roberthammer 582 Posted October 9, 2010 Ye i totally forgot about that fixed landing gear :( - on Super Hind is better :D Share this post Link to post Share on other sites
3dartist 69 Posted October 9, 2010 If i`m gonna make this modification , i`ll bring my pice of design into it , i`ll leave landign gear as on my modeled/standart Mi-24 Hind model :) P.S. Propellers are textured , final spent a whole day to make them as i want , along with lots of crashes in painting soft :( I made it :) Share this post Link to post Share on other sites
3dartist 69 Posted October 9, 2010 Daily Report "DAY 13"Hi all,Here are some updates , was working today on propellers and they are at 99,9% doneYou might not see the amount of detail in textures , but they are having lots of details in it.Another reason for that , definitely because i use only diffuse color in my material for rendering at the moment.Lets say you have to see it zoomed in 100% at the texture =)Also i make this textures so you can easely adjust any color/dirt/smoke/rust/bump/etc layer in it , you won`t get 10000000 layers from it ,for example i`m combinin all the rust in 1 layer per aircraft part "Propeller"/"Exhaust".Lets say you`ll get a nice 4k PSD template to make your own textures =)Here are some screens:Download HQ: http://www.filefront.com/17369992/Tu-95MS_texture.rarI used sharp filter to get more sharpnes in 4k game textures:1)4k no sharpnes2)4k 50% sharpnes3)4k 100% sharpnes4)12k no sharpnes Share this post Link to post Share on other sites
Fox '09 14 Posted October 9, 2010 impressive. I like the look of the propellers Share this post Link to post Share on other sites
sweguy96 10 Posted October 9, 2010 Daily Report "DAY 13" damn and the clock here says 02.00. :D BTW good work ;) Share this post Link to post Share on other sites
-martin- 10 Posted October 10, 2010 (edited) Excellent work Oleg, I like how you use small details like rust even in the smallest places like around those circles where the propeller blades attach to the propeller shaft (I don't know how its called in English). I also always use many details in everything I do, I think that these small details make make the addon so much more exiting. I can't wait to see that cool aluminium look of the bear, its a shame that they don't use it on passenger planes any more like they did before, now they are all painted up with logos and stuff and don't look shiny and impressive at all. Edited October 10, 2010 by -Martin- Fixed spelling mistakes as usuall :P Share this post Link to post Share on other sites
vasmkd 12 Posted October 10, 2010 I think not only is Oleg a 3D modelling genius BUT he is also a texturing genius:D Rust and even what looks like cracking paint on the black painted part of the propeller hub right? Share this post Link to post Share on other sites
rstratton 0 Posted October 10, 2010 (edited) the rear prop blades need to be reversed Edited October 10, 2010 by rstratton Share this post Link to post Share on other sites
roberthammer 582 Posted October 10, 2010 (edited) Oleg - i not meaned to use basic sharpen tool ,but try this one method to resize nicer sharp without loose much quality: http://www.photoshopsupport.com/tutorials/jennifer/bicubic.html Edited October 10, 2010 by RobertHammer Share this post Link to post Share on other sites
3dartist 69 Posted October 10, 2010 (edited) Oleg - i not meaned to use basic sharpen tool ,but try this one method to resize nicer sharp without loose much quality: http://www.photoshopsupport.com/tutorials/jennifer/bicubic.html Thanks =) Edited October 10, 2010 by 3DArtist Share this post Link to post Share on other sites
-martin- 10 Posted October 10, 2010 (edited) the rear prop blades need to be reversed Yep, good eye! I also thought that they should be reversed . Take a look at this picture Oleg: http://www.flymig.com/maks_pictures/images/TU-95.2.jpg The back propellers need to face in the opposite direction. Edited October 10, 2010 by -Martin- Share this post Link to post Share on other sites
3dartist 69 Posted October 10, 2010 (edited) Rstratton:"the rear prop blades need to be reversed" oh shit , just forgot to reverse them after UV unwrapping , thx for remind =) Vasmkd:"Rust and even what looks like cracking paint on the black painted part of the propeller hub right?" Yes , just like you say =) I made some minor updates on the "Propellers" , now they`re done at 100%Here are some screens: Edited October 10, 2010 by 3DArtist Share this post Link to post Share on other sites
roberthammer 582 Posted October 10, 2010 Nice one - those names on prop lol :D Share this post Link to post Share on other sites
3dartist 69 Posted October 10, 2010 (edited) hehehe :) Download HQ screens: http://www.filefront.com/17372085/Tu-95MS_propellers.rar Edited October 10, 2010 by 3DArtist Share this post Link to post Share on other sites
-martin- 10 Posted October 10, 2010 Perfect man, now its just perfect :yay:when you use the ArmA 2 super shader the texture will become shiny and even better. What are you gonna map next, the engines? Share this post Link to post Share on other sites
abs 2 Posted October 10, 2010 I love you, and truly have an unlimited amount of respect for your skills. I'm also really jealous of you. :p Abs Share this post Link to post Share on other sites
ray243 11 Posted October 10, 2010 Ha, didn't Saramat studio had one? Share this post Link to post Share on other sites
soul_assassin 1745 Posted October 10, 2010 Ha, didn't Saramat studio had one? They did, and they do, and this one has nothing to do with it. Share this post Link to post Share on other sites
-martin- 10 Posted October 10, 2010 They did, and they do, and this one has nothing to do with it. Who's the author? Microsoft Flight Simulator? Share this post Link to post Share on other sites
Fox '09 14 Posted October 10, 2010 Who's the author? Microsoft Flight Simulator? ouch lol Share this post Link to post Share on other sites
namman2 0 Posted October 10, 2010 I love you, and truly have an unlimited amount of respect for your skills.I'm also really jealous of you. :p Abs that makes 2 of use XD awesome work Share this post Link to post Share on other sites
GD Mast 0 Posted October 10, 2010 (edited) Dang... that is awesome! :cool: All I can saw is wow!! Guess people missed my post on page 22 about the rear blades and the correct facing. Just glad somebody else mentioned it and the correction was done. Edited October 10, 2010 by GD Mast Share this post Link to post Share on other sites
Sgt Mack 10 Posted October 11, 2010 Oleg, I hate to mention this, but will this model "crash and burn" when it is downed? I know... it is sad to see all your hard work end up as a pile of wreckage, but I'm sure that sooner or later someone's going to down one of your bombers. I surely hope it makes a nice pile of wreckage, and not just a model that doesn't crash and burn. It's sad to think about such a beautiful piece of work, but it is probably inevitable being in a military sim. Keep up the great work! PS: Great work on the textures thus far!!! Share this post Link to post Share on other sites
3dartist 69 Posted October 11, 2010 (edited) Oleg,I hate to mention this, but will this model "crash and burn" when it is downed? I know... it is sad to see all your hard work end up as a pile of wreckage, but I'm sure that sooner or later someone's going to down one of your bombers. I surely hope it makes a nice pile of wreckage, and not just a model that doesn't crash and burn. It's sad to think about such a beautiful piece of work, but it is probably inevitable being in a military sim. Keep up the great work! PS: Great work on the textures thus far!!! The wreck model comes after final texturing :) And i thought about it pretty much how i will realise in life , with textures uv`s and the nice crashed model. I enjoy to ruin my creations in pices :) No worries about wreck model , i`ll do my best to make it as real as possible :) Edited October 11, 2010 by 3DArtist Share this post Link to post Share on other sites