Archosaurusrev 12 Posted July 21, 2011 The timestamp on this video was my initial reaction.... :D :D :D Looks already complete from the outside, nice work Nod. Share this post Link to post Share on other sites
wolfbite 8 Posted July 21, 2011 Badass... *Clap clap clap* Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 21, 2011 That thing is so kewl it hurts my eyes to look at it. Share this post Link to post Share on other sites
ArmAriffic 10 Posted July 21, 2011 thats so hot!!!! Share this post Link to post Share on other sites
vengeance1 50 Posted July 21, 2011 That's some incredible detail.... Love the Camo! ;) Share this post Link to post Share on other sites
nodunit 397 Posted July 21, 2011 Same here, glad you all like it. Other paint schemes to be worked on include the AH-64JP http://farm5.static.flickr.com/4118/4830003763_fe91855168_o.jpg the grey scheme, http://www.fpkclub.com/References/Helis/3476_grey_apache_5.jpg the original Resistance camo in OFP's release, and one really unique painted by the RNAF http://www.aimhigh.nl/galleries/2011-05-AH64demo/photos/20.jpg It's also the first time the AH-64 has ever had a glossy coating. I'm hoping to in future once the official stuff is done, to include a few fictional schemes such as http://www.scale-rotors.com/files/gallery/1/AH-64A-Apache-Revell-33.JPG , http://img810.imageshack.us/img810/3906/ah64apache16sqd.jpg and probably some "Aggresor" like this just for the heck of it. http://www.patricksaviation.com/files/photos/full/22752_17085.jpg Once it's all said and done and better organized, I'll release the psd files so anyone do what they want, my goal is to keep all shading as overlays instead of having any color so that you guys won't have to worry about using the lots of color and screen layers to effect anything, be it weather the bird more or add a paint scheme of your own or just do what you think improves it. Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted July 21, 2011 Looking great so far NodUnit, looking forward to getting some support on the ground from this bad boy in-game. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 21, 2011 How long till release? As in, is it mostly done? Share this post Link to post Share on other sites
abs 2 Posted July 21, 2011 How long till release?As in, is it mostly done? Whenitsdone. Abs Share this post Link to post Share on other sites
roberthammer 582 Posted July 22, 2011 How long till release?As in, is it mostly done? Hehe still far to be done ;) Share this post Link to post Share on other sites
nodunit 397 Posted July 22, 2011 (edited) Indeed, right now focus is shifting towards being more sensible and integrating the cockpits so Franze can make the exciting stuff when he wants to while I paint. Unfortunately there is some bad news about the clickable cockpit idea, it turns out while you can get the action to appear, it doesn't work in combat scenerios when either you or the co pilot (even AI) is targetting something, making it in flight essentially useless. That said the feature isn't being tossed entirerly, one idea is to have it work with the doors for example as well as a startup procedure...that said this doesn't mean that switches won't be animated. Edited July 22, 2011 by NodUnit Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 22, 2011 Don't worry, get them all fixed out and working. I asked because from the outside it looks pretty done, and I had seen some working cockpits some time ago but I didn't know you were even implementing clickable cockpits :o. Share this post Link to post Share on other sites
rachio 10 Posted July 22, 2011 Outstanding work so far! I also have a small request if you don't mind hearing it. After you get all your other paint schemes done (Including all the fictional ones you are wanting to do) and are not too burnt out on the project by then, could you by chance do a multicam paint job? Share this post Link to post Share on other sites
nodunit 397 Posted July 22, 2011 (edited) I can try, if not then someone else in the community may, I will be releasing the psd's so people can make whatever paint job they want. I doubt I'll get burned out soon, a breakthrough was just reached that caused my enthusiasm and spirits to skyrocket but I can't show until Franze confirms it will be used. About the clickable cockpit, the idea was to use the attachto command I think.. (minds a bit fuzzy from excitement) and have it scripted to be interactable on parts in the cockpit. The problems is it's not as user friendly as TKOH, you are given no indication where the interactable part is until it comes up through action menu (though that could easily be taken care of with texture) but the biggest problem is that if you or the AI target anything then the command ceases to function. Needless to say this could be aggrivating to use the MPD's to do anything in any form of combat. If anyone knows of any other methods please let us know. EDIT: Okay so I can show it now, my biggest concern for the cockpit was polycount and by polycount I mean the detail that would be pulled. Thankfully this engine has the wonderful proxy feature that lets us bypass that.. http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-47-19-45.png?t=1311375035 http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-42-35-35.png?t=1311374718 http://i229.photobucket.com/albums/ee200/NodUnit/takeonhpreview2011-07-2217-35-46-26.png?t=1311374713 Also a stress test of lulz http://i229.photobucket.com/albums/ee200/NodUnit/cpitmissile.jpg?t=1311381038 It works outside of TKOH, I just wanted to use the 6DOF cause I likes it..the switches and knobs are missing because proxies don't have animations (as easily anyway) so they will be seperate..in conclusion what does this mean? Guess we'll have to wait and find out. If you want a peak at what lies ahead then have a look here http://s229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/#!cpZZ4QQtppZZ24 and on page 3. Edited July 23, 2011 by NodUnit Share this post Link to post Share on other sites
max power 21 Posted July 23, 2011 It's weird looking at your untextured 'pit and being able to see the same instruments as I modeled for mine. I guess yours are more detailed in geo! Excellent job so far. Share this post Link to post Share on other sites
nodunit 397 Posted July 23, 2011 (edited) It's weird looking at your untextured 'pit and being able to see the same instruments as I modeled for mine. I guess yours are more detailed in geo! Excellent job so far. Yeah you'll see that a bit, our helicopters use much of the same instrumentation :D and a tad obsessively detailed you could say :s that's okay you're far ahead of me in terms of progress for it. Also check your pm's. Edited July 23, 2011 by NodUnit Share this post Link to post Share on other sites
[frl]myke 14 Posted July 27, 2011 May i ask you to vote on this ticket: http://dev-heaven.net/issues/22869 I'm quite sure this would be interesting for the AH-64 aswell. Share this post Link to post Share on other sites
nodunit 397 Posted July 29, 2011 Voted for, anything that helps integrate the digital battlefield is good for a modern/future game. Share this post Link to post Share on other sites
nodunit 397 Posted August 2, 2011 (edited) Been slacking on this enough, finally got the UV'd bird into the game, up next I think is rvmat then back to texturing..anyway these will have to be url due to the kb limit. taking off http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0208-55-54-49.png?t=1312296421 radar and ADS http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp2.jpg?t=1312295473 two birds one purpose http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp3.jpg?t=1312296083 cruising around http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0209-02-52-98.png?t=1312296034 and this is with the gear pushed up http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/comp1-1.jpg?t=1312296430 You guys think crashing into a mountain is something, try this! http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-07-3101-49-41-65.png?t=1312297607 The hunt begins.. http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/arma2oa2011-08-0209-26-28-22.png?t=1312297191 Back to painting and UV'ing the cockpit and sort that rvmat business out.. You can find more and comparisons and a peak at the A model here http://s229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/ Edited August 2, 2011 by NodUnit Share this post Link to post Share on other sites
wolfbite 8 Posted August 2, 2011 Nod brilliant as always... Share this post Link to post Share on other sites
max power 21 Posted August 2, 2011 I see you got the shadowLOD finished ^_^ Nice work! Share this post Link to post Share on other sites
nodunit 397 Posted August 3, 2011 Almost finished anyway, I'm hoping to push a bit more in any way I can, thanks for the tips on that and the rvmat : ) I'm also going to look into getting Robert Hammers sounds implimented and maybe have a sound demo of the bird. Share this post Link to post Share on other sites
[frl]myke 14 Posted August 3, 2011 NodUnit, you're about to completely redefine the term "exciting" in a...well, absolutely exciting way. ;) Although i almost can't wait, i will wait and not ask when you're done with. ;) Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted August 3, 2011 why dont u ask LordJarhead for his JSRS ah64 sounds they sound realy great. Share this post Link to post Share on other sites