manner to state some randomness without any compromise or philosophy to improvement? NoRailgunner: Do you want a mixture of body armour types? The ability to take it off? What? Edited June 2, 2012 by Rye Share this post Link to post Share on other sites