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nodunit

AH-64 Pack

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The timestamp on this video was my initial reaction....

:D :D :D

Looks already complete from the outside, nice work Nod.

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Same here, glad you all like it. Other paint schemes to be worked on include the AH-64JP http://farm5.static.flickr.com/4118/4830003763_fe91855168_o.jpg the grey scheme, http://www.fpkclub.com/References/Helis/3476_grey_apache_5.jpg the original Resistance camo in OFP's release, and one really unique painted by the RNAF http://www.aimhigh.nl/galleries/2011-05-AH64demo/photos/20.jpg It's also the first time the AH-64 has ever had a glossy coating.

I'm hoping to in future once the official stuff is done, to include a few fictional schemes such as http://www.scale-rotors.com/files/gallery/1/AH-64A-Apache-Revell-33.JPG , http://img810.imageshack.us/img810/3906/ah64apache16sqd.jpg and probably some "Aggresor" like this just for the heck of it. http://www.patricksaviation.com/files/photos/full/22752_17085.jpg

Once it's all said and done and better organized, I'll release the psd files so anyone do what they want, my goal is to keep all shading as overlays instead of having any color so that you guys won't have to worry about using the lots of color and screen layers to effect anything, be it weather the bird more or add a paint scheme of your own or just do what you think improves it.

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How long till release?

As in, is it mostly done?

Whenitsdone.

Abs

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Indeed, right now focus is shifting towards being more sensible and integrating the cockpits so Franze can make the exciting stuff when he wants to while I paint.

Unfortunately there is some bad news about the clickable cockpit idea, it turns out while you can get the action to appear, it doesn't work in combat scenerios when either you or the co pilot (even AI) is targetting something, making it in flight essentially useless. That said the feature isn't being tossed entirerly, one idea is to have it work with the doors for example as well as a startup procedure...that said this doesn't mean that switches won't be animated.

Edited by NodUnit

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Don't worry, get them all fixed out and working.

I asked because from the outside it looks pretty done, and I had seen some working cockpits some time ago but I didn't know you were even implementing clickable cockpits :o.

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Outstanding work so far! I also have a small request if you don't mind hearing it. After you get all your other paint schemes done (Including all the fictional ones you are wanting to do) and are not too burnt out on the project by then, could you by chance do a multicam paint job?

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I can try, if not then someone else in the community may, I will be releasing the psd's so people can make whatever paint job they want.

I doubt I'll get burned out soon, a breakthrough was just reached that caused my enthusiasm and spirits to skyrocket but I can't show until Franze confirms it will be used.

About the clickable cockpit, the idea was to use the attachto command I think.. (minds a bit fuzzy from excitement) and have it scripted to be interactable on parts in the cockpit.

The problems is it's not as user friendly as TKOH, you are given no indication where the interactable part is until it comes up through action menu (though that could easily be taken care of with texture) but the biggest problem is that if you or the AI target anything then the command ceases to function.

Needless to say this could be aggrivating to use the MPD's to do anything in any form of combat. If anyone knows of any other methods please let us know.

EDIT: Okay so I can show it now, my biggest concern for the cockpit was polycount and by polycount I mean the detail that would be pulled. Thankfully this engine has the wonderful proxy feature that lets us bypass that..

http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-47-19-45.png?t=1311375035

http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-42-35-35.png?t=1311374718

http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-35-46-26.png?t=1311374713

Also a stress test of lulz http://i229.photobucket.com/albums/ee200/NodUnit/cpitmissile.jpg?t=1311381038

It works outside of TKOH, I just wanted to use the 6DOF cause I likes it..the switches and knobs are missing because proxies don't have animations (as easily anyway) so they will be seperate..in conclusion what does this mean? Guess we'll have to wait and find out. If you want a peak at what lies ahead then have a look here http://s229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/#!cpZZ4QQtppZZ24 and on page 3.

Edited by NodUnit

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It's weird looking at your untextured 'pit and being able to see the same instruments as I modeled for mine. I guess yours are more detailed in geo! Excellent job so far.

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It's weird looking at your untextured 'pit and being able to see the same instruments as I modeled for mine. I guess yours are more detailed in geo! Excellent job so far.

Yeah you'll see that a bit, our helicopters use much of the same instrumentation :D and a tad obsessively detailed you could say :s that's okay you're far ahead of me in terms of progress for it. Also check your pm's.

Edited by NodUnit

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Voted for, anything that helps integrate the digital battlefield is good for a modern/future game.

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Been slacking on this enough, finally got the UV'd bird into the game, up next I think is rvmat then back to texturing..anyway these will have to be url due to the kb limit.

taking off http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0208-55-54-49.png?t=1312296421

radar and ADS http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp2.jpg?t=1312295473

two birds one purpose http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp3.jpg?t=1312296083

cruising around http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0209-02-52-98.png?t=1312296034

and this is with the gear pushed up http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp1-1.jpg?t=1312296430

You guys think crashing into a mountain is something, try this! http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-07-3101-49-41-65.png?t=1312297607

The hunt begins.. http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0209-26-28-22.png?t=1312297191

Back to painting and UV'ing the cockpit and sort that rvmat business out.. You can find more and comparisons and a peak at the A model here http://s229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/

Edited by NodUnit

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Almost finished anyway, I'm hoping to push a bit more in any way I can, thanks for the tips on that and the rvmat : ) I'm also going to look into getting Robert Hammers sounds implimented and maybe have a sound demo of the bird.

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NodUnit, you're about to completely redefine the term "exciting" in a...well, absolutely exciting way. ;)

Although i almost can't wait, i will wait and not ask when you're done with. ;)

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