rikjuuh 10 Posted April 17, 2011 How to attach a bayonet? windows left or right key open up a menu, choose the right one then the left one. Share this post Link to post Share on other sites
bummer 10 Posted April 17, 2011 Freakin Awesome , thank you mod makers! where can i find the "extended_eventhandlers" addon i get a warning about on startup? why do i get a warning which says "i am missing the @cba modfolder" when the "@cba folder" is there? Share this post Link to post Share on other sites
kremator 1065 Posted April 17, 2011 Please download CBA .... you will find it on the same thread page as this ! Share this post Link to post Share on other sites
mondkalb 1087 Posted April 17, 2011 Here's another bug we found yesterday: The Stug III's total mass is so gigantic that you can ram Tiger-Tanks with it and they fly a couple meters. If you ram a Panther with the Stug III at high speed, you can accelerate the Panther to ~260kph and "shoot" it a couple of hundred meters far. Share this post Link to post Share on other sites
wiggum2 31 Posted April 17, 2011 I no longer have sounds (as objects) ingame. Empty -> Sounds no longer can be found. Where have does sounds gone ? And for the germans talking russian, is this a BUG too ? Share this post Link to post Share on other sites
seamus 10 Posted April 17, 2011 Are there any online servers using this mod?thx Share this post Link to post Share on other sites
the_antipop 10 Posted April 17, 2011 (edited) @ seamus, filter 'AEF' there should be an I44 up. Had over 20 players today. @I44 team, awesome work. Loving it. Currently working on i44 MSO :) Cheers, Anti Edited April 17, 2011 by the_antipop Share this post Link to post Share on other sites
mcnools 62 Posted April 17, 2011 Not sure if this has been posted already, but from what I've seen so far the AI seems to have some trouble handling the hedgerows, they often just stick around next to them, especially if there are enemies on the other side (since they seem to be able to spot them through the hedges). This has ended up in a couple of stalemates with soldiers just standing there on one their side of the hedgerow. Other than that, the mod is brilliant, textures, sounds, everything, it's really, really good. Share this post Link to post Share on other sites
a6-intruder 0 Posted April 17, 2011 Are there any online servers using this mod?thx Filter VMA we have a server based in North America that is running the mod. Share this post Link to post Share on other sites
guttersnipe 1 Posted April 17, 2011 One quuestion though - how do I remap the interaction menu key ? (windows key not working for me, am using standard UK keyboard.) can't seem to find the option anywhere. cheers still have the problem - neither right nor left windows key working for me - any way to remap the keys? thanks Share this post Link to post Share on other sites
le_culto 0 Posted April 17, 2011 Are there any online servers using this mod?thx filter "I44", you will find a lot of servers ! Share this post Link to post Share on other sites
airborne_1944 10 Posted April 17, 2011 for the mod line, should I do this? mod=@cba;@I44CO? Share this post Link to post Share on other sites
teilx 4 Posted April 17, 2011 -Optional Shortcut (All versions)-1. Create a shortcut using the 'arma2oa.exe', and add the following to the 'Target line' -mod=expansion;@CBA;@i44co answer powered by Readme:p Share this post Link to post Share on other sites
pooroldspike 129 Posted April 17, 2011 Whoever did the zimmerit anti-magnetic mine paste texture on this Panther deserves a medal..:) MORE pics here- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5 Share this post Link to post Share on other sites
PacUK 1 Posted April 17, 2011 Got another thing for transparent helmet issue sufferers to try - try lowering or disabling anti-aliasing, let us know if it helps (also if you do have the issue let us know you graphics card, it "seems" to be an ATI issue, yet to have it reported by any NVidia users that I'm aware of). Also the beta patch for CO/OA seems to cause a few problems so we suggest sticking with the official patch 1.59 for now! Share this post Link to post Share on other sites
sickboy 13 Posted April 17, 2011 Also the beta patch for CO/OA seems to cause a few problems so we suggest sticking with the official patch 1.59 for now!Perhaps the anim changes? We also recommend people to remove "beta\expansion\addons\hotfix_oa_154.pbo" from the beta, because of the changes - which make it sort of not very compatible with the 1.59 release. Share this post Link to post Share on other sites
Macolik 1 Posted April 17, 2011 The beta seems to overwrite the I44 animation config, causing issues like not being able to reload a couple rifles when prone. Share this post Link to post Share on other sites
sickboy 13 Posted April 17, 2011 The beta seems to overwrite the I44 animation config, causing issues like not being able to reload a couple rifles when prone. Removing beta\expansion\addons\hotfix_oa_154.pbo will fix it. Share this post Link to post Share on other sites
PacUK 1 Posted April 17, 2011 Thanks for the info Sickboy! Share this post Link to post Share on other sites
Dom8758 10 Posted April 17, 2011 Removing beta\expansion\addons\hotfix_oa_154.pbo will fix it. I still cant reload my garand when prone or my springfield i dont use the beta i run 1.59 anything? Share this post Link to post Share on other sites
msy 22 Posted April 17, 2011 (edited) My ARMA2 version is CO 1.59 official patch now, having added CBA question 1: Why in an infantry team the command sounds and subtitles disappear? But in vehicle it is normal. edit: I finally find that as an infantry, I have no radio, so I can't speak in radio, but I can't say anything without radio and can't see any command subtittles. I can't receive the order clearly, however the AIs don't be restricted by the radio. question 2: How will I know the bipod of machinegun has touched the top of the covery? edit:When I play the SPmission "german sniper", I find that an gun image appears when I approach the covery. But when I play in the editor, the image won't appear and the gun isn't supported by sills or stones or anyother original coverys. question 3: Why sometimes (or many times in my feeling) the WIN-start key fails to work? I type the key many times and the funcion icons won't appear. Edited April 17, 2011 by msy Share this post Link to post Share on other sites
Stubaf. 10 Posted April 17, 2011 (edited) I turned of AA and it solved the transparent helmets problem for me, I do have an ATI 3850. There are some other bugs I noticed though: The animations for Fallschirmjager are kind of twisted, at least all moving with rifle animations (not so for MP40 anim) Also the bolt action animation looks weird, with one finger strangely twisted. edit: I've also noted that MGs in the hands of the AI are utterly useless, they can't hit the broad side of a barn. This gives the allied quite an advantage due to greater firepower of their infantry rifles. Edited April 17, 2011 by Stubaf. Share this post Link to post Share on other sites
ben_s 11 Posted April 17, 2011 Awsome! *goes out to buy CO* Share this post Link to post Share on other sites
Dogmeat of Finland 10 Posted April 17, 2011 Good job with the new release. I'm amazed how detailed every unit and weapon looks. This mod certainly has that "WW2 atmosphere". We don't currently have a German language replacement pack for the full ingame radio system. For now you can use DAC's sound system to give troops working with DAC german ambient shouts, just depbo one of the missions such as Para's or D+1 and have a look around, also check our old thread as this question was answered a bunch of times there. Maybe I'm just stupid or blind but I couldn't find a way how to add DAC German ambient shouts. I did depbo Para's and D+1 but I couldn't figure out how the sounds were done. I did manage to find this thread but it didn't really help. Could somebody just give us a link or better yet an example mission? Share this post Link to post Share on other sites
rikjuuh 10 Posted April 17, 2011 edit:When I play the SPmission "german sniper", I find that an gun image appears when I approach the covery. But when I play in the editor, the image won't appear and the gun isn't supported by sills or stones or anyother original coverys. you have to place a module (don't know what it's called). Share this post Link to post Share on other sites