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smookie

PvP Animation replacement/enhancement pack

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Awesome with climbing of tall fences! One request though: Slow it down. A LOT. That speed looks like someone carrying maybe a combat vest and rifle, which I guess is okay for some units in ArmA. But since most carry much more gear than that (up to 30kg, which is a significant different in load % of body weight) I think it'd be fair if that climb animation took twice as long time.

After all it is more about the possibility to move over another kind of obstacle, giving more possible routes of maneuver, than it is about performing parkour :)

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No worries mate, tweaking speeds is the last thing I do in the project ;) It's kinda finishing touch thingy. I am more concerned about the animation quality which should be at least fair :P

And there goes another movement pallete. Beat that! :P

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Now *that* is impressive! A proper peek-around-corners and wall-hugging! Brings sneaking and general carefulness to another level :)

Edit: I must say that with all these new animations ArmA2 might start to approach the level of character-control envisioned in Sky Gods/Ground Branch, and that is quite a feat!

Edited by Inkompetent

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Looking nice, but WOW that was one HELL of a throw into the window at the end there... Might wanna tweak the power there :)

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Looking nice, but WOW that was one HELL of a throw into the window at the end there... Might wanna tweak the power there :)

Dunno how...

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Could probably be done with a fired-eventhandler that alters the speed of the grenade as it is thrown, but for best compatability that would mean relying on the CBA addon's Extended EventHandlers (or XEH for short) since the default A2/OA eventhandlers don't 'stack' between addons.

Would require very little code to be in effect though, assuming that catching the animation-state (or some other method of identifying the over-head throw) works well.

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Have you decided to forgo the "hit" reaction animation due to scripting?

Is it possible to create a calibrated vertical rise/lower aka R6, with maybe Turbo + mouse wheel? (dreaming I know)

Wall hug looks great. I dont know how you make these look so smoothe and seemless but its pretty much my favorite mod out there.

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Are you the same Smookie from the Silent War Mod?

I remember you guys relasing an unfinished OFP pack on ofp.bmj.pl which also included crapload of moves such as sniper sit, covering and multiple death animations. :D

Edited by Salvatore_Lee

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Hi, will be possible to change the side arm/handgun animation so the character holds his wirst with the left hand, in the same way that they hold an AR foregrip?; i think that that will improve a bit the look of the handgun animation. Let's C ya

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It is possible, yes. But whether I will do it soon is a whole other question :).

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Small update: I have managed to fix most of the issues regarding quick pistol stance, as well as collision shapes so you can expect the release soon enough. I also added a possibility shoot through the window and overhead blindfire for back to wall position. For now, only crouch and right hand side is available.

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Small update: I have managed to fix most of the issues regarding quick pistol stance, as well as collision shapes so you can expect the release soon enough. I also added a possibility shoot through the window and overhead blindfire for back to wall position. For now, only crouch and right hand side is available.

<3 which is a short way to say good job :)

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This is pre-release changelog post so that you can have an insight into controls and what's changed and if you want something hotfixed let me know.

There will be two missions added into the main release as a part of the mod (mainly composed so that you can actually test out ALL moves playing each of them... and featuring my awesome voice acting skills lol). Don't play if you dont want to though :)

-------------------------

CHANGES

-------------------------

v0.20 build 3 -------------------

[Added] Pistol walking animations: sideways and backwards

[Added] Pistol blindfire: left, right, up

[Added] Back to wall: peak around corner

[Added] Back to wall: blindfire up and right

[Added] Back to wall: fire round the corner, fire over the window

[Added] Back to wall: grenade round the corner throw

[Added] Back to wall: grenade overhead throw

[Added] Mission: SMK Clean sweep

[Added] Mission: SMK Convoy

[Added] Climbing over the wall

[improved] Back to wall animation speed tweaks

[improved] Small tweaks on weapon reloading for MGs

[improved] Collision shape fixes

[improved] Minor visual improvements in some of animations

[Fixed] Quick pistol stance: couldnt lean

[Fixed] AI problems with sniper sit. Key remapped.

[Fixed] All crouch animations now accessible from kneel stance

[Fixed] Selecting launcher when proned would result in going into launcher kneeling position

controls:

---- need to be configured in game controls beforehand ---------

define "Turbo" key (suggestion - Mouse thumb button)

---- also suggested ------------------------------------------------------------------

define "SitDown" key as 2xBackwards (f.eg. 2xS)

define "Salute" key as 2xSpacebar

----------------------------------------------------------------

using default key settings, if different, just replace the letter

Z - prone

X - crouch

C - stand

2xctrl - weapon down/up toggle

mouse thumb button (MTB) - Turbo

moves:

-------

standing:

- panic button: sitdown

- blind fire left: MTB + Left

- blind fire right: MTB + Right

- blind fire up: MTB + Back

- taunt: MTB + Back + Left (to play it smooth, first use direction keys then turbo)

- quick lower your head: MTB + Back + Right

running forward:

- jog pace: 2x ctrl

- quick step over: step over

- weapon down: C

sprinting:

- slide: X

- climb over the wall: C

crouching:

- kneel: X

- quick lower your head: MTB + Back + Right

- blind fire left: MTB + Left

- blind fire right: MTB + Right

- blind fire up: MTB + Back

- panic move: sitdown

- sniper sit: step Over

- back to wall: salute

kneeling:

- crouch: X

other moves apply as in crouching

proning:

- urban prone left: MTB + Left

- urban prone right: MTB + Right

- launcher proning: Select launcher

urban prone LEFT:

- move left: Left

- move right: Right

- back to prone: Z

- move to urban prone RIGHT: MTB + Right

- raise weapon: Forward

- Blind fire: MTB + Left

urban prone Right:

- back to prone: Z

- raise weapon: Forward

- raise weapon higher: MTB + Forward

- move to urban prone RIGHT: MTB + Left

- Blind fire: MTB + Right

panic move:

- urban prone left: X

- prone: Z

launcher standing:

- launcher prone: fast + Backwards

launcher crouching:

- launcher prone: fast + Backwards

pistol quick stand:

- Blindfire left: MTB + Left

- Blindfire right: MTB + Right

- Blindfire overhead: MTB + Back

pistol normal hold:

- when pistol out, toggle: c

Back to wall:

- move left: Left

- move right: Right

- weapon round the corner: Forward

- turn around and aim weapon forward: backwards

- blindfire right: MTB + Right

- blindfire overhead: MTB + Backwards

- peak around the corner: MTB + Forward

- go back to crouch: x

- Grenade round the corner: choose grenade and throw

- Grenade overhead throw: press salute and then do above

Edited by Smookie

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How does this work in multiplayer?

Do any other players see anything weird, how do they see say the quick vault?

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Nice, can't wait for that, sounds great :)

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How does this work in multiplayer?

Do any other players see anything weird, how do they see say the quick vault?

If everyone is using it on the server,you see all the moves. :cool:

Not sure what ppl see if they're not using it?

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just a (probably really retarded) question, what does MTB stand for? :confused:

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Mouse Thumb Button :cool:

I want one :(

This is shaping up to be amazing, definitely up for MOTY.

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And here it is...

Release 0.20 lite (installer)

Release 0.20 lite (zip)

Release 0.20 lite (no missions) (zip)

final changelog

v0.20 build 3 -------------------

[Added] Pistol walking animations: sideways and backwards

[Added] Pistol blindfire: left, right, up

[Added] Back to wall: peak around corner

[Added] Back to wall: blindfire up and right

[Added] Back to wall: fire round the corner, fire over the window

[Added] Back to wall: grenade round the corner throw

[Added] Back to wall: grenade overhead throw

[Added] Mission: SMK Clean sweep

[Added] Mission: SMK Convoy

[Added] Climbing over the wall

[improved] Back to wall animation speed tweaks

[improved] Small tweaks on weapon reloading for MGs

[improved] Collision shape fixes

[improved] Minor visual improvements in some of animations

[improved] Calibration mission is now narrated

[Fixed] Quick pistol stance: couldnt lean

[Fixed] AI problems with sniper sit. Key remapped.

[Fixed] All crouch animations now accessible from kneel stance

[Fixed] Selecting launcher when proned would result in going into launcher kneeling position

--------------------------------

This will be the current release for some time now, i would expect next release no earlier than at the end of may.

regards and have fun

ps hotfixes will be released earlier obviously, should there be any irritating bug.

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Super - cheers mate :)

Will give this a test and get back to you with some feedback.

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