Spaceman0372 19 Posted November 13, 2010 lol i was talking about just changing the overall ground texture of the map to different more desertish ground texture now that the buildings are in place and the satellite image isnt needed that much. just trying to help out with what i experienced in vigilant resolve and phantom fury :) Share this post Link to post Share on other sites
Killg0re 0 Posted November 24, 2010 Any chance of a bikey link? And the objects arn't signed? Share this post Link to post Share on other sites
WillaCHilla 10 Posted November 24, 2010 Any chance of a bikey link?And the objects arn't signed? Here you are: These are the fallujah 0.9 keys for playing on servers that requires signature:http://www.pisto.it/fallujah/09/Fallujah0_9_keys.zip Share this post Link to post Share on other sites
jw custom 56 Posted November 25, 2010 Great map with superb performance. Exactly, HUGE city with great performance.... don't ever replace current buildings with OA buildings, it works great as is :cool: Share this post Link to post Share on other sites
kdjac 19 Posted November 25, 2010 Exactly, HUGE city with great performance.... don't ever replace current buildings with OA buildings, it works great as is :cool: Any missions done for it yet :p Share this post Link to post Share on other sites
Bers40k 10 Posted December 5, 2010 after 1.56 i have error in fallujah Cannot open object ca\plants2\bush\b_betulahumilis.p3d Share this post Link to post Share on other sites
jw custom 56 Posted December 5, 2010 Any missions done for it yet :p LOL sorry but real life is taking it's time :D Eventually i will make some missions for this city as it's very nice to play in :cool: Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 6, 2010 I am trying to do a PMC mission for this, would be playable in COOP and uses some of the RH weapons. Share this post Link to post Share on other sites
shezan74 11 Posted December 6, 2010 If all works correctly, Fallujah 1.0 will be released late this week. Airport has been moved from original position, so take it into account for your missions :) Best Share this post Link to post Share on other sites
guyfawkestom 60 Posted December 6, 2010 Awesome, can't wait, Preparing some PMC mission too :) --> http://www.matakishi.com/ambushalley1.htm Original Idea But I'm far from finishing Share this post Link to post Share on other sites
BoomBoomSate 10 Posted December 6, 2010 Wooo, can't wait. Our 3PARA-GU clan is already enjoying the previous version very much. We gratefully use your material (and others) to build our own public & personal missions (ALL WITHOUT ACE). Fe we got BlackHawk Down, Domination, Takistan Force. It will be nice to rework those for your 1.0 version asap. Thanks you for your efforts, we are not worthy :) Share this post Link to post Share on other sites
CorporalCody 10 Posted December 6, 2010 Your fallujah map is incredible. Heres a video of some footage shot on our server a while ago, enjoy: HnpykZcmc9o Share this post Link to post Share on other sites
jaynus 10 Posted December 7, 2010 If all works correctly, Fallujah 1.0 will be released late this week. Airport has been moved from original position, so take it into account for your missions :)Best Besides the airport, just out of curiosity for our mission makers @ UO. Was there any elevation changes throughout the map? (#1 breaking thing when updating maps usually) Share this post Link to post Share on other sites
shezan74 11 Posted December 7, 2010 Besides the airport, just out of curiosity for our mission makers @ UO. Was there any elevation changes throughout the map? (#1 breaking thing when updating maps usually) Yes, something has been flattened to match real area and allow railway passage. Also some small variations (1 meter max) has been made on some city areas to provide more variation in open spaces in the middle of the city. If your mapmakers needs more infos or a map RC version feel free to write me a PM. Share this post Link to post Share on other sites
CAPSLOCK 10 Posted December 10, 2010 You really need to add ambient civilian functionality, until then the entire city fails to deliver a true urban environment and RPG missions are rendered useless. Share this post Link to post Share on other sites
metalcraze 290 Posted December 11, 2010 I care more about the detail and enterable buildings (OA ones f.e.) When a city is too clean and sterile and doesn't feel like... well, the city - it's bad. Share this post Link to post Share on other sites
nettrucker 142 Posted December 11, 2010 I care more about the detail and enterable buildings (OA ones f.e.)When a city is too clean and sterile and doesn't feel like... well, the city - it's bad. I'm afraid using OA buildings will have as a consequence a drop in FPS the map will start getting heavy. i wish that someone proves me wrong here. kind regards Share this post Link to post Share on other sites
guyfawkestom 60 Posted December 11, 2010 I'm afraid using OA buildings will have as a consequence a drop in FPS the map will start getting heavy. i wish that someone proves me wrong here.kind regards I agree completely, though it depends on the number of buildings I guess. That is why Zargabad is a FPS killer... It is very smooth like it is now. Even smoother than Porto ! Great job again Share this post Link to post Share on other sites
metalcraze 290 Posted December 11, 2010 Yeah but what's the point in having a bunch of, literally, boxes for a city? So you can run it at 3+ km viewdistance which you don't even see? Zargabad also works fine at my GTX260 Share this post Link to post Share on other sites
nikiforos 450 Posted December 11, 2010 Maybe we could have two different versions of Fallujah. One with ARMA 2 houses and one with OA buildings. Everyone will be happy :) Share this post Link to post Share on other sites
shezan74 11 Posted December 11, 2010 Maybe we could have two different versions of Fallujah. One with ARMA 2 houses and one with OA buildings. Everyone will be happy :) I already have made an experiment about this. Replacing 20% of houses still keep a decent framerate, but the overall quality drops in the house mix. Anyway if i will manage to have a working version i will release "as is", but i will not accept any form of compliant about performances :) Share this post Link to post Share on other sites
nettrucker 142 Posted December 11, 2010 Maybe we could have two different versions of Fallujah. One with ARMA 2 houses and one with OA buildings. Everyone will be happy :) You can never do it right to anybody, just out of my experience. There will always be people moaning about things. in any case the current version is already first of it's kind. No other urban map that huge was ever released in ArmA II before. Good job Shezan. kind regards Share this post Link to post Share on other sites
maturin 12 Posted December 11, 2010 I don't understand how I can run this map so beautifully when postage stamp-sized Zargabad brings my computer to its knees. And really, there are almost enough enterable buildings. Something tells me our troops in Fallujah spent more time blowing up occupied structures than making house calls. Any building not locked up tight would have had to be cleared and checked for booby traps. Share this post Link to post Share on other sites
thedudeabides 40 Posted December 11, 2010 I don't understand how I can run this map so beautifully when postage stamp-sized Zargabad brings my computer to its knees.And really, there are almost enough enterable buildings. Something tells me our troops in Fallujah spent more time blowing up occupied structures than making house calls. Any building not locked up tight would have had to be cleared and checked for booby traps. Why don't you check out the books No True Glory by Bing West We Were One by Patrick O'Donnell You can find out all the info you want instead of using a hunch. Also Zargabad lags because of using all the OA buildings while Fallujah uses mainly Arma1 buildings Share this post Link to post Share on other sites
jw custom 56 Posted December 11, 2010 Please don't start adding OA buildings, it's running nice and smoothly as it is. Also it would look weird mixing up the building styles. Share this post Link to post Share on other sites