AnimalMother92 10 Posted March 8, 2011 A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops) Welcome to the ACE Mod! What is the ACE Mod? See http://ace.dev-heaven.net/wagn/Introduction Release notes (with Download Links): http://ace.dev-heaven.net/wagn/ACE_1_9 Documentation: http://ace.dev-heaven.net/documentation Questions & Answers site: http://ace.armastack.info Bug reports/feedback/suggestions on our issue tracker please: http://ace.dev-heaven.net/wagn/Bug_Reporting Please note: 1.9 Stable == 1.9 RC3 Thanks to all people involved, enjoy!Especially to all of you who tested it and reported problems to help us to improve ACE even more! Follow us on Wave / Steam / Twitter for realtime updates and important announcements. Share this post Link to post Share on other sites
Kristian 47 Posted March 8, 2011 Sweet. lovin' the idea of the new Arty. Gotta go test it out :) Share this post Link to post Share on other sites
glowbal 13 Posted March 8, 2011 Awesome! Congratz on the new release. Share this post Link to post Share on other sites
Baz 0 Posted March 8, 2011 (edited) Hey ACE devs I heard you guys were looking for desert MARPAT reskins of the force recon guys... Well I'm working on that, something I have finished as an example: http://img.photobucket.com/albums/v112/Baz000/arma2oa2011-03-0805-24-55-57.png http://img.photobucket.com/albums/v112/Baz000/arma2oa2011-03-0718-21-02-01.png Edited March 8, 2011 by Baz Share this post Link to post Share on other sites
zio sam 77 Posted March 8, 2011 Thx for this UBER new stable version ACE guys! Share this post Link to post Share on other sites
g-man-853 10 Posted March 8, 2011 UGAF YAS repo and server ACE v1.9 [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/index.php?option=com_kunena&func=view&catid=49&id=591&Itemid=192#591 PLEASE NOTE: This will update with the ACE DEV updates. Share this post Link to post Share on other sites
c0nse-0n3r 19 Posted March 8, 2011 awesome :) was hoping to see another stable release soon :cool: thanks and nice work once again ACE team! Share this post Link to post Share on other sites
121.Saint 10 Posted March 8, 2011 How do you set up an ACE auto config file and URL? How does the 7z file get updated? Manually? I'd like to have one for our server, but can't find any info on setting it up. Share this post Link to post Share on other sites
sickboy 13 Posted March 8, 2011 (edited) How do you set up an ACE auto config file and URL? How does the 7z file get updated? Manually?I'd like to have one for our server, but can't find any info on setting it up. Have a looksy @ the hosting options of Six Updater too:Presenting Six Updater Hosting options Edited March 8, 2011 by Sickboy Share this post Link to post Share on other sites
Coffeecat 10 Posted March 8, 2011 thanks @lot for a new great stable RLS! Sickboy, can you tell please if the problem is on my end: if im pressing N using my NV Goggles they are bright for a secound, then if i adjust the brightness even with 100% i can barely see anything. ty... Share this post Link to post Share on other sites
miller 49 Posted March 8, 2011 Thanks ACE-Team :) sorry for silly question but I´ve little problem: The download-archiv @CBA v0.7.4.151 have not the folder, as you can find in the readme for the games a2, co and oa What do I need?=============== * You should always install the @CBA mod folder by copying it to your ArmA II installation folder. * If you have a "merged", Combined Operations installation with both the old ArmA II content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder. * If you have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded. * If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded. Example startup parameters ========================== For Combined Operations (ArmA II and Arrowhead installed together): -mod=@CBA For a standalone Operation Arrowhead: -mod=@CBA;@CBA_OA For ArmA II only (people without Arrowhead): -mod=@CBA;@CBA_A2 what do we need for a2 and co and oa ? :confused: greetz miller :) Share this post Link to post Share on other sites
DaveP 66 Posted March 8, 2011 thanks @lot for a new great stable RLS!Sickboy, can you tell please if the problem is on my end: if im pressing N using my NV Goggles they are bright for a secound, then if i adjust the brightness even with 100% i can barely see anything. ty... little bit of brightness at the start is before the ACE NV system has kicked in; the BIS system is rather unrealistic, as it automatically sets the exposure (whereas an NVG unit would have a manually 'fixed' exposure that has to be adjusted by the user) In addition to this, the BIS NVGs are particularly bright, and without any of the disadvantages that you get on real world units when increasing the exposure (blurring, extra noise or ghosting) are quite unrealistic; the more limited range in the ACE system is the solution Share this post Link to post Share on other sites
papanowel 120 Posted March 8, 2011 Great news, we will finally playing this version on our server :) Thanks a lot ACE team. Share this post Link to post Share on other sites
Coffeecat 10 Posted March 8, 2011 little bit of brightness at the start is before the ACE NV system has kicked in; the BIS system is rather unrealistic, as it automatically sets the exposure (whereas an NVG unit would have a manually 'fixed' exposure that has to be adjusted by the user)In addition to this, the BIS NVGs are particularly bright, and without any of the disadvantages that you get on real world units when increasing the exposure (blurring, extra noise or ghosting) are quite unrealistic; the more limited range in the ACE system is the solution ok thx, thought it would be a problem on my side... Share this post Link to post Share on other sites
noubernou 77 Posted March 8, 2011 ok thx, thought it would be a problem on my side... Just wait till I get around to implementing my "make NV suck even more" program... :p Noise in the screen, very limited view distance, etc. :D Share this post Link to post Share on other sites
Nashable 10 Posted March 9, 2011 Could someone provide a summary of the new features added, typically with ACE releases its quite hard to see what has been implemented from the previous main release. I know there are changelogs but they tend to focus on bug fixes, would be nice to have a document that gives more of an overview of functionality. Thanks Share this post Link to post Share on other sites
galzohar 31 Posted March 9, 2011 Just wait till I get around to implementing my "make NV suck even more" program... :pNoise in the screen, very limited view distance, etc. :D Can't wait! :thumbsup; NVGs have been needing a realism overhaul for a while. Share this post Link to post Share on other sites
Rain_Spyder 10 Posted March 9, 2011 Thanks ACE-Team :)sorry for silly question but I´ve little problem: The download-archiv @CBA v0.7.4.151 have not the folder, as you can find in the readme for the games a2, co and oa what do we need for a2 and co and oa ? :confused: greetz miller :) I'm having the same issue as Miller. :confused: Share this post Link to post Share on other sites
noubernou 77 Posted March 9, 2011 Can't wait! :thumbsup;NVGs have been needing a realism overhaul for a while. Haha yea, I've been noticing I get a certain pleasure by taking systems which are overly easy to use and giving them a nice boot in the teeth of realism... Gunna merge in the Dragon code, should be out on Friday... Hopefully I can sneek in some NVG stuff by then too maybe... :p Share this post Link to post Share on other sites
zio sam 77 Posted March 9, 2011 I'm having the same issue as Miller. :confused: If you have only OA standalone just download from here http://www.armaholic.com/page.php?id=12157 if you have Combined Ops running on your system use this link instead http://www.armaholic.com/page.php?id=6231 100% workink dload links Share this post Link to post Share on other sites
sickboy 13 Posted March 9, 2011 (edited) If you have OA standalone you install @CBA + @CBA_OA. If you have A2 standalone (not important for ACE for OA, because we don't support A2 standalone) you install @CBA + @CBA_A2. If you have Combined Ops, you install only @CBA. In short. You always use the @CBA mod folder. If you don't have Combined Ops (merged or seperate installed OA+A2), you need 2 modfolders instead of 1. @CBA and @CBA_OA are delivered seperately with ACE Stable releases: http://ace.dev-heaven.net/wagn/ACE_1.9#Downloads On top of that, the Six Updater takes care of it all, incl launching the game with the correct mod-set. Ongoing development releases are recommended over the stable releases, besides the Stable release is always a previously released ongoing development release, 1.9 stable == 1.9 RC3. ---------- Post added at 07:39 ---------- Previous post was at 07:31 ---------- Could someone provide a summary of the new features added, typically with ACE releases its quite hard to see what has been implemented from the previous main release.I know there are changelogs but they tend to focus on bug fixes, would be nice to have a document that gives more of an overview of functionality. Thanks The Highlights section does; http://ace.dev-heaven.net/wagn/ACE_1_9Then there's the roadmap and the changelogs. If changelogs mostly contain bug fixes, then that is what has been mostly in that version. Edited March 9, 2011 by Sickboy Share this post Link to post Share on other sites
twisted 128 Posted March 9, 2011 :jail: frustration is this.... 21:09:28: Executing Install or Update, and Process keys... Updater (v0.23.0) by Sickboy <sb_at_dev-heaven.net> Run with --help for help WARNING: Please make sure anything ArmA related has been closed / shutdown, incl explorer windows, etc ArmA Path: f:/program files/bohemia interactive/arma 2 ArmA exe: arma2oa.exe Manager for: @CBA;@ACEX_USNavy;@ACEX;@ACE;@ACEX_SM;@ACEX_RU Preprocessing: Processing: = @CBA Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Found keys, processing... = @ACE_A2 Mod is tagged 'disabled' in the configuration file. Skipping... Mod is tagged 'disabled' in the configuration file. Skipping... = @CBA_OA Mod is tagged 'disabled' in the configuration file. Skipping... Mod is tagged 'disabled' in the configuration file. Skipping... = @CBA_A2 Mod is tagged 'disabled' in the configuration file. Skipping... Mod is tagged 'disabled' in the configuration file. Skipping... = @ACEX_USNavy Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Found keys, processing... = @ACEX Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Userconfig folder already exists, checking for new files only Found keys, processing... = @ACE Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Userconfig folder already exists, checking for new files only Found keys, processing... = @ACEX_SM Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Found keys, processing... = @ACEX_RU Already installed, trying to update... Mod is tagged 'skip' in the configuration file. Skipping... Found keys, processing... how do i untag it as i never tagged it as skip ever and the tag buttons are not ticked. please i'd like to try out this new level but just cannot get the new installer to play ball here. Share this post Link to post Share on other sites
stk2008 14 Posted March 9, 2011 00:56 Revision 2280f8ba: ADDED: Flashlights rocko Does this mean flashlights are added ready for the next release or added as a task?. Share this post Link to post Share on other sites
sickboy 13 Posted March 9, 2011 (edited) :jail: frustration is this.... how do i untag it as i never tagged it as skip ever and the tag buttons are not ticked. please i'd like to try out this new level but just cannot get the new installer to play ball here. ACE 1.9 Stable == 1.9 RC3 which has been released last Friday on SU, so if you already have it then of course there's nothing to update... This is the same every release. A Stable release is always an earlier release - released on Six Updater. Either on Friday as an update, or on other days as a hotfix. http://ace.dev-heaven.net/wagn/Stable Click the Info button at a mod to see the actual mod information, in case of ACE you would see for yourself, last update 5 days ago: http://updater.dev-heaven.net/mods/show/a546d346-a754-11de-b50f-0021855d3b6d Also, you can always force update / check / repair your modfolders. ---------- Post added at 11:30 ---------- Previous post was at 11:21 ---------- 00:56 Revision 2280f8ba: ADDED: Flashlights rocko Does this mean flashlights are added ready for the next release or added as a task?. Revisions are code committed to our repository, so ready for next release. Login on dev-heaven and you can even see the code involved with the revision. Edited March 9, 2011 by Sickboy Share this post Link to post Share on other sites