styxx42 0 Posted March 17, 2011 By default ACE replaces models that have fake, modeled rucks so it doesn't look to weird when they take ACE rucks. This can be set in userconfig. Thank you VERY much Robalo. I searched and searched the ace FAQ, but couldn't find what I was doing wrong. Really appreciate you taking the time to point me in the right direction. Share this post Link to post Share on other sites
andrmet 10 Posted March 17, 2011 hi guys How to switch off overloads in the plane .in warfare missions Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 17, 2011 One other thing some of the missions that come with ace seem to take a long time to load compared to other missions and get stuck. watched the log file on the server and this is the output where it get stuck Error in expression <effectcreate ["colorcorrections",1549]; _ppEffect ppEffectEnable true;> Error position: <_ppEffect ppEffectEnable true;> Error Undefined variable in expression: _ppeffect Error in expression <500]; _color = [_R,_G,_B,_intensity]; _ppEffect ppEffectAdjust [ 1, 1, -0.002-> Error position: <_ppEffect ppEffectAdjust [ 1, 1, -0.002-> Error Undefined variable in expression: _ppeffect this was from co@07_Crash_and_Grab though others have the same issue. I've never seen this in my RPT, though the only things related to color corrections in Crash & Grab are the BIS Environment Color/Effects modules I believe. Might be one for the CIT? Share this post Link to post Share on other sites
anarcho 0 Posted March 17, 2011 I've never seen this in my RPT, though the only things related to color corrections in Crash & Grab are the BIS Environment Color/Effects modules I believe. Might be one for the CIT? Once i know my server is running properly, if i still get these errors i'll send a CIT in :) Share this post Link to post Share on other sites
bis2 10 Posted March 18, 2011 How I put the satchel in ACE? Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 18, 2011 How I put the satchel in ACE? By using the ACE interaction menus. http://ace.dev-heaven.net/wagn/Explosives+howto Share this post Link to post Share on other sites
sickboy 13 Posted March 18, 2011 ACE for OA 1.9 Update 2 Released! http://ace.dev-heaven.net/wagn/ACE_1_9_Update_2 Enjoy blazing fast speeds and other major improvements with the freshly released Updater 2.2 Release Candidate Share this post Link to post Share on other sites
g-man-853 10 Posted March 18, 2011 [uGAF] ACE_Dev YAS Repo: @ACE___________473 @ACEX__________321 @ACEX_RU_______40 @ACEX_USNavy___43 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 Share this post Link to post Share on other sites
langgis08 10 Posted March 18, 2011 Enjoy blazing fast speeds and other major improvements yes, runs fine - thx for updates :) Share this post Link to post Share on other sites
[kh]jman 49 Posted March 18, 2011 Kellys ACEOA YAS Repo updated to ACEOA b.473 (ACE 1.9 Update 2) KH Six Updater Info and FAQ Share this post Link to post Share on other sites
jedra 11 Posted March 19, 2011 Just a quick thanks for the 'Local Mods' tab in Six Updater - nice!! Share this post Link to post Share on other sites
mic1402 10 Posted March 19, 2011 quick question, I installed ace and acex before the ACEX_RU and ACEX_USNavy. been using six updater. do I have to download them? Share this post Link to post Share on other sites
galzohar 31 Posted March 19, 2011 You do if you want to play on servers/missions that use them. Better to download and run them than get a missing addon message right when you want to play, don't you think? Share this post Link to post Share on other sites
sickboy 13 Posted March 19, 2011 Just a quick thanks for the 'Local Mods' tab in Six Updater - nice!! NP ;-) Many more major stuff past days: http://forums.bistudio.com/showpost.php?p=1876961&postcount=218 http://forums.bistudio.com/showpost.php?p=1877621&postcount=221 quick question, I installed ace and acex before the ACEX_RU and ACEX_USNavy. been using six updater. do I have to download them?Most Combined Ops servers will be running them probably, they are not for OA Standalone. Share this post Link to post Share on other sites
mic1402 10 Posted March 19, 2011 Ah i see. i downloaded them. Nice job, been using another mod for desert Marines. quite useful. the Russian's look really cool to. Share this post Link to post Share on other sites
metalcraze 290 Posted March 20, 2011 Now that BIS decided to finalize ruining the animations are there any plans for future releases of ACE to bring them back to human-like speed? Share this post Link to post Share on other sites
OscerMike 10 Posted March 20, 2011 Whats wrong with the animations? I haven't installed the new patch yet as I would like to know why people are discussing the issues with the animations, can anyone inform myself of this please? Share this post Link to post Share on other sites
Steakslim 1 Posted March 20, 2011 Now that BIS decided to finalize ruining the animations are there any plans for future releases of ACE to bring them back to human-like speed? Crybaby Share this post Link to post Share on other sites
jaynus 10 Posted March 20, 2011 Whats wrong with the animations? I haven't installed the new patch yet as I would like to know why people are discussing the issues with the animations, can anyone inform myself of this please? The majority of all movement animations are sped up by about 25-75%, or so it feels. Basically BI decided to make the game feel more CODesque, I'm assuming in an attempt to attract a wider audience. Share this post Link to post Share on other sites
zio sam 77 Posted March 20, 2011 am i wrong or also ace speed up some animations,like switching from rifle to pistol? I hope new bis changes are improvements and not arcadement... Share this post Link to post Share on other sites
maturin 12 Posted March 20, 2011 am i wrong or also ace speed up some animations,like switching from rifle to pistol? How inconvenient. Share this post Link to post Share on other sites
mrcash2009 0 Posted March 20, 2011 Now that BIS decided to finalize ruining the animations are there any plans for future releases of ACE to bring them back to human-like speed? I was also going to ask this. Maybe its just a general request for a mod to come with "back to 1.57 animations" addon. Although as ACE leans toward the realism aspects I wondered what stance they were taking on it (excuse the awful pun). Share this post Link to post Share on other sites
cartier90 0 Posted March 20, 2011 Is it possible to use the ACE2 addons without the ACE scripts running in the bacjground ? I am finding a 8plus fps hit in heavy firefights and just want the weapons ...... ................. Share this post Link to post Share on other sites
galzohar 31 Posted March 20, 2011 I highly doubt you get an 8 FPS hit just because ACE is running. Did you actually do a thorough comparison, multiple times? Share this post Link to post Share on other sites
sickboy 13 Posted March 21, 2011 (edited) Is it possible to use the ACE2 addons without the ACE scripts running in the bacjground ? I am finding a 8plus fps hit in heavy firefights and just want the weapons ...... Scripts generally don't cause fps lag since A2 because they are scheduled. Higher AI sensitivity etc might. Try moving away the ACE_C_AI_**.pbo addons and give it another spin. Otherwise create a ticket with your rpt file, repro mission and details; http://ace.dev-heaven.net/wagn/Bug_Reporting Edited March 21, 2011 by Sickboy Share this post Link to post Share on other sites