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nobrainer

ARMA 2:OA beta patch 76711

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http://www.arma2.com/beta-patch.php

Patch 76711 seems to de brooken.

I get an error when unzipping it with WinRAR

[76709] Fixed: Groups were missing units after group changes on JIP clients.

[76693] Fixed: LOD switching with -exThreads=0

[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.

[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player

[76649] New: allMissionObjects script command

[76646] New: Script command setPlayerRespawnTime

[76630] New: new AllDead command

EDIT: Maybe I was too fast, now it seems ok.

Edited by Dwarden

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It asks if I want to update to OA 1.57? Does this beta force a change in the main patch classification, so we can't go online with it, again?

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Cheers for it. will test as soon as i get a chance.

It asks if I want to update to OA 1.57? Does this beta force a change in the main patch classification, so we can't go online with it, again?

From patch 76550:

* Patch: Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.

Since 76711 includes 76550 fix as well, your answer is yes. You can connect to servers running the beta patch though (not that many these days), or you could test it localy, and connect without it for MP games.

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[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player

Does that mean surrendered units also loose their targeted status?

[76646] New: Script command setPlayerRespawnTime

Wow, just... Wow! :p So, want to use this in an evaluative way. Can this be set dynamically, and can it set during respawn?

Also if I use a spawn to set it, it will fail the spawned snippet for clients (locality on this one btw is local to player?) not updated to beta. Will global spawn time kick in? Any better way, like some sort of versioning we can use?

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Seems to work great and perfomance is as good as in the previous beta. And nice buntch of fixes. Bad grass blinking and AI flying skills are still there.

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[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player

Does that mean surrendered units also loose their targeted status?

http://dev-heaven.net/issues/14193#note-14

improved AI in build 76733 - when unit is setCaptive then unit's target is set to NULL

hopefully that answers Your question

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WoW, nice changelog, seems that BIS is finally solving all those serius bugs and implemented the most requested script comands :). With 2 or 3 patches like the last ones the game would be perfect in no time :rolleyes:

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Too bad we can´t use it online, I´d love to...

plz release official 1.57 asap :)

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As usual, Thank you BIS. I think you have the most engrossing-personal skill building-attention demanding-open ended-thinking mans game on the planet.

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[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.

Gamebalance-relevant bugfixes? :eek:

That's friggin' awesome BIS! :yay:

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and can it set during respawn?

You can set a new time interval while the respawn time is already counting down.

Xeno

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Thanks BIS! All i need now is command Dofire to be fixed in order to resolve all the issues with my campaigns.

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Thanks BIS! All i need now is command Dofire to be fixed in order to resolve all the issues with my campaigns.

Yes! I'd like to see this fixed asap as well. Broke a few things in my missions too..

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I broke my flying waypoints in my mission. Heli don't fly straight. Oja also since 1.55 he's bounching. But that's fixed in the beta right?

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Too bad we can´t use it online, I´d love to...

plz release official 1.57 asap :)

What's the problem with using it online?

Install the patch on the server, update the startup parameters incl. mod-line, and there you go; play online.

Releasing a final version would be foolish, especially if nobody is testing it online, and instead are awaiting the final version.... that would be reliving 1.55.

Edited by Sickboy

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What's the problem with using it online?

Install the patch on the server, update the startup parameters incl. mod-line, and there you go; play online.

Releasing a final version would be foolish, especially if nobody is testing it online, and instead are awaiting the final version.... that would be reliving 1.55.

Linux server? :)

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Linux server? :)

Ah yea, there is that :-)

Time for the linux server beta pipeline?

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anyway doFire gets fix: http://dev-heaven.net/issues/15082#note-13 :cool:

Great to hear! I was hoping that would get fixed soon. :)

EDIT - nothing major to report about beta... server runs fine as well as client, no crashes from either

Edited by Mosh
stuff

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