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Dwarden

ARMA 2: OA beta build 73478

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http://www.arma2.com/beta-patch.php

[73457] Improved: Animation interpolation no longer shortening hands.

[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.

[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.

[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

[73339] Improved: Improved helicopter AI formation flying and collision avoidance.

[73336] Fixed: MPEvents were not synchronized to clients after respawn.

[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)

[73319] Changed: Event handlers evaluation

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[73319] Changed: Event handlers evaluation

What does this mean?

Btw. yay, new beta! :yay:

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Excellent! let's test it now :)

And what is this for?

[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

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what about this?

[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.

Does that means current 3rd party mod launcher needed to be change?

Yeah scratch that... just installed and tested and it still working just fine... will test other things then

Edited by Mr_Centipede

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what about this?
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.

Does that means current 3rd party mod launcher needed to be change?

Nope, it basically seems to mean that the -mod param now accepts registry values. Mod launchers could be changed to support this, but it shouldn't be necessary.

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[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.

[73339] Improved: Improved helicopter AI formation flying and collision avoidance.

Wow, must test! :D

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And what is this for?

[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

Presumably it means you can add a global pool of weapons/magazines/backpacks to a container so that it's synchronized in MP.

---------- Post added at 08:53 AM ---------- Previous post was at 08:52 AM ----------

What does this mean?

Yea, I'm curious too...

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Improved: Animation interpolation no longer shortening hands is a bit deeper change in the animation system.

2MCVSsI0P0M

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Convoy behavior seems much improved, but there's still one large crux; they'll still royally screw up on occasion if the convoy consists of vehicles with different speeds and accelerations. I tried using forceSpeed but that just seemed to make it worse.

But hey, it's a start! :D

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nice job on fixing the animations guys...Looking forward to testing it when i get back home

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what about this?

Does that means current 3rd party mod launcher needed to be change?

Yeah scratch that... just installed and tested and it still working just fine... will test other things then

this means that in future it will be possible define path to expansion (dlc) via registry too

you can also imagine it as step toward detected ARMA 2 via registry too so for separated folders installs there will be no more need to use -mod= workaround

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"SetIdentity"-command is bugged with this new beta. Player is named with random name like AI.

AI choppers seems to fly much faster but are oscilating much more upright which looks strange while aboard.

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"SetIdentity"-command is bugged with this new beta. Player is named with random name like AI.

Kinda wish you could get it to name the player based on setIdentity. Seems silly to name all your units specific names then once in multiplayer Sgt. York ends up being Sgt. xXMadkillazXx. :)

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[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected.

Wasn't it working as expected before? What changed?

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thanks bis!!!

i expect the final patch xD

Knowing BIS, there will never be a final patch in the true sense of it :0 Find that a good thing :)

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Since this beta the grenade throwing animation seems to have speeded up quite alot, and the double throwing animation while running bug is still there :(

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[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal

How does this work with clearMagazineCargo and clearWeaponCargo, that are both listed with Effect Local?

It appears we still need to use the processInitCommands method to clear anything, as without clearing you may quickly reach the overfilling limit of some vehicles. Using processInitCommands, everything seems to work ok for JIP players (correct contents, and can be grabbed), but for immediate joiners the script seems to be run twice (twice contents, nothing can be grabbed).

Optionally, all vehicles could be cleared in the config (incl. the ammo truck). Some missions might require a fix for this, but the end result would be much nicer to work with, although some scripting would be needed.

Or possibly new clearMagazineCargoGlobal and clearWeaponCargoGlobal commands as well.

I wonder if it was a postit note that suddenly reemerged from behind the desk. Ref... :D

Edited by CarlGustaffa

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Can anyone else confirm HIGH access times for ammo boxes with the latest betas... we're having huge trouble getting weapons out of the ammo boxes at any time during a mission.

If anyone else can confirm this I will make a ticket.

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