stevedrumsdw 10 Posted December 26, 2010 I use it with ACE and the particels disappear very fast for me.... Ace and Blastcore do not work properly together at this point. Hopefully a solution can be obtained in the future. Share this post Link to post Share on other sites
nikiforos 450 Posted December 26, 2010 Well have to say that this mod is absolutely great. I tried Blastcore and even if you lose some FPS during explosions I cant go back to the default thing. The explosions and the A-10 attacking with the gun from the air is absolutely amazing. I place my self on the roof in Fallujah and I watched a massacre in the suburbs of the city :butbut: Share this post Link to post Share on other sites
SPC.Spets 21 Posted December 26, 2010 I have a weird problem shooting at night, my monitor is not fast enough (I think) to cover the screen whit the fire/shot/muzzle/light effect so, everytime I shoot, I see some black stripes, this get worse with automatic weapons :( Share this post Link to post Share on other sites
domokun 515 Posted December 26, 2010 OK I've tried this in SP and I'm well impressed but has anyone tested it in an online environment, i.e. how what's the impact of all these effects on A2's already script-sensitive architecture? Share this post Link to post Share on other sites
BigMorgan 11 Posted December 26, 2010 I put 10 rounds into a dude from 20m and he didn't drop. Do you know what your and your opponent's pings were? And what FPS the server was running at? Not to mention the server difficulty settings as SickBoy mentioned... Share this post Link to post Share on other sites
rexehuk 16 Posted December 27, 2010 Do you know what your and your opponent's pings were? And what FPS the server was running at?Not to mention the server difficulty settings as SickBoy mentioned... He is not being crazy, we've had 3-4 confirmed reports on our server too with 40+ server FPS being generated, I myself being one of the people who has experienced the bug over a number of different missions. For now I've advised people in our group not to use the mod... OpticalSnare, I will continue to use it and get RPT over to you when possible when the problem next occurs. Server difficulty settings have nothing to do with the problem, these AI run at you after putting 50-100 rounds of M240 into their heads, and it only occurs with blastcore activated. Share this post Link to post Share on other sites
BigMorgan 11 Posted December 27, 2010 Oh so it's the AI thing... For some reason I imagined a PvP situation. Probably because there have been too many occasions playing warfare against Europeans with 200ms pings and laggy, laggy deaths. :o But seriously, the mod isn't compatible with Ace, clearly, so no point in blaming Blastcore for breaking hit detection when it's a problem of addon compatibility. Share this post Link to post Share on other sites
OrdeaL 10 Posted December 27, 2010 We use Blastcore 1.1 with the latest version of ACE on our server and have had no problems yet. Share this post Link to post Share on other sites
manzilla 1 Posted December 27, 2010 We use Blastcore 1.1 with the latest version of ACE on our server and have had no problems yet. I'm just using it in SP missions I make for ACE2 and I haven't seen this yet. I'll look though. Share this post Link to post Share on other sites
thedudeabides 40 Posted December 27, 2010 We use Blastcore 1.1 with the latest version of ACE on our server and have had no problems yet. Not every member of TF86 uses blastcore but so far we have had the long range 40mm problem and also a couple of members had their in game sound just go out midgame. Still is an awesome job and looks amazing Share this post Link to post Share on other sites
metalcraze 290 Posted December 27, 2010 (edited) In WARFXWeps the default loadout for M242 consists of custom "M2B_210Rnd_25mm_M242_HEI" magazines which causes problems with mods that use default "210Rnd_25mm_M242_HEI". The example would be TGW Vehicle Fixes where LAV25 appears with an empty M242. Fixed by adding two vanilla ammo types to the config class M242BC: M242 { magazines[]= { "M2B_210Rnd_25mm_M242_HEI", "M2B_210Rnd_25mm_M242_APDS", [b]"210Rnd_25mm_M242_HEI", "210Rnd_25mm_M242_APDS"[/b] }; }; This seems to keep all WarFX effects intact and eliminate the problem with flames-bigger-than-APC for LAV25 - both when using WarFX alone and with other mods. Edited December 27, 2010 by metalcraze Share this post Link to post Share on other sites
-=anders=- 0 Posted December 27, 2010 Heres a little short clip with blastcore on... I love it!!! Share this post Link to post Share on other sites
purepassion 22 Posted December 27, 2010 (edited) Hey there OpticalSnare and you the reader, I've been playing and testing your first Release(and Version 1.1) of your upcoming Blastcore mod, since a couple of days now, and i've come to the conclusion that its very stunning and really making the Atmosphere, realism and especially the look of Arma II Operation Arrowhead a lot better! Nevertheless i want to help you with making it even better so here are a few suggestion or problems/bugs: -After my opinion the simulated shockwaves look too yellow i think in this video at 0:55 you can see a good starting concept-Sadly the thing with the muzzle flashes but i know you can't really do sth about it - The Gau8 impacts look pretty badass already but i would suppose to make it look like the dirt and dust really comes out of the ground maybe sth like you see at the very end of this video but with the dust staying longer-The IEDs are basically just dust effects right now -The Thing with the empty M242's and so on but i already know that you gonna fix it! - The M270 MLRS should pick up more dust -i dont know about the sparkles when you fire rockets like the Hydra but the seem a little bit unrealistic to me cause you usually can just see them at night http://www.youtube.com/watch?v=I63wpzHBpYE&feature=related- and white smoke i am missing white smoke in explosions or whatever -the ground dust for explosion could maybe pop out like when you're firing a tank and not spread from the middle So if you or you who's reading this, agrees or disagrees on me with certain points please let me know and give me some feedback. ps keep up the good work OS:ok:! We're all proud of you! (forgive me if i made some english mistakes, german guy here;) Edited December 29, 2010 by PurePassion Share this post Link to post Share on other sites
sarge4267 16 Posted December 27, 2010 1 thing I would like to see would be some enhanced bullet impact effects on the ground contacts I think if you want realism the impacts how they are now are just fine to me. I disliked the dirt spraying in the air after you shot the ground with small arms. Then something about the artillery and mortar impacts. I agree for the artillery there should be more dirt flying in the air but for the mortars I think the 'dust only' is just fine. Look at some example missions of incoming mortars and there you can see it isn't alot of dirt spraying in the air so for mortar impact I think you should leave it the way it is. Little thing I noticed. The btr on the opfor side has a huge muzzle flash. Don't know if this is the same as in real life. Share this post Link to post Share on other sites
stephsen 79 Posted December 27, 2010 I think if you want realism the impacts how they are now are just fine to me.I disliked the dirt spraying in the air after you shot the ground with small arms. Then something about the artillery and mortar impacts. I agree for the artillery there should be more dirt flying in the air but for the mortars I think the 'dust only' is just fine. Look at some example missions of incoming mortars and there you can see it isn't alot of dirt spraying in the air so for mortar impact I think you should leave it the way it is. Little thing I noticed. The btr on the opfor side has a huge muzzle flash. Don't know if this is the same as in real life. OS is working on a mud version,i think (Woodversion);) Share this post Link to post Share on other sites
sarge4267 16 Posted December 27, 2010 OS is working on a mud version,i think (Woodversion);) rgr but what i'm trying to say is that I actually want realism instead of hollywood effects. Share this post Link to post Share on other sites
Trauma.au 10 Posted December 28, 2010 The smoke trail left by the Konkurs/TOW makes manual guidance rather frustrating. I usually stand off about 1km when using such weapons so the smoke from firing has dissipated before the missile has traveled the distance and I can then see the target and guide the rocket onto target. Not the case with blast core, too much smoke. Share this post Link to post Share on other sites
megagoth1702 252 Posted December 28, 2010 TOWS dont make that much smoke anyway... :-/ Share this post Link to post Share on other sites
krazikilla 5 Posted December 28, 2010 Really good job :) You made ArmA series again better. No more game without your mod. Thanks for that. 1 thing i dont like that much is that the GBU impacts always looks like a small nuke. Would be nice if you can do some variations of the explosion here. Uh, and yeah, i asked u once: Quote:Originally Posted by KrAziKilla View Post Will there be some nice napalm and white phosporus in the mod?? OS: Yea theres Napalm, WP, Cluster, MOAB, Nukes + a bunch of other effects for other types of ammo like M982 Excalibur, BGM-109 Tomahawk, AGM-154 JSOW etc etc... How can i use them? i couldnt find napalm etc. yet. Kepp up the good work :) Share this post Link to post Share on other sites
Trauma.au 10 Posted December 28, 2010 TOWS dont make that much smoke anyway... :-/ I only used one and noticed that it had a similar trail to the Konkurs, when zoomed in with the ATGM or BMP2 sights the smoke kinda gets in the way. Share this post Link to post Share on other sites
bearking19 10 Posted December 28, 2010 I was running this blastcore with the LDL AC130 mod and the explosions for 105mm are ridiculously small so is the 40mm bofors. Kicks up too little dust and no blast of fire when it explodes. On the FLIR just a small white puff. Could be that I run this with GL4 and ACE2 but I doubt it. Anyone else having the same problem as me or is it just blastcore hasn't made the 105mm blast bigger. Hope to see the 30mm for apache kicking up more dust too. Great job with the mod btw. Share this post Link to post Share on other sites
megagoth1702 252 Posted December 28, 2010 TOW Smoke - I mean real life. They would never invent a weapon that produces SO much smoke that you cant even look at it. :) Share this post Link to post Share on other sites
SPC.Spets 21 Posted December 28, 2010 Hey there OpticalSnare and you the reader,I've been playing and testing your first Release of your upcoming Blastcore mod, since a couple of days now, and i've come to the conclusion that its very stunning and really making the Atmosphere, realism and especially the look of Arma II Operation Arrowhead a lot better! Nevertheless i want to help you with making it even better so here are a few suggestion or problems/bugs: -After my opinion the simulated shockwaves look too yellow i think in this video at 0:55 you can see a good starting concept-Sadly the thing with the muzzle flashes but i know you can't really do sth about it - The Gau8 impacts look pretty badass already but i would suppose to make it look like the dirt and dust really comes out of the ground maybe sth like you see at the very end of this video but with the dust staying longer-The IEDs are basically just dust effects right now -The Thing with the empty M242's and so on but i already know that you gonna fix it! - The M270 MLRS should pick up more dust -i dont know about the sparkles when you fire rockets like the Hydra but the seem a little bit unrealistic to me cause you usually can just see them at night http://www.youtube.com/watch?v=I63wpzHBpYE&feature=related- and white smoke i am missing white smoke in explosions or whatever -the ground dust for explosion could maybe pop out like when you're firing a tank and not spread from the middle So if you or you who's reading this, agrees or disagrees on me with certain points please let me know and give me some feedback. ps keep up the good work OS:ok:! We're all proud of you! (forgive me if i made some english mistakes, german guy here;) BTW, the GBU43 explosion particles was made by Opticalsnare Share this post Link to post Share on other sites
purepassion 22 Posted December 29, 2010 BTW, the GBU43 explosion particles was made by Opticalsnare yeah after my opinion they look slightly better then the yellow ones but you dont know if it would work in this smaller explosions but it looks quite real! Share this post Link to post Share on other sites