Nike619 1 Posted March 24, 2012 That looks bad ass fox! Are there updated Helmet Models as well? Share this post Link to post Share on other sites
Fox '09 14 Posted March 24, 2012 Yes, though as I said before my plans is to work on the SFOD units, and then look into the rangers. I have a little bit of work to do as far as updating the Eagle Plate Carrier textures to my new techniques, though the rest of the content stays the same. Last night I also uvmapped a PASGT helmet and did a little work on the cover ( i can't remember what it looks like, though I'm pretty sure this is right). Helmet straps got to go though. Share this post Link to post Share on other sites
Nike619 1 Posted March 24, 2012 Do you need reference on the cover or the helmet itself? Looks good from what I can see. The PASGT is only a bit smaller and "flatter" near the top. Than the MICH series. Looks Sierra hotel. Share this post Link to post Share on other sites
Harine 40 Posted March 24, 2012 Texture = just perfect Share this post Link to post Share on other sites
Fox '09 14 Posted March 24, 2012 (edited) Good to hear :) I found a couple photos online, I think I'm straight now. (To testers - new version is up, check it out on the group) Edited March 25, 2012 by Fox '09 Share this post Link to post Share on other sites
Nublet 10 Posted March 25, 2012 fox '09 the rangers u started working on is looking great!!... i really have to say that when its all gonna comeout the SP and rangers ... its really gonna give arma 2 an other prespective !!! which afcours all those models u make ! ... in one word ... Bravo .. can wait for it to come out ! Share this post Link to post Share on other sites
Nike619 1 Posted March 26, 2012 Some pictures. Sorry for not just linking them in the thread, I hate JPG compression and with 100kb it would do no justice. http://photobucket.com/Fox05AK I have a very modest set up, Phenom@3.0, 4GBRAM and an 9800GT. These units aren't hard on frames. Will post more in a few hours. Oh and sorry for the cross hair, Just learned about the Camera.Sqs Share this post Link to post Share on other sites
Fox '09 14 Posted March 26, 2012 Thanks for the pics :). Get rid of the crosshair by pressing L. Share this post Link to post Share on other sites
Nike619 1 Posted March 26, 2012 You're welcome and thanks! It was bugging the hell out of me. lol Share this post Link to post Share on other sites
topas 1 Posted March 26, 2012 Impressive work on the detail, Fox. Now, it seems that the face texture needs a complete quality overhaul, it's not catching up with the helmet ;) 1 Share this post Link to post Share on other sites
Fox '09 14 Posted March 26, 2012 Thanks Topas :) indeed, I have been thinking about improving upon the face textures, though I've never dabbled into organic textures of any sort, so it will be quite an adventure to say the least :) Share this post Link to post Share on other sites
sup3r6f0ur 2 Posted March 26, 2012 Keep up the good work, these guys could very easily be put in missions as SEAL's, Delta Force, Green Berets, Rangers, CSAR, SAS, KSK, You name an elite group and you could call them that. I can't wait for them to be realesed and I can use them in missions. KEEP IT UP!!! Share this post Link to post Share on other sites
sabre 244 Posted March 27, 2012 (edited) Which version of the PASGT helmet cover did you base that off? Stitching looks abit massive. If your going for an old US Army PASGT cover, I believe the stitching was actually on the inside, ie; it was stitched inside out then flipped when put on. http://i4.photobucket.com/albums/y122/sabretron/usarmpasgt.jpg If its the USMC style cover your going for it has the double stitching like on trousers etc. http://i25.servimg.com/u/f25/13/65/76/13/dscf4320.jpg (on LWH) Edited March 27, 2012 by Sabre Share this post Link to post Share on other sites
Fox '09 14 Posted March 27, 2012 I knew something was up. It's supposed to be the old cover. Stitching is too big and have fixed it since (well now I've got to remove it), though it looked comparatively small on the UVs. Toyed a bit around with the head proxy: http://postimage.org/image/baqxyvudn/ http://postimage.org/image/xb7afid1n/ All I did was bake an AO map, add a beard & a skin texture, and i think it looks better. Have to read a tutorial on skin texturing, if anyone has a good one to recommend, do so. :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 27, 2012 Hah, this reminds me of Laser's old tinkering with the head textures in OFP. Any improvements are hugely welcome, as long as it doesn't break custom faces! :D Share this post Link to post Share on other sites
Fox '09 14 Posted March 28, 2012 (edited) Lennard doing his thing, he made an Improved AN/PSN-13 from ArmA 1, better textures & higher detail in the mesh. Edited March 28, 2012 by Fox '09 Share this post Link to post Share on other sites
SuicideCommando 333 Posted March 28, 2012 Very nice. That des tigerstripe operator looks great in-game too. Share this post Link to post Share on other sites
VXR 9 Posted March 29, 2012 at work in Shah-i-Kot Valley Share this post Link to post Share on other sites
SuicideCommando 333 Posted March 29, 2012 Now that is a cool pic. Share this post Link to post Share on other sites
heroes maker 10 Posted March 29, 2012 damn, that's really some awesome stuff, i'm impatient to try them Share this post Link to post Share on other sites
papanowel 120 Posted March 29, 2012 It's superb. The more I see, the more I want :) Share this post Link to post Share on other sites
VXR 9 Posted March 30, 2012 (edited) For the ones that like the Tigercamo one last sneak peak from me. Gathering possible INTEL from a shepherd. Edited March 30, 2012 by VXR Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 30, 2012 (edited) Unfortunately, I simply could not resist. You may dodge such silliness in the future by using the word "shepherd." :D In other news, nice units! Edited March 30, 2012 by CameronMcDonald Share this post Link to post Share on other sites