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Maio

Arma 3: Confirmed features | info & discussion

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Thank you PuFu. Serious awesome-sauce is getting sprinkled on ArmA III. Getting VERY excited about the potential.

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We are one year away from the release and we have tons of informations already (more than BF3, MW3 and stuff that will be released this year). What they will keep as surprises?

Well, that's because ARMA has way more content and features than BF and CoD. There's still much more to discover.

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BIS Limnos looks greener on that comparison shot in PCG. I really hope this means more trees.

Really would love to see a mediterranean forest as well even if there's none on the real island.

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2nd guy is holding an invisible foregrip. God damn BIS, now I have to be your eyes too?

That may be a picture processing. But look at his left index finger, it is still out of the trigger guard.

Edit: Maybe I was wrong. Is he in safe status?

Edited by msy

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It's an idle animation cobbled together to show off the weapon and character model in time for the magazine deadline.

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That may be a picture processing. But look at his left index finger, it is still out of the trigger guard.

Edit: Maybe I was wrong. Is he in safe status?

What's your 3rd safety rule? Keep your finger straight and off the trigger until you're ready to fire. Even in combat.

Lets make that especially in combat since you tend to do a lot of running around with the weapon on fire.

Edited by bradp191

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Whats that about the average view distance being 1.6k in arma 2 and will be 3-6km in arma 3. Does that mean its still gonna be smooth for low end comps at those distances?

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Whats that about the average view distance being 1.6k in arma 2 and will be 3-6km in arma 3. Does that mean its still gonna be smooth for low end comps at those distances?

Depends on what you mean by "low end"? Low end of the given system requirements for Arma3: probably. Low end as in "five year old budget computer": probably not.

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Hmm.. checking the KA-60 it is a reskinned KA-60 w/ M32 from PMC. It even still has the M32. BIS! :rolleyes:

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Whats that about the average view distance being 1.6k in arma 2 and will be 3-6km in arma 3. Does that mean its still gonna be smooth for low end comps at those distances?

If you can only run 1.6km viewdistance right now I would not at all count on 3-6km viewdistance in arma 3 with the same specs.

BIS is pushing more detail, more likely to be more strenuous on your cpu.

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As for the supposed "T95". It looks more like the canceled Black Eagle with some kind of... Rail gun or someshit.

well the makers of the T95 got the rights for the black eagle parts, maybe they have improved the t 95 with some technology from that.

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This might not be an world changing feature, but nevertheless i personally love it.

Enhanced idle animations

If you look closely at the combat divers

, you can not only see their heads moving around but the whole body in a very natural way. In
example you can even see a thorax expanding as the soldier breathes in.

Those little details all contribute to a great game!

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This might not be an world changing feature, but nevertheless i personally love it.

Enhanced idle animations

If you look closely at the combat divers

, you can not only see their heads moving around but the whole body in a very natural way. In
example you can even see a thorax expanding as the soldier breathes in.

Those little details all contribute to a great game!

Yeah that part looks much better.

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That would be awesome if could actually equate to something like a non-breathing casualty in a medical scenario. Doesn't matter if it doesn't but great idea. Love the detail.

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Speaking about tanks. The thing some people calling T-95 is Object 640 with some railgun:

be9q.jpg

While "T-95" or more correctly Object 195 was canceled and looked like this:

3147bc4623f1.jpg

And now instead of Object 195 there is a project "Armata" - a family of vehicles, based on the united platform:

modifarmata.jpg

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Speaking about tanks. The thing some people calling T-95 is Object 640 with some railgun:

While "T-95" or more correctly Object 195 was canceled and looked like this:

And now instead of Object 195 there is a project "Armata" - a family of vehicles, based on the united platform:

I think that they used the black eagle as base for their "T-95" is a hommage to a great CWA mod, DKM´s Black Eagle. DKM also made the Comanche that was featured in Eagle Wing.

At least, that´s the way I like to think about it. :>

And in the end, the name doesn´t matter, as long as it behaves like a tank with a railfun... gun... should behave. Ie, pack a punch like no one has seen before. And break down a lot.

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Love your new sig InstaGoat. :)

+1

The slogan is actually much cooler than the original. :D

As far as the discussions on exact designations for all the vehicles go, I have a sneaky suspicion that many of them are intended to be chinese "knock-offs" of existing designs that have been supplied to the iranians.

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I have a sneaky suspicion that many of them are intended to be chinese "knock-offs" of existing designs that have been supplied to the iranians.

But how it will explain "Mi-48 Kajman" designation? If it will be chinese, then it should be "WZ-some number".

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But how it will explain "Mi-48 Kajman" designation? If it will be chinese, then it should be "WZ-some number".

I said "many", not "all". ;)

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I said "many", not "all". ;)

I see. Well, in this case, Iranians appears to have really diversified equipment.

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