Killg0re
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Not sure to post it here, * But it would be nice, if the commandable AI units could be disabled server sided * And the chat lines, programable on what to show, and the number of line's 4 instead of 11
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Dynamic View Distance (DVD)
Killg0re replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regarding signing, U might want to have a look at this LINK When we want to use it, a signed version would be nice. -
Arma2 dedicated server howto
Killg0re replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
I use for our servers, wich actually runs fine (3 servers, 12p (i3d.nl), 20p (home server) and a 64 player server (windows bulk network): language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Windowed=1; MinBandwidth=800000; MaxBandwidth=1000000; MaxMsgSend=512; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=128; MinErrorToSend=0.001; MaxCustomFileSize=100000; -
Any chance of a bikey link? And the objects arn't signed?
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CBA: Community Base Addons for A2, OA and CO
Killg0re replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i'fe updated our servers to 1.55. But the latest CBA 0.7.0 doesn't seem to work with 1.55 (for at least us) i Used only @CBA, and no A2, or OA versions due were running Combined Operations I tried it with the mission Steel panthers, and it hangs at initialising mission. -
i suffered the following problem installed 1.08 first. after that installed 1.55 patch that caused me alot of work. Cause it didnt work. straight 1.55 away and it works fine... so when u got both leave the 1.08 patch, and use the 1.55 one...
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i'fe made some COOP mission's But u need some addon's, check the links for the addon's. Ground Control Weitmanns Heil
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[How To] Simple Support Module (OA) ?
Killg0re replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmz, this doesnt seem to work for me. But then again, i must be doiing something wrong again :D 1 Created a mission, 2 placed player (with the init line) 3 and SSM module on the map 4 created init.sqf with now only that line (with example init.sqf didn't work for me either) 5 save, and load to get the init.sqf enabled All the units seem to have the SSM module enabled. from "1" to "0" didn't work.. -
i Also had problems with this file. kicking issue's
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I play with Charlie foxtrot alot. Normally am able to play 3 hours straight today i crashed 2 times. Ingame time was night time. but the crashing occasions where random
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Thrustmaster HOTAS Cougar Armed Assault Setup
Killg0re replied to Killg0re's topic in ARMA - GENERAL
I'fe updated the Hotas Cougar setup --> V2 It now has: T7 on - Transport Chopper (more TS3 PTT option's) T8 on - Custom Attack Chopper neutral - Default Attack Chopper (for default Arma) PM me with comments, on this setup. Hotas Files V2 -
Any other players having problems with: Wrong signature for file addons\ddam_cx.pbo i Downloaded it again, and still trouble. (three other players aswell)
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When we play/try this mission again i'll keep an eye on it. I'll keep u updated
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I think we met the general, not sure about it after such a time... But we moved from East to West, eventualy from W to E, to the convoy itself etc, nothing happened. And the mission is not edited/opened in the editor. I'd like to give feedback to the mission builder instead of fixing it myself, to get to a bigger public
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Domination ports by Bsilenced
Killg0re replied to {Op4}Bsilenced's topic in ARMA 2 & OA - USER MISSIONS
It seems that the old versions have trouble with ACE_V1 stable. Those version's of 16march, are those compatible with ACE V1 stable?