menjoo 10 Posted March 24, 2013 Missing info added, thanks. Great, thank you! Share this post Link to post Share on other sites
^Th0mas^ 10 Posted March 29, 2013 Any update on when the mod for ArmA 3 is ready? ;) Share this post Link to post Share on other sites
Urixiel 1 Posted March 30, 2013 Is this sys_aiskill mod works with SAR AI framework for DayZ mod? I know this isnt a dayz forum, but maybe someone know the answer here :) Thank you. Share this post Link to post Share on other sites
GansVRN 10 Posted April 1, 2013 Hello! tell me what settings to enable the AI ​​to use the building, went inside and on the roof? settings needed for Arma 2 OA, thanks. Share this post Link to post Share on other sites
orcinus 121 Posted April 1, 2013 Hi Rob Thanks again for this great mod. I never play without it :D Looking forward to asr_ai in A3, whenever it's ready. Warm regards Orc. Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 3, 2013 There is a issue when the gunner in a car gets killed, the AI leader dont want to replace him. Anyone else had problem with that? Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 3, 2013 Also, after playing a few maps with ASR_AI, I now cant play these maps if I deactivate ASR AI and switch back to vanilla. I just get that the maps cant find some ASR AI config files. Share this post Link to post Share on other sites
delta99 34 Posted April 3, 2013 Also, after playing a few maps with ASR_AI, I now cant play these maps if I deactivate ASR AI and switch back to vanilla. I just get that the maps cant find some ASR AI config files. If you are talking about "saved" games then you'll either have to restart the mission or load ASR_AI to continue where you left off. If you are talking something else then you need to explain more of the details because it doesn't make sense. Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 3, 2013 If you are talking about "saved" games then you'll either have to restart the mission or load ASR_AI to continue where you left off.If you are talking something else then you need to explain more of the details because it doesn't make sense. It was the saved games, thanks... For some stupid reason I didnt think about that. Share this post Link to post Share on other sites
kremator 1065 Posted April 7, 2013 I take it there are plans to port this to A3 Robalo ? We need it asap :) Share this post Link to post Share on other sites
Robalo 465 Posted April 7, 2013 I take it there are plans to port this to A3 Robalo ? We need it asap :) Already ported big chunks of it, currently under testing. Share this post Link to post Share on other sites
bad benson 1733 Posted April 7, 2013 Already ported big chunks of it, currently under testing. :dancehead: great news man! we're all eagerly waiting! Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 7, 2013 Love it, thanks!!! Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 14, 2013 Will the first A3 release be pure port online, or will you add some improvements over the last version for ArmA 2? Share this post Link to post Share on other sites
^Th0mas^ 10 Posted April 30, 2013 How is the the work going? Anyone else testet this on Arma 3 Alpha? Its very fun :) Share this post Link to post Share on other sites
jake_krieger 10 Posted May 18, 2013 Is ASR_AI mod for ARMA 3 available yet? Please Robalo , i love your work , one of the most important mods in ARMA , please throw us a bone and release your current version for ARMA 3. Share this post Link to post Share on other sites
lordprimate 159 Posted May 18, 2013 Jake Krieger... If you look for it .. you can find it .. Parts of it have been ported to A3 ... I use it as well have been for months now.. Its lovely, i cant wait to see ai rearming them selves.. Share this post Link to post Share on other sites
seba1976 98 Posted May 18, 2013 Jake Krieger... If you look for it .. you can find it .. Parts of it have been ported to A3 ... I use it as well have been for months now.. Its lovely, i cant wait to see ai rearming them selves.. Mind to tell him where to "look for it" bro? Share this post Link to post Share on other sites
gulag 10 Posted May 19, 2013 Mind to tell him where to "look for it" bro? Here http://arma-sr.bzbit.com/2013/03/small-update-for-asr_ai-a3/ :) Share this post Link to post Share on other sites
Predator.v2 10 Posted May 19, 2013 Does this version still work? Zeu_Serverskill stopped working after one of the early may alpha updates. Share this post Link to post Share on other sites
jake_krieger 10 Posted May 31, 2013 Could someone help me out ? ASR_AI gives me error messages when i start ARMA 3. Could you tell me how my mod-launch command text should look like OR which mods besides the ASR_AI do i need ? Share this post Link to post Share on other sites
lordprimate 159 Posted June 4, 2013 Could someone help me out ? ASR_AI gives me error messages when i start ARMA 3. Could you tell me how my mod-launch command text should look like OR which mods besides the ASR_AI do i need ? where did you get ASR_AI from? Share this post Link to post Share on other sites
kklownboy 43 Posted June 4, 2013 http://alphasquad.net/forum/viewtopic.php?f=58&t=3435 And then; http://arma-sr.bzbit.com/2013/06/asr-addons-updated/ Its next to Download. And yes A3 version is fine. You need CBA And put the usercfg in the userconfig folder. Share this post Link to post Share on other sites
bogart 10 Posted June 13, 2013 (edited) Hi Robalo, I'm working on insurgents ambush missions which are impossible to play with asr ai as when I engage the first group the second one at 500 meters away, engages me, while I would like them to remain there so that when Bluefor and Opfor will spot each other it will be a second ambush. could you please release an asr ai version for ArmA 2 which won't react if I shoot from 800 meters away but max from 450? Thanks Matt Edited June 13, 2013 by Bogart Share this post Link to post Share on other sites
Robalo 465 Posted June 13, 2013 Hi Robalo,I'm working on insurgents ambush missions which are impossible to play with asr ai as when I engage the first group the second one at 500 meters away, engages me, while I would like them to remain there so that when Bluefor and Opfor will spot each other it will be a second ambush. could you please release an asr ai version for ArmA 2 which won't react if I shoot from 800 meters away but max from 450? Thanks Matt No need for another release for that, you can tweak your units, for example, to prevent info sharing, take their radios away. There are lots of options you can tweak in your userconfig, all of which have a global variable correspondence so you can alter it dynamically if you want. For example, tweak gunshothearing in userconfig or set it like this with scripting: asr_ai_sys_aiskill_gunshothearing = 0.56; . I'm only touching the A3 version these days, kind of stuck at implementing proper rearming because of the broken inventory related scripting commands (action takeweapon, takemagazine etc.). Share this post Link to post Share on other sites